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Messages - vivify93

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101
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: January 01, 2016, 03:51:57 am »
So, I have to ask. In the Japanese version and the Prototype, character portraits have black behind them, like so.



It looks like Demi had removed them... The Prototype had these as well, if my memory serves me correctly. Do you have any plans to restore this, Chaos Rush? Just curious. :)

102
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 31, 2015, 11:27:27 pm »
Oh, Chaos Rush, I meant to ask you, are you intending to release your text-editor tools after everything is done? They look quite impressive! :)

103
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 31, 2015, 09:27:53 am »
I actually looked, and it appears that you have enough room to spell out Intellect if you use the "ll" squish tile...



Is there anything preventing you from doing this kind of layout?

Edit - Also, what were you planning on doing with the spell names, again? Squish tiles ala Namingway Edition, abbreviations like Blizd, Thdr, etc., or...? Just curious. :)

104
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 31, 2015, 03:14:50 am »
Would you be able to utilize the "ti" squish-tile for the ArticWind's name? It's supposed to be Arctic, not Artic.

105
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 29, 2015, 10:14:19 pm »
Also I realized sometimes it just looks better to use abbreviations instead of cramming in as much letters as you can
This is what I meant, basically. Intlgc or Int., which once looks more friendly to the eye? I also think if you wanted to go the whole route of including the "Godddess's" part of the Goddess's Bell, (i.e. not just naming it G.Bell and calling it a day.) Gdds.Bell would probably be the best happy medium...

Although, you could also take FFIII or FFV's Bell icon and just make it {Bell}Goddess's, if it would fit.

106
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 29, 2015, 11:44:33 am »
The abbreviations. They burn me. :'(

107
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 28, 2015, 01:00:01 pm »
Oh lord, J2e's translation. I always cringe when people say they love it or it's a "literal translation." Get that bullshit out of my face. And Ian Kelley's Big Book of FFIV Lies doesn't help matters.

108
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 28, 2015, 08:14:50 am »
Yikes, that really sucks. As much as I respect and look up to Demi, it looks like he did a similar thing to Radical Dreamers. I mean, that game is still fantastically written, but it makes its own handful of lines up and changes characterization. For example, Kid occasionally slaps Magil as well as Serge when she's offended by them, but in Demi's translation, she exclusively hits Serge.

Good to see this given the ol' Project II treatment. :thumbsup:

109
Personal Projects / Re: (WIP) Final Fantasy II: Refurbished
« on: December 26, 2015, 08:28:52 pm »
It's looking pretty good, Chaos Rush. I got the idea from Neill Corlett et al's FFIII (NES) translation. They did a really great job on saving space, to be honest.

110
Personal Projects / Re: Final Fantasy Font Options (WIP)
« on: December 23, 2015, 12:55:18 am »
If you keep that gray shadow in the FFVI font patch, it won't be very readable on a CRT TV.

111
[Snipped rant about FFIII]
It's even worse on the PSP version. That game is not worth any loading times. I was gonna get the PSP version, but holy balls. The loading. I thought it was because I was using a CSO, so I decompressed it, and nope. Still awful. For physical and/or console editions, the DS version is probably the superior of the two, even with all the now-inaccessible content that's locked behind WiFi communications, just because it has very low loading times. I suspect the PC version is probably the best, though.

The script reads very nicely, so I thank vivify93 for that, so that a newcomer like me can enjoy the SNES version of FFIV.
You're welcome! :)

One typo I noticed, during the event that takes place at Yang's home castle (I think), one of Edward's lines says, "Damycan" instead of "Damcyan" like its spelled elsewhere. I'm assuming that typo is present in Project II as well.
That was from Project II. Fixed it; thanks.

112
I was just trying to be consistent with FFV, I think, by calling it FireBute, in my defense. :p

113
Gaming Discussion / Re: Anybody know of any good freeware horror games?
« on: December 16, 2015, 09:39:27 pm »
Dreaming Mary is one of my faves. It gets pretty creepy and it's fairly short, but it is really fun to run through.

114
ROM Hacking Discussion / Re: Screenshots
« on: December 16, 2015, 06:18:23 pm »
That's hilarious and stupid.

115
ROM Hacking Discussion / Re: Screenshots
« on: December 16, 2015, 04:37:36 pm »
Another Phantasy Star mockup for the fun of it. So I was wondering why Phantasy Star I flickered so much in the Phantasy Star Collection GBA port, and I decided to try and make my own "GBA-size" edit of PSI... and it looks like instead of actually resizing the screen vertically, Digital Eclipse just elected to put some weird-ass fucking vertical screen crushing algorithm or something in.

Current:


Mockup:


What I'm left wondering now is, why the hell didn't they just do it like the mockup?

116
What is a deamon? Did you mean demon? Daimon?

117
Gaming Discussion / Re: Final fantasy vii new remake footage from kotaku!
« on: December 05, 2015, 04:35:31 pm »
...Are they using the Tomb Raider (2013) engine? The fuck? When Cloud scrunches up against the platform and crouches down to get under the debris, it looks just like TR (2013).

118
ROM Hacking Discussion / Re: Phantasy Star I - Finding the spell names?
« on: December 03, 2015, 08:01:28 pm »
Hahah, no, I was just curious about it. Play SMS Power!'s retranslation if you want a purer Phantasy Star I experience.

119
ROM Hacking Discussion / Re: Phantasy Star I - Finding the spell names?
« on: December 03, 2015, 05:51:49 pm »
Can you explain it clearer? Do you think the magic names are stored in VRAM, maybe?

120
ROM Hacking Discussion / Phantasy Star I - Finding the spell names?
« on: December 02, 2015, 03:57:51 pm »
Hi everyone, I've been messing around in various versions of Phantasy Star I lately, and I've been trying to compile the table file for the original game. (Not planning on releasing anything, I promise.) But for the life of me, I can't find the spell names. Credits, item names, all dialogue including dictionary words? All found and compiled. But I Ctrl+F "THUN" or "WIND" in Windhex32--can't find it.

Anyone have any idea? Could the spell names be stored as graphics in the ROM? Is there some kind of special compression just for this game's, like, twelve spell names? I'm very confused, and hope someone can shed some light on this soon.

Thanks for your time; have a great day! :beer:

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