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Messages - SargeSmash

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1
Gaming Discussion / Re: Suikoden 2 on PSN
« on: December 12, 2014, 08:43:28 pm »
I got my copy back in the day, used at a Software Etc.  Brother and I debated, he says "what if we never see it again", and we buy it.  Spectacular purchase in hindsight.  :)

Have they fixed it up to work on PSP again?  According to someone on another forum, it's supposed to work on there.

Speaking of scarcity, the one that shocked me was how much a complete, mint copy of TMNT: Tournament Fighters for NES goes for now.  $220 - $300?  Seriously?  Man, glad I held on to mine.

2
Gaming Discussion / Re: Old games you wish would get updated re-releases
« on: November 25, 2014, 10:50:58 pm »
I'm not sure it was so much random as it was dependent on how much stuck on top of an enemy you were.  If you got hung up on them, it drained your meter like crazy, but if you hit it early and bounce off, it just consumes a little bit.  Chances are the only place you're going to use it is the Shadow Man fight, and his unpredictability is what leads to all the insane energy usage, especially if you're trying to get him off of you!

I definitely think a remake of Legacy of Darkness could be phenomenal.  There's a pretty good game in there, if you can get past the super-goofy controls.

I'm trying to think of fun-but-flawed games that I'd like to see fixed up.  I keep thinking about Black Sigil, but that really just needs bug fixes and a rebalance.  Well, an updated re-release would fix that, so I'll roll with that!

3
Gaming Discussion / Re: Did anyone play Pier Solar
« on: October 17, 2014, 11:52:19 am »
I haven't seen much mention of it in the reviews I've read, but did they fix up inventory management any?  That was one of my primary gripes in the original version.  You were always having to get rid of stuff, and as far as I'm aware there was nowhere to stash things.  So basically, you'd get a ton of unique healing items that don't stack, and those are the ones you'd generally throw away to hang on to accessories.  Not that most of the accessories were any good compared to the simple elemental guards, but there ya go.

4
Front Page News / Re: ROM Hacks: Legend of Link 1.2 Released
« on: September 30, 2014, 12:21:50 pm »
Repros are just a part of the deal these days.  Not to mention there are flash carts and whatnot.  In fact, the latter is a good reason to try to make sure your work will work on real hardware.  I really like playing on the real system.  I haven't bit on a NES flash cart yet, although I've been tempted in the past.  I've got a SD2SNES, and I definitely love playing stuff on there, and am disappointed when things don't work properly.

Also, if you chain your work to a particular emulator, you're setting up for your work to potentially not work in the future as the authors try to improve the accuracy of emulation.

As to what I.S.T. said, you've got emulators like Nestopia that are quite accurate.  I generally have to keep stuff like FCE Ultra around to run hacks that don't behave on Nestopia because of the increased accuracy.

5
Is this the same engine as WCW Wrestling?  Looks really similar!

6
If I had more time, I'd definitely jump on board.  As it is, I'm really going to have to think about it.  I don't want to mess those guys up if I can't produce.

7
Gaming Discussion / Re: Nintendo's New 3DS
« on: September 03, 2014, 03:24:49 pm »
I did my transfer right there in the store.  Twice, even!  I got a 3DS XL, and returned since it had a dead pixel right smack in the middle of the screen.

8
Nintendo is clearly trying to generate some extra cash flow.  I don't see this as any different from the Wii Fit stuff, and I'll bet you they didn't sink a whole lot of time and money into the development of that.  Finding a niche product to keep you tickin' while your other products are floundering isn't a bad move.

I don't see any of this as a new direction at all.  It's definitely not a simple "either games or fitness" proposition.  I have no doubt we'll be playing Mario and Zelda and whatnot for quite a few years to come.

9
I gave this a shot, and yeah, it is indeed a really weird game.  Lots of different things going on.  It looks really pretty, though.  ;)  I shouldn't have booted up right before bed, though, my eyes were glazing over a bit with all the tutorial stuff.  :P

10
Awesome, gave this a try last night.

Also, one quick thing, I think the ROM size given in the documentation is that for the headered ROM, and it should be an unheadered ROM that you patch.

11
Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: February 02, 2014, 02:17:23 pm »
That was my thinking as well.  It's not so much the money, it's showing that, yes, we're taking this very seriously, and our own personal honor is at stake.

12
Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 27, 2014, 12:39:34 pm »
I've definitely heard good things about the "transforming" d-pad.  I just can't bring myself to spend the money on it.  ;)  I've had like five 360 controllers for a while now, thanks to the local closeout / salvage store.  I've also got one of those Afterglow third-party controllers, and while the rest of it really isn't up to snuff (the analogs are a little looser, the triggers are also a bit sketch), the d-pad is quite excellent.

