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Messages - vivify93

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ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: December 14, 2016, 08:09:57 pm »
I guess the entire main Lufia trilogy has their ultimate versions released, then. Lufia & the Fortress of Doom Restored v2.1 is out. Frue Lufia is finished. Lufia: The Legend Returns Text Cleanup v1.0 is out and done, and soon v1.1 will be out, but so far, that's just going to remove an extraneous period.

It's been a long time coming. This series is as old as I am! But it finally has the localization it deserves. ;D And man, does it feel good to know I was part of it.

Thank you all so much for everything.

Personal Projects / Re: Zill O'll infinite plus english translation
« on: December 09, 2016, 05:05:43 pm »
I like the new portraits you've done way better! And I like Type 2 better as a battle action recap text. It reads more naturally.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 02, 2016, 08:02:04 pm »
I'm going to be playing FFIV for my first time. Should I use this version?
And are more famous lines, such as "You Spoony Bard", in the game?
I left that particular line alone. :D

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: November 17, 2016, 08:06:08 pm »
Let's hope that this is the finalized version, then. You guys have been hard at work. :D

Personal Projects / Re: metroid mOTHER health refill and warning addendum
« on: November 06, 2016, 11:17:55 pm »
Oh my god, thank you so much. This is just what I wanted for Metroid: mOTHER and Metroid + Saving both. (It does work with both hacks.) For those not in the know, you can still end the game and save by pressing Start on controller 1 and Up + A on controller 2, and your health is saved that way. But now you don't ever have to scramble for energy caps.

On a related note, the next thing I think both mOTHER and + Saving need is to change the save button combo from controller 1 Start, controller 2 Up + A to controller 1 Start, controller 1 A + Select, or something. But I don't know if this would require an ASM hack or just a few bytes' worth of code changed.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: November 02, 2016, 08:45:30 am »
So what's in new to the new beta? Alternative, better way to fix boundary issues and the HP/MP 999 overflow fix?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 29, 2016, 06:13:42 am »
Here's a small but annoying glitch. In the Config menu, if you set "Status Cursor" to "Memory," when you save the game and exit it either via turning off the system or resetting, it gets set back to its default, "Clear." The other config options get saved, though.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 28, 2016, 02:00:21 pm »
I've played through the Ancient Cave a bit--still trying to get a Blue Chest armor for Tia, a blue chest weapon for Maxim, and blue chest helmets for Dekar and Maxim. (Selan was the first fully-outfitted person. Woohoo!) I've had no problems at all. Wave Ring shows up fine and all during Capsule Monster feeding.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 23, 2016, 07:02:13 pm »
I mean all of them, although I would be discussing with some of the moderators how I would go about submitting some of the bug fix patches all in one bundle so it wouldn't be like FFVI's section.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 22, 2016, 12:00:47 am »
Well, the thing is, I have a couple of tweaks applied to my own personal Frue Lufia ROM. I wanted to know what patches I should apply so I don't have to make all those changes all over again. I guess it might be time to make my edits to Frue Lufia by hand again though for a fresh look.

edit 1 - that didn't take too long actually.

Edit 2 - I'm willing to submit these patches to RHDN myself. I have just one question--the patches for Lufia II that say they require an expanded ROM. Do they expand the ROM when you apply them, or do you have to expand the ROM manually?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 21, 2016, 11:13:39 pm »
That's two votes for Skywrath then.

So just to clarify, those of us in the audience who want to apply the new tweaks ASAP should get these patches:

- All-in-one 24
- Submarine Cave fix
- Ancient Cave items fix
- Chaed Cave v2

And apply them over a clean Frue Lufia ROM?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 21, 2016, 09:42:41 pm »
And then vivify will put HIS patch on top of the ... whatever the final one is?!

Y'all have this Lufia Voltron going on and I'd like to not try to figure out which parts goes. I just want FORM BLAZING SWORD!
Just to clarify for anyone else--I've sent Digitsie a PM--I am not working on any Lufia II patches. I'm primarily concerned with Lufia & the Fortress of Doom (Which is complete.) and Lufia: The Legend Returns. (Which will be complete soon.) While I have made input on Lufia II, I'm just asking questions in this topic since the three Lufia projects all aim to be as in-line with one another as possible.

