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Messages - SargeSmash

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161
Gaming Discussion / Re: How to beat Castlevania
« on: March 04, 2013, 11:34:58 am »
I would like to see someone beat Dracula's blue demon form without using Holy Water someday though.
It can be done, but it pretty much requires full life and nerves of steel.  It's the way I used to approach the battle.  I don't remember if I did it legit, though, I may have been emulating.  I've definitely beaten the game legit since then.  Discovering the Holy Water trick really take the teeth out of the battle.  For my money, though, Death is the straight-up nastiest boss to try to take without subweapons.  I...  have done that before.  Once.  On the actual hardware.  It sucked, and I doubt I could ever duplicate that performance.

Spoons, you are way better at this than I am.  I'm impressed.

162
Gaming Discussion / Re: ROM City Rampage
« on: March 01, 2013, 04:11:31 pm »
Fascinating.  I'll have to check this out.  I actually ordered this through the website, so I should be good to go.

163
Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 06:59:12 pm »
True, I suppose.  I think I did almost everything, but not quite.  I'm sure you could probably rip through it in 35 or so.

One thing is absolutely true, though:  it felt like it was less than 50 hours for me.  I really enjoyed it, and the hours just flew by.  I still prefer the older, 2-D Zelda games, but dang, if Nintendo isn't trying hard to make me forget.  The puzzle design, in particular, is in rare form for the game.

In retrospect, it almost goes along with previous discussions about Dark Souls.  It's clearly not that, almost the antithesis.  A structured, puzzle-dungeon romp, as opposed to a mostly non-linear, overworld-exploring adventure.  So if you loved the overworld aspect of previous Zelda games, this won't do much for you.  I think it helped the game overall compared to TP, simply because it kept the pace of the game up.

164
Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 06:44:22 pm »
It's pretty easy and short. You could get through it in maybe a few weeks playing 1 hour a day. Probably no more than a month. If you play more than that a day, then it should be over soon. So far, reception for the game has been hit or miss, but it's the most story driven Zelda of all as of late.
Short?  Really?  I'll give you easy (at least moderately so, it's not total fluff), but I think I put nearly 50 hours into the game!  It was as beefy as Twilight Princess, with less filler overall, although there's a little area revisiting.  They change enough that it really doesn't matter much, not terribly dissimilar to area revisits in Ys Seven.

165
Gaming Discussion / Re: Victoly!
« on: February 28, 2013, 05:32:58 pm »
I beat Size Matters on the PSP, and not on the large screen.  It was one of the first games I bought for the system.

EDIT:  Picked up and finished Gunman Clive last night.  Fun little game, if a bit short.  You can play as two other characters, who handle a bit differently.  My interest was re-prompted by a mention here (thanks, Dank), and I looked up some reviews.  Turns out it's effectively a Mega Man clone.  No, really.  Granted, no weapon swapping (only weapon powerups that you lose if you get hit), but the physics are similar, you still unload the standard three-shot barrage, and the game is filled with the usual shenanigans.  Pop-up outlaws?  Basically like the Mets.  Disappearing blocks?  Yeah, those too.  Electric beams like in Elec Man's stage?  You betcha.  The inspiration is blatantly apparent, but if you're going to mimic something, it might as well be one of the best.

Now, structurally, it's split into small mini-stages, instead of a stage select.  Some of the bosses are bonkers.  The game isn't afraid to get absurd.  (I really don't want to spoil it.)  I figure it took me 30-45 minutes to finish (my end-game timer said just shy of 37 minutes, but I'm not sure if that's actual playtime or just summed completion times for the levels).  Yeah, that's short, but it's also two dollars, so I'm not complaining too much.  I'll probably try the harder difficulties at some point.

166
Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 05:32:09 pm »
There's also the Tomb Raider Collection, which has Legend, Anniversary, and Underworld all in one package.  No DLC, unfortunately, for Underworld.  I ended up picking up the DLC on sale a while back on the 360.  I really only needed Collection to get Anniversary, which I'd actually played through...  alternative means on the PSP.

