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Messages - vivify93

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Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 28, 2015, 08:14:50 am »
Yikes, that really sucks. As much as I respect and look up to Demi, it looks like he did a similar thing to Radical Dreamers. I mean, that game is still fantastically written, but it makes its own handful of lines up and changes characterization. For example, Kid occasionally slaps Magil as well as Serge when she's offended by them, but in Demi's translation, she exclusively hits Serge.

Good to see this given the ol' Project II treatment. :thumbsup:

Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 26, 2015, 08:28:52 pm »
It's looking pretty good, Chaos Rush. I got the idea from Neill Corlett et al's FFIII (NES) translation. They did a really great job on saving space, to be honest.

Personal Projects / Re: Final Fantasy Font Options (WIP)
« on: December 23, 2015, 12:55:18 am »
If you keep that gray shadow in the FFVI font patch, it won't be very readable on a CRT TV.

[Snipped rant about FFIII]
It's even worse on the PSP version. That game is not worth any loading times. I was gonna get the PSP version, but holy balls. The loading. I thought it was because I was using a CSO, so I decompressed it, and nope. Still awful. For physical and/or console editions, the DS version is probably the superior of the two, even with all the now-inaccessible content that's locked behind WiFi communications, just because it has very low loading times. I suspect the PC version is probably the best, though.

The script reads very nicely, so I thank vivify93 for that, so that a newcomer like me can enjoy the SNES version of FFIV.
You're welcome! :)

One typo I noticed, during the event that takes place at Yang's home castle (I think), one of Edward's lines says, "Damycan" instead of "Damcyan" like its spelled elsewhere. I'm assuming that typo is present in Project II as well.
That was from Project II. Fixed it; thanks.

I was just trying to be consistent with FFV, I think, by calling it FireBute, in my defense. :p

Gaming Discussion / Re: Anybody know of any good freeware horror games?
« on: December 16, 2015, 09:39:27 pm »
Dreaming Mary is one of my faves. It gets pretty creepy and it's fairly short, but it is really fun to run through.

ROM Hacking Discussion / Re: Screenshots
« on: December 16, 2015, 06:18:23 pm »
That's hilarious and stupid.

ROM Hacking Discussion / Re: Screenshots
« on: December 16, 2015, 04:37:36 pm »
Another Phantasy Star mockup for the fun of it. So I was wondering why Phantasy Star I flickered so much in the Phantasy Star Collection GBA port, and I decided to try and make my own "GBA-size" edit of PSI... and it looks like instead of actually resizing the screen vertically, Digital Eclipse just elected to put some weird-ass fucking vertical screen crushing algorithm or something in.



What I'm left wondering now is, why the hell didn't they just do it like the mockup?

What is a deamon? Did you mean demon? Daimon?

Gaming Discussion / Re: Final fantasy vii new remake footage from kotaku!
« on: December 05, 2015, 04:35:31 pm »
...Are they using the Tomb Raider (2013) engine? The fuck? When Cloud scrunches up against the platform and crouches down to get under the debris, it looks just like TR (2013).

ROM Hacking Discussion / Re: Phantasy Star I - Finding the spell names?
« on: December 03, 2015, 08:01:28 pm »
Hahah, no, I was just curious about it. Play SMS Power!'s retranslation if you want a purer Phantasy Star I experience.

ROM Hacking Discussion / Re: Phantasy Star I - Finding the spell names?
« on: December 03, 2015, 05:51:49 pm »
Can you explain it clearer? Do you think the magic names are stored in VRAM, maybe?

ROM Hacking Discussion / Phantasy Star I - Finding the spell names?
« on: December 02, 2015, 03:57:51 pm »
Hi everyone, I've been messing around in various versions of Phantasy Star I lately, and I've been trying to compile the table file for the original game. (Not planning on releasing anything, I promise.) But for the life of me, I can't find the spell names. Credits, item names, all dialogue including dictionary words? All found and compiled. But I Ctrl+F "THUN" or "WIND" in Windhex32--can't find it.

