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Messages - vivify93

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Personal Projects / Re: Project II: Final Fantasy IV
« on: February 06, 2015, 07:18:09 am »
If we could change our little squish tile fest to try and spell Summon, we could do that. I just don't wanna mess anything up and if it doesn't, there's no reason not to change it. Thanks Pinkpuff :)

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 05, 2015, 11:52:46 pm »
Thank you, Rodimus' wife! :)

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 05, 2015, 09:49:14 pm »
Flare as in the Twincast spell Pyro. You need to remember Flare was called Nuke, and Pyro was called Flare in FFII US. I was using FFII US terminology to not confuse people with all my new jargon. If the normal spell Nuke pierced Wall, it'd ruin a lot of enemy AI.

There is no room to spell out the word Summon in the ROM, so the squish-tile compromise had to be made.

The rest of that is probably stuff to be directed at Rodimus Primal.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 05, 2015, 06:13:51 pm »
In the Namingway edition, Ethers are called Tinct. Can you change it back to Ether?

Also, can you change SandRuby into SandPerl or Sand Gem?

And for the Namingway patch, the StopTrap and MagicMap could be changed to Silk Web and DwfBread.

And can you change Parry back into Defend
Parry can't be easily changed. In the strings for little battle dialogue, there's "NeedMPParyChnge", and the "Pary" string doubles its own r to spell Parry; meanwhile, Chnge takes Pary's a to spell Change. Similarly, the NedMP string Otherwise, I would've made Change into Row a long time ago. As it stands, trying to turn Chnge into Row in battle turns it into "Roaw."

Stop Traps are actually the Hourglasses. Silk Webs are as they are. :) Remember, Namingway is a separate patch, to be applied to a normal, unmodified FFII US v1.1 ROM with a header, just as Rodimus said.

Edit - And it would be Rodimus' call if he wanted to make SandRuby to Sand Pearl or Sand Gem.

I forgot to say, it was an interesting suggestion to add dialogue to that woman in Baron's item shop, Cavery210, and I'd like to do it--but there just plumb isn't enough room. :(

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 05, 2015, 01:33:36 am »
Thank you, chillyfeez; that's all I've been trying to get across all along. But nonetheless, Namingway Edition is done. v2.07 will be released soon, though submission to the RHDN database will wait until later.

Edit - Here it is! Sorry it took so long; ever since I had that accident with an earlier upload, I've been very meticulous about archiving my work. ;D

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 04, 2015, 07:21:49 pm »
The lady in the Baron item shop has an extra y at the end of her sentence. Perhaps you could add a new dialogue with this y like "You know it's better to feel safe than sorry."
Fixed. You're playing Namingway Edition, I see. When I started advertising Namingway as a feature, I was worried no one would play Vanilla anymore. I really, really hate all the abbreviations in Namingway, to be honest, and I recommend vanilla Project II above all...

Also the "Ow!" used when you talk to a fireplace doesn't sound natural. Can you change it to " YOUCH! HOT HOT HOT!"

Also Kain has the Willpower and Spirit stats. Could you give him some basic black or white magic like Fire, Ice, Lit and Cure for him to use?
No and no. Sorry. There's not enough room to write, "YEOWCH! Hot, hot, hot!", and giving Kain magic would be out of the scope of this mod.

And whatever happened to the stripping dancer at Baron?
She's been gone in FFII US. You're about 24 years too late, I'm afraid! :P I'm pretty sure the code for her events is gone and can't easily be restored.

I actually just remembered that I was going to ask why the Dwarf shopkeeper vanishes later in the game. Is that deliberate? Did you have to remove him to make space or something, or is this a glitch?
It's an unintended bug, I gather. The second shopkeep was removed from FFII US since he only sold dummied status-healing items, so I had to actually remove an NPC and make him into the new shopkeep.

I have to ask, though--when did you notice his disappearance? If it was after you can freely travel between the Overworld and Underworld, that's fine, since you can go any number of places to get the status heals after that. If it was before, we have a problem.

Edit - His presence seems to be deactivated after going to the Moon, so there's no problem.

Fuma Shuriken has been fixed already; not sure how it got reverted to Ninja Star.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 04, 2015, 03:16:09 pm »
- The Crossbow and Thunder Arrows are there so Porom has something to do in her last dungeon instead of just sitting there, doing nothing, until someone needs to be healed. True, she could cry at them now, and... then what? Cry a couple times and then sit there. I guess Tellah could sap some MP from her, too, if needed...

