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Messages - vivify93

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Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 13, 2014, 11:15:00 pm »
That looks like his Bartz Blue Mage sprite fix and his Galuf Mimic sprite addition patches put together. It fixes an error with Bartz's Blue Mage sprite when he attacks physically while holding a weapon in his right hand, and gives Galuf Mimic sprites, a job which he normally has no access to.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 12, 2014, 05:12:09 pm »
I think Digitsie was talking about FFV, but those are very interesting mods, chillyfeez! :)

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 11, 2014, 03:10:13 pm »
Well I'm not the one who said it. That guy said he was playing the original Japanese verison and said it was annoying how much it was impossible to beat the last boss, and that he had to grind to Lvl 99 to beat it but that even then it was very hard.
I know, I'm just appalled at your friend for saying that! ;D Haha.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 11, 2014, 04:59:30 am »
Level 99?!?! That's a blatant lie! You need to be around level 55 for Zeromus, which would land Rosa and Rydia at having learned Holy and Flare. (Or, "White" at LV 48 and "Nuke" LV 52, respectively, in FFII US.) Anything else is fair game.

Edit - And I do agree, it'd be really nice if someone made a comprehensive changes FAQ that didn't make up stories like Ian Kelley's FAQ did.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 10, 2014, 02:23:18 pm »
Everyone complains about the bad translation and censorship of Final Fantasy II (U), but nobody mentions that it prevents hours of grinding that Final Fantasy IV (J) has (that I've heard of), while still not being a piece of cake like Final Fantasy IV - Easy Type (J). Some people don't like spending hours just to level up. At least personally I found the difficulty of Final Fantasy II (U) just fine, and I didn't do any other playthoughs so I can't really juge.
It's not that much easier, actually. I'm pretty sure that when FFII US was localized, they didn't increase the EXP and GP gains, and I'm fairly certain they didn't reduce the amount of EXP it takes to level up. All they did was remove a plethora of items, commands, and spells, made Remedies easier to get, accelerated Rosa and Rydia's magic learning rates, maybe reduce some command and/or spell charge times, and changed some maps and added the Beginner's Classrooms. And for the curious, Ian Kelley's "Japan to US changes" FAQ on GameFAQs is mostly fables and myths.

- There might not be enemy rows in FFIV Easy Type, but there certainly is in FFII US.
- Palom and Porom may use Twin Magic more quickly, (It took 6 seconds to cast Pyro in Project II, but 16 to cast Little Flare in J2e's FFIV.) but they can still go out of sync.
- Items aren't harder to get in FFIV. Ethers still cost 50,000 GP in FFII US. Just because it's available from the starting town doesn't mean you can actually buy it.
- Bosses are about the same difficulty between versions, maybe a bit easier due to learning spells faster and certain abilities having a shorter charge time. The bosses themselves were, for the most part, kept the same. I think Asura might've used Protect at one point in her battle in FFIV, but doesn't anymore in FFII US.
- Selene Guardians (Moon goddess enemy, you can steal Artemis Arrows from her.) still use Embrace, that skill still turns you to stone as well as heals you. I'm pretty sure none of the enemies or their scripts were touched, aside from maybe removing Asura's ability to cast Protect.

My point is, if you want to be strong enough to face the enemies without fear, you do have to grind a bit even in FFII US. Though, I guess you're kind of right, Bregalad, in that you don't have to grind as much for Rosa or Rydia's spells. (Palom and Porom have the same learning rates.)

Also once I get some more knowledge with this I plan on restoring the music from the PS1 version of persona to the PSP one since the new soundtrack really sucks.
Could you make a version where you keep A Lone Prayer as the battle theme but restore all the other songs? The battle theme from Revelations: Persona is terrible and ear-bleeding.

We're a rare breed, blaze! Hahaha. I personally love Maki and the Mikage-cho Defense Force the most. Everyone considers P1 to be horrible, though. Makes me sad.

