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Messages - vivify93

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161
Gaming Discussion / Re: Donkey Kong Hack X Feminism
« on: March 21, 2013, 06:43:28 pm »
IIRC, that quote was a photoshop and not something she ever said...
That makes me feel slightly more at ease. I'll take your word for it.

That doesn't mean there aren't "radfems" who actually think that, though.

162
Gaming Discussion / Re: Donkey Kong Hack X Feminism
« on: March 20, 2013, 08:30:00 pm »
As someone who dislikes her because she's a worthless journalist: holy crap dude overreacting much????
No, you don't quite understand. This is a woman who, through the power of Social Justice Warriors on that grand ol' shitpile cesspool that is known as Tumblr, managed to run off with $15,000 to do her "video game reviews."

She appeals to those "radical feminists." According to them, I am only homosexual due to my "intense hatred" of women--that goes for all other gay men as well.

If you cross her, her deranged cultist followers will run after you.

She has the power of the hivemind.

Okay, I might be exaggerating  now, but seriously, she does have a creepy little following of "transethnic radfem multiples turtlekin womyn".

I am not making this shit up. I could talk all day about Tumblr "social justice," really, I could. But I don't want to, because it's freaking terrifying.



On the actual subject of the Donkey Kong, Legend of Zelda, and Super Mario Bros. mods: I am in favor of them. I love playing as women, and identify with female characters very much more often than male characters.

163
Gaming Discussion / Re: Donkey Kong Hack X Feminism
« on: March 20, 2013, 03:01:45 am »
Now that you guys brought Anita here, i just leave this here
http://www.youtube.com/watch?v=PCPg0nflH9Y
Anita? Antia Sarkeesian?

...oh god oh god get this social justice out of my rhdn

why can't any of the sites I frequent be fucking free of this stupid social justice bullshit!?!?!!?!?!? why can I go a day without running into these people!?

help

help

make it stop

164
Gaming Discussion / Re: Gaming Progress Thread
« on: March 19, 2013, 07:51:39 am »
So, Persona 2: Eternal Punishment does indeed have the same episodic game layout as Innocent Sin. Storyline event, downtime to upgrade equipment, change Personas, and read updated NPC dialogue, and then back to a dungeon, and some story, then some downtime again, repeat.

Except Batsu isn't as text-heavy as Tsumi, meaning often times no NPC text updates until two or three dungeons and plot scenes have passed. If anything, I have to go in to the shops just talk to my teammates, which doesn't take nearly as long as wandering around the areas talking to everyone.

I'm 20 hours in and decided to go down Elly's route, but so far I'm not really seeing any significance to Eternal Punishment. Like, Innocent Sin ended perfectly. We never needed Batsu, yet here we are.

Before starting this game, I knew...

Spoiler:
Kandori was somehow revived, and we gotta take care of him. Batsu ties in to the plot of Persona 3 and Persona 4 Arena somehow, in some small way. And lastly, I know that this Sumaru City is actually cut off from the rest of the world due to Tatsuya not wanting to forget his friends, so the new world couldn't be made.

But Tsumi took me like 40 hours, and assuming Batsu is the same length, I'm already halfway through, and I was mostly excited to get Elly on my team. Now I'm just kind of sitting here, playing, waiting for the game to be over so I can finally move on to Persona 3 Portable.

I have to admit, in terms of content, Eternal Punishment is the better game. It has content that's more original, and the rumors are put to a more intuitive use here, but Innocent Sin has the better story.

165
This is for real:

It took about an hour for me to put this together and implement it into the ROM.

I also fixed the formatting of the Mushroom Retainers' text:


I won't distribute a modified patch for this unless I can get permission from Kishi.
Very nice! You definitely improved on my little edit. :thumbsup: Good time too! Thanks!

166
And under 10 minutes? You sure know your SMB tiles!  :-*
Oh, whoops! It's a mockup. I mean I'm sure it wouldn't be a problem to put it in an actual SMB ROM, but I didn't even put it into the real game. Aheh... sorry.

Not bad at all, but I would use the term Sis. (in comparison with Bros.)
See, I thought about that, but to make it totally one-for-one with the title Super Mario Bros., you'd need to make it Super Peach Sises, which looks awkward. I mean, simply Super Peach Sis. could work, but then you lose the plural that the original title was going for. Super Peach Siss. is out of the question from the start.

Then there's the fact that Peach and Daisy aren't related like Mario and Luigi are--they're cousins, not sisters, right? At least, that's what I was told. So SMB became SPG.