- I honestly do really think it's trivial that the Thunder Claws are the same price as the other claws. They all literally do the same thing, but with a different element.

- I'm considering asking Rodimus Primal to make the AI changes...

- Kitchen Knife would be his call, too.

Glad you more or less had fun with Project II, Chrysologus.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 04, 2015, 01:17:44 am »
That is peculiar. Is there any way we have of checking how much damage Big Bang does in FFIV's Japanese version compared to FFII US? Lik, its spell power or something.

Edit - And yes, that's Zeromus for you. He has a lot of HP and then it gets a refresh when it gets low.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 04, 2015, 01:08:38 am »
His AI may have been changed further for FFII US. All I did was restore the original stats, and yes, Grimoire LD--I did restore all foes' Magic Power. :)

Edit -

Here's a strange one: when I got to Zemus, the dialogue box where Cecil is supposed to shout the names of Fusoya and Golbez was completely blank. It didn't even say Cecil's name.
Peculiar. It's exclusive to Namingway. But, fixed. I had to reword some things slightly elsewhere, but Cecil shouting their names is there now. I also fixed an error with the chocobos exclusive to Namingway: "Giddyup, cocobo!"

Also, can anyone explain to me why when I threw the Cleaver at Zeromus, it just said "Nothing happened" and did no damage?!
Not a clue. That's happened to me, too. It's random, though; I assure you that you can hit Zeromus with the Cleaver.

"Buffs became invalid" seems awkwardly worded to me. How about just "Buffs removed" or "Buffs are removed"?
I wanted to clearly write "Positive status effects have become invalid." But there wasn't enough room. I can change it to "Positive status removed."?

Fusoya's parting line. . . I'm a big Trekkie, but . . . . . . I'd change that.
No way, man! I don't even watch Star Trek, but I thought it was a great fit there. It even sounds like something Fusoya might say.

Luca says "Cecil and others," which should probably be "Cecil and the others".
Fixed in both patches.

Rosa says "a while" instead of "awhile."
Also fixed.

So, is that all then? Thanks for playing it to the end! :)

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 03, 2015, 04:31:58 pm »
I'll just change them on my end, then, because I've made several changes to Namingway so far that'd need to get send over anyway.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 03, 2015, 01:49:25 am »
Changed to "Woe unto him who seeks the Spear of Light!"

Thank you. :)

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 02, 2015, 10:57:36 pm »
Finozomb and Red have been fixed already. Wht.Robe / Blk.Robe may be Rodimus' call if he wants to call them as such in Namingway; Blk.Garb is DarkGear in Vanilla, as I tried to avoid abbreviations as much as possible!

ROM Hacking Discussion / Re: Patches for Final Fantasy VI Advance
« on: February 02, 2015, 03:24:40 pm »
I think darkvadd7 means NovaliaSpirit's regular page, http://novaliaspirit.99k.org/ff6/patches.html

It's been down for some time now.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 01, 2015, 05:27:19 pm »
Sorry to be late on this one, but what about "he sired her progeny?"
That's both singular and plural, and doesn't sound (IMHO) as archaic as some of the other suggestions, or like it necessarily happened once.
I really like that, but yeah, the ship on this line has sailed, unfortunately. :(

This is probably specific to Namingway, but Cecil, when the Giant of Babil appears, says "What's 's that?!" The apostrophe and es are duplicated.
Yep, Namingway-specific.

Note to Rodimus Primal: This is Bank 3, message #5.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 01, 2015, 04:07:13 pm »
It's fine how it is. I appreciate your input though. I understand that it would sound more refined the way you suggested it, but space is still an issue here. I'm ROM hacking, not making my own game. :)

Edit 1 - I used byte 15 for my item name spaces and it displays like this in menus. I knew there was a reason I didn't use it...

Edit 2 - This means vanilla Project II will not have the tail icon returning. Namingway will still have it.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 01, 2015, 03:42:22 pm »
I want to keep Golbez / Theodor a surprise. I changed it to "Soon thereafter, she conceived." Sound good?

Edit 1 - And I decided that Regen (Or "Bless" as it will be known in Namingway as per the 3D remake's translation.) will heal 160 HP per round. It will kind of go hand-in-hand with Pray; it's not as good or quick as healing with Cure3 or Cure4, but it's free.

Edit 2 - Here's a snippet of the conversation at the infodump on the Moon.