Anyone have any idea? Could the spell names be stored as graphics in the ROM? Is there some kind of special compression just for this game's, like, twelve spell names? I'm very confused, and hope someone can shed some light on this soon.

Thanks for your time; have a great day! :beer:

Gaming Discussion / Re: Misleading Box Art/Game Titles (Good and Bad)
« on: November 20, 2015, 01:47:25 am »
Not even that misleading, but absolutely hideous.

What the hell is wrong with Rolf's face?

Yes, and unfortunately for me, Parasite Eve 1, II, and Chrono Cross are all some of my favorite and most-played games. I suppose I didn't quite tell the whole story of the error; let me explain it in full.

1. PSone game prompts me to change discs. PS2 phat stops spinning the disc.

2. I put the new disc in. The PS2 phat attempts to read it, but the disc never starts spinning again.

3. The game is stuck at the "Please change disc" prompt screen forever.

I was thinking that I would just buy a PSone and be done with it.

Hi everyone. I probably already know the answer, but I may as well ask here.

I just found out my PlayStation 2 phat (SCPH-50001) isn't capable of reading disc changes in PlayStation 1 games. It can play the actual games just fine with no issues whatsoever, but when it comes to a multi-disc game, it shits itself and just hangs on the "please change disc" screen.

Does anyone have any advice to offer? Or do I just need to shell out money for a new console?

Thanks for your time. Have a nice day.

Gaming Discussion / Re: Phantasy Star Generation 2 Venting Thread
« on: November 11, 2015, 10:24:44 am »
To revive Nei, you need to start a new game of PS gen:2 with having imported your PS gen:1 Clear Game into PS gen:2. After that, you need to beat a regular new game of gen:2, then save your Clear Game, then start another new game using your PS gen:2 Clear Game Data and jump through some hoops, so to speak, to save Nei.

When you beat the game then after having done that, you do get the option to save your Clear Game again, although it has no effect. Presumably...
Loading a Clear Game where you have saved Nei into Phantasy Star IV's canceled generation remake would've allowed you to revive or otherwise save Alys.

Gaming Discussion / Re: Phantasy Star Generation 2 Venting Thread
« on: November 10, 2015, 10:36:32 am »
Clear Game data in PSg:2 allows you to...
start the quest to eventually resurrect Nei.  ;) But a Clear Game after having done so has no effect.

Gaming Discussion / Re: Does anyone remember Mystic Towers (PC/DOS)?
« on: November 07, 2015, 06:09:14 pm »

Gaming Discussion / Re: Phantasy Star Generation 2 Venting Thread
« on: November 05, 2015, 08:39:29 am »
My first problem was in Tajim's Cave; we really couldn't use Lutz because of his solo fight, so I had to grind a little bit to learn Rafroze (Freeze II, R-Cryo, whatever it was called.) for Myau. I'm sure it would've helped if I had given everyone Froze Crystals (Ice Gems?) to attach an ice element to their attack, but those are a shit ton of meseta.

Dezoris was manageable until I had to go to Guaron, then I grinded to level 55. I picked up the Railgun for Tyrone and that's probably the most mob-effective weapon in the game. Within Guaron, you find a dagger called Ripper; equipping that on a Alisa and pairing it with a Flaeli Crystal (Fire Gem?) really helped out. For reference, the Laconian Sword was only doing about 70 to the Zombies in Guaron. Granted, she had a Froze Crystal on, which probably didn't help her damage output, but that turned into 90 + 90 with the Ripper with fire-element on it.

A piddly little dagger, stronger than the ultimate sword. Really makes you think. Now I wish I had kept the Rifle for Tyrone; (Odin, Tylon) that was his "ultimate" double-hitting gun.

Edit - I went back and tested the Laconian Sword+Flaeli Crystal vs. Ripper+Flaeli Crystal; Laconian Sword only did a flat 117. Wow.

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