167
I got bored today and made a 10-minute mockup/edit of the Super Mario Bros. title screen thanks to the Peach and Daisy mod.


Any thoughts? Keep in mind, I don't think I'm actually going to do anything with this mockup.

168
Gaming Discussion / Re: Gaming Progress Thread
« on: March 14, 2013, 08:43:57 am »
Well, I have a guide to follow so it's not all bad, but I mostly don't like how it's been "simplified" from P1 and P2: Tsumi. Instead of mostly relying on a single character's individual commands, you have to figure out (if you don't have a contact guide) the right group combo to do.

I'm getting the hang of it, but I can tell I'm going to prefer how P1 and Tsumi did it.

169
Gaming Discussion / Re: Gaming Progress Thread
« on: March 13, 2013, 10:50:51 pm »
Since I finished the PSP port of Shin Megami Tensei: Persona 2 - Innocent Sin, I've very recently begun Persona 2: Eternal Punishment for PS1.

My thoughts so far:
- I don't like the new contact system.
- Maya's voice actress back in 2000 was so unfitting. She sounds like a guidette.
- The added option to skip battle animations is a godsend, and it should've been in since Revelations: Persona.
- I really miss the added HUD interfaces from Innocent Sin, such as the onscreen map and enemy emotion meter.
- Why are Fusion Spells not being used, despite being set to be automatically cast?

All in all, I'm curious to see how the second half of Persona 2 unfolds.



I've also been playing a bit of Metroid for NES on the side. I've gotten the long beam, the bombs, the roller, 20 missiles, and the first E-Tank. I'm about to go visit Norfair, I think.

170
Gaming Discussion / Re: Victoly!
« on: March 13, 2013, 10:42:21 pm »
I finally finished Shin Megami Tensei: Persona 2 - Innocent Sin for PSP. I have to admit, the final dungeon was really relaxed. Maybe it was just 'cause I had it on Beginner Mode, but that dungeon was really laid-back.

The ending itself was wonderful and perfect. I'm curious to see how the second half of this tale, Persona 2: Eternal Punishment, will turn out.

171
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: March 11, 2013, 11:21:17 pm »
I know it may be useless posting here, but I noticed that the JUSTIN BAILEY outfit is disabled if you use the Metroid + Saving mod. After some clever trickery, I managed to get a save that had the gear enabled.

Forgive me if there's another way to get the JUSTIN BAILEY outfit enabled at the start in the Metroid + Saving mod, but I thought I'd share a save. :)

Here's the save that starts Samus off with her made-for-agility pink leotard, but otherwise a clean slate.

(Truthfully, this is a save with password "000000 000020 000000 000020" enabled. You don't get the bonuses of "JUSTIN BAILEY ------  ------" beyond Samus without a suit.)

If anyone asks, I can share the method I used to get this enabled.

172
The FM-synth version of the music was way better in Phantasy Star.  Not nearly as much ear bleeding.  The retranslation is available on this very site, with the option to switch between the two soundtracks!  :)
That's the version I played, and I actually think the PSG music for the battle theme was slightly better, but not by much.

173
The original Phantasy Star for Sega Master System and Revelations: Persona for PlayStation both have one horrible, horrible flaw for me.

The battle music.

Revelations: Persona's music isn't abhorrent as it is insipid, and there are a few good parts in it. It's just, in a normal battle, you're not likely to ever hear it, since everything will be dead within 20 to 30 seconds. It repeats the same few riffs repeatedly, and it was maddening after a time. It got to the point where I would literally set the team on auto-battle and leave the room. As much as people decry its PSP port, Shin Megami Tensei: Persona, for having music in the vein of the later two games, I will always stand by the fact that "A Lone Prayer" is better than "Battle".

For Phantasy Star, I mostly think it was the arrangement. Its remake, Phantasy Star generation:1, has pretty much the exact same song, just with a different, more modern soundfont. I found the other songs and many aspects of PSI great, it was just this one, unfortunately often-heard, track.

Other than those isolated instances, I can't really think of a time where I couldn't look past tiny flaws in video games. And both times, it was solved by more up-to-date versions.

174
Gaming Discussion / Re: Your most recent gaming purchase?
« on: March 05, 2013, 06:53:58 am »
Is the rest of the series anything like this?
Not as bad, no, but DQ in general is kind of grindy. The GBC versions are easier and faster; I know it's too late now since you actually bought Dragon Warrior, but you might want to keep that in mind if you ever replay, or even if you want to play the GBC remakes for II and III.

