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Messages - vivify93

Pages: 1 [2] 3 4 5 6 7 ... 26
21
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 11:01:59 am »
No, Grimoire LD, the restored enemy difficulties were in Namingway Edition. Should still be.

22
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 09:56:42 am »
I can remove the fandom-I'm-not-even-into reference, (This would probably also entail me removing the following lines. Golbez: Why so serious, Kain?; Lugae: This isn't even my final form!) but in no way am I going to insert another movie reference while inserting another.

Tentative replacements:

(v2.08 > v2.10)

Golbez: Why so serious, Kain? > Golbez: You forget yourself, Kain.

Lugae: This isn't even my final form! Lugae: I'll best you yet, you curs!

Fusoya: We must go now. Live long and prosper. > Fusoya: We must go now. May your lives be long and healthy.

Mini Person: Hoity toity! They might be giants! > Hoity toity! Are you guys giants?!

Need a better replacement for "We are animosity!" than a movie reference, though. Sorry. Not taking out references / memes and inserting new ones.

Can anyone else remember any references or memes I might've inserted? I know there's a They Might Be Giants reference in Silvera, ("Hoity toity! They might be giants!") but I can't remember any others. I tried to be natural about it.

Edit - Added in all the references and their replacements.

23
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 10, 2015, 09:49:40 pm »
Hey, welcome back, The_Atomik_Punk!. :) I just fixed the Silk Web issue. I thought I had caught all of them, but nope, Silk Web made it through somehow...

And yes, you need to press the R Button to cycle through teammates to get back to who you want to represent your team as you walk around.

Edit 1 - v2.09 changes thus far:
- Enemies who were changed to Leshy, Marilith, and Bavarois in v2.08 were reverted to their FFII US original names: Weeper, Screamer, and Slime.
- King Fabul is now said to have been the high monk back in the day.
- Fixed the Silk Web name bug.
- Changed the Uncurse Potion to Cross. I know, another religious reference where it doesn't belong... (Bringing FFIV up to a hefty three religious references! Nintendo of America wouldn't have let it pass by in 1991 with that, but eh, whatcha gonna do. I never liked the Uncurse Potion's name, and there are no good alternatives for Pray and GodsFury's names.)

24
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 09, 2015, 08:15:42 pm »
OK, see, though, Cavery210--the whole point of Project II is to pretend that J2e's translation didn't exist, unless you're really hard-up for the original maps. There's the PSone version, the GBA port, and the PSP collection if you really need FFIV with the original difficulty and maps.

25
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 09, 2015, 10:21:22 am »
Aw, thanks dude. I wouldn't care if you did a DS-inspired version, though. <.< More variety is great!

Edit - While I'm here... If you guys can, try to play Project II on a CRT TV! It's divine. Takes me back to when I first played the PSone port in 2002.

26
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 08, 2015, 04:55:58 pm »
Like I said, I have a patch ready to go, but I can't find D to save my life. KingMike directed me to where he might be found, but I couldn't find a trace of him. All I need is his permission to use his patch as a base...

27
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 08, 2015, 04:37:20 pm »
Thanks for the kudos, Bahamut ZERO! :) I wish you luck in your FFIV hacking. I will most certainly get you in touch with Paladin. I have his email address, I'll PM you it.

28
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 05, 2015, 10:43:50 pm »
Yeah, no, Cavery210, people can combine them if they want. I'd rather it have been a more round number, like 16,000 for a maximum damage, anyway. Stuff like going for the max of 65,535 and stuff just looks hacky to me.

29
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 03, 2015, 09:27:17 pm »
While the thread is bumped up here, does anyone know how I'd go about making the item icons not go away in battle messages? It looks awkward when you steal from an enemy and it says, "Stole Silver." like Silver is the shield's full name. I understand that I will have to expand the small eight-tile info box to nine tiles to fit this, but I think it'll be worth it for a little extra polish.

30
How hard is it to change the text in FFIII PC, anyway? I'm not too familiar with PC modding; I made a text cleanup mod for Tomb Raider: The Angel of Darkness once, but I had a utility for that.

31
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 22, 2015, 12:46:10 am »
I did one for Lufia 1, actually, but it uses D-boy's hack as a base since he did the booze uncensoring and changed one of Gades' lines to make more sense. I think I tried to contact him but to no avail

32
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 21, 2015, 10:27:20 pm »
FF Tactics has a patch like this that inserts War of the Lions' translation. You can probably find it on FF Hacktics. Zelda 1 was done on GBA as an official release. Zero Wing has had a patch for some time now, I think it's on Zophar?

I'm saying no to the rest of those since I have never played and never want to play them. (Including Pokemon. I never got the appeal of Pokemon.) I did touch FF Adventure for a tiny playthrough though, and my lord, the AI is stupid in that game. It was terrible. I never want to play it again.

