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Messages - vivify93

Pages: 1 [2] 3 4 5 6 7 ... 31
21
Hey Rodimus, how come Cid's airship tutorial dialogue is still in the game? Remember that FFII US added that. Further, Cid still references pressing the L Button for slow mode, when it's the B Button by now.

Edit 1 - So, uh, Rodimus... what the hell happened?



I'm watching someone stream Namingway Edition on Twitch and he just came across this in Troia. The nurse and doctor are now black mages and the guard is a sleep bubble.

Do you have any ideas here?

Edit 2- Also, it looks like you didn't fix the item menu spillover issue with job titles; go to use an item on someone from the main menu and you'll see it.

22
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 29, 2016, 02:22:43 am »
That is an astronomical fuckton of work to be done. I wouldn't be opposed if fedorajoe himself came to me with the idea of using Project II in an update to Playable Golbez Edition, but as it stands, I don't think I would want to go out of my way to do it myself. Plus, I can see it being a mess; there would be things fedorajoe would want to changed that I would want to leave unchanged or change in a different way, and Rodimus of course would have his own vision if he were to help. And chillyfeez has his own life and own FFIV (And non-FFIV.) projects on his own plate, so I'm not sure if he would be able to help with this theoretical patch update.

As for the script--I'm actually the one who wrote the entire Project II script. Rodimus Primal, to be sure, inserted a few updates to better integrate the Japanese FFIV changes to the Project's dialogues, but he didn't really have anything to do in the script writing process.

I appreciate the ideas, and they are very lovely, but I can't really do anything like that.

February 29, 2016, 06:10:06 am - (Auto Merged - Double Posts are not allowed before 7 days.)
While we're here, I've just submitted v2.13. What's new:

- Fixed a graphical glitch on the title screen. Compare the old screen to the new one.
- Reverted the curse-curing item's name to Cross. I dislike any other name for it.
- Updated the terms of Fusoya's Regen command in the Supplements to be a bit more vague, since I've heard in one place that its active time is based on his Agility.

You can get the update over here! It's also been submitted to RHDN.

Edit - Now on RHDN.

23
Hi, I'm trying to figure out the dictionary used in Lufia: The Legend Returns for Game Boy Color. I have located the dictionary terms, I just don't know how they correlate to the bytes in the dialogue. Does anyone know how I can start figuring this out?

24
Personal Projects / Re: Simple Breath of Fire 2 Monster Editor
« on: February 26, 2016, 04:23:41 am »
Breath of Fire II's double exp and zenny mod isn't in the database because it was rejected; it was considered a "cheat hack," and RHDN doesn't accept "cheat hacks."



 :angel:

25
Personal Projects / Re: Simple Breath of Fire 2 Monster Editor
« on: February 25, 2016, 02:12:09 am »
Nice work! There was actually already a x2 experience and zenny mod already, though. :) http://www.romhacking.net/forum/index.php?topic=19902.0

26
Hey everybody. I'm at wit's end and am hoping someone here can help; I looked on the ePSXe forum, and it looks like no one really answers game-specific problems on there anymore.

So, let me launch into this issue. I have a sound problem in the US version of Clock Tower II: The Struggle Within in ePSXe v1.9.25. The start of a few voice clips get cut off a little bit. I've showcased my problem in a YouTube video below:

https://youtu.be/OLdUdMBySeY

I've tried some solutions I've found on the internet, and neither of them worked. I say "neither" because it looks like only two people have had the same issue as me. I would normally link to these, but it looks like one of the sites still hosts ISO downloads.

I've also tried using both the Eternal SPU Plugin 1.41 and Eternal SPU Plugin Lite 1.41. I've also tried ePSXe SPU core 1.9.0, and P.E.Op.S. Sound Audio Driver 1.10. None of them seem to fix my problem. I know this is an issue with emulation, because I also tried PCSX-reloaded and got the same problem as ePSXe. pSX doesn't seem to have the same issue though--but I can't play with the mouse in pSX, which is the entire reason I emulate the Clock Tower games rather than just play them on my Custom Firmware PSP.

So, to sum it up:
1. I am using ePSXe 1.9.25.