175
Gaming Discussion / Re: Your most recent gaming purchase?
« on: March 04, 2013, 07:52:42 pm »
Also, seriously, why are all the female characters in Persona 3 Portable written so much better that their male equivalents?
Because it's Persona. I don't know very much about P3, and I only know P4 from my friends rambling about it and reading hiimdaisy's comics, but seriously, the females are just too badass compared to the males.

I think the only males I actually like are P1's MC, Jun Kurosu, and from what little I know of him, Kanji Tatsumi.

176
Gaming Discussion / Re: Your most recent gaming purchase?
« on: March 04, 2013, 01:23:10 pm »
I figure it's better to bump this up than make a new topic, since this one hasn't been pruned yet.

I think the last few purchases I made were...

- Tales of Symphonia (GameCube)
- Tales of Symphonia: Dawn of the New World (Wii)
Those two were made on recommendation of my friends. I don't own a Wii, but I plan to get one soon. I picked up a GC memory card and controller too.

- Final Fantasy Tactics A2: Grimoire of the Rift (DS)
- Tales of the World: Radiant Mythology (PS1)
I got these for cheap at GameStop when I went to pick up a PlayStation 3.

- Star Ocean: First Departure (PlayStation Portable)
I found this title that is semi-expensive online for cheap at a mall's GameStop when I went to get a new PS3 controller for myself, as the one that came with my used PS3 was somewhat busted. I let my sister keep it though.

- Chrono Trigger (DS)
- Chrono Cross (PlayStation)
Bought these near the end of my first semester of college.

- Phantasy Star Collection (GameBoy Advance)
- Final Fantasy XII: Revenant Wings (DS)
I needed to get RW because I freaking love FFXII, and Phantasy Star Collection was priced real cheap.

And I just now bought the following PlayStation games - Persona 2: Eternal Punishment, Lunar: Silver Star Story Complete, and Lunar 2: Eternal Blue Complete. They're all rare PS1 games, but they were going for incredibly low prices. Well, EBC wasn't, but I was waiting for a friend's input when the copy going for $30 got snatched up. Eh, you win some, you lose some, you buy it anyway.


177
Gaming Discussion / Re: Gaming Progress Thread
« on: March 02, 2013, 09:45:07 am »
25 hours and 48 minutes later, I'm finally back where I was at before my computer crashed while playing Gemini and Tom's translation. I must say, thanks to the ability to skip battle animations, I've been enjoying the PSP port of Shin Megami Tensei: Persona 2 - Innocent Sin at lot more than the PS1 original.

I missed out on the Prime versions of Tatsuya and Maya's Personas, but I think I'll manage.

178
Gaming Discussion / Re: Gaming Progress Thread
« on: February 26, 2013, 05:45:38 am »
P2:EP pretty much uses the same formula, except sometimes there's multipart dungeons! I happen to prefer it though...
...It does? Oh. I was hoping it did it differently, because it'd be really trying to do that for another 40 to 50 hours, possibly more.

Well, fuck.

179
Gaming Discussion / Re: Gaming Progress Thread
« on: February 25, 2013, 02:02:33 am »
Since it turns out we’re not getting Shin Megami Tensei: Persona 2 - Eternal Punishment for PSP, I’ve since downloaded Shin Megami Tensei: Persona 2 - Innocent Sin for PSP and the original PlayStation version Persona 2: Eternal Punishment… converted for use with my PSP, of course. :P We’re getting a PlayStation Network release of the P2: EP on PS1 soon, though, so no need to fret about us missing out on the series.

I’m trucking through SMT: P2 - IS at the moment, of course. I kind of like it, but the formula it uses is kind of… episodic. Generally, you traverse a dungeon, plot happens, you get some downtime to explore the city and talk to NPCs—who more than likely have had their dialogues updated—and spread rumors, then you traverse a dungeon. I liked Shin Megami Tensei: Persona a bit better in that regard, because you usually just go through dungeons without that mass of new NPC text to go check.

180
Gaming Discussion / Re: sony just announced the playstation 4
« on: February 21, 2013, 05:11:53 pm »
That's actually a pretty cute Link.

Approved.

...Oh, right, the PlayStation 4. Yeah, woo, more Sony. Yeah, woohoo. So happy and stuff. Yeah, woo, super enthused.

But seriously, that Link is super cute.

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