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Messages - vivify93

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21
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 15, 2015, 07:03:54 pm »
Some potential graphics for Namingway Edition: [Edited for brevity.]
Yeah, no, sorry, the spells are staying the same because trying to stuff Blizzara into five letters looks awful. Blzra! Yaaaay! No.

Actually it was in the J2e patch but the curse effect didn't work. Yeah, I played J2e's patch. Wasn't that great. Got up to Tower Of Zot before I quit. Also for the patch the line "Well crap, you've proven me wrong..." has a swear, which could not get past NOA censors. Change the line to "My goodness... You've proven me wrong..."

Also I really don't like the Black or White magic icon when talking about spells. Same thing with items. There's also a line that Roddy missed in the Namingway patch when you talk to the Elder after becoming a Paladin where he calls the Devil's Road the Serpent Road.

Also, a good place to put the Porno Magazine would be in Eblan Castle. We all know that Edge loves the ladies. And the Underground Waterway in Baron should be changed to Old Waterway and the Watery Pass in Kaipo should be called Underground Waterway.
I don't consider "crap" to be a swear. I wasn't raised like that. I've been hearing more and more that it's considered one, though. My 6-year-old niece, Chrysologus, and you have all told me it's considered a swear. Funny enough, I've also heard "piss" isn't considered a swear... (I think I've said that before?) For reference, EarthBound got away with saying the word "crap."

I don't know how to restore Milon's AI script. I'll add that to my list of changes made to FFII US, though. If Rodimus stumbles across it, I'm sure he'll add it back in.

No one else has complained about the icons at the front of spells and items in dialogue. I tried to make it consistent with AWJ, SoM2, and Neill's FFIII translation. If I hear about it from anyone else, I'll consider it.

I actually changed the Serpent Road to the Devil's Road; I can change that no problem. Thanks for the report. :)

The names of the Watery Underpass and Ancient Waterway are fine as they are, although I don't object if Rodimus wants to change them.

Remember, we're not translators, just script rewriters. I don't know if Rodimus knows Japanese.

22
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 13, 2015, 04:33:07 pm »
Awesome. Thanks so much for the job title tutorial, chillyfeez. This will break compatibility for altering command names with FF4kster, right? Just checking before I make the changes.

23
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 12, 2015, 09:46:27 am »
I honestly have no idea how any of this works! I just do what people tell me if I need to do it. Most of the bug fixes were either easy (The Sealed Cave skip fix was remedied just by disabling the Warp OK bit in Giott's throne room.) or someone else told me how to do it. (The Adamant Armor bugs.)

Wish I could help you. :(

24
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 12, 2015, 08:30:24 am »
How does this work??? I am so confused. I changed Cecil from a DKnight to a D.Knight and Kain became a "tDragoon". Certain things are displaying OK but others not so much.

25
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 12, 2015, 03:08:46 am »
Dude, sweet! I realize now that I don't think Rydia can become a Summoner in Vanilla due to the five-letter limit for command names, but I know Rodimus would be interested in this for sure. Come to think of it, it'd also be nice for Vanilla to make Cecil a D.Knight, expand Rosa's class to W.Wizard, turn Chief Cid into a proper Engineer, and make Fusoya and Omnimage or Arcanist. (Though I actually rather like the Guardian suggestion!)

One thing though, what does "Load 07 into A" mean?

Edit - Here's a look at some of my notes.
Code: [Select]
12345678
D.Knight (Changed from DKnight)
Dragoon
Caller (Can't be changed due to five-letter command limit and I am not looking to expand command names)
Sage
Bard
W.Wizard (Changed from Wh.Wiz.)
Monk
W.Mage (Changed from Wh.Mage; while Wht.Mage would fit comfortably, this is done for consistency with Cecil and Rosa)
B.Mage (Changed from Bl.Mage; while Blk.Mage would fit comfortably, this is done for consistency with Cecil and Rosa)
Engineer (Changed from Chief) *1
Ninja
Guardian (Changed from All-Mage; may possibly become Arcanist or Omnimage?) *2

*1 Change references of the twin engineers calling Cid "Boss" to calling him Chief for consistency
*2 If Guardian is decided upon, change Fusoya's introduction to "Lunarian Guardian Fusoya joined!"?

