Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - vivify93

Pages: 1 [2] 3 4 5 6 7 ... 35
I'm kind of surprised the release of this was stumped down to a bullet point among other rom hacks on the front page and yet a translation of some D-grade Famicom game gets its own article. Thought this was something highly anticipated  :huh:

Anyway, I need to try this out sometime. Looks impressive.
Rogue Dawn did have a news article. http://www.romhacking.net/forum/index.php/topic,23418.html  :)

Looks like the dummied Samus leg. I looked through the ROM just now in YY-CHR and there were a lot of Samus legs left unused in there. One of them must be called on in this map. It's a simple fix of going through the ROM and replacing all of Dawn's sprites with a flipped right leg.

I used Snes9x as well. No idea what's going on. Sorry for the false alarm?

Edit - It just occurred to me that I also had three fully-filled save slots, if it makes any difference. I can send the save I used.

Something requires attention, alright.

This can randomly happen upon starting a new, unaltered TWUE with the Bug Fixes + Opera patch. I thought it was the result of me putting some personal flavor in the text, but, uh, no. This's on you, Rodimus, apparently. :o I've made this happen most often by continuing a previous save file, resetting, then starting a New Game. But it doesn't always happen.

All save files have over 100 hours, if it helps.

Unless anyone else thinks of more resources, that should be it. Chronosplit has everything I could think of.

Whoops, forgot to look at the readme. My bad! Thanks for your input on the speedup patch. :)

Alright, to my knowledge that just about covers everything, then. Thank you. :)

Edit - There's another you missed in the Pastebin, Chronosplit: Frozen Terra Fix and Auction Chocobo Fix by Madsiur.

And would the SwdTech speedup patch work with this too? http://slickproductions.org/ff6patch.php?id=Tweak%20-%20Sword%20Tech%20Gauge

They appear to be for an unheadered ROM, but I didn't really have a way of testing.

Edit - Would ZED's Invert Damage if Undead fix work as well? http://masterzed.cavesofnarshe.com/ff3.html

Chronosplit, do you know how Zephyr129's (aka mblock129) patches would factor into the patches allocation? https://web.archive.org/web/20131007113928/http://zephyr129.brinkster.net/ (You can download off of here no problem.)

Most excellent! Thank you all so much. :)

I got them from Madsiur, I'll send a PM.
Thanks! I appreciate it. :)

I'm impressed with the amount of dedication you've put into making this the definitive version of Final Fantasy VI. Thank you so much for all your hard work. :)

Edit - Where does one find Novalia Spirit's patches? I went to his site http://novaliaspirit.99k.org/ and it's just not there anymore.

Also, if it's not too much trouble, what in the world are the relationships between Leet Sketcher's patches? I did see that the text file noted that some patches need to be applied in a certain order, but when all was said and done, Leet Sketcher's step of this process contains 55 patches, and to be blunt I don't have the time to look through the readmes.

Thank you all for your continued hard work on this game, by the way. :)

Personal Projects / Lufia I Restored v2.1 | Lufia III Text Cleanup v1.5
« on: December 28, 2016, 11:49:39 pm »
This pair of mods are meant to act as companions to Artemis' Frue Lufia in the Lufia-Patches. In 2009, after the first "big update" of the Lufia II retranslation was released, I decided I wanted to try and edit Lufia: The Legend Returns' font and script. Flash forward to 2016, and Rainponcho messages me out of the blue for how to fix up Lufia & the Fortress of Doom Text Cleanup--now known as Lufia & the Fortress of Doom Restored--to its full potential. While we were at it, I put Artemis and Rainponcho in contact and politely asked Rainponcho if he would help me with Lufia: The Legend Returns when he was done. Thanks to the combined efforts of Lufia fans around the world, this beloved franchise now has its definitive editions.

Lufia & the Fortress of Doom Restored v2.1
Download here.

