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Messages - vivify93

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Personal Projects / Re: Final Fantasy II Renovated
« on: January 03, 2015, 12:34:14 pm »
I have one suggestion that would help with naming problems: add the armlet/bracelet icon (from FF) to go with the Copper, Silver, Ruby, Gold, and Diamond armlets/bracelets (in the Demiforce translation either the gold or ruby one is rendered as "quartz"). As it stands, the Diamond armlet and Diamond armor display identically! I don't know why these items have the regular armor icons; it seems like a mistake of some kind. They should be distinguishable (especially since the armlets are way better!) since in in the Japanese version they have the Japanese words for bracelet/armlet and armor in the names, which is impossible in English due to space constraints.
Applying Lenophis' DTE Fixer-upper Deux would help too, I bet. I also think the Copper, Silver, Ruby, Gold, and Diamond light armor are actually Breastplates or something. I know they're Cuirasses in the GBA port. I did a small graphical and textual cleanup in which I renamed the light Diamond Armor as the Opal Bracelet, personally...

Personal Projects / Re: Project II: Final Fantasy IV
« on: January 02, 2015, 03:50:21 am »
Hey man, thanks for the pointers, that completely fixed my ROM! Thanks again vivify93, If you'll excuse me now, I'm off to experience Final Fantasy II for the first time, with your patch all fired up!
Did you need to add a header or remove one? I'm curious, since Project II requires a header...

For the record vivify93, I tested this patch on the SD2SNES flashcart on a real SNES (RGB modded SNES Mini), and it works great. You might want to advertise this hack as copier compatible, that's certainly an awesome feature.
Awesome! I think that I might add that in. :)

Personal Projects / Re: Project II: Final Fantasy IV
« on: January 01, 2015, 06:31:41 pm »
We cannot tell you where to find a ROM, The_Atomik_Punk!. I apologize for the inconvenience. However, I must ask: are you using a headered ROM? If not, that might be the root of your problems. Also, are you hard-patching or soft-patching?

I don't know if Project II is compatible with copiers, either. I want to say it is, but it might end up being more trouble than it's worth to test. I have no means of testing this, either.

Thank you for your interest in the Project. :)

Personal Projects / Re: Final Fantasy II Renovated
« on: January 01, 2015, 06:29:50 pm »
That's why I try to meet halfway and just pick and choose names from older FF games, while looking for short alternatives. There's "proper" and then there's "aesthetically-pleasing."

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 29, 2014, 09:19:39 am »
Enjoy, Chrysologus. :) It was made with people like you in mind, who want FFIV's original battle difficulty!

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 27, 2014, 05:37:04 pm »
Thanks, Rodimus Primal! :) That's the patch I applied to v2.04. If you all could just remove the header after applying the original patch, (and maybe Namingway Edition if you so desire) then apply User Options for v2.1 Patched ROM, you'd basically get v2.04 as it is now!

Thank you all for supporting me this far. :)

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 27, 2014, 03:04:16 am »
I saw that. I have v2.04 ready already with the new User Options, but I'm not going to release it for a while. I'll wait and see if anything bigger shows up before a new release.

You're welcome for the review. I thought if I'm using it, I may as well leave a review for it!

Alright, fair enough. :) I think I'll keep my project unreleased, though, less out of a feeling of "unwantedness" and more out of respect for you and Dr. Meat. Totally going to put mine on my Wii and my sister's, though.

Really? Fantastic! Maybe my mod is unnecessary in its entirety, then. Did you also fix typos and remove extraneous punctuation? Ted Woolsey really seemed to love his ellipses and exclamation points...............!!!!!!!!!! (Sorry, sorry, had to do it. :p)

Well, I guess I can stop testing my Ted Woolsey-translation FFVI text cleanup now and just slap it on my Wii, then, if everyone's good with RPGONE's translation, Dr. Meat's Relocalization, and Rodimus Primal's Ted Woolsey Uncensored Edition. >.> I thought that RPGONE, Relocalization, and Uncensored Ed. all offered something different. (Being terrible and dry, totally re-writing the script, and making the script basically Ted Woolsey's except with some missing features restored, respectively.) But there's no need to make unwanted hacks, I guess?

