News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Draken

Pages: 1 [2] 3 4 5 6
21
Thanks for the offer, and I was totally going to take you up on it, but after talking with Bongo`, it seems there are still some issues at play.  In all honestly, the reasons against using your font work were a little baffling to me, but I bow to his expertise.  I need to stick to script editing and leave the fonts to the pros ;)

22
Ah, of course!  It wasn't until I looked at them side-by-side that I noticed it was a totally different font!  Do you mind my asking which one you used for that mockup?

23
@Gemini: Thanks for the feedback, and we are looking into possibly implementing a thiner 8x8 font (if anyone has a recommendation of one that would better match up with the main dialogue font).  I had a question, though.  You attached a pic to your comment, and I was just wondering if there was something specific in that screenshot that you were trying to point out.

24
Honestly, when I made the readme, I thought that I had used a *.txt extension.  I'm not quite sure what went wrong, and I can only fault myself (and switching the file between various operating systems for edits) as the cause for it not having the intended ending.  Will I update it later...? Meh... I think people who actually bother to read it will figure it out (like you did).  It doesn't really take a degree in rocket science to open a readme file.  On a side note, I actually only intended to use a *.txt ending because of this site.  I typically used *.rtf in the past, but this site doesn't accept that file ending when adding a patch :(

It's definitely a VERY simplistic game.  Although, the difficulty does ramp up, and I'd lie if I said that I didn't abuse save states to get through it (especially the ending).

Edit: Also I feel that need to add that (not sure if it was a conscious choice on my part) it isn't uncommon for a readme to have no file extension :)

25
Thanks for the feedback, everyone!

@Chpexo:

I can assure you that any "flaws" you see in the game's translation production were not due to this being a speedy project. The game came out quickly because it is a very simple game that has a short script - much shorter than anything else we have worked on.  The choice of font in the menu was made by Bongo`, so I guess he would be the one to answer any technical reasons it was chosen.  I know that some of what you see in the menu is an actual font, while other parts are graphical. I had no problem with the way it looked, but then again, I've never been one to be swayed by a game's fonts. If it offends your good taste, then I'm sorry.

@BlackDog61:

Let me try to answer your questions:
-The RE/AR/WI statuses are being discussed over on our forums and will be updated in the next patch revision.
-Names next to the bottom right portrait in battles will "overlap" (slightly touch) the portrait.  This happens in the original, Japanese ROM as well, and when we tried shifting things over to the right to correct the issue, it made it look even worse. It also would have forced us to rewrite many of the character names and mecha names as it would have changed the CPL for the box next to the right portrait. I wish we could have fixed this, but sadly, we couldn't :(
-Making an ID for the D-D forums should be relatively easy if you just look-up the answers to the "anti-bot questions" on the project pages ;)
-Thanks for the script recommendations! We'll take them into consideration for the eventual V1.01 patch :)

26
Gaming Discussion / Re: The Kickstarter Thread
« on: April 05, 2015, 04:53:14 am »
Mulaka: Origin of Tribes
https://www.kickstarter.com/projects/lienzo/mulaka-origin-tribes

Saw this one posted over on Siliconera.  I really like the story idea, and it looks like they've got a good head-start.

27
Gaming Discussion / Re: Favorite Game Music?
« on: July 26, 2014, 10:40:42 am »
From last generation it was definitely the Nier soundtrack.  Though anything from Yasunori Mitsuda always gets me hooked., and Xenogears Myth (the orchestrated Xenogears album) still gets a ton of play in my MP3 player.

Edit:  Oh, and let me add this as one of my favorites in recent years http://www.youtube.com/watch?v=-yu9We0Ok98

Edit 2:  And this one... *sob* http://www.youtube.com/watch?v=LvEXqjnuQww

28
I'm pretty sure Bongo` over at http://dynamic-designs.us is always looking for new translators ;)

29
I use "Mantis". It was pretty easy to set up. At first it may look like overkill, but it is easily customizable so you can chop it down to something more to your liking.

