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Messages - vivify93

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Personal Projects / Re: Final Fantasy VI SNES Woolsey Uncensored Edition
« on: October 17, 2014, 12:43:13 am »
I have to say, I'm very impressed with this. Is there any chance that you'd be willing to release the info on how you managed to revert Kefka's tiers, and how one would go about putting in the original Mute symbol? Or are you going to leave that info undisclosed to promote your hack? Understandable, if that's the case. :)

ROM Hacking Discussion / Re: Screenshots
« on: October 09, 2014, 12:11:53 pm »
Why not just import the original symbol?

Personal Projects / Re: Final Fantasy VI SNES Woosley Uncensored Edition
« on: October 06, 2014, 07:05:07 am »
I fiddled around with this patch earlier to see how many graphics were reverted, and I noticed that when you cast Silence, the graphic says "MUTE". Thought this might be worth pointing out...

ROM Hacking Discussion / Re: Screenshots
« on: September 12, 2014, 03:48:53 am »
Expanded menus, mostly from today's stream.
[Snipped the images from Aeon Genesis' Shin Megami Tensei: If... translation for brevity.]
It looks great! Thanks for everyone's hard work. :)

General Discussion / Re: YouTube Glitch?
« on: September 05, 2014, 04:03:20 pm »
Whenever I watch YouTube, a lot of the time, the video gets interrupted--it freezes, goes black, then resumes. Then I get an option to "watch the full video." It's really weird. Also, for a long time, the Google+ integration on comments made pretty much every video unwatchable. They seem to have fixed that.

Thank you for updating the patch, Bregalad! It's odd, but it seems a lot of people prefer to make hacks of the US version of FFV Advance instead of the EU release.

I dunno, Faris could be 5 or 6 in that scene, and Lenna could be 4 or 5. She doesn't look like a baby baby... Then again, does Lenna "talk" (make baby noises) at all in that scene?

2.0 is up! Quick link is here.

both of you  :)
Well, to be honest, I only kind of wanted to play the Phantasy Star series. I was mildly interested, but was frustrated at PSI. I didn't like the battle music, and the learning curve and grinding were a bit discouraging. I had made the Phantasy Star II and IV patches for personal use, but figured I may as well share them... Little did I know, the PSIV patch had tons of bugs in it. Oy..

I tried to move on to PSII after looking up I's ending, but I was aggravated at the slow walking, or so it seemed, so I shelved the series and looked up the ending to PSII. It was pretty badass, but nonetheless the ship had sailed, so to speak, on my wanting to play the games.

But I eventually did get back into PSI, muting the battle music, (Which I now can tolerate, though I still am not a fan of it.) and got to play Phantasy Star II, which became one of my favorites. I did a few updates, fixing typos and script errors, but it wasn't until the creation of v0.3 of Phantasy Star II Proper-caser, what my PSII patch used to be called, that I finally started getting serious about it. A lot of people asked for possible bug fixes, and I think around that time I contacted fedorajoe to fix a few inherent bugs in the game.

So I added on and enhanced, and I eventually, thanks to fedorajoe, got to finish the original proper-casing job, and then I gave Nei the extra equipment options, and then Lorenzo messaged me to fix the last three inherent, glaring bugs we could find, and now we're here Well, I guess to answer your question, I work on PSII because I really love it. It's a great game with surprisingly great writing in an English script for 1990, with an entrancing cast despite lack of plot involvement, a beautiful story, ass-kicking dungeons, amazing music, and an odd sense of "harmony" to the game, even with all its quirks.

I mean, this was a game children played at Christmas, after begging their parents for it when seeing it in the store back in March. This is a game teenagers shared with their friends, that adults analyzed and loved. I just wanted to give a childhood classic the treatment it deserved: mostly bug-free, with improvements and most importantly, no caps locked text.

I just hoped that people can find out about PSII Improvement, and share it with their friends who liked it back in the day, too.

I submitted the new patch, Lorenzo. It should be up soon! I used 1F for Fanbi and get around 29-34 healing to Anna / damage to enemies.

Just out of curiosity : why do you work on this game in particular ?
Are you asking lory1990 or both of us, tryphon?

I'll probably release it within the week. As for Fanbi's sound, you could use the noise that happens when you go from Motavia to Dezoris. It sounds like a "sucking" noise to me.

Speaking of Fanbi, it's a little useless in its current state, isn't it? It only does 7 damage and gives Anna back 7 HP, right? Would there be a way to make it do 30 damage and drain 30 HP? It'd be a little better than Res that way.

Oh, OK! Then this should not only speed the game's flow up a little bit, but it should also make shopping with Shir a lot less of a pain! Thanks, lory1990. I'll test it soon.

So she always steals 100% of the time whenever you go into any shop on Motavia? Not sure if that's a good compromise, but I think it may be a patch worth uploading to RHDN's database.

I don't mind leaving in Kain being able to use his techs in the final dungeon.

Is there a way to change the LV the level check looks for? Like, we could change it so that it checks to see if Shir's level is less than 2. And then we could remove the building check and implement the "No stealing on Dezoris" exception.

Alright. Thanks! I understand if you can't fix it, but I appreciate you looking into it.

I'm wondering about both, actually! I know it's been a major source of frustration for PSII players across the ages. I once made a topic on GameFAQs asking for veterans' help on assembling my equipment list and they all asked if I could somehow prevent Shir from stealing on Dezoris.

I'll fix the Opta woman's line. And I would be very interested in that Shir enhancement. How would it work? You'd just reenter the town and Rolf would say, "Hey, Shir's coming back!" ?

Personal Projects / Re: Final Fantasy IV - Project II
« on: August 12, 2014, 12:03:31 am »
At long last, v2.00 will be out soon. The latest update of ff4kster allowed for editing of item descriptions, which I hurried to do today before bed. I also removed the superfluous il / li / ll icons from field map labels. This should be the last update ever for Project II.

Edit - Unexpected bug has cropped up. Will still hopefully be out this month.

August 15, 2014, 10:01:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
v2.00 is up! This should be the final release. Here's a link for convenience. Item descriptions are in, and three bug fixes--two that are in the vanilla game, one that happened via hacking--have happened.

Edit - I'm putting a small bug fix for the odd "To equip" text here.

Quote from: Phoenix
In case anybody wants to use it, here's my fix to this message. For a FF2us ROM with header, paste in the following data at 0DBF2:


It changes the window to two lines and the message to "This weapon is two-handed."

Courtesy of Phoenix Hacks.

I may also soon release an update that adds back in the Assassin Dagger to a chest in the game, the HandAxe to the Mysidia weapon shop, adds a save point in the final area of the final dungeon, and forces Break to be single-target with a long casting delay, though not as long as Warp's. It'd probably be the final update, unless I wanted to go and give certain enemies immunity to Stone status.

Nah, I don't want to include the palettes. I was just pondering on what it possibly would've been used for. Thanks for the fix!

Oh, the Central Tower palettes are interesting. I wonder if a day/night cycling system like in old-school Dragon Quest was meant to be implemented.

I'll put in the Dexterity fix, sure. I really have no reason not to--as long as it's easy to do.

We should submit some of this unused stuff, like Anna's gun sprite and the Central Tower palettes, to The Cutting Room Floor.

I think I'll leave it be, it'll be full healing either way. I'm going to get v1.2 up right now, I'll edit this post when I receive the notification.

Edit - I didn't get the upload notification yet, but I forgot to change the version number on the RHDN page, as I usually do these days... I'll fix it after I get the notif. :)

Edit - It's up! Gotta fix the version number but otherwise it's fine

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