I remember Underworld implementing some stealth and cover shooting, but there were only a few stages that demanded it. Most of the game focused on exploration and puzzle solving.
The combat in the games has always been kind of weak.  But then, that's not why you play.  The exploration and puzzle solving is lots of fun.

167
Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 03:46:19 pm »
Relaxing is probably a good way to describe it.  Good stuff all around.

168
Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 03:19:55 pm »
I hooked Matthew up with a salmon rice burger last night in Another Code R, now that's some intense gaming right there son.
Mind-blowing stuff.  Did his head explode after eating it?  You know, for the sake of violence?  I never got it to happen in my game, and I couldn't figure out what was wrong with my copy of the game.  ;)

169
Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 03:11:05 pm »
I beat that thing on ADULTS difficulty.  Accidentally.  I had no idea at the time that ADULTS was actually hard mode, and KIDS was normal.   :o

I'm never gonna live down that you beat Scurge: Hive's final boss fair and square and I didn't.  What a pile of ass that boss was.
KIDS was normal?  I always thought it was easy.  I definitely played on ADULTS.  Rough stuff.  And it unlocks V-Rated, and if you can beat that, you can play Ultra V-Rated.  Forget that jazz.  I had enough of a time with ADULTS.  (Although, I think you could carry over abilities?  It might have been like DMC3 or something in that regard.)

You have no idea how many runs it took me to figure that boss out.  Gah.  I came close multiple times before finally pulling it off.  And yes, it was a steaming pile.  The rest of the game wasn't even close to that level of difficulty.

170
Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 03:00:45 pm »
If that's too long for you, have you ever beat the original Viewtiful Joe?
Yes.  Yes I have.  That was a tough one, for sure.

171
Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 02:48:04 pm »
I've been waiting for Nintendo to mix that style of gameplay into a Zelda release for a long time now.  A more wildly acrobatic Link would be nice.
You might like Darksiders II, then.  It felt like a bit of Zelda, a bit of PoP, a bit of God of War, and a bit of Diablo.

Also, Skyward has some PoP-like elements.  More so than previous entries.  You're limited by your stamina, but he can do some fun stuff compared to earlier entries.

172
Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 02:45:02 pm »
I'm...  thinking about it.  How long did it take you to finish Nocturne?

173
Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 02:38:19 pm »
The only Tomb Raider I've actually played to completion was Legend.  And I don't recall it having gory death scenes, or execution moves, or stealth attacks, or cover shooting...
I literally picked up Legend for cheap because of the PoP comparisons.

174
Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 02:37:12 pm »
If I beat this game Sarge, you have to go back and finish Nocturne.
Ha!  Yeah, I'm sure I'll get around to it eventually.  It's still nagging me (along with Xenosaga III, which I'm near the end in but haven't played in at least a year).

175
Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 02:34:49 pm »
Yeah, see, I only came on the Tomb Raider bandwagon with Legend, Anniversary, and Underworld, the latter of which I haven't gotten to yet.  I've established before that I like my Prince of Persia-likes, so the games as currently constituted always appealed to me.

176
Gaming Discussion / Re: Anyone getting tired of the current gaming market
« on: February 28, 2013, 02:29:11 pm »
Hey, now, I don't have problems with either approach, provided they're done right.  I enjoyed MGS4 a lot, Kojima's idiosyncrasies be darned.

Aaaaaaand...  I never got around to finishing Half-Life 2.  Shameful, I know.

177
Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 02:27:17 pm »
Yeah Gid, and then you might have save states as well, eliminating the awful save spot disparity.  I'd consider it myself but my current desktop would piss itself if it tried to run Dolphin.
You know there's a hardcore gamer out there that says "it just adds to the tension".  And admittedly, that is true.  I played the game very carefully, because it was nerve-wracking to try to make it back to a save point while low on life after beating a boss.  I died once on a return trip.  Not fun.  But it taught me, too.  I started playing the game much more carefully.

To the game's credit, the side-scrolling segments get a fair bit easier as you get life upgrades.  I stopped having as much trouble later in the game.  Most of the difficulty is front-loaded, not unlike Kid Icarus.

