News: 11 March 2016 - Forum Rules
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Messages - mantidactyle

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1
Newcomer's Board / Re: Cannot log on DataCrystal
« on: August 12, 2018, 05:44:14 pm »
I just got the issue once again. This time I simply removed the values in my cookies, emptied local storage / cache, and it worked

3
Newcomer's Board / Re: Cannot log on DataCrystal
« on: March 29, 2018, 04:28:05 pm »
Toying with my cookies resolved the problem, can't say it's a user friendly solution though.

4
Newcomer's Board / Cannot log on DataCrystal
« on: March 04, 2018, 05:01:56 am »
Heya.

I was not sure where to post this since there is no Site section on the forum.

Issue is in the thread name. I arrive on the login page, I enter my username and password, then I'm sent back to the Main Page, still not logged in. I tried emptying the cache / local, to no avail.

Help would be appreciated :)

5
Newcomer's Board / Re: Pokémon Stadium won't run after hex editing
« on: October 04, 2016, 11:19:44 am »
Wow, I'm happy I stumbled across this thread. I had implemented the checksum fix in a not yet released version of my editor and was wondering why people were reporting freezes on pj64.

I'll submit the editor here in a few days then.

6
Currently made a major finding in OoT, and restored a beta gem hidden within the ROM:
https://www.youtube.com/watch?v=8ImrojQT7K0

All 6 arrows are fully functional, and the additional magic arrows were customized to work. The beta arrows do exist, but also the charge colors and data does show that there are 3 unused arrows with their own damage effects to enemies. Though not all enemies do receive damage, but do get hit/hurt by the arrows in some way (I'm guessing Stalchildren heal from Wind and Dark, but I'm unsure).
There is a bit of information about that on tcrf
http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time#Enemy_Damage_Charts

I really want to see this project succeed, your updates make me want to play this :P

7
http://projectpokemon.org/forums/showthread.php?29651-BW-B2W2-General-FAQ
probably

And if there isn't an editor, you can do this manually.
iirc it's in a/0/1/6 (use nitro explorer and extract / reinsert).

8
Personal Projects / Re: Pokemon Grape
« on: July 03, 2014, 06:01:39 pm »
Looks really nice, I hope you complete it soon :)

9
Newcomer's Board / Re: Pokemon TCG ROM hacking tools?
« on: July 01, 2014, 11:24:02 am »
You can easily edit the CPU decks.
The main issue is the AI is really bad. I made a little change in the AI so it doesn't do some obvious mistakes anymore (like attaching a basic energy instead of a Double Colorless on Pokémon that need 2 colorless energies to attack). It took me a lot of time, mainly because I'm a beginner I guess.

The CPU tends to put Big Basics that won't attack in front to prepare their Bench.
The CPU can deck out itself with Kangaskhan using Fetch 25 turns in a row while you do nothing.
Some opponents have a Special AI (allowing them to use Pokémon Breeder for example).
Others won't start the duel unless they got 2 basics in hand, some Energy cards, or some specific Pokémon.

I'll document it on Data Crystal once I finish some other projects (Yu-Gi-Oh Dark Duel Stories hack and a Pokémon Stadium 1 / 2 editor)

For the CPU Decks, the format is [Amount] [Card]. For example :
===============================================
0x30848-0x3086F : Grandmaster Ronald
===============================================
14 02 04 07 01 3D 02 40 01 5A 01 5F 01 72 01 76
02 B9 04 BC 04 BF 03 C0 02 C1 01 C3 03 C5 01 C9
02 CA 03 D0 03 D5 01 E3


0x14 = 20
0x02 : Fire Energy
=> 20× Fire Energy

10
I compliment eokakto for the idea of translating Zelda II in Esperanto. :thumbsup:

Yes but... "others" speaking Esperanto?
Are there more than some bureaucrats forced by a European rule and an obscure group of fanatic linguists?  ;D
No offense meant.
http://www.urbandictionary.com/define.php?term=no%20offense

11
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: March 29, 2014, 08:30:45 pm »
The Battle Factory is well made :)

12
I'm currently working on Pokémon Stadium 2, and I've posted offsets for rental Pokémon on datacrystal. I'll post a lot more data in a few hours.
Quote from: FAST6191
rental mon changing should be possible
It is possible, and it's very easy to do :

You can change Rentals / Types / Names / Text / CPU Pokémon and which animation is used by which move very easily.
I'm looking into how some move effects are scripted (Disable, Encore...) so I can insert other effects after modifying the pointers (it would allow to insert complex moves like Taunt and Torment in the game for example)
Quote from: FAST6191
Assuming the original devs did not try for security or program badly
Actually there is a complete list of which moves combinations are legal on which Pokémon. If this check fails, the trainer's name is displayed in purple. There is a check on Pokémon stats and a check on moves data too.

I'll take care of Pokémon Stadium 1 right after the 2.

13
Another text-editing-related request would be Pokemon Red/Blue. There are text editors for the GBA games on here, but nothing for the originals.
I made a quick search for it, and found a program named RBText which seems to have been discontinued. You can Google for it.
I don't know if it is in a usable state.

If it is needed and if it doesn't already exist, I can code a text editor for US Red/Blue, but I'd like to not spend time on something that would never be used, if possible.

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