Reasons for not staying with Lunarian in Vanilla:

1. It's his race, not his class
2. Only monsters get their race as a class in FF; Fusoya is not a monster
3. Lunarian as a class mistakenly identifies all lunarians as super magic-wielding mega-combatants, which is false
4. Fusoya is too cool to not have his own unique class title

So what do you guys think? What should Fusoya's job be called in Vanilla? We have eight letters to work with.

26
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 09, 2015, 07:11:18 pm »
I checked both Project II and Namingway in FF4kster, and Battle Msg. #82 (Captain: Charge!) was fine in each version. I tested Project II and it looks like it displays fine... I should check Namingway though.

Edit - I checked both, and they seem to be fine... no idea how you're experiencing that bug.

27
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 08, 2015, 07:50:16 pm »
I'd really like to fix / do all those things, but I don't know how! :( Of them all, I think the most viable would be to have Child Rydia learn Cure2 via leveling. She'd still learn it in the event since I don't know how to delete events, (Maybe I could change it to she learns nothing instead of Cure2?) but at least it'd be usable.

Any other thoughts on this?

28
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 08, 2015, 01:26:17 pm »
Wait, what? Fury should be Bserk unless Rodimus changed it...

29
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 06, 2015, 07:18:09 am »
If we could change our little squish tile fest to try and spell Summon, we could do that. I just don't wanna mess anything up and if it doesn't, there's no reason not to change it. Thanks Pinkpuff :)

30
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 05, 2015, 11:52:46 pm »
Thank you, Rodimus' wife! :)

31
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 05, 2015, 09:49:14 pm »
Flare as in the Twincast spell Pyro. You need to remember Flare was called Nuke, and Pyro was called Flare in FFII US. I was using FFII US terminology to not confuse people with all my new jargon. If the normal spell Nuke pierced Wall, it'd ruin a lot of enemy AI.

There is no room to spell out the word Summon in the ROM, so the squish-tile compromise had to be made.

The rest of that is probably stuff to be directed at Rodimus Primal.

32
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 05, 2015, 06:13:51 pm »
In the Namingway edition, Ethers are called Tinct. Can you change it back to Ether?

Also, can you change SandRuby into SandPerl or Sand Gem?

And for the Namingway patch, the StopTrap and MagicMap could be changed to Silk Web and DwfBread.

And can you change Parry back into Defend
Parry can't be easily changed. In the strings for little battle dialogue, there's "NeedMPParyChnge", and the "Pary" string doubles its own r to spell Parry; meanwhile, Chnge takes Pary's a to spell Change. Similarly, the NedMP string Otherwise, I would've made Change into Row a long time ago. As it stands, trying to turn Chnge into Row in battle turns it into "Roaw."

Stop Traps are actually the Hourglasses. Silk Webs are as they are. :) Remember, Namingway is a separate patch, to be applied to a normal, unmodified FFII US v1.1 ROM with a header, just as Rodimus said.

Edit - And it would be Rodimus' call if he wanted to make SandRuby to Sand Pearl or Sand Gem.

I forgot to say, it was an interesting suggestion to add dialogue to that woman in Baron's item shop, Cavery210, and I'd like to do it--but there just plumb isn't enough room. :(

33
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 05, 2015, 01:33:36 am »
Thank you, chillyfeez; that's all I've been trying to get across all along. But nonetheless, Namingway Edition is done. v2.07 will be released soon, though submission to the RHDN database will wait until later.

Edit - Here it is! Sorry it took so long; ever since I had that accident with an earlier upload, I've been very meticulous about archiving my work. ;D

34
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 04, 2015, 07:21:49 pm »
The lady in the Baron item shop has an extra y at the end of her sentence. Perhaps you could add a new dialogue with this y like "You know it's better to feel safe than sorry."
Fixed. You're playing Namingway Edition, I see. When I started advertising Namingway as a feature, I was worried no one would play Vanilla anymore. I really, really hate all the abbreviations in Namingway, to be honest, and I recommend vanilla Project II above all...

Also the "Ow!" used when you talk to a fireplace doesn't sound natural. Can you change it to " YOUCH! HOT HOT HOT!"

