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Gaming Discussion / Re: Cave Story+ 3DS - UK Release?
« on: February 20, 2013, 01:52:26 pm »The short answer is ESRB lobbyists.Is it that, or just to make more money off of the European market? Or both?
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The short answer is ESRB lobbyists.Is it that, or just to make more money off of the European market? Or both?
Just wait a bit longer and see if SMT IV's 3DS XL will get a release here. If nothing else, there may be a hack later on to remove region locking (which may also allow pirated games as a side-effect *sigh*)Agreed. I've owned both, and while the regular 3DS is decent enough (and just a touch more portable), the XL is just better all around. And while another hardware revision may come down the pike, the fact that they've released two models now, with no second circle pad and minimal support for the CPP, tells me that we're not going to see new hardware features, at any rate. I've been wrong before, though. That's just my read on it.
I'll say this though: Don't get the regular 3DS. Not because it's bad or anything (I really like mine), but the 3DS XL is just comfier, bigger... It's great.
Did you know Final Fantasy XII and II were designed by the same guy behind SaGa? They share a lot of common ancestry. In fact, Final Fantasy II possibly birthed the entire series.Yep yep. Kawazu is equal parts brilliant and mad. I find Parish's writeup on Unlimited Saga to be a good read.

Then post your actual factual realistic no BS point of view. Then walk away and don't defend it. At least we will know how you truly feel instead of how you zen feel.That's so hard to do sometimes. Because, by gum, I'm going to win this argument against a guy that is totally not interested in converting to my point of view. Sometimes, you just gotta say your piece, and walk away. It's harder to do if you see something you've said misrepresented, however, and the ambiguities of the English language combined with the impersonal nature of text make this really easy to do.
Sarge were you a fan of Trace Memory? Did you play it before Another Code R?Definitely. One of the most fun games on the system. Loved it.
Trace Memory is a much, MUCH tighter experience. Another Code R is almost more of a visual novel with extra puzzly bits thrown in; it's much closer to Hotel Dusk than it is its direct forebear.This is also true. It does feel significantly more like Hotel Dusk. Whether that is good or bad is up to preference, but I enjoyed both, so I'm having no problems getting into AC:R, slow start aside.
But isn't all of that still kinda another form of grinding? You needing to fight a certain amount of times before you're strong enough to fight the boss?That was my thought. Probably not unlike FFVIII and its level scaling. You can certainly grind up individual parameters, but it's not going to help against anything but the bosses, but then again, that's usually where you need the help, anyway... so, grinding?
I might be the only member here who thinks FF9 is grossly overrated. But I do.
I think FF9 is crap too
YOU ARE NOT ALONE!
You really can't... grind... in SaGa Frontier. It's set up so that it's pretty nicely balanced; the more you fight, the stronger you become, but the stronger the enemies become. There's a battle count threshold and as you pass it, the enemies just get stronger in all regions of the world. So you can still stumble upon a disastrously powerful boss (hello, biolab!) that's hanging around comparatively weak enemies, because you just haven't fought enough stuff.SaGa Frontier is one of those games that I want to get into so badly... but just can't. At least not enough to finish all the quests. I managed to go through Blue's quest, and I think Asellus. Then I lost my saves, and with it any desire at the time to finish it off. It just feels a little too disjointed for my tastes. I much preferred its sequel, but that's just me. I can certainly see where someone could fall in love with Frontier.
That said, there are a lot of optional side-things to do. Most obvious and notable are the various magic type quests, but there are others. The game sort of expects you to delve into these with each character between plot segments, and things can get pretty tough if you don't. Lute is the exception, as his scenario was never really finished. You can literally walk to his final boss within minutes of starting his scenario, and if you do, you're gonna get stomped. But provided the side quests are undertaken I never found the game itself to be all that difficult. The unfortunate thing is that since there are seven and a half characters, and the game expects you to do the sidequests each time you play, that means you're running the sidequests at least seven times. And they get old. But the game is otherwise a lot of fun, and has some truly incredible music.