13
Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 23, 2014, 03:59:25 pm »
Personally I was giggling in the "oh dear" manner.

That said I do consistently underestimate the position Nintendo has for quite a few people.

Oh, it was cheesy as all get-outs.  But at the same time...  yeah, Nintendo holds a lot of cachet for me.  So while I was outwardly cringing at the cheesy execution, my inner fanboy (such as it is) was happy as can be.  ;)

Isn't the d-pad on the GC controller basically the same size as the GBA one?  I'm guessing this is why I don't really have any problems with it.  I played a ton of Soul Calibur II on GC, and didn't have much trouble at all.  It's small, but it's pretty accurate, not the mushy mess that is a 360 controller, or the original XBOX controller (the Controller S was passable).

14
Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 22, 2014, 03:29:21 pm »
I think he's being a touch too dire here.  Especially his statement that everyone that is going to buy one has already.  If I had a quarter for everyone that I've heard on the Internet that said they'd buy one when the next price drop or Smash hits, I'd be a rich man.  I really do think folks are holding off until they view it as being its proper value.  Heck, I probably wouldn't own one now if GameStop hadn't had a special on the Deluxe Set at $250.  That was the magic point for me, and I think it is for a lot of others, too.  Plus, I don't think Mario alone is enough to move units.  There's significant diversity even amongst the Nintendo faithful, and they're all waiting for different things.

I know it was probably a throwaway line, but I think Steam Machines are going to flop hard.  I do see the PC-console convergence, though.

They may still end up with a Gamecube in the end, but Nintendo is most assuredly not "doomed".  (Good grief, I'm a Ninty fan, though, that last rant at the end nearly had me cheering.)

15
Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 22, 2014, 12:20:18 pm »
Sarge: I was more saying when the game's design does not suit motion controls. Epic Mickey was used as an example because it reallllllllly didn't suit them, the game being slammed in the press due to its camera controls being utter shite.

If it's a case where the game actually works with motion controls optimally, such as a light gun game, or a drawing game, or some other thing that is escaping me right now(And surely some are), then yeah motion controls only, but otherwise you just fuck over people who prefer standard controllers or those who can barely use motion controls, like myself. I'm a goddamned cripple, and a lot of games that do not need motion controls used them.

Optimal solution for Nintendo would have been to require both types of controls unless you apply and get an exception, but that's Nintendo for you. Lack of foresight(To be fair MS and Sony have lack of foresight as well, just not as bad).
I think we're mostly in agreement.  Didn't know you had some physical issues, I can see where that would change your perspective on these things significantly.  I completely agree, shoehorning it in is just stupid.  Multiple options are certainly good as well.  As much as I enjoyed it, I would have paid good money to be able to use the d-pad in the DS Zelda games.  (By the way, A Link Between Worlds is phenomenal.)

I hear you. I'm basically all about pen and paper.
Fun stuff!  The permanence of pen always gives me the willies, though, I guess I'm not good enough at planning ahead.  :P

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Well, I totally understand what you mean. The day that my brother and sister played Metroid for the first time demonstrated the expectations of someone who's never gamed before. First my brother played, and once he reached the first tall vertical shaft that Samus has to ascend, he did something interesting. He would jump for a platform, and in mid-air while pressing the d-pad in the direction of the jump, he would also move the controller in an arc that would have led Samus to the platform. He did this over and over with each jump.

Once my sister's turn came, she did the exact same thing! I explained to them that the game didn't work that way, but clearly they were expecting a much more natural experience from the controller.
Yep, I remember even doing as much myself.  It's just getting into it, and it just took time to condition myself to not lean or whatever.  The irony, of course, is that it still kicks in from time to time.  I think the one that hits me the most is if I'm playing a 3D game, and I'm trying to look around a corner, and the camera won't let me do it, I'll literally start trying to lean the proper direction to look out further.  There's got to me some interesting stuff they could do with that.  :)

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I don't see anything wrong with devising new schemes of control, but the traditional controller works quite well. The controller has evolved to make room for better and more fluid means of control, too. For example, imagine playing Katamari without analog sticks. It can be done but not as smoothly.
Oh, I definitely agree.  I'm still very much an old-school gamer, so I still mostly pine for traditional controls.  I also recognize that I've had 25+ years of that ingrained in my head, so I'm a little biased in that way.  (Analog sticks are good for lots of things, to be sure.  It benefited racing games quite well, too, although die-hards would tell you to use a racing wheel!)

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I wouldn't know, I only have a second hand PlayStation 2 that someone gave me ten years ago!
Nothing wrong with that!  I used to be well behind the curve.  I'm still behind it, just not quite as far anymore.  I usually give in on a new system in about year two or three, now that I have income.