  • Based of off D's Lufia: Decensored to restore the priest and bunny girl sprites, and restore alcoholic beverage references. (Any changed names that didn't conform to official English Lufia-series lore, such as Arty, Erin, and Dios, have been reverted appropriately.)
  • Uses JCE3000GT's Lufia & the Fortress of Doom Fast Walker patch to speed up walking in dungeons and on the world map, as well as the movement speed of vehicles.
  • Additional tweaks to Fast Walker to make Sweet and Foul Waters' expiration notices still appear when appropriate, and movement speed no longer slows back down when disembarking a vehicle. (Credit to Rainponcho)
  • The final boss' attack script has been reverted to what it could use in Estpolis Denki. New move set: Melanchoy, Chaos, Destroy, Amnesia, Wail, Elegion, Glacier, Vulcan, Flood, Dread. (Credit to Rainponcho)
  • Crosses have been restored to church walls. (Credit to Rainponcho)
  • The ROM is expanded to 1.50 MB, and item descriptions have been restored from Estpolis Denki; press the X Button while hovering over an item to read its description. (Credit to Rainponcho for restoring this function and creating the text insertion tool)
  • The beeping noise as text scrolls stays when the message speed is set to "Fast." (Credit to Rainponcho)
  • Lufia and Selan can now use Jerin and Artea's Zircon equipment.
  • Sound defaults to stereo rather than mono when you start the game. (Credit to Rainponcho)
  • Corrections and updates to items, spells, equipment, enemy names, and enemy attacks for continuity purposes, using Frue Lufia as the standard.
  • The few typos and translation errors that existed in the script have been fixed.
  • The menu font has been revised, and the dialogue font has had some minor alterations.


Lufia: The Legend Returns Text Cleanup v1.5
Download here.

  • Just about every single typo, contextual error, translation mistake, and straight-up bizarrely-worded piece of dialogue has been fixed.
  • Many retranslated terms taken from Crysta Blade and pokeeiyuu's menu retranslation effort on GameFAQs.
  • Improved and updated inventory descriptions, including adding missing punctuation and pluralization where necessary. (Thanks to Rainponcho for making the text insertion tool)
  • Both the dialogue and menu fonts have been made much more readable.
  • Continuity corrections to character names, monster names, equipment, items, and enemy attacks, using Frue Lufia as the standard.
  • An alternate patch is provided to reduce the text box size and have the entire game use the smaller font. (Credit to Rainponcho)


Please enjoy. :)

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: December 24, 2016, 10:57:12 pm »
If you just gave me the bytes, could I fix it on my own, or was it an ASM hack of some kind?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: December 24, 2016, 03:10:40 am »
Gonna coopt this topic for Lufia III-related shenanigans again and say, v1.1 of Lufia: The Legend Returns Text Cleanup is now out. Thanks again to rainponcho for his hard work on the small dialogue boxes patch. :beer: My Lufia projects are both done, barring any unforeseen typos.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: December 14, 2016, 08:09:57 pm »
I guess the entire main Lufia trilogy has their ultimate versions released, then. Lufia & the Fortress of Doom Restored v2.1 is out. Frue Lufia is finished. Lufia: The Legend Returns Text Cleanup v1.0 is out and done, and soon v1.1 will be out, but so far, that's just going to remove an extraneous period.

It's been a long time coming. This series is as old as I am! But it finally has the localization it deserves. ;D And man, does it feel good to know I was part of it.

Thank you all so much for everything.

Personal Projects / Re: Zill O'll infinite plus english translation
« on: December 09, 2016, 05:05:43 pm »
I like the new portraits you've done way better! And I like Type 2 better as a battle action recap text. It reads more naturally.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 02, 2016, 08:02:04 pm »
I'm going to be playing FFIV for my first time. Should I use this version?
And are more famous lines, such as "You Spoony Bard", in the game?
I left that particular line alone. :D

Pages: 1 [2] 3 4 5 6 7 ... 35