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Messages - vivify93

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Personal Projects / Re: Project II: Final Fantasy IV
« on: December 05, 2014, 05:56:33 pm »
I'll work on the fixes on my non-project II ROM if I can't get it to work. Theoretically, if it works on a regular FFIV, it should work the same on PII.
I always used Lunar IPS to apply it. The Project needs to be applied to an FFII US v1.1 ROM with a header. Once you apply the patch, though, the ROM becomes unheadered. I hope that helps; a few people reported not using Lunar IPS, and once they switched to it, everything was hunky-dory. Not sure what's going on there. Thanks for the patch anyway!

Edit - Never mind the report that was once here, it seems to be working now.

Not sure how far he got. I felt sad that I missed it because he's also playing Project II due to playing Combat Boost. One of my idols streamed me, and I missed it! :banghead:

Tomato is playing Combat Boost, or was tonight. Not sure if you guys stepped in. Hope he continues.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 05, 2014, 02:12:20 am »
Yeah, one of my goals was to somewhat follow Nintendo of America's guidelines at the time: no religious content (GodsFury being the only exception due to there be no alternatives I liked, maybe a few less overt religious references?) and no swearing. I was OK with light nudity, the fantasy violence provided by FF, and alcohol references (Although I'm pretty sure I wrote around it in most cases?) though. I'd even like to make the Baron dancer strip again if I could.

Not that I'm against religious content or swearing, I was just trying to make it match the era!

chillyfeez, do you think I could just apply the new User Options over the version applied to Project II?

Edit - I just need to stop and freak out. Tomato is playing Grimoire LD's Combat Boost, meaning he is also playing Project II. Senpai noticed me. Senpai noticed me. Senpai noticed me. SENPAI NOTICED ME MY LIFE IS FUCKING COMPLETE AGFRPH OTRHN IJO! !!!!!!

I apologize for the unprofessionalisms!!!!!

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 04, 2014, 06:25:48 pm »
Yeah, I encountered that too, Zunar. It's weird, but not fatal since you can just zone out. Or you should be able to...

Edit -
I want to create an optional patch, if its possible, to change the name of things to their current names ala GBA/PSP/DS to keeps things up to date.
Not sure if you'd be able to do that entirely due to space restrictions, I wish you luck to do so as much as possible. :) Let me know when it's done.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 04, 2014, 03:47:53 pm »
v2.01 is out! Updates include the integration of FFIV: User Options by chillyfeez.

New controls include:
  • You can now toggle sprinting by tapping the L Button.
  • There is a slow mode for airships to fine-tune landings, also toggled by tapping L.
  • You can press and hold the X Button to pass someone‚Äôs turn to someone else.
  • There are ATB percentage gauges available by pressing the SELECT Button.
  • You can now pick between Active and Wait battle modes instead of choosing Stereo and Mono sound.

The Beginner's Classroom has been updated to account for this. Also, the HandAxe and Assassin Dagger are now available to find in-game! The HandAxe was added to the Mist Village weapon shop, while the Assassin Dagger replaced a common item in a chest. Happy hunting! Adding to this, there is now an extra save point in the final dungeon. I lifted this idea from FFIV: Easy Type.

Lastly, I slightly rearranged Rosa and Yang's battle command lists. They now read as thus...


Existing saves will work with these updates. There have also been minor typo fixes.

Come and get it!

Personal Projects / Re: Final Fantasy IV User Options
« on: December 03, 2014, 01:39:23 am »
That's how I do all my releases. If I have a big enough change, out it goes. v2.01 of Project II actually started from me wanting to add the Assassin Dagger and Hand Axe back in, and then I did some more stuff, and here we are! User Options was the big push that got me to send it out.

Anyway, it's been submitted, and I'll dig up the Project's thread when I get the approval email! :)

Personal Projects / Re: Final Fantasy IV User Options
« on: December 03, 2014, 01:06:01 am »
I had to shorten some text in the NPC dialogue to add the tutorial text for chillyfeez's edits. It's nothing major that anyone would notice, I promise! :)

Edit - I found a possible bug that I don't really care about, but you might, chillyfeez--if you turn on ATB gauges and flee, the gauges are still there in the next battle. Since you didn't "win" the battle due to your escape, it's not that big of a deal, but you may be interested to know about it.

Personal Projects / Re: Final Fantasy IV User Options
« on: December 03, 2014, 12:44:44 am »
Well, I had to truncate some text (I was especially fond of that "fledglings" line of Tellah's... Aww.) but it seems like I've finished the tweaks. All that's left is to apply User Options and release v2.01!

Personal Projects / Re: Final Fantasy IV User Options
« on: November 30, 2014, 09:42:56 pm »
FFII does in Grond's FFI + II translation update, and in ad0220's translation of FFIII, he added a B Button Dash.

Personal Projects / Re: Final Fantasy IV User Options
« on: November 30, 2014, 07:47:12 pm »
Seeing as how User Options is being implemented into Project II, I really don't see a need to have a patch for the unheadered game. You can make a headered an unheadered patch if you'd like?

I think if you'd have to re-enable dashing after speaking to an NPC, just keep the dash broken for events. It doesn't move characters to impossible places, does it? I can see it making the ending go out of sync, though... but I don't think I really care?

So, we have dashing in the NES games, FFIV, and FFVI... Now we just need someone to do a B Button Dash patch for FFV without needing the Thief's ability. ;D

Personal Projects / Re: Final Fantasy IV User Options
« on: November 28, 2014, 09:24:14 pm »
I plan for the default to be Wait, yes. I'm slightly concerned about whether there will be enough space to write the whole word "Active." I may have to shorten it to "Act."