2. I have tried this: "Use Eternal SPU, set to SPUasync, Smooth along with a apporiate buffer size."

3. I have tried this: Setting Eternal SPU as "Direct sound, 100 ms buffer, SPU async audio, Smooth mode, Neill's reverb, update before accesing register"

4. I have tried PCSX-reloaded (I got the same problem as ePSXE.) and pSX. (No problems, but I can't play with the mouse.)

5. I have tried various different video plugins.

Can anyone help me out?

27
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 11, 2016, 11:56:00 pm »
Parasyte's bug fix patch works for all versions of FFII as far as I can tell.

28
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: January 11, 2016, 08:27:42 pm »
I'm playing on PSP and after having read Bobolicious81's issues, I decided to test it for myself on my PSP with 6.61 PRO-C CFW and yeah, the game just hangs and eventually crashes my system. This definitely needs to be fixed. (My PSP is fine, in case anyone was wondering.)

29
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 11, 2016, 03:48:41 pm »
Medicines and magic tomes are just too damn costly. I think they could stand to be lowered. Also, the fact that enemies can drop random amounts of gil, some of which are extremely low, doesn't help that. But I think everything you listed aside from "maybe buff weapons" is fine. One thing I really dislike about FFII is that pretty much every weapon palette uses a really ugly dark gray as a "darkest color", but I suppose that's something I can change myself.

30
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: January 09, 2016, 06:02:54 pm »
Did you fix that glitch with the Gold Saucer that was mentioned earlier?

31
ROM Hacking Discussion / Re: FFIII NES translation question
« on: January 09, 2016, 11:25:47 am »
I can confirm that ad0220 didn't use any DTE whatsoever.

32
ROM Hacking Discussion / Re: FFIII NES translation question
« on: January 08, 2016, 05:27:41 pm »
I feel like both AWJ and ad0220's translations are fine as they are, with ad's translation probably being more robust and wordy thanks to the expanded ROM size and extra room he added to the dialogue box.

33
Gaming Discussion / Re: Whatever happen with Gideon's SMT If project?
« on: January 03, 2016, 04:11:14 am »
I don't know Gideon personally, but as a hacker, I can deduct that everything is still in progress, and will be done when it's done. If something happened to the files or Gid, we'd find out. 'Til then, hold onto your shorts. :beer:

34
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 01, 2016, 05:11:55 am »
Well damn. Thanks for explaining it. It looks like it'd be more trouble that it's worth to restore it.

35
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 01, 2016, 03:51:57 am »
So, I have to ask. In the Japanese version and the Prototype, character portraits have black behind them, like so.



It looks like Demi had removed them... The Prototype had these as well, if my memory serves me correctly. Do you have any plans to restore this, Chaos Rush? Just curious. :)

36
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 31, 2015, 11:27:27 pm »
Oh, Chaos Rush, I meant to ask you, are you intending to release your text-editor tools after everything is done? They look quite impressive! :)

37
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 31, 2015, 09:27:53 am »
I actually looked, and it appears that you have enough room to spell out Intellect if you use the "ll" squish tile...



Is there anything preventing you from doing this kind of layout?

Edit - Also, what were you planning on doing with the spell names, again? Squish tiles ala Namingway Edition, abbreviations like Blizd, Thdr, etc., or...? Just curious. :)

38
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 31, 2015, 03:14:50 am »
Would you be able to utilize the "ti" squish-tile for the ArticWind's name? It's supposed to be Arctic, not Artic.

39
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 29, 2015, 10:14:19 pm »
Also I realized sometimes it just looks better to use abbreviations instead of cramming in as much letters as you can
This is what I meant, basically. Intlgc or Int., which once looks more friendly to the eye? I also think if you wanted to go the whole route of including the "Godddess's" part of the Goddess's Bell, (i.e. not just naming it G.Bell and calling it a day.) Gdds.Bell would probably be the best happy medium...

Although, you could also take FFIII or FFV's Bell icon and just make it {Bell}Goddess's, if it would fit.

40
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 29, 2015, 11:44:33 am »
The abbreviations. They burn me. :'(

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