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Messages - vivify93

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 26
101
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 07:25:45 am »
And kudos on changing Aspir to Osmos!
That was Rodimus Primal, you should thank him. I don't like it as Osmos since it's another abbreviation, and I'm the one who made it Aspir. I don't know if they didn't do their homework or what, but the Final Fantasy Type-0 fan translation called a character's ability "Aspir" something instead of Osmose something, so that's where I got it from.

I'm sure Rodimus will answer your Mindflayer suggestion soon. If nothing else, I can do it real quick and send it his way.

Edit 1 - Actually, I'll just message Rodimus that I'm making these changes and send him the new patch...

That would work for me; I would suggest a slight alteration if I may- " It was my privilege to have been able to be counted your comrade." I think those changes would make for a more powerful statement, as well as somewhat less cumbersome sentence.
I think "It was my privilege" is a bit more cumbersome and awkward to say as opposed to "It was a privilege." The whole sentence, as I suggested it, is wordy though. I think I may go with "It was a privilege to have been counted your comrade."

Also, if I can't fit it in, I may not do it anyway.

Edit 1 - It fits in Namingway. Let's see about Vanilla.

Edit 2 - It fits in Vanilla! Woo-hoo!

Edit 3 - v2.06 is up on RHDN. 2.07 will not go up until Chrysologus and The_Atomik_Punk! have finished their play-throughs and given me their final feedback. :) Especially since v2.07 currently consists of two minor changes.

Edit 4 - I am now aware of a discrepancy between the names of the enemies General and Captain. These discrepancies have been fixed and will be in v2.07.

102
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 25, 2015, 09:09:36 pm »
How does "It was a privilege to have been able to be counted your comrade." sound?

103
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 25, 2015, 06:37:45 pm »
I'm looking at the Namingway readme to see what changed... did you include the name changes for Vanilla II in this?
Vanilla II as in plain FFII US? Rodimus Primal primarily listed the differences between Project II and Namingway, adding what it was in FFII US in between. I removed anything that was superfluous in this release, since a lot enemy and equipment names are the same now. I could whip up a quick list of what is now the same between Project II and Namingway, if you'd like?

104
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 25, 2015, 08:45:58 am »
I wish someone had said something to me. Adding in the equipment type wherever possible was a thing Project II did since its initial release; it wasn't something done by Rodimus Primal, so it's not his fault. That aside, this is the third time I've heard people say they dislike it, so of course I can edit the ones that stick out in Vanilla, like DarkHelm and DarkShld and LitArrow.

Edit 1 - OK, here's how it's going down! Basically, if a piece of equipment was part of a set (IronShld, DarkHelm, IceArmor) and the rest of the set, or the majority of the rest of the set, didn't have enough room to spell out its type, (e.g. Cecil's arsenal at the start: {sword}Dark, {shield}DarkShld, {helm}DarkHelm, {armor}Dark, {glove}Dark) its extra word is gone. (Now his arsenal is {sword}Dark, {shield}Dark, {helm}Dark, {armor}Dark, {glove}Dark)

Furthermore, if only one piece of the entire family of equipment has its type added, none of them have it. (e.g. {arrow}IceArrow, {spear}IceLance)

However, if it's pretty clearly not part of a larger set ({ring}RubyRing, {claw}Fire Claw, {robe}BardRobe) or if it doesn't have very many entries in the first place and it has the room, ({axe}Hand Axe, {axe}Ogreslay, {axe}Rune Axe, {axe}Poison, {axe}DwarfAxe) it has its type added.

Does this sound like a good compromise?

Edit 2 - Here is the new archive. (I checked it for ROMs this time, I promise! ;)) It will soon also be submitted to RHDN's database.

Quick list of notable changes:
  • Namingway Edition is now a separate patch to be applied to an unmodified FFII US v1.1 ROM with a header.
  • Vanilla Project II has received an update to many of its enemy names, mostly taking the more interesting names in Namingway that would fit comfortably in the eight-letter limit.
  • Vanilla Project II has also seen a slight update to its equipment names. In addition to what was mentioned previously, here's what's new off the top of my head: Energy Staff is now Aura Staff, most Fire-equipment are now Flame-equipment, LitArrow is now Thunder Arrow, and Hades Shield is now Demon Shield.

As always, apply the new version to an unmodified FFII US v1.1 ROM with a header. :) Thank you all so much for your input; please enjoy Rodimus Primal's and my work!

105
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 24, 2015, 08:24:16 pm »
Well... we didn't, kind of. So, from now on, Namingway is just going to be its own patch to apply to an unmodified FFII US v1.1 ROM.

106
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 24, 2015, 03:39:16 pm »
Thank you, Rodimus Primal! :) Namingway v1.02 will be out in Project II v2.06 for sure.

107
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 23, 2015, 07:54:00 am »
Oh, I literally just got to this: When Tellah appears on Mt. Ordeals, there's a line break in his dialogue after "Golbez with my magic. I've" and before "been hunting for the".
I just checked Vanilla vs. Namingway and it looks like it was induced by Namingway, so, fixed. :)

Also, I found another apparent typo: after Cecil becomes a paladin, he says "What's feeling?" It is supposed to be "What's this feeling?"?
Fixed in both patches. I think I'm going to wait until you're done with your play-through before releasing v2.06, if that's OK. :)

108
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 22, 2015, 09:08:37 am »
Not by his job title, though.

