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Messages - vivify93

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 27
101
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 11:00:57 pm »
I don't strictly think "only" is necessary there, to be honest. The sentence may sound odd to those not used to that dialect, but it makes sense as a whole.

102
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 07:29:09 pm »
Hmm. I like the idea! 1/3 of user's Current HP would make it a precursor to White Wind. That's Absorb, right? It'd give incentive to keep Rosa's health up.

103
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 07:00:18 pm »
There's no real way to write out Hourglass without it being stuffed down to a bad abbreviation due to the eight-letter limit. I remember you had it as Hgls before, and that just... no.

Gale's another I can't think of a good one for. There's no way to write Tornado comfortably in five letters. If you guys find alternatives that I'm OK with, by all means, though. :)

104
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 11:43:25 am »
Alrighty, if Rodimus has work to do, then I'll get on sending him the updated file. Crap in a hat is going to be Blazin' bolts for Cid's line, and... I think that's all we really decided on.

Rodimus - FFIII's translation fit LilithKiss in by removing the space that non-equipment items use to keep everything pretty and in line, but as I said, the spaces are staying to look better, redundant as they seem! :)

Chrysologus - Vetoing the White / Black squish-tiles. I try to avoid their usage wherever possible. il, li, and ll look fine because they don't lose any width. Anything else like ti, if, etc. look bad to me.

105
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 05:15:52 am »
Not much time since I gotta go to work, so I'll make this quick.

Re: LilithKis, FenixDwn - That's something you gotta defer to Rodimus Primal for. I personally would be against making it PhxDwn. Whatever he decides on, though, I'll just send him the updated Namingway package so he can do it.

Re: Pray - Its chance of success is now 70%. You gotta think, though, even at LV 99 with max Will, it only heals about 200-400 HP. Not all that useful... I mean, sure, a little more broken now that you can skip turns, but if someone wants to spend 10 minutes of a battle healing with Pray when quicker options are available, they can be my guest.

Re: PSone FF ports - Don't play FFIV, FFV, or FFVI on PSone. They're fraught with unnecessarily long load times. The translation of FFV is atrocious, almost as bad as FFII US, and FFIV PSone's translation is inaccurate and weird. If you're going to play FFV next, first and foremost, I recommend FFV Advance with the Custom Classes mod first. A close second would be FFV SNES with The Legend of the Crystals text clean-up mod applied.

106
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 28, 2015, 10:27:20 pm »
The way I was raised, crap is s swear! How about "Hot dang!"
I've heard about that, actually. I heard someone tell their kid "piss" and "Hell" (As in the place) aren't swears, but "crap" is.

M What about V and VI Advance? Those good and not dumbed down?
FFVI Advance is dumbed down, but I rather like its translation. There are patches to make it almost like the SNES game, but it's still off due to the bad gradients, insignificant music bugs, and bad sound effects.

FFV Advance is better than the original in all ways, and the Custom Classes mod makes it even better.

I rather like the sound of "Hell's blazes!" myself. Besides, hell isn't really a swear word anymore, particularly in this context. However it is your patch, so I respect your decision. I'm not quite sure if "bells" really fits Cid's character, I would go for something more like "Blazin' bolts" or something considering he's an engineer.
I think I'll go with "Blazin' bolts." It does fit better--sounds like something out of one of those Disney auto-vehicle movies like Trucks or Planes--and it's avoiding swears.

Any thoughts and/or objections to "Blazin bolts, they're still on our tail!"?

You know, if they stole from Star Trek and Star Wars back then, can't you steal from Firefly or Farscape and do things like 'Gorram!' or 'Frell!'
God, no. I don't need to insert more memes into this; the four or five I have in are more than enough...

107
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 28, 2015, 09:05:23 pm »
No swears allowed, sorry. This is a family-friendly mod! Plus, I think simply "Damn!" is really, really boring. I do think Zunar is onto something with "Blaze" though. "Blazin' b-"... something. Blazin' bells? "Blazin' bells, they're still on our tail!"

I rather like it. Not as catchy as "Crap in a hat!" but I think it works. Any thoughts?

Speaking of the GBA version, I've never played it. Does anyone know whether it decreases the difficulty the way that I & II did for the GBA? I couldn't stand the GBA version of I & II because they were absurdly easy.
The difficulty? Exactly the same as the original. But FFIV Advance has slowdown in its animations and terrible sound effects.

108
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 28, 2015, 05:08:00 pm »
- Re: Pray - Cure2 stops being so useful later in the game, though. Do you think I should lower it to a 65% chance, maybe?

Edit 1 - Maybe you've just gotten really lucky, because Pray is still failing a lot of the time for me.

- Re: "Beaten so easy" - I fixed the Eblanese guard in Vanilla / Namingway.

- Re: Cid - I don't really wanna change Cid's "Crap in a hat! They're still on our tail!" unless someone has another suggestion for a humorous yet appropriate (And E-rated.) replacement.

