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Messages - Tirlititi

Pages: 1 [2]
ROM Hacking Discussion / Re: Castlevania SOTN
« on: June 29, 2014, 05:10:22 am »
Landon Ray must know this, since it seems he came up with a mod of SOTN that alters equipments (the link is dead, though).

You're looking for which kind of item data specifically? Equipment stats or consumable effects?

ROM Hacking Discussion / Re: How am I supposed to hack PSX games?
« on: June 06, 2014, 12:56:22 pm »
I also hack the ISO file directly, but I'll take a look at PSX-MODE2. It seems really interesting :)

Dunno. Ask eokakto if he's a bureaucrats or a fanatic linguist :P
I know quiet a few people interested in Esperanto but I don't think I know anyone actually speaking it. It was meant to be easy to learn for Europeans, though, normally.

I began to make a patch for fixing bugs, but in french (because I saw some typos/mistakes in dialogs too). However it can be easily done with my program.
Here is a patch that fix the bug in the US version.

I'm not uploading it on RH yet because it would be better to draw up a plan for fixing the most bugs possible in a single patch. If you or someone else wants to draw up that plan, it would be great btw ; I'm busy deciphering the script at the moment ^^'

However, I've let Iai Strike as it is. I think the transfer of the accuracy is an error : it has 30% base accuracy (Death has 35%) and it is increased by the spirit. I also personally never saw Iai Strike more efficient than Death/Countdown/Odin/etc...
I think Thunder Slash was originally thought to be a normal magic attack (as it is for Beatrix when you fight her) but it was changed to a Demi-like spell to avoid similarities with Thunder Swords. They forgot to set the accuracy in the process (normal magic attacks don't need accuracy but Demi-like spells do).

Newcomer's Board / Re: Going from gameshark code to patch?
« on: May 03, 2014, 12:34:35 pm »
On the other hand, I would like to add that RAM datas and ROM datas are somehow alike. If it's for text, the alphabet encoding will be the same in both RAM and ROM (most likely), the numbers have the same length, the ID of constant objects (a model, a sprite, etc...) are the same...

So knowledge about GS hacking sure helps when you try to deciphere ROM datas. But that's not something you can automate of course.

Yes it is possible ^^
Download link : time limit increased from 12 hours to 1000 hours.

But I personally find it sexier to synthesize it. It's really too cheap if you remove the time limit.

Newcomer's Board / Re: Introduction Topic
« on: April 20, 2014, 07:23:10 am »
Hello there.
What to say about me? I'm french, I'm 23 (if I recall well  :D ) and I'm more a playstation player though I play NES or GBA sometimes.
Also, I'm doing math studies.

Besides that, I'm here for the food  :cookie: :beer: :cookie:

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