« on: September 18, 2014, 08:29:47 pm »
If I had more time, I'd definitely jump on board. As it is, I'm really going to have to think about it. I don't want to mess those guys up if I can't produce.
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Personally I was giggling in the "oh dear" manner.
That said I do consistently underestimate the position Nintendo has for quite a few people.
Sarge: I was more saying when the game's design does not suit motion controls. Epic Mickey was used as an example because it reallllllllly didn't suit them, the game being slammed in the press due to its camera controls being utter shite.I think we're mostly in agreement. Didn't know you had some physical issues, I can see where that would change your perspective on these things significantly. I completely agree, shoehorning it in is just stupid. Multiple options are certainly good as well. As much as I enjoyed it, I would have paid good money to be able to use the d-pad in the DS Zelda games. (By the way, A Link Between Worlds is phenomenal.)
If it's a case where the game actually works with motion controls optimally, such as a light gun game, or a drawing game, or some other thing that is escaping me right now(And surely some are), then yeah motion controls only, but otherwise you just fuck over people who prefer standard controllers or those who can barely use motion controls, like myself. I'm a goddamned cripple, and a lot of games that do not need motion controls used them.
Optimal solution for Nintendo would have been to require both types of controls unless you apply and get an exception, but that's Nintendo for you. Lack of foresight(To be fair MS and Sony have lack of foresight as well, just not as bad).
I hear you. I'm basically all about pen and paper.Fun stuff! The permanence of pen always gives me the willies, though, I guess I'm not good enough at planning ahead.
Well, I totally understand what you mean. The day that my brother and sister played Metroid for the first time demonstrated the expectations of someone who's never gamed before. First my brother played, and once he reached the first tall vertical shaft that Samus has to ascend, he did something interesting. He would jump for a platform, and in mid-air while pressing the d-pad in the direction of the jump, he would also move the controller in an arc that would have led Samus to the platform. He did this over and over with each jump.Yep, I remember even doing as much myself. It's just getting into it, and it just took time to condition myself to not lean or whatever. The irony, of course, is that it still kicks in from time to time. I think the one that hits me the most is if I'm playing a 3D game, and I'm trying to look around a corner, and the camera won't let me do it, I'll literally start trying to lean the proper direction to look out further. There's got to me some interesting stuff they could do with that.
Once my sister's turn came, she did the exact same thing! I explained to them that the game didn't work that way, but clearly they were expecting a much more natural experience from the controller.
I don't see anything wrong with devising new schemes of control, but the traditional controller works quite well. The controller has evolved to make room for better and more fluid means of control, too. For example, imagine playing Katamari without analog sticks. It can be done but not as smoothly.Oh, I definitely agree. I'm still very much an old-school gamer, so I still mostly pine for traditional controls. I also recognize that I've had 25+ years of that ingrained in my head, so I'm a little biased in that way. (Analog sticks are good for lots of things, to be sure. It benefited racing games quite well, too, although die-hards would tell you to use a racing wheel!)
I wouldn't know, I only have a second hand PlayStation 2 that someone gave me ten years ago!Nothing wrong with that! I used to be well behind the curve. I'm still behind it, just not quite as far anymore. I usually give in on a new system in about year two or three, now that I have income.
Oh, DP is in the current gala bundle? Hm, I was very interested in the game, but I heard the port is abysmal.I think they just didn't mess with improving anything from the console, probably locked in with the same resolutions and textures and whatnot.
The downside is that a ton of dupes tend to crop up in these bundles. Nowadays if there is a new HB announced I usually already have 3 out of 4 games in it. Unless I really really want that 4th game I just skip the bundle. I also unsubscribed to most indie bundle newsletters except for the HB one. It just became too much. 2 or 3 different bundles every single week.Well, that too. I've been running into repeats more and more, because I snapped up so much early on. I mean, there's like three running right now (Groupees, Royale, and Gala), and I haven't bought any of them yet. Mostly lack of interest in the higher-tier stuff, already having the lower-tier, and generally just having a backlog the size of Texas. I guess the one I'm most interested in might be Gala, because I've heard things about Deadly Premonition (apparently kind of a cult classic), but sheer apathy seems to have kicked in to some degree.
I've been drawing all my life, and started experimenting with digital art in 2008. My conclusion is that using a mouse to draw in a traditional manner is often cumbersome and slow, and usually leads to many errors and much time wasted redrawing and correcting. However, when doing certain kinds of pixel art, or when drawing straight lines, a pen & tablet can be bothersome and the mouse is the way to go.Oh, yeah, there's definitely cases where a mouse is very useful. I think that goes back to my original point, if you're using the right tool for the job, then all is well. It's when you try to do the job with one style of input that is better suited to another that you run into trouble. (I've been drawing for all my life, too, although I haven't done much in the last couple of years. I'm still stuck on pencil-and-paper, and I'm not terrible, but I don't have much variability in what I'm able to draw, unlike my brother.)
The same sort of thing applies to video games. Traditional controllers and motion controllers should be applied to functionality that they are suited for, rather than the other way around.Very much agreed with this. The inputs themselves aren't the problem, it's how they're used.
I.S.T. brings up a very important aspect of gaming with motion controllers: Not everyone wants to or is capable of using motion controllers, and forcing a Player to use it is terrible design. Games are supposed to be accessible to all. Technology should empower rather than limit.If I may play devil's advocate here, though... traditional gaming controllers are a huge barrier to non-gamers. I've come across lots of people that wouldn't dare pick up a controller because it looks insanely complicated to them. And ironically, they're kinda right. We gamers that have grown up in the hobby have had time (at least from my personal experience) to move from the two-primary-button NES controller to the 6-button SNES to the Dual Shock, and all the spinoffs in between. We've had more time to adjust. They haven't. To us, a traditional controller may be empowering, because we can look at a game, and see where things would work just fine with a traditional controller. Non-gamers, likely, will not see that, and the motion controls might seem more intuitive.
Remember when Crimson Dragon was initially slated to be a Kinect exclusive title? Not only was that a pointless decision, but in a way it was a statement: "Traditional controllers never really worked with Panzer Dragoon games."Didn't Crimson Dragon turn out kinda iffy, anyway? Playing the part of a contrarian for just a moment (wheeeee!), I can actually see where a rail shooter might benefit quite well from motion controls if done correctly. The Wii certainly did quite well with rail shooters. I can see the Wii remote being quite ideal for a game like Panzer Dragoon, and it's one of those series where, as good as they are, it just begs for a mouse- or stylus-style input device.
I'm glad they realized their mistake and chose to implement controller functionality.
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