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Messages - vivify93

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- Never knew about it 'til now, but I'd like to fix the wall in Menobe very much, so I'd appreciate your findings. :)

- I don't think it'd be easy to fix Sak, but I'd like to if it's possible. If not, I won't mind, since, as far as I know, only Nei and Amy learn it, and it's a little hard to pull off a fully-dead party.

- The dams are another bug I'd kind of like to fix, but it's really not a priority, since it's just cosmetic in a way that's not even a detriment to the game.

- I don't mind that Strength, Mental, and Luck don't do anything, mostly because, unless they're already taken into account in damage formulae or other formulae, we'd have to overhaul how the entire battle engine works just to fix these small oddities. Even if that were the case, it probably wouldn't be easy... I remember the Intelligence Patch for Final Fantasy I; if I recall right, the creator had to do some ASM magic.

- Would it be easy to lower Trimate, Nares, and Nasar's healing to just 999? 10,000 HP is overkill.

I'm not really concerned with Anna's gun sprite or the unused piece of dialogue in Kueri, and the stat-increasing techs are fine as they are.

I appreciate the thought, but I'm going to have to decline unless you started working on a patch already. (In which case, I'll use it to not be rude!) I'm not a fan of having extraneous strings throughout game modifications. It's so "hacky." J2e's Final Fantasy IV translation did something similar, and it has four or five different strings for item names throughout the ROM! Urgh.

I'll skip those two changes, then. Thanks for the input.

lory1990 - I don't really mind it if there's a small chance to escape all battles. If there was a chance to remove the 1% from the Army Eye battle and that only, I'd do it just to prevent that error. But I want to keep the chance to escape from the boss at Climatrol. Adding to that, I like the slow motion Easter egg and I don't mind having to fix the checksum of the ROM when I combine patches or update the mod. Thanks for your input, though--keep it coming! :)

IIRC, slow-motion disables ennemies encounters.
Nope, I've gotten into battles in slow-mo mode before.

I'm implementing a proportionnal font (VWF) for PSIII. Maybe I'll be able to port it to PSII. It would allow to use longer names.

I also documented on the wiki how the windows are built (for PSII). I plan to reorganize the menus, then again to use full length names. But it's really boring.
Wouldn't we also need to expand the strings to fit in the menus though? Regarding expansions, to be honest, I'm mostly only interested in expanding the Use / Giv / Tos menu to actually say Give and Toss. I'm not sure how difficult that would be though.

Gaming Discussion / Re: Resident Evil 1 gets remade, again.
« on: August 08, 2014, 04:04:35 am »
I'll take your word for it, KaioShin, but my point was more that GameFAQs' "fans" of big-name titles complain about everything and anything.

Gaming Discussion / Re: Resident Evil 1 gets remade, again.
« on: August 08, 2014, 02:26:06 am »
As perhaps the only human being alive who actually enjoyed RE6 I will say that for all its faults, at least it tried to be something new in terms of introducing characters, and changing up the system. I'm all for remaking good games, but there's a limit to that, and remaking a game, that was itself a remake, based on a director's cut of a game is pushing that limit.
I really liked Resident Evil 6. A lot of people in the RE fandom, especially GameFAQs, just hate new things to hate them. I mean, for the love of fuck, they hate Tomb Raider 2013--the one game that everyone pretty much knows is objectively good. If every game company ever just rehashed their "best" game repeatedly but with graphical upgrades and additions, GameFAQs would be in love.

I'm pretty happy for Resident Evil Remake getting ported to current- and next-gen systems. So many RE fans haven't been able to play it since they don't have the system for it; adding to that, I'm pretty sure RE's user base is mostly on the PlayStation and Xbox. This is just a good thing all around, in my opinion.

Let's hope Zero is next, right? I'd really love if they implemented online co-op for that game.

I thought about it, and you know, I don't see why Phantasy Star IV Proper-caser wouldn't combine with other mods, PresidentLeever! Unlike Phantasy Star II, I haven't changed anything but text in PSIV. Just make sure that when you combine patches, whether you're combining PSII mods or PSIV mods, to fix the ROM with the program FixCheckSum.

Edit - It looks like Sixfortyfive changed some item names in PSIV: Arranged. If you're so inclined to put them in proper case, here's how I'd name them.

BLOODAX > GoreAxe (All axes are spelled "Axe" in PSIV Proper-caser, so this is for consistency.)
SP-SLSH > Spirang <Spiral Boomerang> (There's barely enough room to name it properly...)
ELECBARRIR > VolticShld <Voltic Shield> (It's hard to come up with names and avoid abbreviations.)

He also renamed the STUN-SHOT to the PULSESTUN (I'd call it the PulseStun.) for some reason.

That's very interesting. Thanks, Lorenzo. I'm grateful you documented it. :)

I think it's fine as-is. Poison, to my knowledge, doesn't really do anything in battle, right? It just prevents you from being healed, I think... And having Rever usable in battle would really shatter the balance of the game. Not something I'd want to do.

For the tech-cast-by-item I will post a link to a txt file for you to go through and maybe you could include it in your hack folder along with the ROM and other documents; you can also edit my document however you want  if you don't like something, like the layout, choice of words etc... Will that be OK?

As for fedorajoe, I was wondering because I sent him some emails with bug fixes and other stuff but he never replied. But it's OK, though, I was just curious.
He's got a pretty busy life as a businessman, I gather, so maybe he just got really busy.

