That is an astronomical
fuckton of work to be done. I wouldn't be opposed if fedorajoe himself came to me with the idea of using Project II in an update to Playable Golbez Edition, but as it stands, I don't think I would want to go out of my way to do it myself. Plus, I can see it being a mess; there would be things fedorajoe would want to changed that I would want to leave unchanged or change in a different way, and Rodimus of course would have his own vision if he were to help. And chillyfeez has his own life and own FFIV (And non-FFIV.) projects on his own plate, so I'm not sure if he would be able to help with this theoretical patch update.
As for the script--I'm actually the one who wrote the entire Project II script. Rodimus Primal, to be sure, inserted a few updates to better integrate the Japanese FFIV changes to the Project's dialogues, but he didn't really have anything to do in the script writing process.
I appreciate the ideas, and they are very lovely, but I can't really do anything like that.
February 29, 2016, 06:10:06 am - (Auto Merged - Double Posts are not allowed before 7 days.)
While we're here, I've just submitted v2.13. What's new:
- Fixed a graphical glitch on the title screen. Compare the old screen
to the new one
- Reverted the curse-curing item's name to Cross. I dislike any other name for it.
- Updated the terms of Fusoya's Regen command in the Supplements to be a bit more vague, since I've heard in one place that its active time is based on his Agility.
You can get the update over here
! It's also been submitted to RHDN.
Edit - Now on RHDN.