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Messages - vivify93

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161
While I'm here, I'd like to let everyone know that if you find issues with anything, please report them to me in this topic or send me a PM.

If you're mixing the Phantasy Star II Proper-caser with Naflign's Ego's retranslation patch, for example, you may find discrepancies with item names.

162
In all seriousness I have to thank YOU for getting me re-interested in Vagrant Story!  I had tried playing the game in the past but it was over my head back then.  Only now as a full grown "adult" do I have the patience and mental capacity to appreciate it.  I always enjoyed the game true, but I certainly appreciate it more now then years ago.  Vagrant Story aged like the fine wine of the cellars Riot first steps into in this grand quest.
Hey, no probs, man! :thumbsup: Though as it turns out I won't be purchasing it off the PSN, I'll definitely be delving into the story of Ashley Riot after I finish that of Alis Landale. And though I'm emulating, I was sure to get a digital copy of the manual. That and I'll be religiously studying Beamup's combat mechanics guide, which doubtlessly has gameplay spoilers if not plot spoilers.

163
However, if you're a homosexual man this may be quite the boon for fappable eye candy.
On a note completely unrelated to this sentence, I've decided to put Phantasy Star II off and begin Vagrant Story when I finally finish Phantasy Star.

But in all seriousness, this was a good review. I quite enjoyed it, and recommended it to some friends. :D

164
Gaming Discussion / Re: The Phantasy Star 2 "easy" patch
« on: May 24, 2012, 01:50:45 pm »
You forgot to mention that when combining patches, you either need to use Fix CheckSum or check the "AutoFix Checksum" box if you're using Fusion.

165
I'm good, cobaltex, but thanks for the offer and information!

166
Glad it works for you, Spooniest! While we're retracting statements, I retract mine about Reiska not fixing the checksum. They likely did, it's just that Genesis emulation doesn't happen to like the fact that patches were mixed.

EDIT: The reason I say combining patches is the cause of the checksum becoming incorrect? I also mixed the PS: Teotm proper-caser with the level 99 bug fix, and I know for a fact that Sixfortyfive corrected the checksum for that patch as I've briefly poked around in Teotm before.

EDIT 2: I'd like to note that I would also be interested in making a version of this for Phantasy Star II's port in the Phantasy Star Collection for the GBA. I'd also like to tinker around a bit with the GBA port of Phantasy Star - as in the first of the series - and though it's in mostly ASCII so I could go do it right now, I really, really want to mess with the names of the battle commands and spells. ATTK, MAGC, HELP, PROT, TELE, TERR, WIND, and THUN all definitely, definitely need to be changed... But I don't really have the desire to do that right now.

167
That sounds like a natural progression to me, although wouldn't the retranslation redo your work? I haven't looked into how the retranslation works, so I'm just guessing, but I was curious enough to ask.
Well, it'd change the character names and it'd redo some of the items, but as I recall some dialogue instances were never changed back, and a few menu strings weren't put in proper case... That and I restored the gay musician's original line. :D "Hey, he looks smart!" to "Hey, he looks cute!" Don't think the retranslation did that.

Sounds like trolling if you ask me. I tried combining the proper-caser with the easymode in either order using LunarIPS, and recieved a res screen of death both times.

So what's the story, morning glory?
Fusion told me the checksum is incorrect. I'm betting that Reiska never fixed the checksum for PSII easy mode - that or combining the two messes it up. Fix CheckSum should work. I'll report my results.

EDIT: Yeah, Fix CheckSum makes it work just fine. It's also possible that Validus has Fusion's "AutoFix Checksums" box checked off, which presumably does as the label says.

Wow, that's a lot of "check."

168
Good screenshots, too...looks like you did your homework.

Thanks again for your help with SG, btw...it really took it up a notch to have the larger font.
Oh, no problem, Spooniest! I'm just kind of a nerd about fonts. ;D It was nice to begin with, as I believe I've said before. As for the screenshots, I'm a bit familiar with the series though I must admit I have yet to even beat the first in the Genesis set.

already started on Phantasy Star 2 with the reduced difficulty hack and this AND the retranslation all combined into one fine thing of beauty.
Well thanks, Validus! Though I must admit, I believe the retranslation already does what I did with a few missing instances. Still, if you applied mine first everything should still be okay!

And it works with no hiccups? Also, in what order did you do the patching in?
Well, I can't speak for Validus, but I'd assume the natural progression would be mine first (I asked it to be used first in the readme), then the retranslation, then the difficulty mod as it alters something other than the text. Hope that helps, Garoth! :)

169
Thanks for the info, golden! I decided to submit them. :thumbsup: They should be up sooner or later.

They're up. I'll link them here for convenience, but I'll also link them in the opening post.

vivify93's Phantasy Star II Proper-caser.
vivify93's Phantasy Star: The end of the Millenium Proper-caser.

170
Don't you need to supply a direct download link? The way those are accessed, you need to go to the website and then press the download button. Unless I'm mistaken, I don't think I can upload them here...

171
Chrono Trigger's 'multiplayer' is pretty much just letting a second person control a character or two in battle. It really, really isn't very interesting.
... :huh: Chrono Trigger never had any multiplayer... FFIV, FFV, and FFVI did, sure, and in the way you described... But CT never had that. The DS version has the online monster battling, but that's it...

