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Messages - vivify93

Pages: 1 ... 4 5 6 7 8 [9] 10 11 12 13 14 ... 21
161
Thank you for the info, tryphon!

Minor update, nothing fancy, but I found out there are two strings for RGHT and LEFT in the ROM, so I decided to proper-case the body part labels. I put a dash between the label and the name of the equipment, though, so you won't worry about having to see something like "Head Luna Gear." Instead, it'll be "Head-Luna Gear."

Here y'are.

162
Phantasy Star II has had an update. (Good lord, I've been at this for almost three hours.) Thanks to fedorajoe, everything is in proper case now! Well, not the HEAD / RGHT / LEFT / ARMS / LEGS labels for equipment, but I thought it was easier to read with those particular items in all caps.

In case anyone has missed v0.3, the LAC DAGGER now has an attack rating of 40, as it should.

But new to v0.4, you can now name your characters manually in proper case! Isn't that grand?! Get it here. The updated RHDN entry will be up soon!

163
A huge update was made for Phantasy Star IV: The end of the millennium Proper-caser! The entire project has been completely redone. Not much had changed, truth be told, but I do recommend anyone who was using it before to get in on this new version of the patch.

When I first made PSIV Proper-caser, it had a lot of problems, and I accidentally left Sixfortyfive's Level 99 & Megid Bug Fix applied to my patch. After so many updates of applying a homemade anti-patch to the ROM whenever I needed to update, then reapplying Sixfortyfive's bug fix, I've finally just thrown in the towel and redone the entire thing. It may not be appreciated, but I strongly urge everyone to update.

Here is the newest patch, v0.4 REFRESH FIX!

Thank you to everyone for supporting me all these years.

164
Gaming Discussion / Re: Re: Gaming Progress Thread
« on: April 02, 2014, 10:48:50 pm »
I made the choice to try and replay Final Fantasy X. I had some pretty intensely built-up hatred for this game, and I finally realized, after three years, that it was unfounded. The new play-through was going well and I was liking it... until I decided that I also needed to bring home the trophy for the Aurochs. It took me five hours. I think I can recite the scenes for that word-for-word.

Then I wanted to get Wakka's overdrive Attack Reels. I did that, too, but dear gods was it a lot of work. Between all of that, I have to say, I never, ever want to play blitzball again. Ever. As a matter of fact, it soured my FFX experience.

I'm going to put it away for a week or so again and try to come back to it.

165
Personal Projects / Re: Parasite Eve - Translation Project
« on: March 21, 2014, 09:18:48 am »
Green_goblin, you did something freaking amazing for Parasite Eve, and I love you to bits for it. Thank you, thank you, thank you so much!

166
The Shinryuu -> Shinryu change isn't valid anymore. Since hiryuu couldn't be spelled as hiryu without a lot of needless editing--because really, who wants to go through all of that just for a spelling preference?--I decided to keep Shinryuu with the two u's for consistency. I also changed the !Combine command to !Mix, since it was called Mix in every single other piece of text.

167
Well, since RPGe's FFV has static text, for the most part, and you can't change anyone but Bartz's name, you could always insert the "il" icon into her name wherever it's mentioned, and yes, there exists il / li / tt / etc. icons for the dialogue. It'd look exactly the same as spelling it out without the icon. Then there'd just be the trouble of renaming her in the menu, which shouldn't actually be a problem at all.

168
Yeah, a lot like that. The file I sent you also updates some of the letters and stuff too.

169
You could make it black if you truly wanted, but I personally would just have it removed. It'd be more consistent with the dialogue font that way.

170
The gray shadow looks almost kind of nice on HD and computer screens, but on a CRT TV, the white and gray blend together. I personally don't think the gray shadow looks nice at all, and thus I removed it for the quick test I did. I could share screenshots and you could see if you like it?

And the exact problem was that Sasuke's Katana is called "Sasuke's Katana" in the dialogue, and "Hardened" in the menu.

EDIT - And Legend of the Crystals is for an unheadered ROM. Thought I should share that.

