So, Persona 2: Eternal Punishment
does indeed have the same episodic game layout as Innocent Sin.
Storyline event, downtime to upgrade equipment, change Personas, and read updated NPC dialogue, and then back to a dungeon, and some story, then some downtime again, repeat.
isn't as text-heavy as Tsumi,
meaning often times no NPC text updates until two or three dungeons and plot scenes have passed. If anything, I have to go in to the shops just talk to my teammates, which doesn't take nearly as long as wandering around the areas talking to everyone.
I'm 20 hours in and decided to go down Elly's route, but so far I'm not really seeing any significance to Eternal Punishment.
Like, Innocent Sin
We never needed Batsu,
yet here we are.
Before starting this game, I knew...
took me like 40 hours, and assuming Batsu
is the same length, I'm already halfway through, and I was mostly excited to get Elly on my team. Now I'm just kind of sitting here, playing, waiting for the game to be over so I can finally move on to Persona 3 Portable.
I have to admit, in terms of content, Eternal Punishment
is the better game. It has content that's more original, and the rumors are put to a more intuitive use here, but Innocent Sin
has the better story.