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Messages - SargeSmash

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Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 03:46:19 pm »
Relaxing is probably a good way to describe it.  Good stuff all around.

Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 03:19:55 pm »
I hooked Matthew up with a salmon rice burger last night in Another Code R, now that's some intense gaming right there son.
Mind-blowing stuff.  Did his head explode after eating it?  You know, for the sake of violence?  I never got it to happen in my game, and I couldn't figure out what was wrong with my copy of the game.  ;)

Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 03:11:05 pm »
I beat that thing on ADULTS difficulty.  Accidentally.  I had no idea at the time that ADULTS was actually hard mode, and KIDS was normal.   :o

I'm never gonna live down that you beat Scurge: Hive's final boss fair and square and I didn't.  What a pile of ass that boss was.
KIDS was normal?  I always thought it was easy.  I definitely played on ADULTS.  Rough stuff.  And it unlocks V-Rated, and if you can beat that, you can play Ultra V-Rated.  Forget that jazz.  I had enough of a time with ADULTS.  (Although, I think you could carry over abilities?  It might have been like DMC3 or something in that regard.)

You have no idea how many runs it took me to figure that boss out.  Gah.  I came close multiple times before finally pulling it off.  And yes, it was a steaming pile.  The rest of the game wasn't even close to that level of difficulty.

Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 03:00:45 pm »
If that's too long for you, have you ever beat the original Viewtiful Joe?
Yes.  Yes I have.  That was a tough one, for sure.

Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 02:48:04 pm »
I've been waiting for Nintendo to mix that style of gameplay into a Zelda release for a long time now.  A more wildly acrobatic Link would be nice.
You might like Darksiders II, then.  It felt like a bit of Zelda, a bit of PoP, a bit of God of War, and a bit of Diablo.

Also, Skyward has some PoP-like elements.  More so than previous entries.  You're limited by your stamina, but he can do some fun stuff compared to earlier entries.

Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 02:45:02 pm »
I'm...  thinking about it.  How long did it take you to finish Nocturne?

Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 02:38:19 pm »
The only Tomb Raider I've actually played to completion was Legend.  And I don't recall it having gory death scenes, or execution moves, or stealth attacks, or cover shooting...
I literally picked up Legend for cheap because of the PoP comparisons.

Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 02:37:12 pm »
If I beat this game Sarge, you have to go back and finish Nocturne.
Ha!  Yeah, I'm sure I'll get around to it eventually.  It's still nagging me (along with Xenosaga III, which I'm near the end in but haven't played in at least a year).

Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 02:34:49 pm »
Yeah, see, I only came on the Tomb Raider bandwagon with Legend, Anniversary, and Underworld, the latter of which I haven't gotten to yet.  I've established before that I like my Prince of Persia-likes, so the games as currently constituted always appealed to me.

Gaming Discussion / Re: Anyone getting tired of the current gaming market
« on: February 28, 2013, 02:29:11 pm »
Hey, now, I don't have problems with either approach, provided they're done right.  I enjoyed MGS4 a lot, Kojima's idiosyncrasies be darned.

Aaaaaaand...  I never got around to finishing Half-Life 2.  Shameful, I know.

Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 02:27:17 pm »
Yeah Gid, and then you might have save states as well, eliminating the awful save spot disparity.  I'd consider it myself but my current desktop would piss itself if it tried to run Dolphin.
You know there's a hardcore gamer out there that says "it just adds to the tension".  And admittedly, that is true.  I played the game very carefully, because it was nerve-wracking to try to make it back to a save point while low on life after beating a boss.  I died once on a return trip.  Not fun.  But it taught me, too.  I started playing the game much more carefully.

To the game's credit, the side-scrolling segments get a fair bit easier as you get life upgrades.  I stopped having as much trouble later in the game.  Most of the difficulty is front-loaded, not unlike Kid Icarus.

