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Messages - vivify93

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Gaming Discussion / Re: Re: Gaming Progress Thread
« on: December 25, 2012, 02:40:00 am »
And I played a bit of Final Fantasy Dimensions and got the second part of Chapter 2, where I finally play as the Warriors of Darkness again. I only just made it out of the (not-so) sunken ship.
How are you liking Dimensions, Garoth? You're literally the only person I know who's played it. It looks good, new-age 2D FF graphics aside, but the only opinion I've heard of it so far was yours: "I'm... I'm taking pity on a game..."

Has your opinion remained unchanged? :laugh:

General Discussion / Re: Body Hair?
« on: December 23, 2012, 03:05:42 am »
*looks at the places this topic has gone*

Gaming Discussion / Re: Gaming Progress Thread
« on: December 22, 2012, 09:38:57 pm »
I started playing FFVI Advance today. It's been a long time since I've played any version of FFVI, and for once I'm not hating it! I'm actually enjoying it!

I got to the part where it's Locke and Celes going to Narshe, and I wondered what would happen if you tried to go back to the mountain. A soldier was in the way, and I thought there would be an automatic battle or he'd run you away, but instead, this happened.

Apparently Mt. Kolts is a town.

I guess the font is good. I liked the US GBA font myself. While you are familiar with the font editor why not make a hack restoring the SNES font for people that like that? Plus you'll get a +1 for hack contributions if it's accepted.
If I imported the old, super-thick fonts of the SNES version, there'd be spillovers like crazy, and everywhere too. I could look into it, but I'll make no guarantees. What would likely happen is it would end up as a separate project and be two patches: one for restoring the SNES release's dialogue font and makes a Chicago-inspired menu/music player font, and one that does the dialogue font but expands the menu font to how it is here.

EDIT: Yeah, no, this isn't doable. I have to expand every single letter at least by one pixel on average. Those pixels, they add up, man!

Honestly I didn't have any problem with the original font.
But a graphic revert is really nice to have, especially since I didn't know there were censorship in FF6, let alone in FF6 advance.
Really? It's quite rampant in Final Fantasy "III" for the Super Nintendo. I believe the only instances of censorship in the overseas releases of FFVI Advance were Siren and Chadarnook's Lakshmi form, though.

Hello everyone! :) I'm here with another two lovely little projects.

The first one is the European Font Facelift, used with HoRRoR's wondrous Square Enix Remakes Font Editor. To be blunt, the menu font used in the EU releases of Final Fantasy V Advance and Final Fantasy VI Advance is really, really gross. I don't mean how thin they are, that's understandable. I'm talking about how they didn't bother to resize some of the characters. Bleugh. So I made this! There's also one that slightly expands the font, taking inspiration from the US release, but as a downside makes the menu suffer from various spillover issues in the German, French, Italian, and Spanish localizations.

Click here to download vivify93's Final Fantasy VI Advance Font Facelift, v0.1a. Alternatively, here is a link to the RHDN entry for v0.1.


The edited slim menu font. This is also the music player font.

The expanded menu font. Cute, isn't it? Note the new numbers.

Showing off how I also slightly edited the dialogue font.

The other is the Graphics Reverter. They were trying to get that E10+ rating, and the edit jobs actually look a lot better than the SNES version's, but we are grown men and women and want our hardcore pixel nudity, dammit! So I hunted through the US and European ROMs and I found the esper Siren and the boss Chadarnook's graphics and replaced them with the Japanese version's. The scene where Locke first meets Celes has not been restored.

Click here to download vivify93's Final Fantasy VI Advance Graphics Reverter, v0.2. Alternatively, here is the link to the RHDN entry.


Oh no, a bare stomach and some cleavage! Think of the children!

Personally I'd be happier about restoring Siren if she were male.

I have submitted these to RHDN's database, though the Font Facelift has since been updated.

Please enjoy, let me know if there are any issues that need to be fixed or improvements that could be made, and have a lovely day! :) Happy Holidays!

