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Messages - vivify93

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101
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 01, 2015, 03:42:22 pm »
I want to keep Golbez / Theodor a surprise. I changed it to "Soon thereafter, she conceived." Sound good?

Edit 1 - And I decided that Regen (Or "Bless" as it will be known in Namingway as per the 3D remake's translation.) will heal 160 HP per round. It will kind of go hand-in-hand with Pray; it's not as good or quick as healing with Cure3 or Cure4, but it's free.

Edit 2 - Here's a snippet of the conversation at the infodump on the Moon.

Edge: Hey, did you guys make the Lunar Whale?

Fusoya: My brother Kluya made it to visit the Blue Planet. He taught your kind to build airships and founded the Serpent Road. There, he fell in love with a woman named Cecilia. Soon thereafter, she conceived. You are Kluya's son, Cecil.

102
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 01, 2015, 03:21:13 pm »
That doesn't really explain the cost of Ice Claws, though. I think I should have enough room to write down something akin to what Digitsie suggested; most of Fusoya's text is in an area that can be edited to a larger extent.

103
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 01, 2015, 01:49:30 pm »
Two monster name suggestions: Instead of Levithan, how about Leviathn? This way it's the correct number of syllables. And for Mantcore, how about Manticor? Same reason. The pronunciation of both abbreviations is exactly as spelled. On the other hand, perhaps the current spellings look closer to the original words, even if they don't sound closer.
That was the point, to make them look closer to the actual word, not sound closer. I don't like how Leviathn and Manticor look. The point was to "fool" players into thinking that the names are spelled out fully. Personally, if I hadn't made the mod, I would've thought they had their full names because the "a" of Leviathan and the "i" of Manticore are in the middle of the word.

Fusoya says "He sired her kin." Kin means relatives, so that doesn't make sense. I'd suggest changing it to son.

One of the moon crystals says: "Zemus set up a paling from within." What is a "paling"?

Another Namingway suggestion: for Odin's attack, Zantetsu.
Oh. Whoops. I tried too hard to be smart and it backfired. >.> Sorry! I'll go with something akin to what Digitsie said.

I rather like Zantetsu. If my rudimentary knowledge of Japanese is correct at all, Zantetsu would mean "Iron-cutting" with the "Sword" part left off.

Regarding "paling"--you've never played FFXII or FFXIII then, if you've never heard that word. It means "fence," as stated in this topic earlier, but it's used to describe magical walls in more recent FF translations.

So Fusoya's Regen ability is super good now. You just always have him use it, so that you'll be nearly invincible. I think it should be considerably weakened.
I can make it 150, but you have to think, you have Fusoya on your team for a very short time. I can take it down to 150 HP restored per Regen phase, perhaps, for a full usage of Regen leading to a 1,500 HP restoration? (This would be versus 250 HP per turn for a 2,500 HP restoration, for those of you who haven't yet used Regen.)

By the way, Chrysologus, now that you're so far in the game, are you still using Rosa's Pray ability very often?

The next patch should be out when you finish your play-through, Chrysologus. I was initially going to wait until The_Atomik_Punk! finished his also, but since he said real life is--understandably!--taking priority, v2.07 will probably take the go-ahead without his input.

104
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 31, 2015, 08:45:20 pm »
Wait. What happens to the Tail itself? Does it no longer get used, or did the icon get replaced with something else?
It got replaced with a space before, Digitsie. It's hard to explain, but next update should see the return of the tail icon.

Just so you know, there is already a space usable within item names: Character 0x15. The original game uses it to get names like "_FireBomb". In future versions of FF4kster I plan to include it in the font.cfg file, mapped to the # on the keyboard. For now you can easily open up the font.cfg file and just add a line that says "# 15" to get this behaviour.
Thanks, Pinkpuff! :) I'll do that next update, then, right before I upload the stuff. Wonder if I should give the tails back their icons, then...

There's some kind of typo when Golbez speaks right after Kain steals the Dark Crystal (loved that movie!). Golbez says: "The way to the Moon will open you!" Not sure what that's supposed to be. Is 'you' supposed to be 'now', maybe?
That's an artifact of Namingway Edition. For the record, Rodimus Primal, the message in question is #342 in Bank 1.

105
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 31, 2015, 03:24:29 am »
The digraphs are actually read as dialogue in the DTE, (I remember il is "e ", so Vile Shell reads as "Ve e Sheth" or something similar in Windhex32.) but for menu-related strings they read as their special tiles. So if you have any blank space at all in the font block, it's free for item symbols to add in.

Edit - il, li, and ll should be 8A, 8B, and 8C. 8D should be free. If my knowledge of the ROM is right, 8D to BF should be free, then CA to EF, and F0 and F6. That should be ample space for all the icons you need. :)

106
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 30, 2015, 04:11:12 pm »
Bolt Arrow is going to become Thunder Arrow in the next update, actually. :) In both patches!

Edit - And it's up to Rodimus if he wants to make the Ogreslay into the Ogrekillr with one of the digraphs, of course. I'm not against it.

