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Messages - vivify93

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 30
101
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 15, 2015, 12:42:36 pm »
There's a reference there because Rodimus did a lot of work and I'd still like to thank him. I'm not changing Silver to Mythril; that's something for Namingway. It was called Silver in FFI, so it stays as Silver here. Bserk / Bersk is not coming back. Skelton has been Skeleton since the v1.00. Eggtimer is staying. It's not becoming Wake Bell. Nuke can't become Flare because of Bahamut's MegaNuke. If I changed Nuke to Flare, it'd be MegaFlre or MegaFlar. Besides, it's Nuke FFI. The point of Project II is to be a natural bridging point between Phil Sandhop's FFI and Ted Woolsey's FFVI.

102
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 14, 2015, 02:50:14 pm »
...

Why didn't I think of that? Thank you, Cavery210. That's even an FFVI item name, too.

Edit 1 - v2.11 has been submitted. I won't upload it here since it's such a minor change.

Edit 2 - Also, I noticed my CRT TV is the exact same kind The_Atomik_Punk! used. Sony Trinitron. Not sure if it's the same size, though. Mine has some awful pincushion distortion going on, but eh, it was free, and I figure it adds to the authenticity. :P

103
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 04:23:44 pm »
Thanks for all your feedback, The_Atomik_Punk!. :) I do appreciate it, even if I seemed hardheaded at times.

v2.10 (Decided to skip v2.09 in favor of a more round number.) has been submitted.

Changes:
- Enemies who were changed to Leshy, Marilith, and Bavarois in v2.08 were reverted to their FFII US original names: Weeper, Screamer, and Slime.
- King Fabul is now said to have been the high monk before becoming king.
- Fixed Silk Web name bug.
- Changed Uncurse Potion to Cross.
- They Might Be Giants, The Dark Knight, Star Trek, and "This isn't even my final form!" references eliminated.

Edit 1 - You can also get it here if you're eager to upgrade.

Hopefully, this is the last update for a few months, until something major happens.

Edit 2 - Submission approved, now on RHDN official page.

104
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 03:27:26 pm »
Memes removed. I remember I mentioned what memes / references I put in Project II in one of Mato's streams, so I shall go look for that.

Edit 1 - Nope, those four are the only ones, and they're all gone. (The new mini's line in Silvera is "Hoity toity! Are you guys giants?!") This shall be in v2.09. As I understand it, you're done with Project II, right, The_Atomik_Punk!?

Edit 2 - You reference beating Zeromus, so yeah, you're done, as far as I can tell. v2.09 will come out either later today or tomorrow.

105
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 11:01:59 am »
No, Grimoire LD, the restored enemy difficulties were in Namingway Edition. Should still be.

106
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 09:56:42 am »
I can remove the fandom-I'm-not-even-into reference, (This would probably also entail me removing the following lines. Golbez: Why so serious, Kain?; Lugae: This isn't even my final form!) but in no way am I going to insert another movie reference while inserting another.

Tentative replacements:

(v2.08 > v2.10)

Golbez: Why so serious, Kain? > Golbez: You forget yourself, Kain.

Lugae: This isn't even my final form! Lugae: I'll best you yet, you curs!

Fusoya: We must go now. Live long and prosper. > Fusoya: We must go now. May your lives be long and healthy.

Mini Person: Hoity toity! They might be giants! > Hoity toity! Are you guys giants?!

Need a better replacement for "We are animosity!" than a movie reference, though. Sorry. Not taking out references / memes and inserting new ones.

Can anyone else remember any references or memes I might've inserted? I know there's a They Might Be Giants reference in Silvera, ("Hoity toity! They might be giants!") but I can't remember any others. I tried to be natural about it.

Edit - Added in all the references and their replacements.

107
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 10, 2015, 09:49:40 pm »
Hey, welcome back, The_Atomik_Punk!. :) I just fixed the Silk Web issue. I thought I had caught all of them, but nope, Silk Web made it through somehow...

And yes, you need to press the R Button to cycle through teammates to get back to who you want to represent your team as you walk around.

Edit 1 - v2.09 changes thus far:
- Enemies who were changed to Leshy, Marilith, and Bavarois in v2.08 were reverted to their FFII US original names: Weeper, Screamer, and Slime.
- King Fabul is now said to have been the high monk back in the day.
- Fixed the Silk Web name bug.
- Changed the Uncurse Potion to Cross. I know, another religious reference where it doesn't belong... (Bringing FFIV up to a hefty three religious references! Nintendo of America wouldn't have let it pass by in 1991 with that, but eh, whatcha gonna do. I never liked the Uncurse Potion's name, and there are no good alternatives for Pray and GodsFury's names.)

108
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 09, 2015, 08:15:42 pm »
OK, see, though, Cavery210--the whole point of Project II is to pretend that J2e's translation didn't exist, unless you're really hard-up for the original maps. There's the PSone version, the GBA port, and the PSP collection if you really need FFIV with the original difficulty and maps.

109
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 09, 2015, 10:21:22 am »
Aw, thanks dude. I wouldn't care if you did a DS-inspired version, though. <.< More variety is great!

