Call me when Atlus stops pretending that Persona 1 and the Persona 2s never happened.
The Nyarlathotep-like entity that's purportedly in Persona 4 Arena for all of five minutes doesn't count.
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Bug report. The MagicMap and EyeDrops descriptions are just "D". This might also be for other items.You didn't check the readme, I see! I outlined that in the "Left to Do" section. That's why Item_List.TXT exists in this version of the mod.
EDIT2: As I've played more of the game, I've noticed how weird some of the icons make options look. For example: Call. I personally think it would look better if it was spelled out all the way instead of with the ll. That might just be me, though.I like it as it is now, but that's not to say I'm not going to undo it if I don't get enough complaints about it. Even then, I'd still be using the il / li / ll icons in places that necessitate it, like for the Recall command, and a fair handful of enemy names.
I'm suprised you didn't rename the items or spells. I know space is an issue, but Lit always bugged me as a spell name. I like the translation so far. It almost feels like a refined version of the US FFII so far.I did rename a lot, a lot of the items, actually. I just had them mostly fit in with FFIII US. Tonic, Potion, X-Potion, Tincture, Ether... Keep in mind this stuff was Cure1, Cure2, Cure3, Ether1, and Ether2 before. Are you actually mostly just asking me why I kept Lit and didn't change it to Bolt? My reasoning was, a lot of FF translations called it Lit back then, and I wanted to preserve that. It gives it a touch of uniqueness that is only found in translations of the era.
There's just one tiny, itty-bitty detail that bugs me. There's a column of empty space on each side of the main text boxes that is never used in the original game and you didn't make use of it. For example, look at the bottom-left screenshot. See the empty space on the far left and right in the text box? That's what I'm talking about. I mean, why have that space there if you never use it?That's actually a part of the game's routine! I'm not that skilled of a hacker, so I couldn't do anything with it. I think it's there in case of over-scan issues on CRT TVs.
Good news! I uploaded a new patch to the RHDN database that changes the magic names, item descriptions, and an issue I found with 7 of the optional bosses in the game.Thank you so much, I have wanted to get back to this for days.
Looks good. Did you add a battle gauge?Unfortunately not; but it would've been a lovely addition!
But this looks pretty neat.Thanks, hope you check it out!
I really love this idea. I might take another stab at Final Fantasy IV again. I wonder though, why not just add your translation and bug fixes to the Japanese version? I know I thought of doing that to my hack :http://www.romhacking.net/hacks/1386/ but don't have the know how to make it work properly.There's a couple of reasons for this, actually; for one thing, despite my credits page on RHDN, I'm nowhere near as skilled a game modder as other people on this site. I can barely do graphics and text, to be honest! For another, it was FFII US specifically that I wanted to do this for. I've known for a long time that Kaoru Moriyama's FFII has a subpar script, and I wanted to set out and remedy this. Another reason was that I wanted to give FF4kster some free press with the Project, and it doesn't work with the Japanese version of FFIV.
I love the new title screen.Thank you; all credits for that go to Paladin of Paladinet.com! I have always liked the title screen in his mod. Wonder if I could convince him to port his changes to Project II's script.
I've never played FF4. It seems a good opportunity...I would be honored for Project II to be your first Final Fantasy IV experience.
Shouldn't the Earth elemental spells be Quake, not Stone? After all, the original game did have a Quake materia, and it still fits for the character limits.The NES version of FFVII's materia, typically, has two spell sets: Four single-target spells, each one stronger than the last, and four multi-target spells, also getting successively more powerful. "Rock", as it was named before, was the single-target earth magic. Quake is the multi-target earth magic. I suggested Stone since it's an ability in FFXI and FFXIV, and it does much the same thing that "Rock" does: single-target earth-elemental magic damage. It even has its own line of Stone, Stonera, Stonega, and Stoneja.
I personally don't have a problem with the -ra -ga -ja suffixes and don't see why other people would. It's part of the FF spell name pattern.Well, I don't have an actual issue with the new-age FF suffixes. Not only does it give the FF series their own unique brand of magic names, but the suffix system is pretty much more or less how it's always been done in Japan, ever since FFI on NES.
The Dia line is probably a better source of inspiration here.Yeah, that's what I thought at first, too, but Dia has consistently been magic for damaging the undead only. But, and if I'm remembering right, you would have had the light-elemental damaging spell cast on you by enemies before you gain access to the actual Light materia. So I suppose there's no difference; I'll edit my previous post to include this.