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Messages - vivify93

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Gaming Discussion / Transferring PS1 emulator saves to a PS3?
« on: December 18, 2013, 01:59:10 pm »
Hello, everyone! :) I may soon be buying official copies of The Legend of Dragoon and Vagrant Story, and I was wondering if there was any way to transfer my emulator .MCR files to my PlayStation 3. I found a topic about it on the pSX emulator forum, but I'm not sure if it's still a valid method or not.

If anyone could help me with this, I'd be very appreciative. Thanks in advance, and have a great day! :thumbsup:

EDIT - I'm going through my posts and I just wanted to confirm that the linked method works beautifully.

Personal Projects / Re: Final Fantasy IV - Project II
« on: December 17, 2013, 06:53:18 pm »
a lot of people have had that title screen problem, and i think they said their issue was using a ROM without a header. you specifically said you are using a header, though, so i don't know what gives...

anyone have any ideas?

Personal Projects / Re: Final Fantasy IV - Project II
« on: December 17, 2013, 05:33:35 pm »
I would love to try this, but I have a problem. I applied the patch but when I open the rom, a message says its corrupted and there's nothing but a black screen. I ran the rom through Goodtools so it should be a perfect dump. I don't know what else to do.
You're applying it to Final Fantasy II v1.1 for SNES with a header, right? Let me know if you are and I'll see if I can't sort out the problem.  :)

Personal Projects / Re: Final Fantasy IV - Project II
« on: December 08, 2013, 09:15:18 pm »
Thank you, vx!

To everyone, I'm releasing an emergency fix patch for Project II. You will not need to start your game over; however, you will need to apply the new patch to a clean, unaltered version of the v1.1 FFII US ROM.

Click here for Project II v1.01 EMERGENCY FIX. It can also be found on the first page.

What was fixed in this patch? Oh, some character syntax things, a few minor problems here and there, removed gratuitous use of the il / li / ll icons... and fixed a balance-shattering problem.

You see, before, the new and improved Warp had a 100% chance of hitting anything in battle, including bosses. I one-shotted Zeromus with this piddly little spell. I made sure it can't hit bosses anymore, and drastically lowered its hit percentage to 40%. Sorry, everyone. To make up for this, I upped Doom's hit rate by 10%.

EDIT: here is the updated RHDN entry.

Personal Projects / Re: Final Fantasy IV - Project II
« on: December 08, 2013, 04:29:45 pm »
Actually, I was wondering if I should maybe remove the il / li / ll tiles in places they're not needed. This would be basically every place except the battle dialogue and most enemy names. They'd still be available on the Namingway screen, though. Thoughts?

I am so, so sorry. I feel like a jerk for never having replied to any of you. It's just that everyone was replying to Project II's thread in Personal Projects, and no one really took any heed to this topic, so I assumed this wouldn't get any replies... I digress and apologize.

Well, this looks tres interressent

I'ma give it a go. I'll let you know what I think...
Thanks for playing it, Spooniest! I'm glad you enjoyed it and I'm grateful for the review.

Do you think this would be superior to the DS or PSP versions?  (So many versions...)
Superior to the PSP version of FFIV? Absolutely. Being based on the Super NES version, the Project has more consistent and original-looking graphics compared to The Complete Collection. Of course, TCC's main selling point was The Interlude and The After Years, which obviously the Project doesn't include, so your mileage may vary.

Superior to the DS and smartphone versions? Ehh... to be honest, I was hoping no one would ever ask this question! No, I firmly believe the Project is inferior in every way to Final Fantasy IV's portable remake. It doesn't have customization via augments, nor the nice graphics and voice acting, nor the beautifully-written script--though I tried to make it on par!--nor the rearranged music, nor any of the other new and reinvigorated content. The only thing Project II might have over Final Fantasy IV for DS / smartphone is that it has handedness and window color customization, while FFIV's remake doesn't.

I do wholeheartedly recommend Project II if you are seeking to play the vanilla version of FFIV, but if you want the remade graphics, I assure you, I won't be offended if you take FFIV DS / smartphone.

Personal Projects / Re: Final Fantasy IV - Project II
« on: December 05, 2013, 12:37:27 am »
That's actually in every Super Famicom / Super Nintendo version of Final Fantasy IV / Final Fantasy II. I'm no expert, so the best I can explain it is this: It's because the color black is being viewed as transparent, thus creating the look of a "hole". The only way to "fix" it would be to remove the color black from the black magic icon entirely, and I'm not comfortable with doing that.