Edit - v2.08's correction has been approved. :)

33
Personal Projects / Re: Final Fantasy IV Namingway Edition
« on: February 21, 2015, 11:37:50 am »
If you guys want to go the extra mile, you could expand command names to eight letters. That'd be enough room for most everything except White Magic and Black Magic. J2e expanded it to 10, but that's unnecessary in my opinion, since the only command names that would theoretically need to be longer than eight letters are the two magic commands.

34
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 21, 2015, 11:29:23 am »
Rosa's dad was a Dragoon,
This one actually was added in. Take Rosa to her mother Joanna after the Tower of Zot and before the Underworld.

The rest are basically extra fluff that don't need to go in. I could try to reword one of Tellah's lines to add in that the Octomamm is a mutant, but the rest are pretty much just extra fluff. I'd like to add some of these things in, but there's just not enough space.

Just a heads up, the readme @ http://www.romhacking.net/hacks/1659/ says v3.0 under Changelog, but patch is v2.08.
Yes sir, and I made note of this already. :)

Edit 2 - It's come to my attention that there are still traces of Namingway Edition and v3.00 in the readme, but I assure you those are just anomalies in the text. My excuse is that this release was somewhat rushed.

I think I might resubmit it, since v2.08 might be the last update for a few months.

Edit - I resubmitted v2.08 for the readme corrections. The Status Glossary of the supplements has also received a very minor update, swapping a fraction for a percentage in one instance, and giving a number to how many HP you lose per step while under poison. :) That's about it.

35
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 19, 2015, 05:51:37 pm »
The only reference in FFII I can recall is a callback to FFI...? I mean, he crunched the script down and neutered Guy's speech impediment, but other than that it strikes me as fairly accurate. Keep in mind, J2e's FFIV problem is that they made garbage up out of thin air, shoved in blatant, unhidden references, and then shit FFII US' script into the gaps they couldn't fill in. Demi's FFII didn't have a translation to "steal" off of, since Shadow of Palakia hadn't been dumped yet. I will concede that he may've made things up though.

Hey, Vivify93.
So, I don't know if you're going to be happy or exhausted to hear this, but I figured out how to widen all of the necessary menu windows enough to accommodate 8 letter class names.
Definitely exhausted. I had hoped there'd be a way to avoid resizing menus. As it stands, I really only think Cecil's name needs anything, and I'm thinking of solving it by making a squish-tile set so I can write out D.Knight as opposed to DKnight.

Thanks so much for letting me know, though. :)

Edit 1 - v2.08 is up, cementing the separation of Project II: Final Fantasy IV and Final Fantasy IV: Namingway Edition.

Edit 2 - It's come to my attention that there are still traces of Namingway Edition and v3.00 in the readme, but I assure you those are just anomalies in the text. My excuse is that this release was somewhat rushed.

36
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 19, 2015, 01:52:43 pm »
That could work too. Thanks, Cavery210. :)

37
Personal Projects / Re: Final Fantasy IV Namingway Edition
« on: February 18, 2015, 11:54:45 pm »
Thank you so much for making a thread! I'm sure everyone will appreciate your continued dedication on this. :)

38
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 18, 2015, 11:53:51 pm »
I'll think about it. I could change it so only Biggs and Wedge are talking. Maybe take a cue from Chrono Trigger and make the man at the helm Piet. I'd need to closely reexamine the whole intro, though. And then figure out which two soldiers to make into Biggs and Wedge in Baron Castle...

It is a very good suggestion though! I never played The After Years and quite frankly have no desire to, despite all my shoehorning in the names used in TAY. :P So I have no idea what new names are in, aside from Joanna, Theodor, Cecilia, and Leonora.

Thank you Rodimus and Spooniest. Y'all make me blush! :laugh:

39
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 18, 2015, 03:46:03 pm »
I would die to fix up FFVII PSone. That's been on my dream list since forever. I think the only thing I wouldn't change is "This guy are sick." The rest can be tidied up nicely.

I don't know about changing hidden chests. To be honest, I forget about them most of the time... And I'm pretty sure they were removed in all FFIV ports, except the PSone port.

I learned how to edit events in ff4kster. :3 I took out the dialogue in the Flashback during the intro. :D
Rodimus Primal may be interested in this. :)

v2.08 has been submitted. I have a bit of an announcement to make.

Rodimus Primal and I have agreed that I've been to restricting on changes he'd like to make to Namingway Edition, and furthermore, I never wanted Namingway to exist in the first place. So, we're splitting them off into two separate projects come v2.08. He has yet to decide on a name and release date for this new project, but he will be in charge of it without my yessing or vetoing any of his changes.

40
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 18, 2015, 03:22:03 pm »
Did you fix the Sealed Cave glitch. Basically you can use Warp in the Crystal Room in the Castle of Dwarves and grab the Crystal, skipping the Sealed Cave and its TrapDoors and EvilWall.

February 18, 2015, 03:18:41 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also it would be cool to do a similar thing to Project II to the Dark Shadows Over Palakia FF2j prototype.
Yes, I did; and I would love to, but it's kind of pointless since Demiforce's translation is pretty accurate and to-the-point. Furthermore, there are no good editors for FFII other than the extremely buggy Jade.

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