Edge: Hey, did you guys make the Lunar Whale?

Fusoya: My brother Kluya made it to visit the Blue Planet. He taught your kind to build airships and founded the Serpent Road. There, he fell in love with a woman named Cecilia. Soon thereafter, she conceived. You are Kluya's son, Cecil.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 01, 2015, 03:21:13 pm »
That doesn't really explain the cost of Ice Claws, though. I think I should have enough room to write down something akin to what Digitsie suggested; most of Fusoya's text is in an area that can be edited to a larger extent.

Personal Projects / Re: Project II: Final Fantasy IV
« on: February 01, 2015, 01:49:30 pm »
Two monster name suggestions: Instead of Levithan, how about Leviathn? This way it's the correct number of syllables. And for Mantcore, how about Manticor? Same reason. The pronunciation of both abbreviations is exactly as spelled. On the other hand, perhaps the current spellings look closer to the original words, even if they don't sound closer.
That was the point, to make them look closer to the actual word, not sound closer. I don't like how Leviathn and Manticor look. The point was to "fool" players into thinking that the names are spelled out fully. Personally, if I hadn't made the mod, I would've thought they had their full names because the "a" of Leviathan and the "i" of Manticore are in the middle of the word.

Fusoya says "He sired her kin." Kin means relatives, so that doesn't make sense. I'd suggest changing it to son.

One of the moon crystals says: "Zemus set up a paling from within." What is a "paling"?

Another Namingway suggestion: for Odin's attack, Zantetsu.
Oh. Whoops. I tried too hard to be smart and it backfired. >.> Sorry! I'll go with something akin to what Digitsie said.

I rather like Zantetsu. If my rudimentary knowledge of Japanese is correct at all, Zantetsu would mean "Iron-cutting" with the "Sword" part left off.

Regarding "paling"--you've never played FFXII or FFXIII then, if you've never heard that word. It means "fence," as stated in this topic earlier, but it's used to describe magical walls in more recent FF translations.

So Fusoya's Regen ability is super good now. You just always have him use it, so that you'll be nearly invincible. I think it should be considerably weakened.
I can make it 150, but you have to think, you have Fusoya on your team for a very short time. I can take it down to 150 HP restored per Regen phase, perhaps, for a full usage of Regen leading to a 1,500 HP restoration? (This would be versus 250 HP per turn for a 2,500 HP restoration, for those of you who haven't yet used Regen.)

By the way, Chrysologus, now that you're so far in the game, are you still using Rosa's Pray ability very often?

The next patch should be out when you finish your play-through, Chrysologus. I was initially going to wait until The_Atomik_Punk! finished his also, but since he said real life is--understandably!--taking priority, v2.07 will probably take the go-ahead without his input.

Personal Projects / Re: Project II: Final Fantasy IV
« on: January 31, 2015, 08:45:20 pm »
Wait. What happens to the Tail itself? Does it no longer get used, or did the icon get replaced with something else?
It got replaced with a space before, Digitsie. It's hard to explain, but next update should see the return of the tail icon.

Just so you know, there is already a space usable within item names: Character 0x15. The original game uses it to get names like "_FireBomb". In future versions of FF4kster I plan to include it in the font.cfg file, mapped to the # on the keyboard. For now you can easily open up the font.cfg file and just add a line that says "# 15" to get this behaviour.
Thanks, Pinkpuff! :) I'll do that next update, then, right before I upload the stuff. Wonder if I should give the tails back their icons, then...

There's some kind of typo when Golbez speaks right after Kain steals the Dark Crystal (loved that movie!). Golbez says: "The way to the Moon will open you!" Not sure what that's supposed to be. Is 'you' supposed to be 'now', maybe?
That's an artifact of Namingway Edition. For the record, Rodimus Primal, the message in question is #342 in Bank 1.

Personal Projects / Re: Project II: Final Fantasy IV
« on: January 31, 2015, 03:24:29 am »
The digraphs are actually read as dialogue in the DTE, (I remember il is "e ", so Vile Shell reads as "Ve e Sheth" or something similar in Windhex32.) but for menu-related strings they read as their special tiles. So if you have any blank space at all in the font block, it's free for item symbols to add in.

Edit - il, li, and ll should be 8A, 8B, and 8C. 8D should be free. If my knowledge of the ROM is right, 8D to BF should be free, then CA to EF, and F0 and F6. That should be ample space for all the icons you need. :)

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