supposedly sticker star was originally going to be more like TTYD which is personally what I would have preferred but whatever i don't have a 3ds
To be fair, it's still got a lot
DNA. It's much closer to that than Super Paper Mario
, for sure.
This is very much a SNES-ified version of Blaster Master, although it's not a remake... there's too many things that are different. I'd say it's a re-imagining. It's also a lot of fun, especially if you enjoy Metroidvania type gameplay. That said, this game is also really tough at times... mainly due to a punishing save system. I'm about 2 hours into it, and I want to finish this game... but it's a matter of whether or not my patience can put up with the lack of prolific save points VS vicious enemies that respawn constantly. It's still quite entertaining nonetheless. My favorite thing is probably the remixed/upgraded classic Blaster Master music.
The save points are spaced pretty badly from time to time. And the game is tough. Most of the bosses are pretty much bullet hell. But it was worth finishing. I enjoyed it, and for whatever reason, I always associate Blaster Master
and Bionic Commando
, and it just makes me think about what could have been with a 16-bit version of the latter.
For the record, though, I think once you find enough upgrades, it gets a bit easier in the exploration portions. I remember the difficulty peaking about mid-game, although the bosses still remain tricky.
Ahhh YES another adventure game via the godly hands of Cing. I've put about 5 hours into this so far, and to say I'm smitten would be an understatement. Nobody does/did adventure games better than Cing, and they've made me proud so far for sure. This game is so good it actually makes me think from the mindset of a 16 year old girl, rather than thinking about the mindset of a 16 year old girl. The story is interesting, the dialogue is fun, the music is lovely, and the graphics are astounding when you see them in action. Astounding Dank, really? Yes, astounding. Not from a technical point of view, but from a holistic and consistent conceptual one. Cing knew the Wii had underpowered pixel pushing power, so they went with a soft look that almost entirely eschews any polygon edges. Often things look 2D until the camera starts to move... and the transitional animation between sets and area changes is just amazing. YES SIR I love this game and I am having a hugely good time with it. My only complaint is that the puzzles so far have been derp easy. I hope there's some tougher puzzles later on. But I'm taking my sweet time with this baby and smelling every single rose.
Glad you're enjoying it so far. Agreed on the game looking rather good. They have a nice, cel-shaded look that works nicely. And the art design is incredibly consistent. Facial animations are pretty well done, too. No voice acting, as I'm sure you've noticed, but I'm okay with that. My imagination usually supplies much better voices, anyway.
Quite a few of the earlier puzzles are
"derp", but it does get a little
trickier later. I don't know if any of them classify as mind-blowing, though, I only really got stuck two or three times. Still, stuck is stuck.