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Messages - Draken

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Thanks for the offer, and I was totally going to take you up on it, but after talking with Bongo`, it seems there are still some issues at play.  In all honestly, the reasons against using your font work were a little baffling to me, but I bow to his expertise.  I need to stick to script editing and leave the fonts to the pros ;)

Ah, of course!  It wasn't until I looked at them side-by-side that I noticed it was a totally different font!  Do you mind my asking which one you used for that mockup?

@Gemini: Thanks for the feedback, and we are looking into possibly implementing a thiner 8x8 font (if anyone has a recommendation of one that would better match up with the main dialogue font).  I had a question, though.  You attached a pic to your comment, and I was just wondering if there was something specific in that screenshot that you were trying to point out.

Honestly, when I made the readme, I thought that I had used a *.txt extension.  I'm not quite sure what went wrong, and I can only fault myself (and switching the file between various operating systems for edits) as the cause for it not having the intended ending.  Will I update it later...? Meh... I think people who actually bother to read it will figure it out (like you did).  It doesn't really take a degree in rocket science to open a readme file.  On a side note, I actually only intended to use a *.txt ending because of this site.  I typically used *.rtf in the past, but this site doesn't accept that file ending when adding a patch :(

It's definitely a VERY simplistic game.  Although, the difficulty does ramp up, and I'd lie if I said that I didn't abuse save states to get through it (especially the ending).

Edit: Also I feel that need to add that (not sure if it was a conscious choice on my part) it isn't uncommon for a readme to have no file extension :)

Thanks for the feedback, everyone!


I can assure you that any "flaws" you see in the game's translation production were not due to this being a speedy project. The game came out quickly because it is a very simple game that has a short script - much shorter than anything else we have worked on.  The choice of font in the menu was made by Bongo`, so I guess he would be the one to answer any technical reasons it was chosen.  I know that some of what you see in the menu is an actual font, while other parts are graphical. I had no problem with the way it looked, but then again, I've never been one to be swayed by a game's fonts. If it offends your good taste, then I'm sorry.


Let me try to answer your questions:
-The RE/AR/WI statuses are being discussed over on our forums and will be updated in the next patch revision.
-Names next to the bottom right portrait in battles will "overlap" (slightly touch) the portrait.  This happens in the original, Japanese ROM as well, and when we tried shifting things over to the right to correct the issue, it made it look even worse. It also would have forced us to rewrite many of the character names and mecha names as it would have changed the CPL for the box next to the right portrait. I wish we could have fixed this, but sadly, we couldn't :(
-Making an ID for the D-D forums should be relatively easy if you just look-up the answers to the "anti-bot questions" on the project pages ;)
-Thanks for the script recommendations! We'll take them into consideration for the eventual V1.01 patch :)

General Discussion / Re: Arguing on YouTube is fun
« on: July 19, 2015, 11:24:01 am »
Be careful not to just focus on your little, tiny part of the planet, though.  Global Warming / Climate Change is about the average temperature of the globe.  Although you experienced hot weather this summer, I've been having relatively cool (coolest I can remember in the past 11 years) weather where I live.  You probably know that it is normal for some places to be cool in the climate change model, but I don't want you to open the door for others to come in and state something like, "It's all a dang myth! It's been colder than hell here all year! To hell with this global warming nonsense!"

Gaming Discussion / Re: The Kickstarter Thread
« on: April 05, 2015, 04:53:14 am »
Mulaka: Origin of Tribes

Saw this one posted over on Siliconera.  I really like the story idea, and it looks like they've got a good head-start.

General Discussion / Re: romcast 1 and 2
« on: February 06, 2015, 09:51:00 am »
Ooh, another old-timer who lives on my side of the globe.  Can't wait ;)

General Discussion / Re: romcast 1 and 2
« on: December 14, 2014, 08:35:54 am »
Always a pleasure to listen to these, and I really love it when a guest drops names of people that I had totally forgotten about.  Keep 'em coming guys!

General Discussion / Re: romcast 1 and 2
« on: October 07, 2014, 03:06:43 am »
Thanks for keeping these coming.  Just want to report that whatever slow download issue I was having before seems to be gone now. Speeds got up to 1.5mbps before download finished.

Edit:  Oh, and the audio is WAYYY better.  Nice job everyone!

