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Messages - SargeSmash

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News Submissions / Re: Translations: SaGa 2 Goddess of Destiny in English
« on: January 27, 2011, 11:04:53 am »
Does the battle system include my favorite SaGa trope, the whole learning abilities randomly in battle thing? I love that, for some reason.
Yep.  Except this time, you've got Unions that you put together (think Ogre Battle), and there's the potential of any of your guys learning new moves (or upgrading existing ones).

Leveling is also a little different, it's like the earlier games where you just increase stats seamlessly, but there's also something called "Battle Rank" and "Chains".  Your Battle Rank determines how "powerful" you are, although it doesn't really work quite like that.  If you take on lots of enemies at once and get your Battle Rank up too high too quickly, then you stop getting stat increases from the enemies you're fighting, and it leaves you underpowered.  The Chains, if I recall, are how many enemies you take out in a row without getting surprised or whatnot, and affects battle loot.

Anyway, the best way to play is to take on single enemy encounters, to give you more battles by which you can increase your stats before your Battle Rank goes up.  Definitely don't do the aggro thing where you draw them all in at once, that's typically a recipe for disaster.

Oh, the music in the game is also phenomenal.  The battle music, in particular, is noteworthy for literally rocking out.  :)

News Submissions / Re: Translations: SaGa 2 Goddess of Destiny in English
« on: January 26, 2011, 11:09:54 pm »
Yep, Kawazu was executive producer on that title.

It's got some MMO-ish feeling elements, but battles definitely feel like SaGa.  It's quite good, and I need to get around to finishing it off.  It's far more accessible than several of the games in the series.  I've heard that the PC version is the better version, doing away with the Union Leader limits and whatnot.  Of course, they've made the game more difficult to compensate.  Anyway, it's much smoother on a capable system than on 360, which virtually requires installation to the hard drive to make it playable.  And that's what I'm playing on right now, of course...  and it's not bad, even there.

News Submissions / Re: Translations: SaGa 2 Goddess of Destiny in English
« on: January 26, 2011, 05:51:49 pm »
I've never been able to get into SaGa Frontier.  But I loved SF2.  Goes to show it takes all types, I suppose.

For the record, the last SaGa game we got was the remake of Romancing Saga, creatively titled Romancing SaGa:)  And it's actually a pretty decent game.  It's certainly better than Unlimited Saga.  Even that game had some interesting ideas, just none of them quite came together.  Here's an entertaining read on the game, even if it's more fun to play in theory than it actually is in practice.

EDIT:  No funky SaGa spelling for Unlimited Saga for you!

Also, the last SaGa game released was the remake of the original Romancing SaGa for PS2. That game was actually good. I think you're referring to Unlimited SaGa, which was a giant piece of flaming shit. >_>
Sorry, DS, missed your post.  :P

News Submissions / Re: Translations: SaGa 2 Goddess of Destiny in English
« on: January 25, 2011, 05:34:56 pm »
Eh, they were popular because of the attachment to the Final Fantasy brand.

So, what S-E needs to do is bring over the remakes, but as some branded Final Fantasy game, like before.  That should do the trick.  Of course, I don't see it happening, but it's a nice thought.

On second thought, maybe that wouldn't even work.  Final Fantasy doesn't have quite the cachet that it did a few years ago, so it might not achieve instant success just on the association with the series.  How is Four Warriors of Light doing?

Programming / Re: Python help.
« on: January 08, 2011, 12:32:02 am »
I can get Python running in "command prompt", but I have to type in "PATH C:/Python26;%PATH%" .  After I do this, I can assign variables like x=5, and y=6, (or a = "hello"),then type "print x*y" and it gives me the right answer 30.  But whenever I try to use commands that effect the directory, I am getting a message that says "name is not defined".  I don't see anything that says anything about the os or import os.
That's because the Python shell and the command prompt are two different things.  If you want to use OS commands directly in Python, you have to import the os module and then use os.system('dir').  But you're better off if you're using a directory listing in your script to use os.listdir('directory'), which will return a list of everything in 'directory'.

Hang in there.  It's a somewhat steep learning curve for Python, but I find it much easier to use than most languages.  And there's tons of great documentation, once you get your feet under you, check out

Programming / Re: Python help.
« on: January 07, 2011, 06:28:02 pm »
You might also be able to use Cygwin if you want a Linux-style environment in Windows.

After obtaining the NES version of this, I was a bit curious to see what else was out there.  This looks like a really spiffy version of the game.

Kabuki Quantum Fighter was a great, great game.  I'll have to give this a shot, as I have fond memories of the original.  And besides, how many other games give you the ability to hair-whip enemies to death?  (Yes, Shantae, I know.  And technically Bayonetta.)

Very, very nice.  I've played the DS one to completion rather recently, but I'm going to try this out, and save it for when I make the inevitable run-through again.

Actually, if I'm not careful, I'll end up playing it through again right now, anyway.  Not my usual M.O., but it's been known to happen.  Great job on completing the translation!

I guess if you're going to take your battle system from another game, Chrono Trigger / Final Fantasy VI and Breath of Fire 2 would be good choices.

In any case, this is pretty impressive.  I like what's being done with the Genesis here.  I do wonder if something like Chrono Trigger would have been able to be ported.  I suspect so, with some necessary sacrifices.  Also, the hacking job looks very good.  Great job, guys!

I like some obtuse stuff, but sometimes the game tends to be a little TOO obtuse.

Of course, I suspect your gaming background has a lot to do with it.  I didn't really grow up with the 3D dungeon crawlers / RPGs like Might and Magic or Wizardry, and this is more like a hack and slash version of those games.  Sort of.  Maybe.  I might be stretching the comparison a little.

News Submissions / Re: Translations: Dynamic-Designs Releases Mystic Ark!
« on: September 14, 2009, 04:09:53 pm »
Personally, I have no issue with it.  I'm just really stoked that this finally got a release.  I remember when this was announced by Magic Destiny.  Man, I feel old now.  I had just started college then.

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