Edit - While I'm here... If you guys can, try to play Project II on a CRT TV! It's divine. Takes me back to when I first played the PSone port in 2002.

110
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 08, 2015, 04:55:58 pm »
Like I said, I have a patch ready to go, but I can't find D to save my life. KingMike directed me to where he might be found, but I couldn't find a trace of him. All I need is his permission to use his patch as a base...

111
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 08, 2015, 04:37:20 pm »
Thanks for the kudos, Bahamut ZERO! :) I wish you luck in your FFIV hacking. I will most certainly get you in touch with Paladin. I have his email address, I'll PM you it.

112
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 05, 2015, 10:43:50 pm »
Yeah, no, Cavery210, people can combine them if they want. I'd rather it have been a more round number, like 16,000 for a maximum damage, anyway. Stuff like going for the max of 65,535 and stuff just looks hacky to me.

113
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 03, 2015, 09:27:17 pm »
While the thread is bumped up here, does anyone know how I'd go about making the item icons not go away in battle messages? It looks awkward when you steal from an enemy and it says, "Stole Silver." like Silver is the shield's full name. I understand that I will have to expand the small eight-tile info box to nine tiles to fit this, but I think it'll be worth it for a little extra polish.

114
How hard is it to change the text in FFIII PC, anyway? I'm not too familiar with PC modding; I made a text cleanup mod for Tomb Raider: The Angel of Darkness once, but I had a utility for that.

115
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 22, 2015, 12:46:10 am »
I did one for Lufia 1, actually, but it uses D-boy's hack as a base since he did the booze uncensoring and changed one of Gades' lines to make more sense. I think I tried to contact him but to no avail

116
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 21, 2015, 10:27:20 pm »
FF Tactics has a patch like this that inserts War of the Lions' translation. You can probably find it on FF Hacktics. Zelda 1 was done on GBA as an official release. Zero Wing has had a patch for some time now, I think it's on Zophar?

I'm saying no to the rest of those since I have never played and never want to play them. (Including Pokemon. I never got the appeal of Pokemon.) I did touch FF Adventure for a tiny playthrough though, and my lord, the AI is stupid in that game. It was terrible. I never want to play it again.

Edit - v2.08's correction has been approved. :)

117
Personal Projects / Re: Final Fantasy IV Namingway Edition
« on: February 21, 2015, 11:37:50 am »
If you guys want to go the extra mile, you could expand command names to eight letters. That'd be enough room for most everything except White Magic and Black Magic. J2e expanded it to 10, but that's unnecessary in my opinion, since the only command names that would theoretically need to be longer than eight letters are the two magic commands.

118
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 21, 2015, 11:29:23 am »
Rosa's dad was a Dragoon,
This one actually was added in. Take Rosa to her mother Joanna after the Tower of Zot and before the Underworld.

The rest are basically extra fluff that don't need to go in. I could try to reword one of Tellah's lines to add in that the Octomamm is a mutant, but the rest are pretty much just extra fluff. I'd like to add some of these things in, but there's just not enough space.

Just a heads up, the readme @ http://www.romhacking.net/hacks/1659/ says v3.0 under Changelog, but patch is v2.08.
Yes sir, and I made note of this already. :)

Edit 2 - It's come to my attention that there are still traces of Namingway Edition and v3.00 in the readme, but I assure you those are just anomalies in the text. My excuse is that this release was somewhat rushed.

I think I might resubmit it, since v2.08 might be the last update for a few months.

Edit - I resubmitted v2.08 for the readme corrections. The Status Glossary of the supplements has also received a very minor update, swapping a fraction for a percentage in one instance, and giving a number to how many HP you lose per step while under poison. :) That's about it.

119
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 19, 2015, 05:51:37 pm »
The only reference in FFII I can recall is a callback to FFI...? I mean, he crunched the script down and neutered Guy's speech impediment, but other than that it strikes me as fairly accurate. Keep in mind, J2e's FFIV problem is that they made garbage up out of thin air, shoved in blatant, unhidden references, and then shit FFII US' script into the gaps they couldn't fill in. Demi's FFII didn't have a translation to "steal" off of, since Shadow of Palakia hadn't been dumped yet. I will concede that he may've made things up though.

Hey, Vivify93.
So, I don't know if you're going to be happy or exhausted to hear this, but I figured out how to widen all of the necessary menu windows enough to accommodate 8 letter class names.
Definitely exhausted. I had hoped there'd be a way to avoid resizing menus. As it stands, I really only think Cecil's name needs anything, and I'm thinking of solving it by making a squish-tile set so I can write out D.Knight as opposed to DKnight.

Thanks so much for letting me know, though. :)

Edit 1 - v2.08 is up, cementing the separation of Project II: Final Fantasy IV and Final Fantasy IV: Namingway Edition.

Edit 2 - It's come to my attention that there are still traces of Namingway Edition and v3.00 in the readme, but I assure you those are just anomalies in the text. My excuse is that this release was somewhat rushed.

120
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 19, 2015, 01:52:43 pm »
That could work too. Thanks, Cavery210. :)

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