109
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 22, 2015, 07:43:26 am »
I'm surprised Namingway Edition didn't update text that wasn't changed. Is there any bits of dialogue that I should look over specifically?
Fabul castle pre- and post-attack, meeting Yang on top of Mt. Ordeals, and Porom introducing Yang to Cid post-Cagnazzo. I can do some of these if you don't want to; I was just very tired last time I posted.

Has any thought been given to removing the blue color that identifies hidden passages in the US release?
No, because beyond adding the extra save point in the final dungeon and fixing whatever FF4kster corrupts, I'm not touching the maps.

110
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 21, 2015, 02:34:47 pm »
No, it probably has yet to be fixed in Namingway Edition. I was hoping that would've been updated automatically but apparently not.

Edit 1 - That was exactly the problem. It's fixed now. I don't want to run out and upload a new patch right now since it's such a tiny problem. That reminds me, there's probably formatting issues now since I changed the black belts of Fabul to monks but I really don't feel like testing that right now... I'll get to it soon though. For now, if anyone wants to--can anyone confirm if any of the Fabul dialogues referencing the monks with Namingway Edition have futzed formatting in any way?

Edit 2 - "Kain and me" fixed in both patches. Good eye, Chrysologus!

111
Remember that some people like to rename Kain, so you might want to trim that message down, Grimoire LD. :)

112
It seemed a lot more balanced than last time. Maybe it was just because Mato was getting used to the difficulty, but this time he wasn't constantly aching for Tonic. :)

113
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 12, 2015, 10:45:46 pm »
And tonight, Tomato is streaming Combat Boost again, and for once I'm here. I am so, so happy. Week made.

Edit - Oh, and v2.05 is live on RHDN.

114
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 12, 2015, 04:35:03 pm »
I searched the word "black" in a hex editor, since it's not affected by DTE, and nothing showed. I must not've searched it thoroughly. Thank you, The_Atomik_Punk!. I'll get on a v2.05...

Edit - Here is a quick v2.05 fix for that. Please let me know of any more inconsistencies. :)

115
Thank you for the confirmation, Reiska. It's nice to have peace of mind. :)

116
v2.1 is live with the Shinb fix and the Green Sleeves' new function! :)

117
Site Talk / Re: I accidentally left a ROM in a hack!!
« on: January 11, 2015, 06:45:25 pm »
Thank you SO MUCH. I've been panicking all day, worrying I accidentally screwed the entirety of RHDN over due to my stupid oversight.

I've since submitted a new version that is ROM-free. Thank you so so so so so so much, snarfblam. And I now know what to do in the future. :)

118
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 11, 2015, 06:42:09 pm »
Oh, OK, I get it now; my apologies. :)

Edit - Well, I was just about to tell you that v2.04 is now offline, but it appears that the gracious and kind snarfblam has just approved the ROM-free package. Thanks so much to them!

New in this version: incorporates the latest of chillyfeez's FFIV User Options and changes the Black Belts of Fabul to be Monks.

Let's hope I don't screw up again, eh?

119
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 11, 2015, 01:48:38 pm »
Please do not download v2.04; the Namingway Edition ZIP file contained within has an actual ROM file in it!!!

I am currently attempting to contact a moderator to get the current Project II's ZIP file status changed into either a temporary takedown until the new package, which I have uploaded, is processed, or to get the ROM-free package uploaded immediately.

Thank you for your understanding, cooperation, and time. Have a lovely day.

Edit - I wouldn't be comfortable with people selling my work, The_Atomik_Punk!. For one thing, that's illegal; for another, I put a lot of work into this for no money, and I wouldn't see it as fair. I might advertise it as copier compatible, but I worry for the fact that people will by selling copies of Project II illegally.

120
Site Talk / I accidentally left a ROM in a hack!!
« on: January 11, 2015, 01:45:50 pm »
Hello, everyone, I'm not sure where to put this as I need to contact a moderator ASAP!

Nonetheless, it needs to be dealt with: I accidentally left a ROM in a project I uploaded to RHDN and it got accepted! I, of course, intended NOT to do this at all whatsoever, but I do feel I need to let people know before there's any legal trouble.

I have since submitted a new version that I made sure, several times, was ROM-free.

This hack is Project II: http://www.romhacking.net/hacks/1659/

I used the Scratchpad to upload it, and the link to that particular entry is http://www.romhacking.net/scratchpad/489

If it is at all possible, and I apologize for being overly-forward, I would like to request that my Scratchpad entry with the number 489 be taken down immediately, and either
A. Project II v2.04's current link being taken down until the next version is ready to be uploaded, or
B. That the new Project II upload is uploaded immediately. (As this would imply favoritism within the queue, I understand Option A to be more site-friendly and neutral?)

Thank you so much for your time, and I am gravely sorry for my mistake. I assure that it won't happen again.

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