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 26, 2014, 06:06:30 pm »
Oh. Well, crap. I guess I need to go through the bestiary again and check to see which enemies have Magic Power. >.> I know a couple of them were changed pretty drastically, too.

Edit 1 - OK, I submitted the new version. For now, here's the updated Namingway Edition with the original Magic Power.

Edit 2- Oh, and Rodimus Primal, I did add you to the credits page, we're just waiting for it to be accepted.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 26, 2014, 05:07:09 pm »
Thank you for the info on MP, Grimoire LD. As for Magic Power / Spell Power, it seemed as though I could only edit whether or not an enemy had it, not the actual stat itself.

Edit - It seems I forgot to mention this anywhere, but Rydia and Rosa do have their original spell acquisition rates in Namingway Edition. That was the first thing I did after reviewing Rodimus Primal's alterations to Project II's nomenclature.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 23, 2014, 02:56:45 am »
Namingway Edition is still coming. I'm adjusting the EXP and GP of all enemies. Since I have the "il" digraph in there, maybe I should real quick change the currency to gil too. A few things that can't be done at the moment: 1. Twin Magic's casting time. I don't fully understand how it works, so it will be speedier in Namingway Edition compared to the original Japanese FFIV. 2. The stripping dancer. 3. The original enemy AI, which I think just consists of Asura casting Armor on herself, but I'm not sure.

For a couple of other notices, the original maps and chest graphics will never be put in, including the developer's room. And I'm not going to revert the title screen. Not sure when it'll be out, but eventually it'll come. Hold tight 'til then!

December 26, 2014, 01:15:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Happy Boxing Day! Looks like I couldn't make this release a Secret Santa Surprise like I wanted. But, here it is:


- Fixed map bugs.
- Fixed typos. (No more "go to bed rest." :p)
- Project II: Namingway Edition is in, with the original enemy EXP drops, GP drops, HP, Strength, Defense, and Magic Defense. Magic Power still needs to be edited, and I'm not sure that enemy MP was changed, but if it was, it's also outta my hands right now. (Grimoire LD has informed me that enemy MP is equal to 1/8 of their HP, so MP has also been updated as a consequence of updating their HP.)

Enjoy, everyone.

Edit - v2.03 has been accepted to RHDN!

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 14, 2014, 07:48:23 am »
I was thinking Project II: Classic Edition. Namingway's Revenge is kinda cute, though!

It's been dealt with and has been, pretty much a day after the videos went live.
Alright, thank you! :) Sorry I missed that. I just kinda panicked because someone was really upset with it.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 13, 2014, 01:09:48 pm »
Good luck. There is no room in bank 2. Like, none.

Grimoire LD, I mean no disrespect, but I'm watching Tomato's streams of Combat Boost and they seem really put off by the eidolons vs. espers inconsistency. I know you've noticed this already and have probably changed it, but as the script writer, I feel the need to put this out there and ask: would it be any trouble at all to change it to be consistently "esper"? Thank you, I'm sorry if this seems too forward.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 13, 2014, 11:27:50 am »
Yep, and the patch size is much smaller now, because the ROM stays headered after patching.

Whenever Rodimus Primal finishes his more classic FFIV edition of Project II, I'll start on the enemy stats and original spell acquisition rates, then 2.03 will be released! No rush though, Rodimus. :) I'm in no rush.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 12, 2014, 10:13:24 am »
It looks like v2.02 is up. I never got an email notification about it, though, which is weird.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 11, 2014, 04:09:08 pm »
I think I just might do that. I could use the FFIV Advance bestiary or the FF Wiki. I might even be able to combine this with Rodimus Primal's addendum. (Maybe even ask him if he'd add the addendum to my hack as another "feelie?")

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