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Messages - SargeSmash

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161
Gaming Discussion / Re: Cave Story+ 3DS - UK Release?
« on: February 20, 2013, 01:52:26 pm »
The short answer is ESRB lobbyists.
Is it that, or just to make more money off of the European market?  Or both?

162
Gaming Discussion / Re: Cave Story+ 3DS - UK Release?
« on: February 20, 2013, 12:42:10 pm »
I'm guessing Soul Hackers is one of the games you're interested in.  Along with SMT IV.

Agreed on region locking.  It's very, very annoying.  It shouldn't exist.  I'd love to see Nintendo patch it out.  I'm guessing they could do so.

Just wait a bit longer and see if SMT IV's 3DS XL will get a release here. If nothing else, there may be a hack later on to remove region locking (which may also allow pirated games as a side-effect *sigh*)

I'll say this though: Don't get the regular 3DS. Not because it's bad or anything (I really like mine), but the 3DS XL is just comfier, bigger... It's great.
Agreed.  I've owned both, and while the regular 3DS is decent enough (and just a touch more portable), the XL is just better all around.  And while another hardware revision may come down the pike, the fact that they've released two models now, with no second circle pad and minimal support for the CPP, tells me that we're not going to see new hardware features, at any rate.  I've been wrong before, though.  That's just my read on it.

163
Gaming Discussion / Re: Cave Story+ 3DS - UK Release?
« on: February 20, 2013, 11:27:59 am »
Is the black one supposed to be a limited-edition run?  If not, I wouldn't sweat it.  Besides, it's not like the base models are ugly, and I also don't see the scalpers getting too crazy in the next year...  so you're probably safe to wait.

And yes, I have a 3DS XL.  I like it a lot.  It's not getting played a ton right now, though.  That's going to change as soon as Sticker Star gets in, though, and I still have yet to really pick back up on Kingdom Hearts or Kid Icarus.

164
I'm a little curious as well.  I haven't watched the guy, but I'm curious where the racism / sexism comes in as well.  I'll freely admit to not liking the guy's style, but that's a completely subjective thing.

(And yeah, definitely off-topic.  But we're good at that here!)

165
Did you know Final Fantasy XII and II were designed by the same guy behind SaGa? They share a lot of common ancestry. In fact, Final Fantasy II possibly birthed the entire series.
Yep yep.  Kawazu is equal parts brilliant and mad.  I find Parish's writeup on Unlimited Saga to be a good read.

166
General Discussion / Re: Death Touch to topics
« on: February 19, 2013, 05:17:48 pm »
Talking about religion and politics almost always works.  And that's not even counting the games that could count as religious idols.  ;)

Then post your actual factual realistic no BS point of view.  Then walk away and don't defend it.  At least we will know how you truly feel instead of how you zen feel.
That's so hard to do sometimes.  Because, by gum, I'm going to win this argument against a guy that is totally not interested in converting to my point of view.  Sometimes, you just gotta say your piece, and walk away.  It's harder to do if you see something you've said misrepresented, however, and the ambiguities of the English language combined with the impersonal nature of text make this really easy to do.

167
Yeah, I'm okay with masking these things with interesting side quests.  A lot of RPGs do this.  I think we had this discussion before, and technically, true grinding would be hitting a brick wall, with nothing else left to do other than killing crap outside of a town.  So by that definition, SaGa Frontier doesn't really have grinding, because there are still quest-related things to do.  Ditto Chrono.

168
Gaming Discussion / Re: Gaming Progress Thread
« on: February 19, 2013, 05:10:15 pm »
Sarge were you a fan of Trace Memory?  Did you play it before Another Code R?
Definitely.  One of the most fun games on the system.  Loved it.

Trace Memory is a much, MUCH tighter experience. Another Code R is almost more of a visual novel with extra puzzly bits thrown in; it's much closer to Hotel Dusk than it is its direct forebear.
This is also true.  It does feel significantly more like Hotel Dusk.  Whether that is good or bad is up to preference, but I enjoyed both, so I'm having no problems getting into AC:R, slow start aside.

169
Gaming Discussion / Re: Cave Story+ 3DS - UK Release?
« on: February 19, 2013, 05:08:16 pm »
Oh, yes.  Like I thought D told me to tear down my Double Dragon: Neon review to 400-500 words, instead of cutting out 400-500.  That makes a huge difference.  :P

170
But isn't all of that still kinda another form of grinding? You needing to fight a certain amount of times before you're strong enough to fight the boss?
That was my thought.  Probably not unlike FFVIII and its level scaling.  You can certainly grind up individual parameters, but it's not going to help against anything but the bosses, but then again, that's usually where you need the help, anyway...  so, grinding?

