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Messages - vivify93

Pages: 1 [2] 3 4 5 6 7 ... 31
21
Personal Projects / Re: Simple Breath of Fire 2 Monster Editor
« on: February 26, 2016, 04:23:41 am »
Breath of Fire II's double exp and zenny mod isn't in the database because it was rejected; it was considered a "cheat hack," and RHDN doesn't accept "cheat hacks."



 :angel:

22
Personal Projects / Re: Simple Breath of Fire 2 Monster Editor
« on: February 25, 2016, 02:12:09 am »
Nice work! There was actually already a x2 experience and zenny mod already, though. :) http://www.romhacking.net/forum/index.php?topic=19902.0

23
Hey everybody. I'm at wit's end and am hoping someone here can help; I looked on the ePSXe forum, and it looks like no one really answers game-specific problems on there anymore.

So, let me launch into this issue. I have a sound problem in the US version of Clock Tower II: The Struggle Within in ePSXe v1.9.25. The start of a few voice clips get cut off a little bit. I've showcased my problem in a YouTube video below:

https://youtu.be/OLdUdMBySeY

I've tried some solutions I've found on the internet, and neither of them worked. I say "neither" because it looks like only two people have had the same issue as me. I would normally link to these, but it looks like one of the sites still hosts ISO downloads.

I've also tried using both the Eternal SPU Plugin 1.41 and Eternal SPU Plugin Lite 1.41. I've also tried ePSXe SPU core 1.9.0, and P.E.Op.S. Sound Audio Driver 1.10. None of them seem to fix my problem. I know this is an issue with emulation, because I also tried PCSX-reloaded and got the same problem as ePSXe. pSX doesn't seem to have the same issue though--but I can't play with the mouse in pSX, which is the entire reason I emulate the Clock Tower games rather than just play them on my Custom Firmware PSP.

So, to sum it up:
1. I am using ePSXe 1.9.25.

2. I have tried this: "Use Eternal SPU, set to SPUasync, Smooth along with a apporiate buffer size."

3. I have tried this: Setting Eternal SPU as "Direct sound, 100 ms buffer, SPU async audio, Smooth mode, Neill's reverb, update before accesing register"

4. I have tried PCSX-reloaded (I got the same problem as ePSXE.) and pSX. (No problems, but I can't play with the mouse.)

5. I have tried various different video plugins.

Can anyone help me out?

24
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 11, 2016, 11:56:00 pm »
Parasyte's bug fix patch works for all versions of FFII as far as I can tell.

25
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: January 11, 2016, 08:27:42 pm »
I'm playing on PSP and after having read Bobolicious81's issues, I decided to test it for myself on my PSP with 6.61 PRO-C CFW and yeah, the game just hangs and eventually crashes my system. This definitely needs to be fixed. (My PSP is fine, in case anyone was wondering.)

26
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 11, 2016, 03:48:41 pm »
Medicines and magic tomes are just too damn costly. I think they could stand to be lowered. Also, the fact that enemies can drop random amounts of gil, some of which are extremely low, doesn't help that. But I think everything you listed aside from "maybe buff weapons" is fine. One thing I really dislike about FFII is that pretty much every weapon palette uses a really ugly dark gray as a "darkest color", but I suppose that's something I can change myself.

27
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: January 09, 2016, 06:02:54 pm »
Did you fix that glitch with the Gold Saucer that was mentioned earlier?

28
ROM Hacking Discussion / Re: FFIII NES translation question
« on: January 09, 2016, 11:25:47 am »
I can confirm that ad0220 didn't use any DTE whatsoever.

29
ROM Hacking Discussion / Re: FFIII NES translation question
« on: January 08, 2016, 05:27:41 pm »
I feel like both AWJ and ad0220's translations are fine as they are, with ad's translation probably being more robust and wordy thanks to the expanded ROM size and extra room he added to the dialogue box.

30
Gaming Discussion / Re: Whatever happen with Gideon's SMT If project?
« on: January 03, 2016, 04:11:14 am »
I don't know Gideon personally, but as a hacker, I can deduct that everything is still in progress, and will be done when it's done. If something happened to the files or Gid, we'd find out. 'Til then, hold onto your shorts. :beer:

31
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 01, 2016, 05:11:55 am »
Well damn. Thanks for explaining it. It looks like it'd be more trouble that it's worth to restore it.

32
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 01, 2016, 03:51:57 am »
So, I have to ask. In the Japanese version and the Prototype, character portraits have black behind them, like so.



It looks like Demi had removed them... The Prototype had these as well, if my memory serves me correctly. Do you have any plans to restore this, Chaos Rush? Just curious. :)

33
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 31, 2015, 11:27:27 pm »
Oh, Chaos Rush, I meant to ask you, are you intending to release your text-editor tools after everything is done? They look quite impressive! :)

34
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 31, 2015, 09:27:53 am »
I actually looked, and it appears that you have enough room to spell out Intellect if you use the "ll" squish tile...



Is there anything preventing you from doing this kind of layout?

Edit - Also, what were you planning on doing with the spell names, again? Squish tiles ala Namingway Edition, abbreviations like Blizd, Thdr, etc., or...? Just curious. :)

35
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 31, 2015, 03:14:50 am »
Would you be able to utilize the "ti" squish-tile for the ArticWind's name? It's supposed to be Arctic, not Artic.

36
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 29, 2015, 10:14:19 pm »
Also I realized sometimes it just looks better to use abbreviations instead of cramming in as much letters as you can
This is what I meant, basically. Intlgc or Int., which once looks more friendly to the eye? I also think if you wanted to go the whole route of including the "Godddess's" part of the Goddess's Bell, (i.e. not just naming it G.Bell and calling it a day.) Gdds.Bell would probably be the best happy medium...

Although, you could also take FFIII or FFV's Bell icon and just make it {Bell}Goddess's, if it would fit.

37
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 29, 2015, 11:44:33 am »
The abbreviations. They burn me. :'(

38
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 28, 2015, 01:00:01 pm »
Oh lord, J2e's translation. I always cringe when people say they love it or it's a "literal translation." Get that bullshit out of my face. And Ian Kelley's Big Book of FFIV Lies doesn't help matters.

39
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 28, 2015, 08:14:50 am »
Yikes, that really sucks. As much as I respect and look up to Demi, it looks like he did a similar thing to Radical Dreamers. I mean, that game is still fantastically written, but it makes its own handful of lines up and changes characterization. For example, Kid occasionally slaps Magil as well as Serge when she's offended by them, but in Demi's translation, she exclusively hits Serge.

Good to see this given the ol' Project II treatment. :thumbsup:

40
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 26, 2015, 08:28:52 pm »
It's looking pretty good, Chaos Rush. I got the idea from Neill Corlett et al's FFIII (NES) translation. They did a really great job on saving space, to be honest.

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