30
Thanks for the tips Gideon!  My plan is actually quite similar to yours.  I'm reporting each new issue that pops up to our internal bug tracker so that I will have a permanent record of it.  I didn't think before to include who reported the bug, but I will definitely make mention of it in the readme when an update patch comes out. :)

31
@Malias:  Yeah, I think ChronoMoogle 's assessment is correct.  This definitely was something added/broken with our last bug fix.. *sigh* I was really hoping the bugs people found would be a little less prevalent.  Looks like that 1.01 patch will have to come a little earlier than I had hoped.

Edit:  Thanks again, we've already got it fixed :)  I'm not sure, though, if I should release a v1.01 patch right now or if we should wait a while in case more potential bugs arise.  I'm open to your thoughts.

32
@Darkmoon:  I believe that this is the "unhackable" game you're talking about.  The menus are ridiculous and required a TON of work.  I'm not surprised that so many passed on this game.  I think at times Bongo` probably regretted accepting this project ;)

@Dgdiniz:  Thanks for your kind words, and I'm sorry if I never got back to you via e-mail.  These days, so many e-mails that aren't top priority fly under my radar.  I'm so busy raising my daughter half the day and working the other half.  I wake up at 6:00 am most days and don't get to sleep until 12:00 am.  I only find the odd break here and there to sit down at the computer to work/play. It's a lame excuse, though, but I will say thanks for your interest and offer to help us out, even if it was only for a short time.  I know how time taxing real life can be!

33
If it makes you feel any better, it was toned down much more than say Feda.  Sad that you'd pass judgement without even trying the game :(

34
Script Help and Language Discussion / Re: Two-Sentence Spot Request
« on: March 09, 2014, 11:49:16 pm »
Thanks pmt7ar, that fits much better ;)

35
Script Help and Language Discussion / Re: Two-Sentence Spot Request
« on: March 07, 2014, 08:55:07 am »
Chaos Seed thanks you  ;)

36
Script Help and Language Discussion / Two-Sentence Spot Request
« on: March 07, 2014, 01:34:21 am »
Got a quick one for you guys out there.  I have a pretty good idea of the meaning, but I just want to make certain.

; 勝手な事ばかり言うな!
; 取り戻してくるよ。

Big thanks!

37
ROM Hacking Discussion / Re: Screenshots
« on: October 31, 2013, 04:03:32 am »
Great pics Gid!  I'm really looking forward to this game as I just recently rediscovered the Ys series.  Good luck with the bugs and testing!

38
Gaming Discussion / Re: Retronauts podcast on fan translations
« on: October 21, 2013, 10:15:47 pm »
I'm with you guys.  I'd love to see a podcast section on the site (or at least some links)!

@Next gen Cowboy - Doing interviews with some of the old fossils from the early days would be fantastic if you could track them down.  I've lost contact with so many of those old timers, and it would be great to know what they are up to now.  Also, their perspective on the early days and how things have changed would make for a great listen.

39
Gaming Discussion / Re: Final Fantasy VI brought to iOS and Android
« on: October 12, 2013, 10:38:20 pm »
FF4 was on the DS at first, same with FF3. Dunno if that should count or not.

ALL the other FF games and DQ games that SE is planning to bring to iOS were on other systems first...  I don't really see what you're getting at...

@KingMike:  I don't have a problem with RPGMaker style graphics...  I believe most complaints come from younger gamers who never lived through the glory days of the SNES.

I'm not trying to start any fights here; I'm just tired of seeing ANY iOS news from a big Japanese company get crapped all over by almost everyone in any news comments section...  Which begs the question: Why am I even reading the comments sections!?  Everyone knows not to do that! ;)

40
Gaming Discussion / Re: Final Fantasy VI brought to iOS and Android
« on: October 12, 2013, 08:41:50 am »
As someone who has played through a lot of SquareEnix games in iOS, I can say that I have actually enjoyed what I've played (Though some of the graphic work in FFV was awful).  I had great experiences with FFIV and FF:Dimensions... 

To me it seems that whenever S-E (or other Japanese companies these days) announces a semi-decent game for iOS/Android, people automatically start crapping all over it... I'll admit that there are some PURE GARBAGE games put out on iOS (All the Bravest), but they aren't all bad, and a lot of the newer "expensive" titles are really quite good.

I'm looking forward to seeing what this remake is going to look like :)

Pages: 1 [2] 3 4 5 6