Edit -
If the Le-Gion from Lufia II is the Ele-Gion from Lufia III, giving them the same name would be ideal - what's wrong with Raiju anyway? It seems clear enough to me that if Le-Gion from II is the same as Ele-Gion from Lufia III, then II is misnamed (and why it's dummied out) and should be Ele-Gion.
Ele-Gion actually isn't in Lufia 2. I typed my post a little wrong--I said Lufia 3 has the three more dummied thunder spells, when it was actually Lufia 1.

Lufia 1 has...
Le-Gi / Flash (Small thunderbolt, one foe)
Le-Gio / Bolt (Medium thunderbolt, one foe)
Le-Gion / Thunder (Huge thunderbolt, one foe)

Ele-Gi / Shock (Small thunderbolt, all foes)
Ele-Gio / Plasma (Medium thunderbolt, all foes)
Ele-Gion / Skywrath (Huge thunderbolt, all foes) (Final boss attack only)

Lufia 2 has...
Le-Gi / Flash (Small thunderbolt, one/group of/all foe/s)
Le-Gio / Bolt (Medium thunderbolt, one/group of/all foe/s)
Le-Gion / Thunder (Summons thunder beast to attack one/group of/all foe/s)

Lufia 3 has...
Le-Gi / Flash (Small thunderbolt, one foe)
Le-Gio / Bolt (Medium thunderbolt, one foe)
Le-Gion / Thunder (Huge thunderbolt, one foe)
Ele-Gion / Storm (Summons thunder beast to attack all foes)

I would rather not rename the other spells, since I want to keep consistency with Lufia 2 as much as possible. But I can't keep both Le-Gion and Ele-Gion as "Thunder," hence the issue. Storm could work, I guess, but I was wondering if I should name it how Lufia 1's "Ele-Gion" is named, and rename it Skywrath. Then Lufia 3's most powerful elemental spells would be:

Ice Valk


ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 21, 2016, 01:40:27 am »
Huh. I guess that was a myth, then, that the Capsule Monsters had different feeding values among different regions.

So are we officially all done here then, gang?

Edit - I have a question for you guys. So, we know that Lufia I and II have three usable thunder-elemental spells, and Lufia III has four. Lufia I also has three additional unusable thunder-elemental spells, one of which is a boss magic only.

Lufia I has...
Le-Gi / Flash
Le-Gio / Bolt
Le-Gion / Thunder
Ele-Gi / (Same, I named it Shock. Dummied)
Ele-Gio / (Same, I named it Plasma. Dummied)
Ele-Gion / (Same, I named it Skywrath. Was dummied, but restored, so now the final boss can use it again)

Lufia II has...
Le-Gio / Flash
Le-Gion / Bolt
Le-Gion / Thunder

BUT, in this game, Thunder actually summons a thunderbeast (Raiju) to attack your enemies. Lufia I's Thunder was a massive thunderbolt.

Lufia III has...
Le-Gi / Flash
Le-Gio / Bolt
Le-Gion / Thunder (Is actually the same Le-Gion from Lufia I)
Ele-Gion / Storm (Is actually the same Le-Gion from Lufia II)

So I don't know what to do. I was considering renaming Storm to be Skywrath. The other spells of this line are Dragon (Water-elemental, in Lufia II only), Ice Valk (Ice-elemental), and Firebird (Fire-elemental), so I feel like thematically the name fits.


ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 19, 2016, 04:45:53 am »
As long as you can find better items in the Ancient Cave now, I think that's all that counts.

I guess we're done here, huh? At least according to Artemis' list.
This is the music glitch:

And there are also these glitches:

As this altogether really is a lot, so let's have a look at what's important.

The remaining boundary issues:
Completely not worth it, especially considering you said these ones are harder to do. I expect to be that Dragon Mountain one also to be somehow tied into the puzzle logic (related to the falling bridge, I guess). So I'd say it's the best to screw these.

Capsule Monsters feeding:
Also not that important because it doesn't do too much harm - aside from making the CMs some snobbish and obnoxious assholes. I'd say, skip it if it makes too much trouble.

Pot glitch:
Looks strange, but doesn't do any real harm. So, especially considering that it looks fixing it has the potential to destroy more than it actually fixes, this one can be skipped as well.