General Discussion / Re: Body Hair?
« on: December 22, 2012, 01:02:02 am »
So I was thinking you guys should just post pictures to see who's the beariest bear on Romhack.

General Discussion / Re: Body Hair?
« on: December 21, 2012, 12:52:57 pm »
Since I'm going bald prematurely (Thank you for this wonderful gift, genes >:(), I shave my head with an electric razor like once every two weeks so I look like I'm in my mid-twenties instead of ten years older than that, never mind the fact that I'm actually only about to turn 20 in May of 2013. I actually used to take a three-bladed razor to it afterword to do a Professor X smooth baldness thing; it didn't look too bad but it's too much work to do every two weeks.

Other than that I only do my armpits with a razor if I feel like being "pretty" that day and I shave my back with that electric one whenever I feel like it.

I'm actually proud of my body hair. The majority of it anyway. It looks nice and it's soft. And for what it's worth as a gay man I think body hair on guys is totally rad.

...That last part sounded a lot less creepy in my head.

Hmmm. I would have to say Catherine. I received it for the first time around May of this year. It didn't particularly make me shout with glee or tingle with excitement; I have a more sentimental reason for choosing it.

It was the last real thing I did with my friend, just me and her, before she had her baby. We've done some stuff since then, but it's usually with her child's father in tow. She's not really a gamer, but man did we have fun with Catherine.

Personal Projects / Re: Final Fantasy VII NES Project
« on: November 27, 2012, 10:41:21 am »
It looks tons better! :) I like it! You did a good job.

Personal Projects / Re: Final Fantasy VII NES Project
« on: November 25, 2012, 02:42:15 am »
It looks great, but I also kind of liked how much more... destroyed it looked before? Not sure how to phrase it, sorry. Just got up from 16 hours of sleep.

Personal Projects / Re: Final Fantasy VII NES Project
« on: November 16, 2012, 04:31:19 pm »
Infinitely better! I love it. :) Great job, Lugia2009!

Personal Projects / Re: Final Fantasy VII NES Project
« on: November 15, 2012, 11:41:30 pm »
Either he has his pants up real high or he just has a short body with tall legs. LIKE A CLOWN! idk..
I also think his legs are too long for his torso.

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: November 11, 2012, 05:49:07 pm »
I received Chrono Trigger for the DS yesterday. I got it new in hopes of getting the poster, but no dice! It looks like I got the Canadian release, which has the extra manual, which means they had to take out the poster to make way for it.

Still kinda miffed about that, but I'm not letting it bug me.

For no reason other than I can, I've decided to make this a low-level game playthrough. I did the Arena of the Ages before I even went into the north side of the fair and got the Workman's Wallet after much grinding and hair-pulling. Though my in-game clock doesn't show it, it actually took me four hours to get the wallet... So much resetting and dying to ouroboros...

But I finally got it and things have been progressing smoothly. If I need to I'll be leveling, yes, but hopefully I'll keep it to a minimum. Subsequent (New game +) playthroughs won't be restricted.

EDIT: Damn Dragon Tank. I had to level up because the head was out-healing any damage Crono could do on his own, and its devastating attacks for low-leveled characters meant Lucca was stuck healing every turn.

Starting Levels
Crono: Level 1
Marle: Level 1
Lucca: Level 2
Frog: Level 5

Count of Gained Levels
Crono: +2
Lucca: +1

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: November 05, 2012, 11:31:51 pm »
I've been playing Tales of Eternia lately and man, what lackluster game. Sure, the gameplay's pretty good, but beyond that it's really superficial. I don't feel impending doom, I don't feel anything for the cast, and I just want the damn thing to be over with.

I do really like the battles. But I feel Phantasia and Destiny are better.