107
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 30, 2015, 11:55:28 am »
I'd still like to avoid the usage of squish tiles, Chrysologus. :)

108
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 30, 2015, 11:52:44 am »
Awesome thinking outside of the box, Pink puff. I think I'm going to do that.
No, the Tail icon was removed in favor of a space that is usable in between item names. If you notice in the ROM while you're hex editing, you'll see weird things like {Rod}Ice{Tail}Rod. If you change the tail icon to a space in hex, the rod will display in-game as {Rod}Ice. There's a lot of free room to put in an hourglass icon, though.

I do support making extra icons, though I wouldn't necessarily put them in vanilla Project II. I thought all the extra icons in J2e's translation made the item list look cute, but rather cluttered in a way.

109
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 11:00:57 pm »
I don't strictly think "only" is necessary there, to be honest. The sentence may sound odd to those not used to that dialect, but it makes sense as a whole.

110
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 07:29:09 pm »
Hmm. I like the idea! 1/3 of user's Current HP would make it a precursor to White Wind. That's Absorb, right? It'd give incentive to keep Rosa's health up.

111
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 07:00:18 pm »
There's no real way to write out Hourglass without it being stuffed down to a bad abbreviation due to the eight-letter limit. I remember you had it as Hgls before, and that just... no.

Gale's another I can't think of a good one for. There's no way to write Tornado comfortably in five letters. If you guys find alternatives that I'm OK with, by all means, though. :)

112
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 11:43:25 am »
Alrighty, if Rodimus has work to do, then I'll get on sending him the updated file. Crap in a hat is going to be Blazin' bolts for Cid's line, and... I think that's all we really decided on.

Rodimus - FFIII's translation fit LilithKiss in by removing the space that non-equipment items use to keep everything pretty and in line, but as I said, the spaces are staying to look better, redundant as they seem! :)

Chrysologus - Vetoing the White / Black squish-tiles. I try to avoid their usage wherever possible. il, li, and ll look fine because they don't lose any width. Anything else like ti, if, etc. look bad to me.

113
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 29, 2015, 05:15:52 am »
Not much time since I gotta go to work, so I'll make this quick.

Re: LilithKis, FenixDwn - That's something you gotta defer to Rodimus Primal for. I personally would be against making it PhxDwn. Whatever he decides on, though, I'll just send him the updated Namingway package so he can do it.

Re: Pray - Its chance of success is now 70%. You gotta think, though, even at LV 99 with max Will, it only heals about 200-400 HP. Not all that useful... I mean, sure, a little more broken now that you can skip turns, but if someone wants to spend 10 minutes of a battle healing with Pray when quicker options are available, they can be my guest.

Re: PSone FF ports - Don't play FFIV, FFV, or FFVI on PSone. They're fraught with unnecessarily long load times. The translation of FFV is atrocious, almost as bad as FFII US, and FFIV PSone's translation is inaccurate and weird. If you're going to play FFV next, first and foremost, I recommend FFV Advance with the Custom Classes mod first. A close second would be FFV SNES with The Legend of the Crystals text clean-up mod applied.

114
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 28, 2015, 10:27:20 pm »
The way I was raised, crap is s swear! How about "Hot dang!"
I've heard about that, actually. I heard someone tell their kid "piss" and "Hell" (As in the place) aren't swears, but "crap" is.

M What about V and VI Advance? Those good and not dumbed down?
FFVI Advance is dumbed down, but I rather like its translation. There are patches to make it almost like the SNES game, but it's still off due to the bad gradients, insignificant music bugs, and bad sound effects.

FFV Advance is better than the original in all ways, and the Custom Classes mod makes it even better.

I rather like the sound of "Hell's blazes!" myself. Besides, hell isn't really a swear word anymore, particularly in this context. However it is your patch, so I respect your decision. I'm not quite sure if "bells" really fits Cid's character, I would go for something more like "Blazin' bolts" or something considering he's an engineer.
I think I'll go with "Blazin' bolts." It does fit better--sounds like something out of one of those Disney auto-vehicle movies like Trucks or Planes--and it's avoiding swears.

Any thoughts and/or objections to "Blazin bolts, they're still on our tail!"?

You know, if they stole from Star Trek and Star Wars back then, can't you steal from Firefly or Farscape and do things like 'Gorram!' or 'Frell!'
God, no. I don't need to insert more memes into this; the four or five I have in are more than enough...

115
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 28, 2015, 09:05:23 pm »
No swears allowed, sorry. This is a family-friendly mod! Plus, I think simply "Damn!" is really, really boring. I do think Zunar is onto something with "Blaze" though. "Blazin' b-"... something. Blazin' bells? "Blazin' bells, they're still on our tail!"

I rather like it. Not as catchy as "Crap in a hat!" but I think it works. Any thoughts?

Speaking of the GBA version, I've never played it. Does anyone know whether it decreases the difficulty the way that I & II did for the GBA? I couldn't stand the GBA version of I & II because they were absurdly easy.
The difficulty? Exactly the same as the original. But FFIV Advance has slowdown in its animations and terrible sound effects.