Personal Projects / Re: Final Fantasy IV - Project II
« on: December 02, 2013, 08:10:44 pm »
Alright, good; glad we got this sorted out. :) I hope you enjoy!

Personal Projects / Re: Final Fantasy IV - Project II
« on: December 02, 2013, 02:01:45 pm »
Tellah comes up as Tella and Edward as G(harp symbol)bert. Was that intentional? Just curious.
What ROM did you apply it to? You're supposed to patch a clean copy of FFII US v1.1. I purposefully left Edward and Tellah's names alone in my mod, and I doubt G-harp-bert would show up unless you were using a previously modded copy.

As a matter of question, besides the item names and descriptions, what is left to do with the project?
Item names are and have been finished. All that's left is descriptions, though I will be releasing another version before then to fix some typos.

Gaming Discussion / Re: Breath of Fire 3 Spell Names?
« on: December 01, 2013, 08:57:45 pm »
Isn't DT permanently down?  I thought it was shut down awhile back
Was it?? I don't remember hearing about it and I'm not finding anything about it. I swear I just checked it last month...

Gaming Discussion / Re: Breath of Fire 3 Spell Names?
« on: December 01, 2013, 06:13:34 pm »
Someone on Dragon-Tear.net had put up an entire comparison page of the JP menu names and the ENG ones, but DT.net seems to be done for the zillionth time! Sorry.

Personal Projects / Re: Final Fantasy IV - Project II
« on: December 01, 2013, 02:15:05 pm »
Wow! I definitely don't recall that. But I would never put it past that script, either.

Personal Projects / Re: Final Fantasy IV - Project II
« on: December 01, 2013, 05:21:20 am »
Pretty much all SwordRat variants counter, and MiniMage variants counter with Psych if you attack them with magic.

Personal Projects / Re: Final Fantasy IV - Project II
« on: November 30, 2013, 03:43:45 am »
True, but that slowdown also exists in FFVI Advance with one of Sabin's blitzes. I believe it's called Rising Pheonix? It's the fire one where a bunch of red Sabin clones fly around the enemies.
That's the thing, though, FFIV Advance has slowdown everywhere. V Advance and VI Advance only have some isolated incidents.

Thank you for the praise, Rodimus Primal! :) I'm glad you're enjoying the Project.

Speaking of Tellah, I actually prefer the h at the end of his name. I know it might be a challenge but, please keep him as Tellah!
I'm not changing any of the established character names. The closest thing I did was insert il / ll icons into Tellah and Cecil's names.

Since you are going to be working on them, I much prefer the established names where possible. Tonics and Tinctures still do not seem right in FF4. I know it was Cure1, Cure2, etc in FFIIUS, but Potion, HiPotion (if possible Hi Potion or Hi-Potion) I think works better in general, IMHO. Also, I'm not sure what you named Rosa's White spell, but I'm sure it was suppossed to be Holy.
The thing about that is, though, that if I changed those, it'd be going against one of the Project's goals: to make the game seem like a natural bridging point between Phil Sandhop's FFI and Ted Woolsey's FFVI. In all honesty, thanks to the FF Legend games and FF Mystic Quest--also released around the era of FFII US--I kind of wanted to keep them as Cure Potions, but decided that the spells and the potions didn't need to have the exact same name.

Also, feel free to report any typos and grammar errors here, too, everyone! :)

Personal Projects / Re: Final Fantasy IV - Project II
« on: November 29, 2013, 04:43:41 pm »
The European version of FFIV Advance is much more polished, in case you didn't know. Glitches were fixed and plus it has a sound restoration.
Buuut it didn't fix any of the slowdown. Cecil's Dark is lightning-fast in the original, and tons, tons slower in the GBA port, for example.

Personal Projects / Re: Final Fantasy IV - Project II
« on: November 29, 2013, 02:47:58 am »
Oh, geez, I'm sorry; I had no idea you were still editing that post. I feel terrible now.