16
Gaming Discussion / Re: The giving away stuff thread
« on: January 21, 2014, 05:35:00 pm »
Oh, DP is in the current gala bundle? Hm, I was very interested in the game, but I heard the port is abysmal.
I think they just didn't mess with improving anything from the console, probably locked in with the same resolutions and textures and whatnot.

EDIT:  Looks like the primary issue is that it's locked in at 720p.  Apparently there's a mod in alpha that bumps up the res, so it's probably not something that's unfixable.

17
Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 21, 2014, 05:33:59 pm »
Quite a few, actually.  Probably the best is Sin and Punishment: Star Successor.  But there were some Dead Space and Resident Evil spinoffs that were supposed to be pretty good, and I also think House of the Dead showed up there.  Those probably don't count as "PD-style", though.

18
Gaming Discussion / Re: The giving away stuff thread
« on: January 21, 2014, 05:30:00 pm »
The downside is that a ton of dupes tend to crop up in these bundles. Nowadays if there is a new HB announced I usually already have 3 out of 4 games in it. Unless I really really want that 4th game I just skip the bundle. I also unsubscribed to most indie bundle newsletters except for the HB one. It just became too much. 2 or 3 different bundles every single week.
Well, that too.  I've been running into repeats more and more, because I snapped up so much early on.  I mean, there's like three running right now (Groupees, Royale, and Gala), and I haven't bought any of them yet.  Mostly lack of interest in the higher-tier stuff, already having the lower-tier, and generally just having a backlog the size of Texas.  I guess the one I'm most interested in might be Gala, because I've heard things about Deadly Premonition (apparently kind of a cult classic), but sheer apathy seems to have kicked in to some degree.

19
Gaming Discussion / Re: Nintendo Admits Wii U Is A Flop? Interesting...
« on: January 21, 2014, 05:14:34 pm »
I've been drawing all my life, and started experimenting with digital art in 2008. My conclusion is that using a mouse to draw in a traditional manner is often cumbersome and slow, and usually leads to many errors and much time wasted redrawing and correcting. However, when doing certain kinds of pixel art, or when drawing straight lines, a pen & tablet can be bothersome and the mouse is the way to go.
Oh, yeah, there's definitely cases where a mouse is very useful.  I think that goes back to my original point, if you're using the right tool for the job, then all is well.  It's when you try to do the job with one style of input that is better suited to another that you run into trouble.  (I've been drawing for all my life, too, although I haven't done much in the last couple of years.  I'm still stuck on pencil-and-paper, and I'm not terrible, but I don't have much variability in what I'm able to draw, unlike my brother.)

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The same sort of thing applies to video games. Traditional controllers and motion controllers should be applied to functionality that they are suited for, rather than the other way around.
Very much agreed with this.  The inputs themselves aren't the problem, it's how they're used.

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I.S.T. brings up a very important aspect of gaming with motion controllers: Not everyone wants to or is capable of using motion controllers, and forcing a Player to use it is terrible design. Games are supposed to be accessible to all. Technology should empower rather than limit.
If I may play devil's advocate here, though...  traditional gaming controllers are a huge barrier to non-gamers.  I've come across lots of people that wouldn't dare pick up a controller because it looks insanely complicated to them.  And ironically, they're kinda right.  We gamers that have grown up in the hobby have had time (at least from my personal experience) to move from the two-primary-button NES controller to the 6-button SNES to the Dual Shock, and all the spinoffs in between.  We've had more time to adjust.  They haven't.  To us, a traditional controller may be empowering, because we can look at a game, and see where things would work just fine with a traditional controller.  Non-gamers, likely, will not see that, and the motion controls might seem more intuitive.

Just a thought.  I'm certainly not a fan of shoehorning in motion or touch or whatever "just because", but there are cases where I think it's central to the vision of the software.  When that's the case, I'm totally okay with forcing motion controls.

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Remember when Crimson Dragon was initially slated to be a Kinect exclusive title? Not only was that a pointless decision, but in a way it was a statement: "Traditional controllers never really worked with Panzer Dragoon games."

I'm glad they realized their mistake and chose to implement controller functionality.
Didn't Crimson Dragon turn out kinda iffy, anyway?  Playing the part of a contrarian for just a moment (wheeeee!), I can actually see where a rail shooter might benefit quite well from motion controls if done correctly.  The Wii certainly did quite well with rail shooters.  I can see the Wii remote being quite ideal for a game like Panzer Dragoon, and it's one of those series where, as good as they are, it just begs for a mouse- or stylus-style input device.

20
Gaming Discussion / Re: The giving away stuff thread
« on: January 21, 2014, 05:01:38 pm »
Yeah, it's hard to resist some of those bundles, especially the $1 tiers.  I'm sitting on...  almost 600 Steam games?  Good grief.

In other news, anyone interested in a Steam copy of Arkham Asylum?

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