If that's true, then I already have a bigger backlog than I can ever possibly finish in my life time.Same here, man. Same here. I've slowed down a good bit recently, though. I was snapping a lot of stuff up, but now, it takes a really good deal or a really good game to get me to go all-in. Like $20 for Paper Mario: Sticker Star. I hope it comes in soon, but not before I finish Another Code: R.
Yet I still buy more every week. Because I'm fucking crazy, that's why.
I am trying hard to be more discriminating nowadays though... honest.
Tales of Phantasia could get a little bit mean at spots, and the combat is pretty touch-and-go sometimes. If it didn't have the gaming world's most boring dungeon I'd think more highly of it.Does anyone here know how the GBA, PSX, and original SNES versions stack up in terms of difficulty? I played the GBA version to completion.
I think the hardest boss I've fought is either Lavos for the bonus ending (beat him with just Chrono and Marle, while he gets extra bonuses due to the early encounter - for an extra challenge do it without the "Wait" command enabled)Yeah, I did that back in the day. It's pretty tricky, but it's not that bad. At least you've got a dedicated healer. Or perhaps my memory of the difficulty is obscured through the passage of time? Always a possibility.
I don't recall any grinding in Vagrant Story. It seemed like the only way to defeat the bosses was by mutating your equipment so that it had the right balance of affinities to target a boss' weak spot. I guess that's more strategic than your typical JRPG.Well... there may not be character grinding, but there's definitely weapon grinding, as you've alluded to here. Either that, or crazy-skilled chaining. I got really good at that, and I managed to beat it without much work on my weapons. So... no grinding? The option's always there, it just makes it a lot trickier if you don't, which falls in line with pretty much everything else in the genre.
Sarge: Yeah though with Baten Kaitos what makes the battles hard is all too often not getting the cards you need at the right time. A good example of what Nightcrawler described as fake difficulty.Maybe... but as a counter-argument, you could say that prior planning could mitigate part of this, and it's just something you have to deal with. Much as how, in many games, you get whacked with a critical hit that kills your healer. You may have planned as best you could, but random chance took over there, just like the choice of cards. Is that fake difficulty as well? (In fact, doesn't Nocturne actually reward you for critical hits, and also reward the boss for critical hits, despite them being completely random?)

An ex-friend of mine had convinced me that both Baten Kaitos games were trash, so I used to profess as such second-hand. I nowadways realize these games are notoriously difficult due to their card-battling nature. And I've also realized said-retard hated any game (RPG or not) if it kicked his weakling ass. So I recanted and I now own both Baten Kaitos games in mint condition (not as easy to acquire as you'd think for reasonable prices). Part of why I took a chance and bought them was because of your praising of the games last year as well as Monolith's involvement. I look forward to finding out if these games are legitimately hard or only hard if you can't put together a proper deck.A little bit of both, I'd say. Even with a proper deck, it can be pretty tough at times.
Exactly, and that's why I appreciate a battle system that relies on good strategy instead of good stats.Interestingly enough, though, that robs the RPG of what is supposed to be a staple of the genre, player empowerment. Any game that allows player growth without strictly-gated entry runs the risk of becoming easy. And ironically, if we're going to define things as being solely reliant on good strategy, then we need a statically defined character. Or one that only grows at set intervals. Come to think of it, Chrono Cross played with this idea a bit. You'd get marginal stat increases, but only at certain points would you actually become more powerful.
I think despite the randomness involved with the cards the Baten Kaitos series is very worth playing. Enough for me to have imported one of the games, dunno if it was 1 or 2 anymore thoughOnly one bit of advice: turn off voice acting in the menu. You'll thank me later.Sold my whole GC collection a while ago. The games have some really impressive background art. It is pre-rendered oh noes, but they really used that to create creative and sometimes even surreal landscapes that really stand out and remain memorable. I don't remember much about the stories to be honest, but at least that also means I didn't find it horrible.
As an ex-MtG addict in my early teens I always look favourable on trading card battle systems though. So don't consider me entirely objective here.