Gaming Discussion / Re: Anyone getting tired of the current gaming market
« on: February 28, 2013, 02:23:59 pm »
Let's face it guys:  crafting a compelling story is hard.  Not that it can't be done, but doing so within the context of a video game is even harder.  That's not saying you can't try, but sometimes, the two are often at odds with each other.  And giving those subtle story clues is an art form that many books, movies, and other entertainment media aren't even necessarily good at, so adjust your expectations accordingly.

You know, I'm of two minds on DLC.  In some regards, it can serve the same role that expansion packs did for PC games back in the day.  But these tiny little junk DLC things are annoying to no end.  I've bought a few DLC expansions in the past, but only when there's enough there to justify such a purchase.  Just like the PC expansion packs.  (A good example may be the Alan Wake DLC, which truly was enjoyable.)

Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 11:13:18 am »
I've gotten a bit farther in Blaster Master Overdrive, but I have to admit, it's trying my patience.  It's not that the game is so hard, as it is just badly designed.  Getting around the world map is purely tedious, and that's not helped by an apparent lack of teleportation.  A lot of the areas are easy to move up in, but a complete pain in the ass to move down in.  Killing enemies nets you health sometimes, and that's it.  Not very useful considering that the world is full of respawning enemies.  I mean, it'd be nice if the enemies gave you experience and you could level up over time for having to grind through so many of them constantly.  Also, it's soul crushing to bother upgrading your weapons only to have them instantly downgraded the first time you get hit.  And you WILL get hit a lot by the bullet hell spewing bosses.  It's just a lot of little things like that which are adding up to some serious trying of my patience.  Again, it's not that I mind the difficulty of the platforming or combat... that's fine.  But tedious game design on top of that difficulty is not necessarily warranted simply because a game is a retro-remake.  I will try to stick with it though because I do see potential for how cool this game could get once S.O.P.H.I.A. is fully upgraded.

But man, that fire spewing crab?  What an asshole!
How many bosses have you taken down?  I agree with you on the stupid crab boss.  Ugh.  That was when I almost quit, too.  It gets better.

My biggest beef with Overdrive was the controller setup. Placing the strafe button on the back of the Wii remote was a bad decision; the B trigger wasn't made to be pressed when the controller's held sideways. And there's no classic controller support, wtf is up with that?
I can't disagree with that.  Very annoying.  I didn't have too much trouble with it, but it was a bad design decision.

Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 10:54:24 am »
I'm sorry, you keep saying 'I'm a flaming hypocrite', 'such is the nature of my addiction', 'we're fallen'. it came out as boasting, but now I think it's just self-flagellation. :P I'm glad you're striving to be better, but I believe it works best when you're affirmative towards your goals. all this... hopelessness is quite depressing. but I guess that's part of the price that you have to pay for having your sins pardoned. I've seen lots of 'religious' people treating the Holy Communion like it was an amnesty. you know, like they were taking a shower. they confessed, their sins went down the drain, so they feel free to sin even more like there's no tomorrow. I'm sure you know the kind. (un)fortunately, I'm deprived of such comfort. my conscience is much more demanding of me than gods themselves, it seems, as it refuses to forgive my mistakes until I effectively manage to learn from them. well, at least my imperfections won't drag me to hell. :P
I'm just being honest with myself and others.  I know too many Christians that either pretend they're perfect, or do the latter and act like they can do whatever they want the whole week, then go to church Sunday morning to make up for it.  You're right about the type, and those drive me absolutely bonkers.  They're completely missing the point.  They're the reason I get upset about this kind of stuff, because I don't want to be lumped in with them.

As for imperfections dragging me to hell, that's what that Jesus chap is for.  We may be broken, but he makes intercession for us.

Dank, after seeing Lara impaled on that spike...  sheeeeeeeesh.  They did amp it up, didn't they?  I'm a bit more trepidatious about it than I was.  I'll find a way to play it cheaply, but I certainly won't be paying full price.