I also noticed some inconsistency regarding the il icon; you used it by default for Cecil, but didn't make use of it for Sheila (Yang's wife). Not a huge deal, just thought I'd point it out.
Well, I used it for Cecil because you can actually name him. If you noticed, I didn't use any of the il / li / ll icons in the out-of-battle dialogue, just the menu text and in-battle stuff. Since "Cecil" is a name variable, it counts as a menu item even when drawn in the out-of-battle dialogue, so it can display properly in dialogue because of that. il / li / ll all use the same hex byte as dual-tile encoding for the main game script; even if I wanted to insert them, it wouldn't work. In the Sheila example, it would show up as "Shetha" due to the il icon sharing the "th" DTE's byte. I hope this makes sense.

One more thing. This is probably me just being nitpicky, but I think you should change Rosa from a "Wh.Wiz." to a "Wh.Mage". Wizard implies a guy, right? Besides, Mage doesn't need an abbreviation, so in my opinion it would look better.
I kept Rosa as a White Wizard because I felt she would be much wiser than a fledgling White Mage like Porom.

Lastly, I have a quick question/request. Once you finish with this game, is there a possibility of you doing something like this for Final Fantasy 6? I know it doesn't need a touch-up near as bad as 4, but there are occasionally spots in 6 where I think the dialogue could use a touch-up or where Slattery did a better job on with the GBA script. Not to mention the whole name-in-caps-by-default thing that bugs the tar out of me, as well as errors in naming (Fenix Down, Vicks, memebers, etc.)
The Woolsey Uncensored Edition is a good patch, as previously linked, but if you want something closer to the Project's ideal, I recommend Stand Guard, which reinvigorates the vast majority of the text.

I was going to make a Project I and a Project III, actually, but the ideas fell through since I figure one could just play the GBA version of FFVI for its edited text; just get the European release, slap on the font facelift, the uncensored graphics patch, General Violence, color restorer, sound restorer, and maybe the Woolsey-Slattery Compromise patch if you're feeling festive.

Not so with Final Fantasy IV "Slowdown Glitch-fest" Advance. If people want to play something with the original-size sprites and original-style graphics, they're stuck with FFIV PS1 (Slowdown), FFII US (Terrible script, missing content), J2e's translation (Need I say more?), or the GBA game.

Gaming Discussion / Re: Persona 5
« on: November 24, 2013, 11:22:04 pm »
Call me when Atlus stops pretending that Persona 1 and the Persona 2s never happened.

The Nyarlathotep-like entity that's purportedly in Persona 4 Arena for all of five minutes doesn't count.

Personal Projects / Re: Final Fantasy IV - Project II
« on: November 22, 2013, 06:04:42 am »
Bug report. The MagicMap and EyeDrops descriptions are just "D". This might also be for other items.
You didn't check the readme, I see! :P I outlined that in the "Left to Do" section. That's why Item_List.TXT exists in this version of the mod.

EDIT2: As I've played more of the game, I've noticed how weird some of the icons make options look. For example: Call. I personally think it would look better if it was spelled out all the way instead of with the ll. That might just be me, though.
I like it as it is now, but that's not to say I'm not going to undo it if I don't get enough complaints about it. Even then, I'd still be using the il / li / ll icons in places that necessitate it, like for the Recall command, and a fair handful of enemy names.

Personal Projects / Re: Final Fantasy IV - Project II
« on: November 21, 2013, 04:49:31 pm »
I'm suprised you didn't rename the items or spells. I know space is an issue, but Lit always bugged me as a spell name. I like the translation so far. It almost feels like a refined version of the US FFII so far.
I did rename a lot, a lot of the items, actually. I just had them mostly fit in with FFIII US. Tonic, Potion, X-Potion, Tincture, Ether... Keep in mind this stuff was Cure1, Cure2, Cure3, Ether1, and Ether2 before. Are you actually mostly just asking me why I kept Lit and didn't change it to Bolt? My reasoning was, a lot of FF translations called it Lit back then, and I wanted to preserve that. It gives it a touch of uniqueness that is only found in translations of the era.

I'm glad you're enjoying it! Let me know if you find anything that could serve to be improved upon. :)

Personal Projects / Re: Final Fantasy IV - Project II
« on: November 21, 2013, 12:56:59 am »
There's just one tiny, itty-bitty detail that bugs me. There's a column of empty space on each side of the main text boxes that is never used in the original game and you didn't make use of it. For example, look at the bottom-left screenshot. See the empty space on the far left and right in the text box? That's what I'm talking about. I mean, why have that space there if you never use it?
That's actually a part of the game's routine! I'm not that skilled of a hacker, so I couldn't do anything with it. I think it's there in case of over-scan issues on CRT TVs.

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