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Messages - vivify93

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101
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 27, 2015, 09:32:24 am »
Man, you have a really good eye for this, Chrysologus. Thanks, I'll put that in the next build to send over to Rodimus Primal.

102
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 08:46:57 pm »
Hey vivify93, I had one more suggestion that I forgot to mention previously. I love Cid; not only is he funny as heck, he's also pretty darn handy with a mallet in a pinch! Cid is listed as a "Chief" in the status window; I would suggest that he should be called an "Engineer".
We're only allowed seven letters for job titles, otherwise Cecil would be a D.Knight instead of a DKnight, Cid would be an Engineer instead of a Chief, Rosa would be a W.Wizard instead of a Wh.Wiz., and Rydia would be a Summoner instead of a Caller.

Secondly, and less significantly, I still feel that "It was my privilege to have been counted your comrade" is the better choice of the two. I believe that the change from "a" to "my" makes the statement far more personal, and thus more meaningful. I see Yang as not simply stating that it was one among many privileges in his life ("a"), but rather the deepest honor of his life. This to me seems like an appropriate final parting statement for the disciplined, and dutiful martial artist to utter before he makes the ultimate sacrifice.
I would reword it as "There was no greater honor than to be counted your comrade"? I feel like "It was my privilege" doesn't sound like something someone would actually say. Of course, this all depends on if it fits.

On a side note, I won't be able to spend any time playing Project II for a couple of weeks, although I believe I am quite close to the end (just arrived at the Moon). I'll be sure to hit you up with any other ideas that come to mind when I complete my play-through.
Awesome, thanks!

103
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 04:31:45 pm »
Fixed; thank you. :)

104
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 03:05:23 pm »
I had her as Amazon before, and I could make her so again. I don't want any enemy names to be the same, though.

Thanks for pointing out Hell Pin and Hell Turtle. They are now Needlhog and FellTurtl. I'll send the new patch over to Rodimus.

While I'm here, here's a quick list of what is now the same between Vanilla Project II and Namingway Edition. The rightmost name is now the name shared between versions.

Code: [Select]
INVENTORY

FFII US        PII v2.05      PII v2.07 / NE v1.02
-------        ---------      --------------------
Lunar Staff    Energy Staff   Aura Staff
Fire Blade     <- same        Flame Saber
Lit Arrow      LitArrow       Thunder Arrow
Black Shield   Hades Shield   Demon Shield
Fire Shield    FireShld       Flame Shield
Fire Armor     <- same        Flame Mail
Dummy          Star Veil      LightVeil
Dummy          Moon Veil      LunarVeil


FOES

FFII US        PII v2.05      PII v2.07 / NE v1.02
-------        ---------      --------------------
Larva          <- same        Insectus
SandMoth       <- same        Eyewing
EvilShel       Mollusk        Vile Shell
Mad Toad       <- same        Toadgre
Weeper         <- same        Leshy
RocLarva       BigLarva       Chrysalis
Imp Cap.       Dark Imp       Domovoi
Slime          <- same        Bavarois
Officer        <- same        General
Raven          <- same        Zu
Fighter        <- same        Marine
General        <- same        Captain
Skull          <- same        Skuldier
VampGirl       Vampira        Succubus
Panther        <- same        CaitSith
FangShel       FangShell      DoomShell
Screamer       <- same        Marilith
Ghost          <- same        EvilDream
HugeCell       Huge Cell      Mors
BlackCat       <- same        Coeurl
Talantla       Taranta        Alraune
Centpede       <- same        Tunneler
Crawler        <- same        Hornworm
ToadLady       <- same        BogWitch
DarkTree       <- same        Mammon
MoonCell       Moon Cell      LunarCell
Calbrena       <- same        Calbrina
EvilWall       Evil Wall      DemonWall
Brena          <- same        Brina
Ghast          <- same        Skulnant

The two exceptions:
1. The VampLady, who is Vampress in Namingway Edition and Vampira in Vanilla Project II.
2. The FlameMan, who is FireKngt in Namingway Edition and Ares in Project II.

