For some reason, Metal Saga seemed to me like it was trying too hard, somehow. I liked it, that was just my impression of it. But I remember being deeply impressed, almost overwhelmed really, by just how heavy a trip down memory lane it was. For me, of course, the memory wasn't all that long ago... it must be something to have played the original Famicom version, then moved on to MMR, and then Metal Saga. Maybe like the difference between the original Donkey Kong and the SNES versions, but the Famicom MM was such a deeper game than that to start with...
Getter, I'll spare you the misery I could have spared myself by looking this up months ago instead of yesterday...

The weekly bounties are tied to the hunter's level. Every time you go up a level, if you've killed at least one monster they're looking for, the bounty changes. So I've been making a killing getting the new bounty right at the start of a level and watching the XP until just about time for him to level up. One could also make a killing by killing the hunter and hunting without him, if one was looking for a particularly well-paying bounty, but... that would be cruel.

(oh, and if you love the details, you'll dig the Overstuffed Wallet. Good times.)