I am by no means an Atlus fanboy, but I do like the first three Persona games. And I have to say, yeah, Eternal Punishment's translation can be really spotty. It at least needs a text edit to revert all the changed names like Ellen, Mary, Brad, etc. Innocent Sin's fan and official translations, as well as SMT: Persona 1's translation, were all far better. At least Batsu's translation was better than Revelations'.

Personal Projects / Re: Final Fantasy VI SNES Woolsey Uncensored Edition
« on: October 24, 2014, 08:49:25 am »
There's Project II, Digitsie. I rewrote the script, updated many game-play elements, etc.:) And Spooniest's FFV: Legend of the Crystals does a good job at updating RPGe's translation of FFV.

Personal Projects / Re: Final Fantasy VI SNES Woolsey Uncensored Edition
« on: October 18, 2014, 06:10:49 pm »
Sorry to go offtopic here, but why port the PSX version to the SNES? All it added(I am not counting the porting difficulties such as the occasionally inaccurate sound and the slowdowns of JESUS CHRIST) was a music player, a bestiary and a little bit of uncensoring.
Well, there were a few textual changes made, and I like the uncensored graphics, so that's basically why I'm doing this. It'll be a cleaned up Ted Woolsey translation with some changes the PSone port made and uncensored / reverted graphics. I also want this to be a base for other patches, so people won't have to look for stuff like all the uncensored graphics and such with major changes. If I've changed anything from the original US game, it's only for completionist issues or user-friendly changes.

Edit - But I'm gonna stop hijacking Rodimus Primal's topic here. I've since done everything I thought would be even moderately difficult. All I really need is the top two tiers! :)

You don't have to uncompress anything to fix that. Just paste all the original signs over the Cafe signs, and it'll be uncensored in battle too. The game loads the same Pub sign from the field. ;)
Oh! Awesome! Thank you so much, Almagest!

Edit - Thought I'd mention it here, but everyone I saw on previous attempts of this claimed uncensoring the Pub signs was like some Sisyphean effort, so that's why I felt such trepidation... But it was actually really easy. Haha.

Sorry for hijacking your thread, Rodimus Primal. Thanks again for all your hard work on your patch!

Personal Projects / Re: Final Fantasy VI SNES Woolsey Uncensored Edition
« on: October 18, 2014, 02:09:28 pm »
It's no secret that I didn't copy the battle tiers myself, but Dr Meat on the ff6hacking.com boards was able to do so with his own project, which I play tested. From what I understand that he did, he copied directly from the Japanese ROM, but the pointer table was in a different place than the US rom. Once located he copied it directly, which he accidently copied a line too much screwing up Cyan's dream. After realizing he did that, he put the right amount of data in, we play tested and everything ran smooth. I got a little anxious to release it and that was my version 1.4 and 1.4a. I gave him credit on my hack because it was a major accomplishment. I still have the patch that is JUST for the final battle.
Would you be able to teach me how to import the original tiers? Also, what about the Cafe sign in the Zozo battle backdrop? You reverted all the Cafe signs, right? I'm doing a small hack that's more or less porting the PSone port to the SNES game, while cleaning up some typos and making some of the text more coherent... I know that it's pretty easy to replace the Cafe signs, but the one in Zozo's battle backdrop is compressed.

As for the MUTE button, the graphic is not compressed, but it is in about 5 pieces. If you are using a headered ROM, then in YY-CHR the offset is 130500. Without a header, seeing the word MUTE is much easier, but it is still in a lot of pieces. You could redraw it, but you'll need to test to make sure it lines up properly.
I managed to more or less replace the original Silence symbol. It has a few problems, but I managed to do it.

Here's the differences between the two symbols. Left is original, right is in my mod. Edit - I've since updated it. You can see how it used to be in Almagest's quote. :)

 I'm going to keep it as is. My nephew is watching me type this up (He can't read!) and he wants me to post the cookie smiley. So here: :cookie:

Personal Projects / Re: Final Fantasy VI SNES Woolsey Uncensored Edition
« on: October 17, 2014, 12:43:13 am »
I have to say, I'm very impressed with this. Is there any chance that you'd be willing to release the info on how you managed to revert Kefka's tiers, and how one would go about putting in the original Mute symbol? Or are you going to leave that info undisclosed to promote your hack? Understandable, if that's the case. :)

ROM Hacking Discussion / Re: Screenshots
« on: October 09, 2014, 12:11:53 pm »
Why not just import the original symbol?