Lufia report glitch:
This one is a bitch because it totally spits on all your effort and invested hours to beat the Ancient Cave. So this should be fixed if possible.

Music glitch:
This one is annoying because it easily happens and doesn't go away unless you reset. So this one also should be fixed if possible.

Inn stay:
Not really a glitch because it just seems like an intentional safety measurement to ensure you always can refill your powers at all. Theoretically, instead of not touching your money at all, the inn keepers at least could take all the remaining money. But that's not really worth it. Let's just call it generosity.

Hook sound glitch:
Somewhat annoying but as it seems easily to cancel, so no real harm. Therefore, this one really isn't important.

Ancient Cave creation glitch:
This one is annoying as it can completely screw over your run. Especially annoying, if you found great stuff, but no Providence yet. However, I don't have any savestate for this one.

Arek intro glitch:
I don't care. If anything, it makes Arek even more mysterious, so it's actually not a bad thing, eh?  ;)
I'd say screw this one.

Ancient Cave chests:
Actually I'm undecided about this one. I say you can look whether you find an error that lets us make conclusions about how actually it was supposed to be. Then we can think about it again. If, however you don't find this kind of error, then let's skip this one, too.

That's all there is about glitches and bugs I think.

I'm in agreement on fixing the remaining boundary issues, as well as the pot glitch, hook sound glitch, and Arek intro glitch. And personally, I think fixing the Ancient Cave generation could be a whole heap of trouble that isn't worth looking into. One of the reasons this happens is due to the truly randomly-generated nature of the cave.

Everything else has been fixed. Like I said, in my opinion, we're done here.

So, Artemis... Since I posted these here and all, do you possibly think we could work on uploading all of these patches to RHDN's database?

Edit - On the Lufia III side of things, I just fixed a boatload of typos that were reported back in 2009! I'm pretty happy with this. :)

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 17, 2016, 12:51:32 pm »
Rainponcho already provided two fixes for the Capsule Monster feeding glitch though.

Capsule Monster Feeding fix

Option 1 - 14908h @ fe 00 00
Yum = fussy + 1

Option 2 - 14908h @ ea ea ea
Yum = fussy + 0

Yuck = fussy - 1

(*) fussy = item craving level

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 16, 2016, 10:57:31 pm »
What music glitch? This isn't the Stereo > Mono > Stereo > LV 0 glitch, is it? Because Relnqshd fixed that a long time ago. I think looking into the Ancient Cave armor issue should really be the last thing, judging by your report.

Thanks again for all the hard work, Rainponcho. :)

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 14, 2016, 11:37:24 am »
Warn: Use a clean Frue headered rom. Use this only, not previous patches.
I have a question. I have a slightly altered version of Frue that I have for personal use. But I don't seem to have kept a backup of before I applied any of your patches. The oldest revision I have is the very first church patch, which restored the small-town outside-church crosses and all the inside-church crosses. Do you think it would be OK to apply the most recent two patches over that patch, or would I have to create my changes again?

Edit 1 - It looks like all is fine. I've kept that old one for a backup now. For those of you who didn't make any additional personal alterations to Frue Lufia, I advise you to heed rainponcho's directions.

Artemis, I'm not sure if the boundaries really need to be fixed, but we should probably get a save state for rainponcho to fix the poison bug.

Edit 2 - Rainponcho, there are two more bugs that come to mind. In the Ancient Cave, you can't get any type of armor other than body armor after reaching B9, I believe. And there's also Capsule Monsters, who mistakenly ask for rare items instead of common ones like in the Japanese and European versions.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 13, 2016, 01:51:39 pm »
Something else that comes to mind, Zap and Fry both had their graphics changed from a pentacle to a triangle. Would it be possible to restore that spell effect?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 13, 2016, 02:31:58 am »
Thanks, all!

Off topic, but vivify, do you plan to poke around Ruins of Lore as well?
Years and years ago, I did have plans to look into The Ruins of Lore, but I was honestly really let down by that game's story. It had so much potential and it just kind of falls apart when you go into the past. I think making Eldin a silent protagonist was a mistake as well.

Thanks again so much for all your hard work, Rainponcho. You're amazing! ;D

ROM Hacking Discussion / Re: Screenshots
« on: October 10, 2016, 11:20:14 pm »
Oh my god, it looks so good. Thank you so much.

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