As for the hacking note text file, that'd be absolutely wonderful. fedorajoe actually sent me this large folder filled with his PSII modding notes. I'd love to add the tech-cast-by-item data to it.

This patch probably isn't stack-able with the Modernization hack, is it?
Considering that once lory1990 can get in contact with fedorajoe, he's probably going to put in all of the bug fixes I have in Phantasy Star II Improvement in his Modernization Hack, you might be able to get the best of both worlds. Who knows, maybe he'll find a better use for the Fire Staff than how I decided to upgrade it. :p

I'm going to wait until the end of the week before I start releasing v1.2 of the Improvement. I just want to be sure lory1990 doesn't have anything else for me to fix.

Edit - You actually might be able to combine the two. I didn't touch tech progression or who can equip what aside from allowing Nei access to some late-game equipment. I also didn't touch starting equipment, shops, weapons and weapon stats aside from fixing the Laconia Dagger... it looks like they'd be compatible in all aspects except for text, meaning you'd probably want to get a hex editor and the table files and put some equipment names in proper case.

Holy crap!!! Thank you so, so much lory1990!!! I've been wanting to do this for ages, this will totally balance out so many more teammates.:) Also, I would absolutely love if you'd document where tech-cast-by-item functionality is implemented.

As for the implementation of other features, the only two things I honestly want to do is shove the font up by one pixel and change the weird floating dot in the font (···OK. Which one of you lugs is gonna hold this?) to an ellipsis. And those are both such non-issues that you don't even need to worry about it. I'm basically just waiting to hear of more bugs I need to fix, or you and others need to help me fix, at this point. :)

fedorajoe contacted me, actually, after I made v1.0 of PSII Improvement, wondering how I managed to do it. I told him about you and to come check out the topic and I've been waiting on a response.

Actually, that'd be great. Let me leaf through the topic and I'll see if I understand; I'm a bit tired.

Edit - For the Paseo grandpa, I'd change 9D to 96 at $E6BB?

Edit - I did that, it works flawlessly! Thanks. So does the new message for trying to rearrange a one-man team.

Hey, lory1990, this is a stretch, but--do you by chance know how to change what technique a weapon casts? I've been wanting to make it so the Fire Staff casts Gifoi for a long time, but no one I knew could figure out how to do it.

I noticed the "Hey,Shir is coming back!" text is in the middle of the area where the character introductions are. Would we have to somehow find a piece of text around there to replace this with? I noticed there's a piece of menu text in with the key item descriptions that says "Nothing happens." Would it be at all possible to make it display that message? They look like they're in entirely different dialogue blocks, though.

I can help you for PSII or PSIII, but not PSIV, sorry :)
That's not what I said; I said, "I used to think that I would like to replace Phantasy Star II's font with the same font that was used in Phantasy Star IV, but I have decided that the original Phantasy Star II font fits Phantasy Star II better." It's OK though, thanks for offering. :)

Edit - Actually, come to think of it, I still want to shove PSII's font up by one pixel, and change the awkward floating period into an ellipsis. The second change there would save a lot of space in the script.

Too late, I added you anyway. :) I uploaded the fixed version to RHDN; it'll be up sooner or later. I also updated the music track titles a bit. Namely, that "Restration" typo is gone now.

Edit - And, it's up! Provided there are no more textual issues, this should be the last update. I'd kind of like to change the font to Phantasy Star IV's, but that's neither here nor there, and I've kind of grown attached to the old font.

Resubmit it. I approved that myself and I never saw tryphon's name.
I will, then. Maybe I forgot to enter it? Whoops. Thanks, I.S.T.!

While fiddling with this new version, I found a minor glitch in the dialogue window when talking to Ustvestia:

There's a blue portion coming out of the window and I'll explain why it happens: at location $1B156 a new line starts (there's a C1 before that). Only 24 characters
can fit in one line and the following characters will of course go out of the window. At address $1B16E and $1B16F there two 00 which represent the space
character but technically they are just blue tiles. So you should immediately put the terminator C5 after the period and then pad with 00 what's left. In the end the fix is as follows:

$1B16E = C5
$1B16F = 00
$1B170 = 00

So you can resubmit the file with this glitch out of the way as well
Yikes, thanks, lory1990. I'll fix that right away.

Thanks so much, guys! I'll add you to the project's credits page. With this, Phantasy Star II Improvement is officially finished!

Edit - Here you all are. Phantasy Star II Improvement, v1.0. I added tryphon to the hacking credits, too, but he was removed for some reason...

I didn't change the ROM's size, nope. It should be all alright, then. Oh, will it work with the x4 EXP and MST patch?

@ Vivify93 : I can provide an ips to apply to a clean ROM, then you can apply your patches. The checksum would have to be fixed though. Are you okay ?
That'd be great, but would everything be alright? Like, I apply the Lutz fix to the ROM, then apply the Improvement, fix the checksum, and it'd be OK. I wouldn't have to fix the following again?

- LAC DAGGER's stats
- LACONIAMET's distribution
- Hugh being able to cast GIRES out of battle
- Uzo Island text
- Climatrol text
- Paseo old man's text

And all the changes I made will be OK too?

- Altered linebreaks and "push button" prompts in dialogue
- Proper casing, spelling changes, grammar issue fixes to various text
- Nei's equipment repertoire additions
- Enemy name expansions
- Lowercase letters on the naming menu (With lory1990's fixes)

Thanks for the fixes, lory1990! I think fixing the music bug is beyond my capabilities, though, unfortunately...

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