Personal Projects / Re: Final Fantasy VI SNES Woosley Uncensored Edition
« on: October 06, 2014, 07:05:07 am »
I fiddled around with this patch earlier to see how many graphics were reverted, and I noticed that when you cast Silence, the graphic says "MUTE". Thought this might be worth pointing out...

ROM Hacking Discussion / Re: Screenshots
« on: September 12, 2014, 03:48:53 am »
Expanded menus, mostly from today's stream.
[Snipped the images from Aeon Genesis' Shin Megami Tensei: If... translation for brevity.]
It looks great! Thanks for everyone's hard work. :)

General Discussion / Re: YouTube Glitch?
« on: September 05, 2014, 04:03:20 pm »
Whenever I watch YouTube, a lot of the time, the video gets interrupted--it freezes, goes black, then resumes. Then I get an option to "watch the full video." It's really weird. Also, for a long time, the Google+ integration on comments made pretty much every video unwatchable. They seem to have fixed that.

Thank you for updating the patch, Bregalad! It's odd, but it seems a lot of people prefer to make hacks of the US version of FFV Advance instead of the EU release.

I dunno, Faris could be 5 or 6 in that scene, and Lenna could be 4 or 5. She doesn't look like a baby baby... Then again, does Lenna "talk" (make baby noises) at all in that scene?

2.0 is up! Quick link is here.

both of you  :)
Well, to be honest, I only kind of wanted to play the Phantasy Star series. I was mildly interested, but was frustrated at PSI. I didn't like the battle music, and the learning curve and grinding were a bit discouraging. I had made the Phantasy Star II and IV patches for personal use, but figured I may as well share them... Little did I know, the PSIV patch had tons of bugs in it. Oy..

I tried to move on to PSII after looking up I's ending, but I was aggravated at the slow walking, or so it seemed, so I shelved the series and looked up the ending to PSII. It was pretty badass, but nonetheless the ship had sailed, so to speak, on my wanting to play the games.

But I eventually did get back into PSI, muting the battle music, (Which I now can tolerate, though I still am not a fan of it.) and got to play Phantasy Star II, which became one of my favorites. I did a few updates, fixing typos and script errors, but it wasn't until the creation of v0.3 of Phantasy Star II Proper-caser, what my PSII patch used to be called, that I finally started getting serious about it. A lot of people asked for possible bug fixes, and I think around that time I contacted fedorajoe to fix a few inherent bugs in the game.

So I added on and enhanced, and I eventually, thanks to fedorajoe, got to finish the original proper-casing job, and then I gave Nei the extra equipment options, and then Lorenzo messaged me to fix the last three inherent, glaring bugs we could find, and now we're here Well, I guess to answer your question, I work on PSII because I really love it. It's a great game with surprisingly great writing in an English script for 1990, with an entrancing cast despite lack of plot involvement, a beautiful story, ass-kicking dungeons, amazing music, and an odd sense of "harmony" to the game, even with all its quirks.

I mean, this was a game children played at Christmas, after begging their parents for it when seeing it in the store back in March. This is a game teenagers shared with their friends, that adults analyzed and loved. I just wanted to give a childhood classic the treatment it deserved: mostly bug-free, with improvements and most importantly, no caps locked text.

I just hoped that people can find out about PSII Improvement, and share it with their friends who liked it back in the day, too.

I submitted the new patch, Lorenzo. It should be up soon! I used 1F for Fanbi and get around 29-34 healing to Anna / damage to enemies.

Just out of curiosity : why do you work on this game in particular ?
Are you asking lory1990 or both of us, tryphon?

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