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Messages - mantidactyle

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Newcomer's Board / Re: Cannot log on DataCrystal
« on: August 12, 2018, 05:44:14 pm »
I just got the issue once again. This time I simply removed the values in my cookies, emptied local storage / cache, and it worked

Newcomer's Board / Re: Cannot log on DataCrystal
« on: March 29, 2018, 04:28:05 pm »
Toying with my cookies resolved the problem, can't say it's a user friendly solution though.

Newcomer's Board / Cannot log on DataCrystal
« on: March 04, 2018, 05:01:56 am »

I was not sure where to post this since there is no Site section on the forum.

Issue is in the thread name. I arrive on the login page, I enter my username and password, then I'm sent back to the Main Page, still not logged in. I tried emptying the cache / local, to no avail.

Help would be appreciated :)

Newcomer's Board / Re: Pokémon Stadium won't run after hex editing
« on: October 04, 2016, 11:19:44 am »
Wow, I'm happy I stumbled across this thread. I had implemented the checksum fix in a not yet released version of my editor and was wondering why people were reporting freezes on pj64.

I'll submit the editor here in a few days then.

Currently made a major finding in OoT, and restored a beta gem hidden within the ROM:

All 6 arrows are fully functional, and the additional magic arrows were customized to work. The beta arrows do exist, but also the charge colors and data does show that there are 3 unused arrows with their own damage effects to enemies. Though not all enemies do receive damage, but do get hit/hurt by the arrows in some way (I'm guessing Stalchildren heal from Wind and Dark, but I'm unsure).
There is a bit of information about that on tcrf

I really want to see this project succeed, your updates make me want to play this :P


And if there isn't an editor, you can do this manually.
iirc it's in a/0/1/6 (use nitro explorer and extract / reinsert).

Personal Projects / Re: Pokemon Grape
« on: July 03, 2014, 06:01:39 pm »
Looks really nice, I hope you complete it soon :)

Newcomer's Board / Re: Pokemon TCG ROM hacking tools?
« on: July 01, 2014, 11:24:02 am »
You can easily edit the CPU decks.
The main issue is the AI is really bad. I made a little change in the AI so it doesn't do some obvious mistakes anymore (like attaching a basic energy instead of a Double Colorless on Pokémon that need 2 colorless energies to attack). It took me a lot of time, mainly because I'm a beginner I guess.

The CPU tends to put Big Basics that won't attack in front to prepare their Bench.
The CPU can deck out itself with Kangaskhan using Fetch 25 turns in a row while you do nothing.
Some opponents have a Special AI (allowing them to use Pokémon Breeder for example).
Others won't start the duel unless they got 2 basics in hand, some Energy cards, or some specific Pokémon.

I'll document it on Data Crystal once I finish some other projects (Yu-Gi-Oh Dark Duel Stories hack and a Pokémon Stadium 1 / 2 editor)

For the CPU Decks, the format is [Amount] [Card]. For example :
0x30848-0x3086F : Grandmaster Ronald
14 02 04 07 01 3D 02 40 01 5A 01 5F 01 72 01 76
02 B9 04 BC 04 BF 03 C0 02 C1 01 C3 03 C5 01 C9
02 CA 03 D0 03 D5 01 E3

0x14 = 20
0x02 : Fire Energy
=> 20× Fire Energy

I compliment eokakto for the idea of translating Zelda II in Esperanto. :thumbsup:

Yes but... "others" speaking Esperanto?
Are there more than some bureaucrats forced by a European rule and an obscure group of fanatic linguists?  ;D
No offense meant.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: March 29, 2014, 08:30:45 pm »
The Battle Factory is well made :)

I'm currently working on Pokémon Stadium 2, and I've posted offsets for rental Pokémon on datacrystal. I'll post a lot more data in a few hours.
Quote from: FAST6191
rental mon changing should be possible
It is possible, and it's very easy to do :

You can change Rentals / Types / Names / Text / CPU Pokémon and which animation is used by which move very easily.
I'm looking into how some move effects are scripted (Disable, Encore...) so I can insert other effects after modifying the pointers (it would allow to insert complex moves like Taunt and Torment in the game for example)
Quote from: FAST6191
Assuming the original devs did not try for security or program badly
Actually there is a complete list of which moves combinations are legal on which Pokémon. If this check fails, the trainer's name is displayed in purple. There is a check on Pokémon stats and a check on moves data too.

I'll take care of Pokémon Stadium 1 right after the 2.

Another text-editing-related request would be Pokemon Red/Blue. There are text editors for the GBA games on here, but nothing for the originals.
I made a quick search for it, and found a program named RBText which seems to have been discontinued. You can Google for it.
I don't know if it is in a usable state.

If it is needed and if it doesn't already exist, I can code a text editor for US Red/Blue, but I'd like to not spend time on something that would never be used, if possible.

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