If you wanna test for compatibility, I could whip something up for ya?
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Mugi, who released the original undub for the PSP version, did an undub for the PS1 version as well.I only see Valkyrie Profile: Lenneth, The 3rd Birthday, Crisis Core: FFVII, and Valkyrie Profile on that oage...?
Big thanks to him. Much appreciated.
You can get the patch file here:
Not at all, any constructive feedback is welcome!You may want to skip Phantasy Star II, it has a 4x EXP and meseta patch by Reiska.
I started the project because I like JRPGs in principle, I just feel that the ratio of game progression vs level progression is not 1:1, so I've tried to correct it. Go too far the other way and it's a dull procession from place to place, often without the interesting story and dialogue that Western adventures from Lucasarts and Sierra had. If you took the random encounters out of Dragon Warrior 1, you wouldn't have much of a game left.
So, back on topic: anyone got any tips regarding my problem with PS2 on Genesis?
I second that feeling on most of the hacks out there.Lufia & the Fortress of Doom Restored http://www.romhacking.net/hacks/2744/
In addition: any suggestion of patches (on a same fashion) for the FIRST Lufia?
Never played it as well...
Didn't we categorize Spooniest's ROM hacks as "hacks"?They would be under "translations." To my knowledge, the rule is on RHDN is, if a patch exists for non-English game to localize or convert it into English somehow, it's considered a "translation." If a patch modifies an existing fan translation, it's also considered a "translation." Similarly, if a game was originally in English, but a person(s) translated the Japanese script and tossed the new translation into the already-English game, again, this is considered a "translation."
(from what I read, he was picking lines from different official translations and mixing them together)
So I think this would have to be similarly categorized.
Yeah, I doubt it would be as easy as just applying Gemini's patch, Vivi. If it was just a text patch, that'd be one thing, but since it tweaks assembly (even just a bit) it probably wouldn't patch right over FFIIUS.I said I thought it'd be cool to port Project II's script to this project, not apply Gemini's patch on top of Project II.
Most likely you'd have to first copy Gemini's assembly hack, then reformat the text... Which would have to be done in a hex editor because the new format won't be FF4kster-compatible.
Not impossible, but it'd be a lot of work.
OMG Thank you! This makes the ultimate Metroid Hack (besides Rogue Dawn) even ultimater. Thank you!
Had no idea wall-jumping was so difficult. Never played Super Metroid (will next), so had to figure out how to do it. Still tricky, though.
- When I pause and hit either Save or Continue, does it always bring me back to the beginning? Thought that if I at least hit Continue it will just un-pause.
- You say it's not done. What else is there to do? I'm going to have a buddy of mine make a repro cart of Rogue Dawn and was thinking of doing Metroid mOTHER too, but this compiled version you have is way, way better.
So I just found a small bug of when you get out of Brinstar, the new "E" and Missile indicators revert to the "...." and the right half of the old Missile indicator. I've fixed it, and I also did some minor behind-the-scenes updates, but I'm not gonna put a new version up yet. I really want it to be made so that saving can be done all on one controller--that's worth a new full update to me.So, Galactic Edition v3 is pretty much 100% done. If, by chance, you were referring to the patch "Metroid + Saving v0.4 NotDone," that's what Snarfblam named that update in the patch filename. It's not my name for it and I'm not Snarfblam; I was just using the name they established.
August 29, 2017, 12:50:51 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Snarfblam kindly told me which byte to change to make it so you only need Controller 1 to save. Pause, then press Up+A on Controller 1 to be taken to the save screen. You shouldn't need the A Button at all on the pause menu--scrolling the map is done with the D-Pad and unpausing requires the Start Button. But remember not to press A while perusing the full map just in case, OK?
This also fixes the minor issues with the Energy and Missile displays that I mentioned earlier in this post.
since when Square has made a canon of spell names???...Since 2006? Every FF game has had the same spell names since then, the exception being FFX | X-2 HD, the games of which still call Raise, Arise, and Reraise as Life, Full Life, and Auto-Life due to them just dumping the original localization back into the remaster. (Might be some other minor discrepancies as well, but I'm unsure of them.)
I will say, I really liked it when one of the hacks started Rydia without any equipment to fit the story, though.That was Project II that did that, Digitsie--and it still does!
I'd actually like to see that as an optional 'narrative fix' type of thing, even though it's so minor.