Gaming Discussion / Re: Victoly!
« on: February 27, 2013, 06:41:55 pm »
I have trouble calling Granstream Saga an RPG... You don't level up and stuff. It plays more like an action adventure game with an upgradable HP bar.
Heh, not unlike Paper Mario: Sticker Star, I suppose.  I'm loving that, though.

Gaming Discussion / Re: Modern Game Design
« on: February 27, 2013, 06:33:35 pm »
you seem to take much pride in your imperfection, is this why you pious types cling to your vices like the fate of the world depended on them? I'd say there's not much dragging you down, apart from yourself. to fall, one has to be elevated first. and your excuse (the Lord will cleanse my sins anyway) is really cheap.
Sheesh, dude.  You don't know me, so I don't know where that came from.  I don't take pride in my imperfection at all.  Knowing one cannot be perfect, yet still working hard to try to be better is a good ways away from what you're claiming about me and others in the faith.  Paul rhetorically asks, should we sin more so that grace may more abound?  The answer is no!  And as a Christian, what am I supposed to say?  That I can cleanse my own sins away?  I'm not operating under any sort of assumption that, hey, I can do whatever I want to here on this Earth, and God magically gives me a get-out-of-hell-free card.  It doesn't work that way, and if someone lives as if there is no change in their life, then one has to question whether they really wish to follow Christ at all.
history supports the ideas of those who write it. but I'm not sure what exactly seems out-of-order in the western civilisation. the secularisation of the modern society? or globalisation perhaps?
My point is that Western civilization, as we have it now, is a cultural oddity in a good way.  It is remarkably less violent and ugly than the other periods that have been documented in human history.  And if history supports the ideas of those who write it, then our past is very, very ugly indeed.

And I know a lot of folks will deny this today, but the roots of Western civilization lie within the Judeo-Christian philosophy.  Warts and all, because even with the Word, we're only human.  Again lending to my original supposition that, from a Christian point of view, we're still broken.

If you knew me at all, you would know that I don't even come close to being a "pious" type.  Those people make my blood boil.  If you come across a legitimate example of such, you have my full permission to direct your ire at them just as you have mistakenly done so at me.  And if you still believe me to be a pious type, then there's nothing I can do to convince you otherwise, and you are clearly dragging in preconceptions that I cannot rationally argue against.

Someone else want to get us back on track?

Gaming Discussion / Re: Anyone getting tired of the current gaming market
« on: February 27, 2013, 05:21:15 pm »
That's my major problem with Alundra! The design isn't fun or Zelda-like, it's just...frustrating, and the platforming was even worse (am I the only one who had so much trouble with depth in the game?).

That's why I get so annoyed when I play Alundra; it looks and sounds fantastic, and it even has an interesting story, yet it's just not fun to play.

I'd also compare it to a game called Lunar Knights, but I found that game to be far worse, as some of the "puzzles" in that game bordered on insane.
And I beat both.  I'm not sure what that says about me.  I even liked both.

From what I can see, it was planned, but never released.  Oh well.  (I do happen to own the PSX version.  Somewhere.)

There's...  a...  3DO version?  Huh.  Wacky.  Are the load times as bad as the PSX?

For the record, I own a 3DO.  :P  (To my credit, this is a fairly recent occurrence.)

EDIT:  I can't seem to find it.  Everything out there seems to say that the PSX version came first, with the PC port later.  What am I missing?

Gaming Discussion / Re: Modern Game Design
« on: February 27, 2013, 04:52:07 pm »
we're not fallen, we're all exalted. it's only your belief that drags you down.
Do you mean this in a Christian or non-Christian sense?  From my point of view, we are still fallen, imperfect.  When we die or Christ comes back, we will then be exalted.  The only exaltation we have on this Earth is through Christ, certainly not anything that falls within our power.

From a non-Christian point of view, I think history supports the idea that we're broken.  Western civilization as currently constructed, in particular, is a bit of an outlier in humanity's history.

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