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Messages - vivify93

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Chronosplit, do you know how Zephyr129's (aka mblock129) patches would factor into the patches allocation? (You can download off of here no problem.)

Most excellent! Thank you all so much. :)

I got them from Madsiur, I'll send a PM.
Thanks! I appreciate it. :)

I'm impressed with the amount of dedication you've put into making this the definitive version of Final Fantasy VI. Thank you so much for all your hard work. :)

Edit - Where does one find Novalia Spirit's patches? I went to his site and it's just not there anymore.

Also, if it's not too much trouble, what in the world are the relationships between Leet Sketcher's patches? I did see that the text file noted that some patches need to be applied in a certain order, but when all was said and done, Leet Sketcher's step of this process contains 55 patches, and to be blunt I don't have the time to look through the readmes.

Thank you all for your continued hard work on this game, by the way. :)

Personal Projects / Lufia I Restored v2.1 | Lufia III Text Cleanup v1.5
« on: December 28, 2016, 11:49:39 pm »
This pair of mods are meant to act as companions to Artemis' Frue Lufia in the Lufia-Patches. In 2009, after the first "big update" of the Lufia II retranslation was released, I decided I wanted to try and edit Lufia: The Legend Returns' font and script. Flash forward to 2016, and Rainponcho messages me out of the blue for how to fix up Lufia & the Fortress of Doom Text Cleanup--now known as Lufia & the Fortress of Doom Restored--to its full potential. While we were at it, I put Artemis and Rainponcho in contact and politely asked Rainponcho if he would help me with Lufia: The Legend Returns when he was done. Thanks to the combined efforts of Lufia fans around the world, this beloved franchise now has its definitive editions.

Lufia & the Fortress of Doom Restored v2.1
Download here.

  • Based of off D's Lufia: Decensored to restore the priest and bunny girl sprites, and restore alcoholic beverage references. (Any changed names that didn't conform to official English Lufia-series lore, such as Arty, Erin, and Dios, have been reverted appropriately.)
  • Uses JCE3000GT's Lufia & the Fortress of Doom Fast Walker patch to speed up walking in dungeons and on the world map, as well as the movement speed of vehicles.
  • Additional tweaks to Fast Walker to make Sweet and Foul Waters' expiration notices still appear when appropriate, and movement speed no longer slows back down when disembarking a vehicle. (Credit to Rainponcho)
  • The final boss' attack script has been reverted to what it could use in Estpolis Denki. New move set: Melanchoy, Chaos, Destroy, Amnesia, Wail, Elegion, Glacier, Vulcan, Flood, Dread. (Credit to Rainponcho)
  • Crosses have been restored to church walls. (Credit to Rainponcho)
  • The ROM is expanded to 1.50 MB, and item descriptions have been restored from Estpolis Denki; press the X Button while hovering over an item to read its description. (Credit to Rainponcho for restoring this function and creating the text insertion tool)
  • The beeping noise as text scrolls stays when the message speed is set to "Fast." (Credit to Rainponcho)
  • Lufia and Selan can now use Jerin and Artea's Zircon equipment.
  • Sound defaults to stereo rather than mono when you start the game. (Credit to Rainponcho)
  • Corrections and updates to items, spells, equipment, enemy names, and enemy attacks for continuity purposes, using Frue Lufia as the standard.
  • The few typos and translation errors that existed in the script have been fixed.
  • The menu font has been revised, and the dialogue font has had some minor alterations.


Lufia: The Legend Returns Text Cleanup v1.5
Download here.

  • Just about every single typo, contextual error, translation mistake, and straight-up bizarrely-worded piece of dialogue has been fixed.
  • Many retranslated terms taken from Crysta Blade and pokeeiyuu's menu retranslation effort on GameFAQs.
  • Improved and updated inventory descriptions, including adding missing punctuation and pluralization where necessary. (Thanks to Rainponcho for making the text insertion tool)
  • Both the dialogue and menu fonts have been made much more readable.
  • Continuity corrections to character names, monster names, equipment, items, and enemy attacks, using Frue Lufia as the standard.
  • An alternate patch is provided to reduce the text box size and have the entire game use the smaller font. (Credit to Rainponcho)


Please enjoy. :)

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: December 24, 2016, 10:57:12 pm »
If you just gave me the bytes, could I fix it on my own, or was it an ASM hack of some kind?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: December 24, 2016, 03:10:40 am »
Gonna coopt this topic for Lufia III-related shenanigans again and say, v1.1 of Lufia: The Legend Returns Text Cleanup is now out. Thanks again to rainponcho for his hard work on the small dialogue boxes patch. :beer: My Lufia projects are both done, barring any unforeseen typos.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: December 14, 2016, 08:09:57 pm »
I guess the entire main Lufia trilogy has their ultimate versions released, then. Lufia & the Fortress of Doom Restored v2.1 is out. Frue Lufia is finished. Lufia: The Legend Returns Text Cleanup v1.0 is out and done, and soon v1.1 will be out, but so far, that's just going to remove an extraneous period.

It's been a long time coming. This series is as old as I am! But it finally has the localization it deserves. ;D And man, does it feel good to know I was part of it.

Thank you all so much for everything.

Personal Projects / Re: Zill O'll infinite plus english translation
« on: December 09, 2016, 05:05:43 pm »
I like the new portraits you've done way better! And I like Type 2 better as a battle action recap text. It reads more naturally.