116
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 28, 2015, 05:08:00 pm »
- Re: Pray - Cure2 stops being so useful later in the game, though. Do you think I should lower it to a 65% chance, maybe?

Edit 1 - Maybe you've just gotten really lucky, because Pray is still failing a lot of the time for me.

- Re: "Beaten so easy" - I fixed the Eblanese guard in Vanilla / Namingway.

- Re: Cid - I don't really wanna change Cid's "Crap in a hat! They're still on our tail!" unless someone has another suggestion for a humorous yet appropriate (And E-rated.) replacement.

Edit 2 - And guys, this isn't a "translation." I can read "Sailor Moon", "Luna", "a", "ru", "no," and "n", and I'm not sure which writing system(s) I know how to read them in. I did no translating. I rewrote Kaoru Moriyama's script to be more readable whilst stealing bits and pieces from other translations. I also used Tomato's Legends of Localization as a guide when I wrote many of my lines.

This is just a rewritten script, sadly. If I knew Japanese, I would've translated sooo many things by now...

117
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 27, 2015, 09:32:24 am »
Man, you have a really good eye for this, Chrysologus. Thanks, I'll put that in the next build to send over to Rodimus Primal.

118
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 08:46:57 pm »
Hey vivify93, I had one more suggestion that I forgot to mention previously. I love Cid; not only is he funny as heck, he's also pretty darn handy with a mallet in a pinch! Cid is listed as a "Chief" in the status window; I would suggest that he should be called an "Engineer".
We're only allowed seven letters for job titles, otherwise Cecil would be a D.Knight instead of a DKnight, Cid would be an Engineer instead of a Chief, Rosa would be a W.Wizard instead of a Wh.Wiz., and Rydia would be a Summoner instead of a Caller.

Secondly, and less significantly, I still feel that "It was my privilege to have been counted your comrade" is the better choice of the two. I believe that the change from "a" to "my" makes the statement far more personal, and thus more meaningful. I see Yang as not simply stating that it was one among many privileges in his life ("a"), but rather the deepest honor of his life. This to me seems like an appropriate final parting statement for the disciplined, and dutiful martial artist to utter before he makes the ultimate sacrifice.
I would reword it as "There was no greater honor than to be counted your comrade"? I feel like "It was my privilege" doesn't sound like something someone would actually say. Of course, this all depends on if it fits.

On a side note, I won't be able to spend any time playing Project II for a couple of weeks, although I believe I am quite close to the end (just arrived at the Moon). I'll be sure to hit you up with any other ideas that come to mind when I complete my play-through.
Awesome, thanks!

119
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 04:31:45 pm »
Fixed; thank you. :)

120
Personal Projects / Re: Project II: Final Fantasy IV
« on: January 26, 2015, 03:05:23 pm »
I had her as Amazon before, and I could make her so again. I don't want any enemy names to be the same, though.

Thanks for pointing out Hell Pin and Hell Turtle. They are now Needlhog and FellTurtl. I'll send the new patch over to Rodimus.

While I'm here, here's a quick list of what is now the same between Vanilla Project II and Namingway Edition. The rightmost name is now the name shared between versions.

Code: [Select]
INVENTORY

FFII US        PII v2.05      PII v2.07 / NE v1.02
-------        ---------      --------------------
Lunar Staff    Energy Staff   Aura Staff
Fire Blade     <- same        Flame Saber
Lit Arrow      LitArrow       Thunder Arrow
Black Shield   Hades Shield   Demon Shield
Fire Shield    FireShld       Flame Shield
Fire Armor     <- same        Flame Mail
Dummy          Star Veil      LightVeil
Dummy          Moon Veil      LunarVeil


FOES

FFII US        PII v2.05      PII v2.07 / NE v1.02
-------        ---------      --------------------
Larva          <- same        Insectus
SandMoth       <- same        Eyewing
EvilShel       Mollusk        Vile Shell
Mad Toad       <- same        Toadgre
Weeper         <- same        Leshy
RocLarva       BigLarva       Chrysalis
Imp Cap.       Dark Imp       Domovoi
Slime          <- same        Bavarois
Officer        <- same        General
Raven          <- same        Zu
Fighter        <- same        Marine
General        <- same        Captain
Skull          <- same        Skuldier
VampGirl       Vampira        Succubus
Panther        <- same        CaitSith
FangShel       FangShell      DoomShell
Screamer       <- same        Marilith
Ghost          <- same        EvilDream
HugeCell       Huge Cell      Mors
BlackCat       <- same        Coeurl
Talantla       Taranta        Alraune
Centpede       <- same        Tunneler
Crawler        <- same        Hornworm
ToadLady       <- same        BogWitch
DarkTree       <- same        Mammon
MoonCell       Moon Cell      LunarCell
Calbrena       <- same        Calbrina
EvilWall       Evil Wall      DemonWall
Brena          <- same        Brina
Ghast          <- same        Skulnant

The two exceptions:
1. The VampLady, who is Vampress in Namingway Edition and Vampira in Vanilla Project II.
2. The FlameMan, who is FireKngt in Namingway Edition and Ares in Project II.

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