I've had a bit of an epiphany with a lot of games, figuring out where and how they mask the grinding.  Even Chrono Trigger does it.  The character sidequests are actually interesting, so it ends up being fun, but it's still hiding absolutely necessary grinding for Lavos battle prep.

171
Gaming Discussion / Re: Cave Story+ 3DS - UK Release?
« on: February 19, 2013, 04:58:45 pm »
Shows I'm not paying attention.  I think I was mentioning it more for personal kicks than actually being helpful, so the topic creator (and others) can bemusedly ignore my occasional selfish indulgences.  :P

172
I might be the only member here who thinks FF9 is grossly overrated.  But I do.

I think FF9 is crap too ;D

YOU ARE NOT ALONE!

Not a huge FFIX fan, either.  I don't think it's the worst game I've played, but I found it to be...  merely tolerable.  I beat it, yes, but I ran out of steam on the game halfway through disc 3, and just wanted it to be over with.

I also don't remember it being very difficult.  The old standby FF formula worked just fine.  Heal every turn, and keep whacking away with your most powerful skills.  Worked for Kefka, worked for Sephiroth, etc., etc.

You really can't... grind... in SaGa Frontier. It's set up so that it's pretty nicely balanced; the more you fight, the stronger you become, but the stronger the enemies become. There's a battle count threshold and as you pass it, the enemies just get stronger in all regions of the world. So you can still stumble upon a disastrously powerful boss (hello, biolab!) that's hanging around comparatively weak enemies, because you just haven't fought enough stuff.

That said, there are a lot of optional side-things to do. Most obvious and notable are the various magic type quests, but there are others. The game sort of expects you to delve into these with each character between plot segments, and things can get pretty tough if you don't. Lute is the exception, as his scenario was never really finished. You can literally walk to his final boss within minutes of starting his scenario, and if you do, you're gonna get stomped. But provided the side quests are undertaken I never found the game itself to be all that difficult. The unfortunate thing is that since there are seven and a half characters, and the game expects you to do the sidequests each time you play, that means you're running the sidequests at least seven times. And they get old. But the game is otherwise a lot of fun, and has some truly incredible music.
SaGa Frontier is one of those games that I want to get into so badly...  but just can't.  At least not enough to finish all the quests.  I managed to go through Blue's quest, and I think Asellus.  Then I lost my saves, and with it any desire at the time to finish it off.  It just feels a little too disjointed for my tastes.  I much preferred its sequel, but that's just me.  I can certainly see where someone could fall in love with Frontier.

173
Gaming Discussion / Re: Cave Story+ 3DS - UK Release?
« on: February 19, 2013, 04:50:43 pm »
Yeah, I think you're right.  I'm not even sure it has any of the CS+ features.  I was, however, thinking more of the retail version they put out that was a full-blown polygonal remake.  Part of me cringes to have that beautiful pixel art turned into polygons, but I'm still morbidly curious about the game.

174
Gaming Discussion / Re: Gaming Progress Thread
« on: February 19, 2013, 03:22:20 pm »
More progress in Another Code: R.  I had my save times a bit wrong, I'm only now into the double digits at Chapter 8.  Pretty devious TAS puzzle there, but I chalk that up to being tired at the time.  I figured it out by brute force, then figured it out for reals after the fact.  Oh well.  The game is really rolling now, stuff's happening fast now.  All the setup certainly adds a bit of heft to the events.  Turns out that bit of slowness is kind of necessary to build some of the tension.

I can also see, however, why Nintendo didn't bring it over.  I'm not entirely sure it would have sold much at all.  Sad, but true.

175
Gaming Discussion / Re: Cave Story+ 3DS - UK Release?
« on: February 19, 2013, 03:17:20 pm »
I don't know if the PSP port is all that stable, either.  It wasn't the last time I checked, but that's been a while.

There are certainly a ton of ways to experience the game.  I have it in both DRM-free and Steam form, as well as the WiiWare release.  It's good whichever way you go, but the cheapest way is the freeware version and translation, and to be honest, you don't really lose anything going that way.

I'd almost forgotten about the 3DS version of the game...  I'd be tempted to see what that re-envisioning turned out like.  But it's definitely not a high priority.

176
Gaming Discussion / Re: How do you define your "backlog"?
« on: February 19, 2013, 10:40:58 am »
If that's true, then I already have a bigger backlog than I can ever possibly finish in my life time.

Yet I still buy more every week.  Because I'm fucking crazy, that's why.   :crazy:

I am trying hard to be more discriminating nowadays though... honest.
Same here, man.  Same here.  I've slowed down a good bit recently, though.  I was snapping a lot of stuff up, but now, it takes a really good deal or a really good game to get me to go all-in.  Like $20 for Paper Mario:  Sticker Star.  I hope it comes in soon, but not before I finish Another Code:  R.