172
Now if only someone would go through those games and expand the menus and stuff so we can get full item names AND lower case fonts.

Edit: I forgot to say it, but that looks amazing, btw.

~DS
Thanks DS! :D I'd prefer people to get crackin' on Phantasy Star generation:1 and Phantasy Star generation:2, personally. I'd look into PS2 emulation for those games, no question! I've always really wanted to try the Phantasy Star series, but I've had many failed attempts... the generation duology looks like it'd be just right.

If you want I can make sendspace mirrors that will last for at least 3 1/2 years (the length of my max account) for you?
That would be amazing. Thank you, cobaltex!

173
Hello again everyone! I’m here with two new patches, this time for what’s acclaimed as the best of the Phantasy Star series. I had noticed that all English versions, save PSII’s fan translation, had all caps everywhere—you know, the standard for the late 1980s and early 1990s. :laugh: However, it is now 2012, and we all prefer proper case! All caps is just glaring to the eye.

I had decided that phanatics don’t deserve to feel like the system is screaming at them. Also included are the table files, in case you wanted to further modify the text.

Phantasy Star II’s patch is currently at v0.2c, and Phantasy Star: The end of the millennium’s patch is currently at v0.2; please read the documentation included in the .ZIP file. Let me know if you find any inconsistencies or issues!

Here is vivify93’s Phantasy Star II proper-casing patch, v0.2d.
Alternatively, here is the link to the RHDN entry.
Screenshots:




Here is vivify93’s Phantasy Star: The end of the millennium proper-casing patch, v0.2a. All bugs created by this patch have been fixed!
Alternatively, here is the link to the RHDN entry.
Screenshots:




I have also made a text cleanup for Phantasy Star III: Generations of Doom, and I don’t think I need to make a separate topic for this game. Please contact me immediately with a save state if you find any bugs. It is currently v0.1.

Here is vivify93’s Phantasy Star III: Generations of Doom text cleanup patch, v0.1.
Alternatively, here is the link for the RHDN entry.

Screenshots:



If you find any issues please send me a PM or post in this topic, but remember that if, for example, you’re mixing the Phantasy Star II Proper-caser with Naflign’s Ego’s retranslation patch, you may find discrepancies with item names.

Thanks in advance for checking them out, and have a lovely day! :)

174
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 17, 2012, 08:20:20 am »
Can you change the font to this?
Umm... Chpexo, did you use the entire 8x8 length available? That... won't look very nice in the dialogue. Letters will run together, not to mention it's awkwardly spaced.

175
Gaming Discussion / Re: So school me on Vagrant Story.
« on: May 10, 2012, 04:11:33 pm »
Jesus Christ what happened to my thread

176
I like the top left best as well. :D

177
Gaming Discussion / Re: So school me on Vagrant Story.
« on: May 10, 2012, 01:20:44 am »
Dragon Quarter is freaking phenomenal.
BoFV is my #2 favorite game of all time, so I quite agree. :p

178
Gaming Discussion / Re: So school me on Vagrant Story.
« on: May 08, 2012, 08:49:54 pm »
I found a big tip on GFAQs.

Quote from: Ahriman_Eye on GFAQs
[...] it's best to have 3 main weapons, since each class lowers the next 2 classes. Since the order is human>beast>undead>phantom>dragon>evil, that means when your human class increases, beast and undead will lower, and so forth, and as such, your weapons should be human / phantom, beast / dragon, and undead / evil, so the class will never decrease on that weapon.

I'm assuming if you take the above advice and combine it with every type (Blunt, edged, piercing) you'll have it made... and I'm pretty sure this is almost the exact same advice I found here however long ago. Thanks for your help, everyone, and I hope what I found helped you too! :)

179
Gaming Discussion / Re: So school me on Vagrant Story.
« on: May 08, 2012, 03:31:41 pm »
Everything you want to know is here:

http://www.gamefaqs.com/ps/914326-vagrant-story/faqs

Look at the "In-Depth FAQs" section especially.

If you're missing the original manual for the game:

http://www.replacementdocs.com/download.php?view.1202

Vagrant Story is a truly fantastic game, but it expects the player to seriously pay attention and actually strive.
So... do I have to read everything there? That seems rather hopeless and daunting.

I recall someone once saying something like, "Pay attention to weapon types rather than the added damage bonus they do to enemy types" or something similar on this site... It was really good, quick advice on how to get through VS. Makes me wish I had saved it. :-\

180
Gaming Discussion / So school me on Vagrant Story.
« on: May 07, 2012, 10:30:14 pm »
Hello! I'm going to come into possession of $20 for my birthday, and I was going to get a $10 PlayStation Network card to buy Dissidia 012[duodecim] Prologus: Final Fantasy, which will only cost me all of $3... This leaves me with $7 left over, so I decided to purchase Vagrant Story.

However, the last time I tried to play VS on an emulator, I found myself constantly doing only one or two points of damage...

This is where you come in! I remember someone on RHDN had informed board-goers of important details and strategies on getting through Leá Monde. A search comes up with nothing, unfortunately, so I thought I'd make a new topic.

I would appreciate all and any tips, tricks, and general guidelines to follow. Thanks in advance and have a lovely day! :)

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