Also Kain has the Willpower and Spirit stats. Could you give him some basic black or white magic like Fire, Ice, Lit and Cure for him to use?
No and no. Sorry. There's not enough room to write, "YEOWCH! Hot, hot, hot!", and giving Kain magic would be out of the scope of this mod.

And whatever happened to the stripping dancer at Baron?
She's been gone in FFII US. You're about 24 years too late, I'm afraid! :P I'm pretty sure the code for her events is gone and can't easily be restored.

I actually just remembered that I was going to ask why the Dwarf shopkeeper vanishes later in the game. Is that deliberate? Did you have to remove him to make space or something, or is this a glitch?
It's an unintended bug, I gather. The second shopkeep was removed from FFII US since he only sold dummied status-healing items, so I had to actually remove an NPC and make him into the new shopkeep.

I have to ask, though--when did you notice his disappearance? If it was after you can freely travel between the Overworld and Underworld, that's fine, since you can go any number of places to get the status heals after that. If it was before, we have a problem.

Edit - His presence seems to be deactivated after going to the Moon, so there's no problem.

Fuma Shuriken has been fixed already; not sure how it got reverted to Ninja Star.

35
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 04, 2015, 03:16:09 pm »
- The Crossbow and Thunder Arrows are there so Porom has something to do in her last dungeon instead of just sitting there, doing nothing, until someone needs to be healed. True, she could cry at them now, and... then what? Cry a couple times and then sit there. I guess Tellah could sap some MP from her, too, if needed...

- I honestly do really think it's trivial that the Thunder Claws are the same price as the other claws. They all literally do the same thing, but with a different element.

- I'm considering asking Rodimus Primal to make the AI changes...

- Kitchen Knife would be his call, too.

Glad you more or less had fun with Project II, Chrysologus.

36
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 04, 2015, 01:17:44 am »
That is peculiar. Is there any way we have of checking how much damage Big Bang does in FFIV's Japanese version compared to FFII US? Lik, its spell power or something.

Edit - And yes, that's Zeromus for you. He has a lot of HP and then it gets a refresh when it gets low.

37
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 04, 2015, 01:08:38 am »
His AI may have been changed further for FFII US. All I did was restore the original stats, and yes, Grimoire LD--I did restore all foes' Magic Power. :)

Edit -

Here's a strange one: when I got to Zemus, the dialogue box where Cecil is supposed to shout the names of Fusoya and Golbez was completely blank. It didn't even say Cecil's name.
Peculiar. It's exclusive to Namingway. But, fixed. I had to reword some things slightly elsewhere, but Cecil shouting their names is there now. I also fixed an error with the chocobos exclusive to Namingway: "Giddyup, cocobo!"

Also, can anyone explain to me why when I threw the Cleaver at Zeromus, it just said "Nothing happened" and did no damage?!
Not a clue. That's happened to me, too. It's random, though; I assure you that you can hit Zeromus with the Cleaver.

"Buffs became invalid" seems awkwardly worded to me. How about just "Buffs removed" or "Buffs are removed"?
I wanted to clearly write "Positive status effects have become invalid." But there wasn't enough room. I can change it to "Positive status removed."?

Fusoya's parting line. . . I'm a big Trekkie, but . . . . . . I'd change that.
No way, man! I don't even watch Star Trek, but I thought it was a great fit there. It even sounds like something Fusoya might say.

Luca says "Cecil and others," which should probably be "Cecil and the others".
Fixed in both patches.

Rosa says "a while" instead of "awhile."
Also fixed.

So, is that all then? Thanks for playing it to the end! :)

38
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 03, 2015, 04:31:58 pm »
I'll just change them on my end, then, because I've made several changes to Namingway so far that'd need to get send over anyway.

39
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 03, 2015, 01:49:25 am »
Changed to "Woe unto him who seeks the Spear of Light!"

Thank you. :)

40
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 02, 2015, 10:57:36 pm »
Finozomb and Red have been fixed already. Wht.Robe / Blk.Robe may be Rodimus' call if he wants to call them as such in Namingway; Blk.Garb is DarkGear in Vanilla, as I tried to avoid abbreviations as much as possible!

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