177
Tales of Phantasia could get a little bit mean at spots, and the combat is pretty touch-and-go sometimes. If it didn't have the gaming world's most boring dungeon I'd think more highly of it.
Does anyone here know how the GBA, PSX, and original SNES versions stack up in terms of difficulty?  I played the GBA version to completion.

178
Yeah, I mentioned it because posts get culled from time to time here.  I most assuredly didn't start the Victoly! thread, and I know it goes back way before that first post...  so if you don't want it to disappear into the luminiferous ether, back that sucker up.  ;)

179
I think the hardest boss I've fought is either Lavos for the bonus ending (beat him with just Chrono and Marle, while he gets extra bonuses due to the early encounter - for an extra challenge do it without the "Wait" command enabled)
Yeah, I did that back in the day.  It's pretty tricky, but it's not that bad.  At least you've got a dedicated healer.  Or perhaps my memory of the difficulty is obscured through the passage of time?  Always a possibility.

I don't recall any grinding in Vagrant Story. It seemed like the only way to defeat the bosses was by mutating your equipment so that it had the right balance of affinities to target a boss' weak spot. I guess that's more strategic than your typical JRPG.
Well...  there may not be character grinding, but there's definitely weapon grinding, as you've alluded to here.  Either that, or crazy-skilled chaining.  I got really good at that, and I managed to beat it without much work on my weapons.  So...  no grinding?  The option's always there, it just makes it a lot trickier if you don't, which falls in line with pretty much everything else in the genre.

And that, of course, is if you even consider Vagrant Story a JRPG.  I don't, really.  It's a game that defies classification.  I think we had this discussion before, and it's why people forget about it when we discuss these things, as it doesn't fit very neatly into any category.  (By the way, Dank's review of the game is great.  Dank, I hope you've got it archived somewhere.)

180
Sarge: Yeah though with Baten Kaitos what makes the battles hard is all too often not getting the cards you need at the right time. A good example of what Nightcrawler described as fake difficulty.
Maybe...  but as a counter-argument, you could say that prior planning could mitigate part of this, and it's just something you have to deal with.  Much as how, in many games, you get whacked with a critical hit that kills your healer.  You may have planned as best you could, but random chance took over there, just like the choice of cards.  Is that fake difficulty as well?  (In fact, doesn't Nocturne actually reward you for critical hits, and also reward the boss for critical hits, despite them being completely random?)

I'm not sure if you're right or wrong, honestly.  I haven't thought deeply about what constitutes "fake" difficulty, and what constitutes "real" difficulty, mainly because it's still difficult.  :P

An ex-friend of mine had convinced me that both Baten Kaitos games were trash, so I used to profess as such second-hand.  I nowadways realize these games are notoriously difficult due to their card-battling nature.  And I've also realized said-retard hated any game (RPG or not) if it kicked his weakling ass.  So I recanted and I now own both Baten Kaitos games in mint condition (not as easy to acquire as you'd think for reasonable prices).  Part of why I took a chance and bought them was because of your praising of the games last year as well as Monolith's involvement.  I look forward to finding out if these games are legitimately hard or only hard if you can't put together a proper deck.
A little bit of both, I'd say.  Even with a proper deck, it can be pretty tough at times.

I'm not usually a card-battlin' fan, but Baten Kaitos hit me just right.  I didn't like the sequel as much, however.

Quote
Exactly, and that's why I appreciate a battle system that relies on good strategy instead of good stats.
Interestingly enough, though, that robs the RPG of what is supposed to be a staple of the genre, player empowerment.  Any game that allows player growth without strictly-gated entry runs the risk of becoming easy.  And ironically, if we're going to define things as being solely reliant on good strategy, then we need a statically defined character.  Or one that only grows at set intervals.  Come to think of it, Chrono Cross played with this idea a bit.  You'd get marginal stat increases, but only at certain points would you actually become more powerful.

I think despite the randomness involved with the cards the Baten Kaitos series is very worth playing. Enough for me to have imported one of the games, dunno if it was 1 or 2 anymore though :P Sold my whole GC collection a while ago. The games have some really impressive background art. It is pre-rendered oh noes, but they really used that to create creative and sometimes even surreal landscapes that really stand out and remain memorable. I don't remember much about the stories to be honest, but at least that also means I didn't find it horrible.

As an ex-MtG addict in my early teens I always look favourable on trading card battle systems though. So don't consider me entirely objective here.
Only one bit of advice:  turn off voice acting in the menu.  You'll thank me later.

Gah, my head hurts.  And I'm hungry.  Which means it's off to lunch time I go.  If anything I've said sounds stupid, I blame lack of food, a case of the Mondays, or both in concert.

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