Edit 2 - And guys, this isn't a "translation." I can read "Sailor Moon", "Luna", "a", "ru", "no," and "n", and I'm not sure which writing system(s) I know how to read them in. I did no translating. I rewrote Kaoru Moriyama's script to be more readable whilst stealing bits and pieces from other translations. I also used Tomato's Legends of Localization as a guide when I wrote many of my lines.

This is just a rewritten script, sadly. If I knew Japanese, I would've translated sooo many things by now...

109
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 27, 2015, 09:32:24 am »
Man, you have a really good eye for this, Chrysologus. Thanks, I'll put that in the next build to send over to Rodimus Primal.

110
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 08:46:57 pm »
Hey vivify93, I had one more suggestion that I forgot to mention previously. I love Cid; not only is he funny as heck, he's also pretty darn handy with a mallet in a pinch! Cid is listed as a "Chief" in the status window; I would suggest that he should be called an "Engineer".
We're only allowed seven letters for job titles, otherwise Cecil would be a D.Knight instead of a DKnight, Cid would be an Engineer instead of a Chief, Rosa would be a W.Wizard instead of a Wh.Wiz., and Rydia would be a Summoner instead of a Caller.

Secondly, and less significantly, I still feel that "It was my privilege to have been counted your comrade" is the better choice of the two. I believe that the change from "a" to "my" makes the statement far more personal, and thus more meaningful. I see Yang as not simply stating that it was one among many privileges in his life ("a"), but rather the deepest honor of his life. This to me seems like an appropriate final parting statement for the disciplined, and dutiful martial artist to utter before he makes the ultimate sacrifice.
I would reword it as "There was no greater honor than to be counted your comrade"? I feel like "It was my privilege" doesn't sound like something someone would actually say. Of course, this all depends on if it fits.

On a side note, I won't be able to spend any time playing Project II for a couple of weeks, although I believe I am quite close to the end (just arrived at the Moon). I'll be sure to hit you up with any other ideas that come to mind when I complete my play-through.
Awesome, thanks!

111
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 04:31:45 pm »
Fixed; thank you. :)

112
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 03:05:23 pm »
I had her as Amazon before, and I could make her so again. I don't want any enemy names to be the same, though.

Thanks for pointing out Hell Pin and Hell Turtle. They are now Needlhog and FellTurtl. I'll send the new patch over to Rodimus.

While I'm here, here's a quick list of what is now the same between Vanilla Project II and Namingway Edition. The rightmost name is now the name shared between versions.

Code: [Select]
INVENTORY

FFII US        PII v2.05      PII v2.07 / NE v1.02
-------        ---------      --------------------
Lunar Staff    Energy Staff   Aura Staff
Fire Blade     <- same        Flame Saber
Lit Arrow      LitArrow       Thunder Arrow
Black Shield   Hades Shield   Demon Shield
Fire Shield    FireShld       Flame Shield
Fire Armor     <- same        Flame Mail
Dummy          Star Veil      LightVeil
Dummy          Moon Veil      LunarVeil


FOES

FFII US        PII v2.05      PII v2.07 / NE v1.02
-------        ---------      --------------------
Larva          <- same        Insectus
SandMoth       <- same        Eyewing
EvilShel       Mollusk        Vile Shell
Mad Toad       <- same        Toadgre
Weeper         <- same        Leshy
RocLarva       BigLarva       Chrysalis
Imp Cap.       Dark Imp       Domovoi
Slime          <- same        Bavarois
Officer        <- same        General
Raven          <- same        Zu
Fighter        <- same        Marine
General        <- same        Captain
Skull          <- same        Skuldier
VampGirl       Vampira        Succubus
Panther        <- same        CaitSith
FangShel       FangShell      DoomShell
Screamer       <- same        Marilith
Ghost          <- same        EvilDream
HugeCell       Huge Cell      Mors
BlackCat       <- same        Coeurl
Talantla       Taranta        Alraune
Centpede       <- same        Tunneler
Crawler        <- same        Hornworm
ToadLady       <- same        BogWitch
DarkTree       <- same        Mammon
MoonCell       Moon Cell      LunarCell
Calbrena       <- same        Calbrina
EvilWall       Evil Wall      DemonWall
Brena          <- same        Brina
Ghast          <- same        Skulnant

The two exceptions:
1. The VampLady, who is Vampress in Namingway Edition and Vampira in Vanilla Project II.
2. The FlameMan, who is FireKngt in Namingway Edition and Ares in Project II.

113
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 02:35:35 pm »
More terrible than Bserk?
Yes. More terrible than Bserk. Say Bserk out loud: Buh-serk. Sounds close to Ber-serk. Thndr sounds like "thind-rr", like a child is trying to say "thinned" and then growl at you. Furthermore, Bserk has a precedent in FFIII US.

Edit - If you want, I can give you FFII US' table file and direct you to my hex editor of choice if you ant to do it for your version of Namingway Edition, Chrysologus.

Also, I just looked, and I can't find a HellBeast / FellBeast in the game's data? What are you talking about, if you don't mind me asking? The only beast I can find is Icebeast.