178
Gaming Discussion / Re: Anyone getting tired of the current gaming market
« on: February 28, 2013, 02:23:59 pm »
Let's face it guys:  crafting a compelling story is hard.  Not that it can't be done, but doing so within the context of a video game is even harder.  That's not saying you can't try, but sometimes, the two are often at odds with each other.  And giving those subtle story clues is an art form that many books, movies, and other entertainment media aren't even necessarily good at, so adjust your expectations accordingly.

You know, I'm of two minds on DLC.  In some regards, it can serve the same role that expansion packs did for PC games back in the day.  But these tiny little junk DLC things are annoying to no end.  I've bought a few DLC expansions in the past, but only when there's enough there to justify such a purchase.  Just like the PC expansion packs.  (A good example may be the Alan Wake DLC, which truly was enjoyable.)

179
Gaming Discussion / Re: Gaming Progress Thread
« on: February 28, 2013, 11:13:18 am »
I've gotten a bit farther in Blaster Master Overdrive, but I have to admit, it's trying my patience.  It's not that the game is so hard, as it is just badly designed.  Getting around the world map is purely tedious, and that's not helped by an apparent lack of teleportation.  A lot of the areas are easy to move up in, but a complete pain in the ass to move down in.  Killing enemies nets you health sometimes, and that's it.  Not very useful considering that the world is full of respawning enemies.  I mean, it'd be nice if the enemies gave you experience and you could level up over time for having to grind through so many of them constantly.  Also, it's soul crushing to bother upgrading your weapons only to have them instantly downgraded the first time you get hit.  And you WILL get hit a lot by the bullet hell spewing bosses.  It's just a lot of little things like that which are adding up to some serious trying of my patience.  Again, it's not that I mind the difficulty of the platforming or combat... that's fine.  But tedious game design on top of that difficulty is not necessarily warranted simply because a game is a retro-remake.  I will try to stick with it though because I do see potential for how cool this game could get once S.O.P.H.I.A. is fully upgraded.

But man, that fire spewing crab?  What an asshole!
How many bosses have you taken down?  I agree with you on the stupid crab boss.  Ugh.  That was when I almost quit, too.  It gets better.

My biggest beef with Overdrive was the controller setup. Placing the strafe button on the back of the Wii remote was a bad decision; the B trigger wasn't made to be pressed when the controller's held sideways. And there's no classic controller support, wtf is up with that?
I can't disagree with that.  Very annoying.  I didn't have too much trouble with it, but it was a bad design decision.

180
Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 10:54:24 am »
I'm sorry, you keep saying 'I'm a flaming hypocrite', 'such is the nature of my addiction', 'we're fallen'. it came out as boasting, but now I think it's just self-flagellation. :P I'm glad you're striving to be better, but I believe it works best when you're affirmative towards your goals. all this... hopelessness is quite depressing. but I guess that's part of the price that you have to pay for having your sins pardoned. I've seen lots of 'religious' people treating the Holy Communion like it was an amnesty. you know, like they were taking a shower. they confessed, their sins went down the drain, so they feel free to sin even more like there's no tomorrow. I'm sure you know the kind. (un)fortunately, I'm deprived of such comfort. my conscience is much more demanding of me than gods themselves, it seems, as it refuses to forgive my mistakes until I effectively manage to learn from them. well, at least my imperfections won't drag me to hell. :P
I'm just being honest with myself and others.  I know too many Christians that either pretend they're perfect, or do the latter and act like they can do whatever they want the whole week, then go to church Sunday morning to make up for it.  You're right about the type, and those drive me absolutely bonkers.  They're completely missing the point.  They're the reason I get upset about this kind of stuff, because I don't want to be lumped in with them.

As for imperfections dragging me to hell, that's what that Jesus chap is for.  We may be broken, but he makes intercession for us.

Dank, after seeing Lara impaled on that spike...  sheeeeeeeesh.  They did amp it up, didn't they?  I'm a bit more trepidatious about it than I was.  I'll find a way to play it cheaply, but I certainly won't be paying full price.

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