Personal Projects / Re: Project II: Final Fantasy IV
« on: December 02, 2016, 08:02:04 pm »
I'm going to be playing FFIV for my first time. Should I use this version?
And are more famous lines, such as "You Spoony Bard", in the game?
I left that particular line alone. :D

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: November 17, 2016, 08:06:08 pm »
Let's hope that this is the finalized version, then. You guys have been hard at work. :D

Personal Projects / Re: metroid mOTHER health refill and warning addendum
« on: November 06, 2016, 11:17:55 pm »
Oh my god, thank you so much. This is just what I wanted for Metroid: mOTHER and Metroid + Saving both. (It does work with both hacks.) For those not in the know, you can still end the game and save by pressing Start on controller 1 and Up + A on controller 2, and your health is saved that way. But now you don't ever have to scramble for energy caps.

On a related note, the next thing I think both mOTHER and + Saving need is to change the save button combo from controller 1 Start, controller 2 Up + A to controller 1 Start, controller 1 A + Select, or something. But I don't know if this would require an ASM hack or just a few bytes' worth of code changed.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: November 02, 2016, 08:45:30 am »
So what's in new to the new beta? Alternative, better way to fix boundary issues and the HP/MP 999 overflow fix?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 29, 2016, 06:13:42 am »
Here's a small but annoying glitch. In the Config menu, if you set "Status Cursor" to "Memory," when you save the game and exit it either via turning off the system or resetting, it gets set back to its default, "Clear." The other config options get saved, though.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 28, 2016, 02:00:21 pm »
I've played through the Ancient Cave a bit--still trying to get a Blue Chest armor for Tia, a blue chest weapon for Maxim, and blue chest helmets for Dekar and Maxim. (Selan was the first fully-outfitted person. Woohoo!) I've had no problems at all. Wave Ring shows up fine and all during Capsule Monster feeding.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 23, 2016, 07:02:13 pm »
I mean all of them, although I would be discussing with some of the moderators how I would go about submitting some of the bug fix patches all in one bundle so it wouldn't be like FFVI's section.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 22, 2016, 12:00:47 am »
Well, the thing is, I have a couple of tweaks applied to my own personal Frue Lufia ROM. I wanted to know what patches I should apply so I don't have to make all those changes all over again. I guess it might be time to make my edits to Frue Lufia by hand again though for a fresh look.

edit 1 - that didn't take too long actually.

Edit 2 - I'm willing to submit these patches to RHDN myself. I have just one question--the patches for Lufia II that say they require an expanded ROM. Do they expand the ROM when you apply them, or do you have to expand the ROM manually?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 21, 2016, 11:13:39 pm »
That's two votes for Skywrath then.

So just to clarify, those of us in the audience who want to apply the new tweaks ASAP should get these patches:

- All-in-one 24
- Submarine Cave fix
- Ancient Cave items fix
- Chaed Cave v2

And apply them over a clean Frue Lufia ROM?

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: October 21, 2016, 09:42:41 pm »
And then vivify will put HIS patch on top of the ... whatever the final one is?!

Y'all have this Lufia Voltron going on and I'd like to not try to figure out which parts goes. I just want FORM BLAZING SWORD!
Just to clarify for anyone else--I've sent Digitsie a PM--I am not working on any Lufia II patches. I'm primarily concerned with Lufia & the Fortress of Doom (Which is complete.) and Lufia: The Legend Returns. (Which will be complete soon.) While I have made input on Lufia II, I'm just asking questions in this topic since the three Lufia projects all aim to be as in-line with one another as possible.

Edit -
If the Le-Gion from Lufia II is the Ele-Gion from Lufia III, giving them the same name would be ideal - what's wrong with Raiju anyway? It seems clear enough to me that if Le-Gion from II is the same as Ele-Gion from Lufia III, then II is misnamed (and why it's dummied out) and should be Ele-Gion.
Ele-Gion actually isn't in Lufia 2. I typed my post a little wrong--I said Lufia 3 has the three more dummied thunder spells, when it was actually Lufia 1.

Lufia 1 has...
Le-Gi / Flash (Small thunderbolt, one foe)
Le-Gio / Bolt (Medium thunderbolt, one foe)
Le-Gion / Thunder (Huge thunderbolt, one foe)

Ele-Gi / Shock (Small thunderbolt, all foes)
Ele-Gio / Plasma (Medium thunderbolt, all foes)
Ele-Gion / Skywrath (Huge thunderbolt, all foes) (Final boss attack only)

Lufia 2 has...
Le-Gi / Flash (Small thunderbolt, one/group of/all foe/s)
Le-Gio / Bolt (Medium thunderbolt, one/group of/all foe/s)
Le-Gion / Thunder (Summons thunder beast to attack one/group of/all foe/s)

Lufia 3 has...
Le-Gi / Flash (Small thunderbolt, one foe)
Le-Gio / Bolt (Medium thunderbolt, one foe)
Le-Gion / Thunder (Huge thunderbolt, one foe)
Ele-Gion / Storm (Summons thunder beast to attack all foes)

I would rather not rename the other spells, since I want to keep consistency with Lufia 2 as much as possible. But I can't keep both Le-Gion and Ele-Gion as "Thunder," hence the issue. Storm could work, I guess, but I was wondering if I should name it how Lufia 1's "Ele-Gion" is named, and rename it Skywrath. Then Lufia 3's most powerful elemental spells would be:

Ice Valk


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