They also reduced the cast times of Twin Magic drastically. It took 16 seconds to cast it in FFIV, but only 6 seconds to cast it in FFII US. The twins can
still go out of sync, it's just harder to due to the reduced time. Some other things may have had their casting time lowered, too.
Aside from the graphical differences, the only other thing I can think of is that the Black Robe got its bonus changed from Wisdom +5 to Willpower +5 for some reason.
Great! I was wondering why you hadn't improved cry like the other anemic abilities that were left out of the U.S. release. Am I correct that you left Dark unchanged, and that this is because it doesn't suck? I really love the design philosophy of improving only the abilities and spells that were left out of the U.S. version and leaving the rest untouched. Brilliant.
Thank you! I think I've actually only improved five commands, though--Pray, Cry, Sing, Regen, and Salve, and I didn't even do the latter two of those! I personally think Recall is pretty fair on its own, though maybe it'd be better if it cast the spells for free.
Have you considered, though, making them a separate patch for those purists who may want to try them in their original versions? I'm thinking of the Final Fantasy Restored hack which has a few optional patches that alter the game.
If I did this, I think I'd basically just be putting in the original spell acquisition rates for Rydia and Rosa, and returning the commands to their old, dinky selves. The two major treasure changes would be the same, and I'm never going to put back the original maps. I'll see if there's demand for the first two changes, though.
Thank you for the suggestion!
How come you went with "Revive" instead of "FenixDown"? You could have made it [potion]Phoenix.
If I wrote it as FenixDown, I would've had to drop the potion icon. Didn't wanna do that at all. I could've gone with FenixDwn or FenxDown, but those look awful to me. I mostly went with Revive Potion because it sounded nice, and that's what it was called in the Final Fantasy II: Shadow of Palakia prototype. Phoenix Potion could be an interesting change, although I think it sounds more like a stat-buffing item. Again, we'll have to let the jury reach a verdict on that!
So far I'm blown away with how good the dialogue is. Definitely an improvement over the Playstation version (the J2E translation is no longer worth mentioning).
J2e's translation is... pretty bad. I can't mince words here. But it's a part of Final Fantasy history, and I have to give them that, at least.
Your success at this makes me bummed that I wasn't able to finish my attempt at doing this to II. I was going through the newer translations in order to smooth out the fan translation and update names, but the hacking utility, it turned out, had a glitch that resulted in dialogue changes breaking the memorization system, rendering the game unplayable. Oh well. What that game really needs is for someone to fix the bugs; the dialogue is pretty good.
Aww, I'm sorry to hear about that! I think Demiforce did a great job on the dialogue, too. I think the three major bugs are the experience bug, the title screen bug, and the Ultima bug. I think I did a graphical cleanup mod that also fixed Ultima, but I'm not sure if I'd ever finish it. I prefer the GBA version.
Thank you for your praise and for letting me know about any typos!