The tutorial text looks good, BTW, vivify93.  :)
Thanks! Not sure if you could do this, but could you make it so the selection goes Active, Wait in that order? I think the original had Wait, Active in that order, but Stereo and Mono are the same lengths as the two battle modes. That's why I made the whole fuss of pointing it out. :)

I recall FFIV kinda had trouble getting the PAUSE function right. :P (I recall there was a bit of lag between pausing the game and the game actually stopping.
And wasn't there one version of one of the FF games that had a bug where Stop spell could completely stop the game? :D )
The one that had trouble with Pause was the GBA game. It had terrible battle lag. And the Stop spell bug was the v1.0 FFII US release.

Personal Projects / Re: Final Fantasy IV User Options
« on: November 28, 2014, 12:26:54 pm »
Works for me! I love the ideas. Thank you for all you've done, chillyfeez. :)

As a bonus, I'll give you guys a taste of the updated tutorial text for Project II. The first three come from NPCs in the Beginner's Classroom. The last one comes from Cid when you first get the Enterprise.

"In field maps, you can cycle through teammates by pressing R. You can also tap L to dash."

"You gotta act fast in fights! If you're not confident about the new battle system, use the Customizer to reduce their speed! Want a real fight? Choose Active and foes will attack while you're in battle menus!"

"Carelessness heralds doom. If you're losing a fight, don't hesitate to flee by holding L and R at once. You can't run from bosses! Also, hold X to skip someone's turn, and press Select to see how long it'll be 'til someone can next act. It may save your life."

Cid: Gettin' on and off an airship means ya gotta press A. When you're in the air, move by usin' the D-Pad. Watch the shadow to see where to land, but ya can't land in forests, mountains, or deserts. Press L for slow mode to fine-tune a landin'. Now, let's get movin'! Troia's in the northwest.

Edit - So, just to clarify, the option "Sound  Stereo  Mono" will become  "Fight  Active  Wait" with the cursor starting on Wait, right?

Personal Projects / Re: Final Fantasy IV User Options
« on: November 28, 2014, 12:15:55 am »
Ahh, you were dealing with an unheadered ROM in the first place, then.

Personal Projects / Re: Final Fantasy IV User Options
« on: November 27, 2014, 05:29:36 pm »
I need chillyfeez's permission first, Digitsie. :) And I'd also like to see if he could restore Active and Wait's choices.

I'd personally like the dash to remain as the L Button, since it has no other function and all you do is tap it rather than hold it like in the FF Advance games and FFVII.

Personal Projects / Re: Final Fantasy IV User Options
« on: November 27, 2014, 02:27:11 pm »
When you did so, vivify93, which project did you add first? And which project did you add first?
I tried applying it User Changes, then the Project, but for some reason, Project II coming last erased chillyfeez's changes. So I added a header via TUSH and applied it Project II, then User Changes, and it worked fine.

Edit - Do you and your wife ever play Final Fantasy together, Rodimus Primal? I think it'd be cute if a husband and wife were playing my hack together! Although, I guess it'd be tempting to mess with someone else's controls, since you can both do everything... :p

Personal Projects / Re: Final Fantasy IV User Options
« on: November 27, 2014, 01:17:46 pm »
Edit - Redoing this post, because it was a mess before!

I didn't mess with any of the controls or anything, so I don't think the issue inherently is due to the controls conflicting. When most people see the title screen glitch, it's due to a header issue. I have found a way to get FFIV User Options and Project II to work nicely together. Get TUSH and add a header to your Project II ROM, then apply User Options. It works for me, at least!

FFIV seems to play so nicely now that I do have a proposition for chillyfeez, however. Would you like to merge our projects? Or maybe I could merely add User Options to the Project, and you could have it also as a separate patch. I have no qualms about merging / adding, except for the need to find room to explain the new X Button and L Button functions in the Beginner's Classroom.

By the way, chillyfeez, would you ever consider adding back in the Active and Wait option in the customizer menu? I know the flags / triggers / whatever they're called still exist within the game, the menu option had just been removed.

Project II's descriptions of these items are:
ExitDoor - "Leave dungeons fast"
Siren - "Alerts rare enemies"

If it helps!

Gaming Discussion / Re: Beating a dead Chocobo
« on: November 21, 2014, 04:45:18 pm »
This kind of stuff shows up in these works. For instance, the Sailor Moon RPG translation had some weeaboo-isms like using the term "Sailor Senshi". Regardless, I try to respect the work these hackers and translators do.
Ugh, that translation is a mess. Sailor Mars once says "Sonna... Faregg... Phobos... Deimos..." When I was little, (Because this translation is from 1999!) I was wondering who Sonna was and why she disappeared. :huh:

Gonna go off on a tangent, but Sailor Moon fans still use that gods-be-damned term Sailor Senshi to this day, despite the fact that we now have four official English terms, (Sailor Scouts, Sailor Soldiers, Sailor Warriors, Sailor Guardians) as well as one that the creator herself prefers! (That would be Guardians.) It's really showing of the state of mind of the franchise's fandom...

Gaming Discussion / Re: Old games you wish would get updated re-releases
« on: November 21, 2014, 04:25:25 pm »
I'd like to see Parasite Eve redone, especially if it were to fall in line with more modern shooter/RPG hybrids. If the game were to use something like the Unreal 3 engine, it could work spectacularly.
Parasite Eve 1 and Parasite Eve II redone in HD would be everything. Add in hotkeys and voice acting and you're set.

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