Gaming Discussion / Re: Phantasy Star Generation 1 for ps2 iN ENGLISH!!!
« on: October 19, 2012, 07:54:26 am »
That answers a bit, but more specifically, how much does the translation hack out of the story, and how much does it change the dialogue with its creative liberties?
It's mostly some truncations due to the original Japanese font more or less being used, with added letters of course. The original font takes up two bytes, leaving not a lot of room for space. I've noticed that spaces after commas aren't being used very often, the word "and" is never spelled out and is instead consistently an ampersand, and cardinal directions are always abbreviated. That and the font's got the whole T e r r a n i g m a thing going on. :laugh:

This I hope will be fixed soon via hacks. This is for Phantasy Star generation:2, actually, but not only did Tryphon manage to make the font only take up one byte, but the font itself was made proportional. Once the tools are out, maybe someone can tackle generation:1's text.

The only other things I can think of are already mentioned in the readme... the localized Sega Master System names for the main four and the main villain rather than the originals, an NPC personality/quirk change, and a small line that slightly alters Alis' characterization.

Note, though, that I'm not too far in.

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: October 07, 2012, 08:29:29 pm »
I've been trucking through Tales of Innocence lately. I was actually contemplating if I was a Tales fan in general or just a Tales of Phantasia fan, since I didn't care for the second half of Destiny, and have been having troubles with Eternia. Thanks to Innocence, though, I think I've decided that yes, I'm a fan of Tales in general and Phantasia in specific.

As for actual progress, I'm not too far. I just got Ange and Ricardo, and we're heading back to the starting town, Regnum. I'm really liking combat, and the fan translation is superb. Thank you, Absolute Zero Translations! :) Not much to say regarding to plot so far. It seems like it's still getting set up. With the excellent combat, though, I'll be placated until it's alright.

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: October 05, 2012, 06:44:32 pm »
It's slightly sharper, not as jagged as the DS version. The entire game is self-contained, too--no need for friend codes to get the secret job or the hidden boss. Other than that, it's pretty much the same.

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: October 05, 2012, 04:40:37 pm »
I've been mostly playing Final Fantasy III for the PSP lately. It's decently fun, definitely FF. It may just be nostalgia, though, but I think I have fonder memories of the NES version. Right now I'm in Castle Hein. The auto-battle function is a great touch, especially with how it speeds up the game. I had been doing an "antithesis" sort of thing with the jobs--Luneth and Ingus were my mages, while Arc and Refia were my fighters, but I've more or less gone with their personalities with the fire crystal's classes.

EDIT: Forgot to mention this--they added motion blur to this game. Ugh. I'm starting to believe that motion blur was invented by the devil to give us headaches.

I posted, years ago, about which version of the first Star Ocean to play. I was and still am a strong proponent of the PSP remake, and here's why.

My first reason for this is the battle system. In the original, Fantastic Space Odyssey, you had to press the Y button and select a space on the battlefield for your character to move. That, and each time you wanted your character to attack, you had to press the A button twice to attack: once to select the target, another to actually confirm the blow. You don't just select once and attack until the target's dead, you need to manually select it each time. It gets pretty annoying. The free movement and single button push attacks of First Departure are a godsend.

The second opinion I had is of the world map. As I stated years ago, I'm not one of those "musht hav teh wurld mappz" people, but the field map-style overworld thing that Fantastic Space Odyssey had going on made me feel like I constantly had to rush, and the game wouldn't truly begin until I rejoined my comrades. I didn't feel like this at all in First Departure, and in fact I felt like the game started after the recruitment of the first character you get when the prologue is over. True, I do like the aesthetic of FSO's world map better, but it doesn't feel like it has a well enough flow, and I felt a lot more in my element with a traditional world map.

There are some other bonuses, like the new art and the improved item creation system, as well as some downsides, like playable character names being only written in all caps--makes it really easy to see if someone can join your team in the future--or the localizers trying to avoid the fan translation's terms wherever possible. Really, Roddick instead of Ratix...

All in all, I say play Star Ocean: First Departure for PSP. It may not be available on the PlayStation Network Store, but it feels more complete to me, like tri-Ace actually had the time to sit down and do what they wanted to do. However, Star Ocean: Fantastic Space Odyssey for the SFC is definitely the game that really pushes the limits of its hardware, and looks great to boot. If you want to, sometime down the line after you finished the PSP remake, keep the original in mind and maybe at least give it a whirl or two.

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