171
Did you remove the gray shadow for the 8x8 font? And did you fix the consistency for the Twelve Legendary Weapon names? If I'm remembering right, some weapons are called one thing when you pick them up from the pillars, and then another thing entirely in the menu.

172
Thank you for choosing Project II to use as a base, Grimoire LD! :) I'm very happy for that.

I would just like to point out again that Project II isn't a retranslation, it's a rewrite. I cannot translate anything and know extremely little written Japanese. (As a matter of fact, I can only read "a", "ru", and "no", and I forget which writing system I can read them for.)

173
Personal Projects / Re: Final Fantasy IV - Project II
« on: January 04, 2014, 04:20:29 am »
So I've spent some time working on a mock up Box Art for Project II. Tell me what you think.


I like it a lot! Thank you so much, Rodimus Primal. :)

174
Personal Projects / Re: Final Fantasy IV - Project II
« on: December 28, 2013, 09:57:27 pm »
I've contacted you via PM, SabinSuplexedATrain.

175
Gaming Discussion / Re: Persona 5
« on: December 19, 2013, 04:52:49 pm »
I loved Persona 3's music, art, and environments, and doing daily stuff was kind of fun too, until I got 20 hours in and we were still at the point of nothing happening. Saori's the... librarian, rightt? She was nice, though I admit I never resolved her story. I was also kind of OK with meeting basically anyone except those who are/were on SEES, or any of the antagonists.

Which was my biggest problem; I felt nothing for Junpei, or Mitsuru, or Fuka, or any of them. They were all just kind of... dull cardboard. I went in expecting so much and came away with nothing. Like, Ulala Serizawa from Eternal Punishment--I expected her to be this fantastic multi-faceted character, but instead she had a lot going for her that ultimately never went anywhere. It's like SEES was populated entirely by Ulalas, but there weren't any Baofus or Nanjos or Tatsuyas or Makis or Yukinos to back them up.

...Sigh, I should get back to the Snow Queen Quest in P1.

176
Personal Projects / Re: Final Fantasy IV - Project II
« on: December 19, 2013, 11:25:50 am »
Thanks for helping SabinSuplexedATrain, Rodimus Primal! :)

v1.02 is out. It fixes a pretty nasty bug with the song Halting Aria, and fixes more typos.

177
Gaming Discussion / Re: Persona 5
« on: December 19, 2013, 03:39:28 am »
Their stories are fantastic, and the game-play's pretty simple. I honestly didn't feel like Persona 2: Eternal Punishment's battle system was any worse than Persona 3 Portable's... no, in fact, P3P's was a bit worse, since you could no longer skip battle animations except in auto-battle. Then we have how easily-likable the casts of P1 and the P2s are, whereas with Persona 3, I had to struggle to care about anyone other than my Mary Sue MC, and that was mostly because I was projecting myself onto her.

178
Gaming Discussion / Re: Transferring PS1 emulator saves to a PS3?
« on: December 18, 2013, 05:10:14 pm »
Is the method I linked to safe for that? My PlayStation 3 isn't hacked, so some methods I've found don't seem like they'll work.

179
Gaming Discussion / Re: Persona 5
« on: December 18, 2013, 02:00:58 pm »
Ahh! That makes more sense. So I don't have to worry about Maki and Lisa cropping up officially in any new Persona games and getting slandered and/or butchered. I'd rather have them remain as they were in memory than have them come back in some horrid shadow of their former selves.

180
Gaming Discussion / Transferring PS1 emulator saves to a PS3?
« on: December 18, 2013, 01:59:10 pm »
Hello, everyone! :) I may soon be buying official copies of The Legend of Dragoon and Vagrant Story, and I was wondering if there was any way to transfer my emulator .MCR files to my PlayStation 3. I found a topic about it on the pSX emulator forum, but I'm not sure if it's still a valid method or not.

If anyone could help me with this, I'd be very appreciative. Thanks in advance, and have a great day! :thumbsup:

EDIT - I'm going through my posts and I just wanted to confirm that the linked method works beautifully.

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