114
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 02:30:10 pm »
No. I'm sorry that I'm about to be blunt here, but those abbreviations are all terrible. Thndr doesn't even have a vowel in it. That's going too far; I'm vetoing it.

115
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 07:25:45 am »
And kudos on changing Aspir to Osmos!
That was Rodimus Primal, you should thank him. I don't like it as Osmos since it's another abbreviation, and I'm the one who made it Aspir. I don't know if they didn't do their homework or what, but the Final Fantasy Type-0 fan translation called a character's ability "Aspir" something instead of Osmose something, so that's where I got it from.

I'm sure Rodimus will answer your Mindflayer suggestion soon. If nothing else, I can do it real quick and send it his way.

Edit 1 - Actually, I'll just message Rodimus that I'm making these changes and send him the new patch...

That would work for me; I would suggest a slight alteration if I may- " It was my privilege to have been able to be counted your comrade." I think those changes would make for a more powerful statement, as well as somewhat less cumbersome sentence.
I think "It was my privilege" is a bit more cumbersome and awkward to say as opposed to "It was a privilege." The whole sentence, as I suggested it, is wordy though. I think I may go with "It was a privilege to have been counted your comrade."

Also, if I can't fit it in, I may not do it anyway.

Edit 1 - It fits in Namingway. Let's see about Vanilla.

Edit 2 - It fits in Vanilla! Woo-hoo!

Edit 3 - v2.06 is up on RHDN. 2.07 will not go up until Chrysologus and The_Atomik_Punk! have finished their play-throughs and given me their final feedback. :) Especially since v2.07 currently consists of two minor changes.

Edit 4 - I am now aware of a discrepancy between the names of the enemies General and Captain. These discrepancies have been fixed and will be in v2.07.

116
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 25, 2015, 09:09:36 pm »
How does "It was a privilege to have been able to be counted your comrade." sound?

117
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 25, 2015, 06:37:45 pm »
I'm looking at the Namingway readme to see what changed... did you include the name changes for Vanilla II in this?
Vanilla II as in plain FFII US? Rodimus Primal primarily listed the differences between Project II and Namingway, adding what it was in FFII US in between. I removed anything that was superfluous in this release, since a lot enemy and equipment names are the same now. I could whip up a quick list of what is now the same between Project II and Namingway, if you'd like?

118
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 25, 2015, 08:45:58 am »
I wish someone had said something to me. Adding in the equipment type wherever possible was a thing Project II did since its initial release; it wasn't something done by Rodimus Primal, so it's not his fault. That aside, this is the third time I've heard people say they dislike it, so of course I can edit the ones that stick out in Vanilla, like DarkHelm and DarkShld and LitArrow.

Edit 1 - OK, here's how it's going down! Basically, if a piece of equipment was part of a set (IronShld, DarkHelm, IceArmor) and the rest of the set, or the majority of the rest of the set, didn't have enough room to spell out its type, (e.g. Cecil's arsenal at the start: {sword}Dark, {shield}DarkShld, {helm}DarkHelm, {armor}Dark, {glove}Dark) its extra word is gone. (Now his arsenal is {sword}Dark, {shield}Dark, {helm}Dark, {armor}Dark, {glove}Dark)

Furthermore, if only one piece of the entire family of equipment has its type added, none of them have it. (e.g. {arrow}IceArrow, {spear}IceLance)

However, if it's pretty clearly not part of a larger set ({ring}RubyRing, {claw}Fire Claw, {robe}BardRobe) or if it doesn't have very many entries in the first place and it has the room, ({axe}Hand Axe, {axe}Ogreslay, {axe}Rune Axe, {axe}Poison, {axe}DwarfAxe) it has its type added.

Does this sound like a good compromise?

Edit 2 - Here is the new archive. (I checked it for ROMs this time, I promise! ;)) It will soon also be submitted to RHDN's database.

Quick list of notable changes:
  • Namingway Edition is now a separate patch to be applied to an unmodified FFII US v1.1 ROM with a header.
  • Vanilla Project II has received an update to many of its enemy names, mostly taking the more interesting names in Namingway that would fit comfortably in the eight-letter limit.
  • Vanilla Project II has also seen a slight update to its equipment names. In addition to what was mentioned previously, here's what's new off the top of my head: Energy Staff is now Aura Staff, most Fire-equipment are now Flame-equipment, LitArrow is now Thunder Arrow, and Hades Shield is now Demon Shield.

As always, apply the new version to an unmodified FFII US v1.1 ROM with a header. :) Thank you all so much for your input; please enjoy Rodimus Primal's and my work!

119
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 24, 2015, 08:24:16 pm »
Well... we didn't, kind of. So, from now on, Namingway is just going to be its own patch to apply to an unmodified FFII US v1.1 ROM.

120
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 24, 2015, 03:39:16 pm »
Thank you, Rodimus Primal! :) Namingway v1.02 will be out in Project II v2.06 for sure.

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