105
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 02:35:35 pm »
More terrible than Bserk?
Yes. More terrible than Bserk. Say Bserk out loud: Buh-serk. Sounds close to Ber-serk. Thndr sounds like "thind-rr", like a child is trying to say "thinned" and then growl at you. Furthermore, Bserk has a precedent in FFIII US.

Edit - If you want, I can give you FFII US' table file and direct you to my hex editor of choice if you ant to do it for your version of Namingway Edition, Chrysologus.

Also, I just looked, and I can't find a HellBeast / FellBeast in the game's data? What are you talking about, if you don't mind me asking? The only beast I can find is Icebeast.

106
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 02:30:10 pm »
No. I'm sorry that I'm about to be blunt here, but those abbreviations are all terrible. Thndr doesn't even have a vowel in it. That's going too far; I'm vetoing it.

107
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 07:25:45 am »
And kudos on changing Aspir to Osmos!
That was Rodimus Primal, you should thank him. I don't like it as Osmos since it's another abbreviation, and I'm the one who made it Aspir. I don't know if they didn't do their homework or what, but the Final Fantasy Type-0 fan translation called a character's ability "Aspir" something instead of Osmose something, so that's where I got it from.

I'm sure Rodimus will answer your Mindflayer suggestion soon. If nothing else, I can do it real quick and send it his way.

Edit 1 - Actually, I'll just message Rodimus that I'm making these changes and send him the new patch...

That would work for me; I would suggest a slight alteration if I may- " It was my privilege to have been able to be counted your comrade." I think those changes would make for a more powerful statement, as well as somewhat less cumbersome sentence.
I think "It was my privilege" is a bit more cumbersome and awkward to say as opposed to "It was a privilege." The whole sentence, as I suggested it, is wordy though. I think I may go with "It was a privilege to have been counted your comrade."

Also, if I can't fit it in, I may not do it anyway.

Edit 1 - It fits in Namingway. Let's see about Vanilla.

Edit 2 - It fits in Vanilla! Woo-hoo!

Edit 3 - v2.06 is up on RHDN. 2.07 will not go up until Chrysologus and The_Atomik_Punk! have finished their play-throughs and given me their final feedback. :) Especially since v2.07 currently consists of two minor changes.

Edit 4 - I am now aware of a discrepancy between the names of the enemies General and Captain. These discrepancies have been fixed and will be in v2.07.

108
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 25, 2015, 09:09:36 pm »
How does "It was a privilege to have been able to be counted your comrade." sound?

109
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 25, 2015, 06:37:45 pm »
I'm looking at the Namingway readme to see what changed... did you include the name changes for Vanilla II in this?
Vanilla II as in plain FFII US? Rodimus Primal primarily listed the differences between Project II and Namingway, adding what it was in FFII US in between. I removed anything that was superfluous in this release, since a lot enemy and equipment names are the same now. I could whip up a quick list of what is now the same between Project II and Namingway, if you'd like?

110
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 25, 2015, 08:45:58 am »
I wish someone had said something to me. Adding in the equipment type wherever possible was a thing Project II did since its initial release; it wasn't something done by Rodimus Primal, so it's not his fault. That aside, this is the third time I've heard people say they dislike it, so of course I can edit the ones that stick out in Vanilla, like DarkHelm and DarkShld and LitArrow.

Edit 1 - OK, here's how it's going down! Basically, if a piece of equipment was part of a set (IronShld, DarkHelm, IceArmor) and the rest of the set, or the majority of the rest of the set, didn't have enough room to spell out its type, (e.g. Cecil's arsenal at the start: {sword}Dark, {shield}DarkShld, {helm}DarkHelm, {armor}Dark, {glove}Dark) its extra word is gone. (Now his arsenal is {sword}Dark, {shield}Dark, {helm}Dark, {armor}Dark, {glove}Dark)

Furthermore, if only one piece of the entire family of equipment has its type added, none of them have it. (e.g. {arrow}IceArrow, {spear}IceLance)

However, if it's pretty clearly not part of a larger set ({ring}RubyRing, {claw}Fire Claw, {robe}BardRobe) or if it doesn't have very many entries in the first place and it has the room, ({axe}Hand Axe, {axe}Ogreslay, {axe}Rune Axe, {axe}Poison, {axe}DwarfAxe) it has its type added.