General Discussion / Re: romcast 1 and 2
« on: August 23, 2014, 09:03:28 pm »
The left and right speaker issue is a bit more complex. The program I use to edit may have full mixing capabilities, but recording software doesn't. I'll look into this in the future, but unlike the other two, there doesn't seem to be an easy solution to this problem. Manually overlaying the audio also presents issues.

I'm not sure what software you are using, but I know Garage Band has an easy button (edit: Looks like I was talking out of my ass.  It's not that easy in GB, but it is possible.  Just tested it for myself) for centering all voices in a Podcast, and I could only guess that other editing software would have similar features.  I'm not sure how this would work with your recording program, though.  If it's not doable, then I'd highly suggest you change your recording software.  Sadly, I think I won't be able to listen to another episode until this is solved.  It really put a lot of strain on my ears, and my commute to work is the only time I get to listen to the variety of podcasts I subscribe to, so I am limited to using earphones.  I'm not sure what everyone else out there uses when making their podcasts, but this is the only one of the seven I listen to that has this issue.  Good luck, though.  Really hoping it can be changed easily.

Edit:  Just to let you know, I was able to edit the file myself to get it sounding better.  I exported the mp3 twice, once with the balance all the way to the left, and once with the balance all the way to the right (mono sound for each case).  Then, I was able to import the files again back into my program, and voila, I had two channels both playing together and with balanced sound. I did all this on OSX using Garage Band and iTunes.  It took maybe 10 minutes tops.  The process is a little more detailed than I've let on, and I just left out specifics because I know few people here use Macs, so I didn't want to waste my time (assuming you are using Windows software). 

General Discussion / Re: romcast 1 and 2
« on: August 22, 2014, 09:58:50 am »
@MisterJones:   Most likely the case!

After listening to the first one and a bit of the second, I had a few ideas for future episodes.  First, maybe you should look into adding some kind of intro/outro music to the files.  Most every podcast I listen to does this, and it seemed strange not having them in there.  Also, I would suggest not splitting the audio so that one person's voice comes out of the left speaker, and the other's comes out of the right speaker.  This makes the show really difficult to listen to when using earphones, especially when one person speaks for a long time, and I'm only hearing sound in my left ear.

I know that the show is brand-spanking new, and you've probably thought of the ideas I mentioned. Keep it up, though!  I look forward to hearing future shows!

General Discussion / Re: romcast 1 and 2
« on: August 21, 2014, 11:20:43 pm »
Weird... I live in South Korea, so I guess I'm a ways away from the server, but that shouldn't account for too much of a difference.  It's definitely not on my end as everything else downloads super fast. Oh, well... I guess I'll just have to be patient. ;P

General Discussion / Re: romcast 1 and 2
« on: August 21, 2014, 10:40:03 pm »
Very cool.  Looking forward to listening to these soon. Oh, and have you thought of publishing them to iTunes?

Edit:  I guess I mainly ask because I'm getting some super slow (for me) download speeds  42kb/sec :(

Gaming Discussion / Re: Favorite Game Music?
« on: July 26, 2014, 10:40:42 am »
From last generation it was definitely the Nier soundtrack.  Though anything from Yasunori Mitsuda always gets me hooked., and Xenogears Myth (the orchestrated Xenogears album) still gets a ton of play in my MP3 player.

Edit:  Oh, and let me add this as one of my favorites in recent years

Edit 2:  And this one... *sob*

I'm pretty sure Bongo` over at is always looking for new translators ;)

I use "Mantis". It was pretty easy to set up. At first it may look like overkill, but it is easily customizable so you can chop it down to something more to your liking.

Thanks for the tips Gideon!  My plan is actually quite similar to yours.  I'm reporting each new issue that pops up to our internal bug tracker so that I will have a permanent record of it.  I didn't think before to include who reported the bug, but I will definitely make mention of it in the readme when an update patch comes out. :)

@Malias:  Yeah, I think ChronoMoogle 's assessment is correct.  This definitely was something added/broken with our last bug fix.. *sigh* I was really hoping the bugs people found would be a little less prevalent.  Looks like that 1.01 patch will have to come a little earlier than I had hoped.

Edit:  Thanks again, we've already got it fixed :)  I'm not sure, though, if I should release a v1.01 patch right now or if we should wait a while in case more potential bugs arise.  I'm open to your thoughts.

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