Does this sound like a good compromise?

Edit 2 - Here is the new archive. (I checked it for ROMs this time, I promise! ;)) It will soon also be submitted to RHDN's database.

Quick list of notable changes:
  • Namingway Edition is now a separate patch to be applied to an unmodified FFII US v1.1 ROM with a header.
  • Vanilla Project II has received an update to many of its enemy names, mostly taking the more interesting names in Namingway that would fit comfortably in the eight-letter limit.
  • Vanilla Project II has also seen a slight update to its equipment names. In addition to what was mentioned previously, here's what's new off the top of my head: Energy Staff is now Aura Staff, most Fire-equipment are now Flame-equipment, LitArrow is now Thunder Arrow, and Hades Shield is now Demon Shield.

As always, apply the new version to an unmodified FFII US v1.1 ROM with a header. :) Thank you all so much for your input; please enjoy Rodimus Primal's and my work!

111
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 24, 2015, 08:24:16 pm »
Well... we didn't, kind of. So, from now on, Namingway is just going to be its own patch to apply to an unmodified FFII US v1.1 ROM.

112
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 24, 2015, 03:39:16 pm »
Thank you, Rodimus Primal! :) Namingway v1.02 will be out in Project II v2.06 for sure.

113
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 23, 2015, 07:54:00 am »
Oh, I literally just got to this: When Tellah appears on Mt. Ordeals, there's a line break in his dialogue after "Golbez with my magic. I've" and before "been hunting for the".
I just checked Vanilla vs. Namingway and it looks like it was induced by Namingway, so, fixed. :)

Also, I found another apparent typo: after Cecil becomes a paladin, he says "What's feeling?" It is supposed to be "What's this feeling?"?
Fixed in both patches. I think I'm going to wait until you're done with your play-through before releasing v2.06, if that's OK. :)

114
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 22, 2015, 09:08:37 am »
Not by his job title, though.

115
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 22, 2015, 07:43:26 am »
I'm surprised Namingway Edition didn't update text that wasn't changed. Is there any bits of dialogue that I should look over specifically?
Fabul castle pre- and post-attack, meeting Yang on top of Mt. Ordeals, and Porom introducing Yang to Cid post-Cagnazzo. I can do some of these if you don't want to; I was just very tired last time I posted.

Has any thought been given to removing the blue color that identifies hidden passages in the US release?
No, because beyond adding the extra save point in the final dungeon and fixing whatever FF4kster corrupts, I'm not touching the maps.

116
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 21, 2015, 02:34:47 pm »
No, it probably has yet to be fixed in Namingway Edition. I was hoping that would've been updated automatically but apparently not.

Edit 1 - That was exactly the problem. It's fixed now. I don't want to run out and upload a new patch right now since it's such a tiny problem. That reminds me, there's probably formatting issues now since I changed the black belts of Fabul to monks but I really don't feel like testing that right now... I'll get to it soon though. For now, if anyone wants to--can anyone confirm if any of the Fabul dialogues referencing the monks with Namingway Edition have futzed formatting in any way?

Edit 2 - "Kain and me" fixed in both patches. Good eye, Chrysologus!

117
Remember that some people like to rename Kain, so you might want to trim that message down, Grimoire LD. :)

118
It seemed a lot more balanced than last time. Maybe it was just because Mato was getting used to the difficulty, but this time he wasn't constantly aching for Tonic. :)

119
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 12, 2015, 10:45:46 pm »
And tonight, Tomato is streaming Combat Boost again, and for once I'm here. I am so, so happy. Week made.

Edit - Oh, and v2.05 is live on RHDN.

120
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 12, 2015, 04:35:03 pm »
I searched the word "black" in a hex editor, since it's not affected by DTE, and nothing showed. I must not've searched it thoroughly. Thank you, The_Atomik_Punk!. I'll get on a v2.05...

Edit - Here is a quick v2.05 fix for that. Please let me know of any more inconsistencies. :)

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