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Messages - vivify93

Pages: [1] 2 3 4 5 6 ... 35
1
ROM Hacking Discussion / Re: Screenshots
« on: June 09, 2017, 10:20:29 pm »
Managed to start pulling Darkmage's script out of "retirement."  Sorry, the GBA font isn't optional.  I had to do a lot with the intro to make it not look awkward and result in you pressing A in the middle.  How is it looking (and yes, I had to make the first spiel start to the left)?
The w in the font needs to be moved down by 1 pixel. Otherwise it looks fine :)

2
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: June 01, 2017, 01:06:47 am »
The Vancian Magic System patch for FFI is amazing. Adds back in so much difficulty.

3
This probably doesn't warrant another update, but I fixed the indent.



I'm gonna write a small guide on how to fix this for anyone who might need it in the future.

1. Headered ROM: Go to 0000E003 / Unheadered ROM: Go to 0000DE03
2. If you're not using a table file, type in 51 67 60 5C 6E 60 FF 6F 5C 66 60 01 52 03 6F 63 60 FF 66 60 74 C1
3. If you're using a table file, type the ASCII "Please take" without the quotation marks. Then type in the hex bytes 01 52 03. Switch back to typing in ASCII and enter "the key." with the period, but without the quotation marks.
4. The new message should display perfectly fine.

For Rodimus: change 01 54 03 to 01 52 03. I should've tried this in the first place. Sorry. :(

4
Personal Projects / Re: Project II: Final Fantasy IV
« on: May 03, 2017, 05:57:50 pm »
Small update; here's the post on it pulled from Namingway Edition's page.

Look what I overlooked in Project II.



If you try to leave a key item after battle, it's supposed to say something like "You can't leave this key item behind." Instead, it's just garbage. I'll let you know of a fix.

Quote


I'm gonna write a small guide on how to fix this for anyone who might need it in the future.

1. Headered ROM: Go to 0000E003 / Unheadered ROM: Go to 0000DE03
2. If you're not using a table file, type in 51 67 60 5C 6E 60 FF 6F 5C 66 60 01 52 03 6F 63 60 FF 66 60 74 C1
3. If you're using a table file, type the ASCII "Please take" without the quotation marks. Then type in the hex bytes 01 52 03. Switch back to typing in ASCII and enter "the key." with the period, but without the quotation marks.
4. The new message should display perfectly fine.

This is implemented in Project II now as well; v2.14 has been submitted and is awaiting approval. :) Thanks to Tomato for pointing this out to me, inadvertently or not.

Edit - v2.14 is now live.

5
Sounds good to me! :beer: Thanks for all your hard work on this! :)

6
Krisan, if this goes well, would you consider making a similar patch for DQIII SNES?

7
Aw crap, I'm sorry. Yeah, it was with a header. I forgot Namingway is different in that regard. I hope you can fix it easily though, and I'm sorry for not having found it sooner! Thanks to Tomato's stream of J2e's version, I caught it. :laugh:

Edit - And you're right, it's supposed to be 01 54 03; that's what I even have it as in my next Project II version. Dunno what possessed me to say it was 60 54 03. But that aside, this will be Project II's official fix unless someone else can think of something better--which I'm hoping happens, I don't like the indent before "the" on the second line.

8
Look what I overlooked in Project II.



If you try to leave a key item after battle, it's supposed to say something like "You can't leave this key item behind." Instead, it's just garbage. I'll let you know of a fix.

Edit - This is the best I can do with my knowledge.

For a headered ROM, go to 0000E003 in a hex editor. (Unheadered ROM users, go to 0000DE03 as Rodimus later states.) Type in "Please take" and stop when you get to this trio of hex: 01 54 03. Resume your edit and type in "the key." and stop when you get to to this trio: 00 58 02.

I bet someone else could come up with something better though. :beer:

Edit - updates for preservation in case someone else needs this for a hack.

9
Hey, I also posted this on Metroid Construction Forums, but I thought people on RHDN would appreciate it too. I noticed that Dawn doesn't have any official full body art, so I commissioned a friend to draw one based off of Dawn's sprites. I hope that it's true to the original design!

http://i.imgur.com/hfwhXD7.png

10
spooniest is actually the one who made it, i just worked on it a little bit. i think it's fine how it is now. you're welcome to try to revise it additionally if you want

11
so there are 6 e-tanks, ziko?

12
DKK (or Dragonsbrethren as he's known now) based that off of an incomplete version of the patch I think. There's FFV The Legend of the Crystals which works better imo though it may not count as much coming from me, since i put a bit of work on it lol. you can find it in the translations section of RHDN as an addendum

13
Anyone who is a Metroid fan should be playing this!

14
Cool stuff, Grimlock! Can't wait! :)

15
Hey, Supper, the line about Lucia calling off the enemies in the Blue Spire is used. It's if you try to grind past level 7 in the Blue Spire. https://lparchive.org/Lunar-Eternal-Blue/Update%2004/ Check it out there.

16
Ohh, I see. I understand now, thanks! :)

17
Found a spillover issue with Lunar 1. I can't provide a screenshot, but I can provide text.

"Gosh, if you become like
Dyne, I'll want to marry you!
Dragonmasters are so hot!"

The exclamation mark of "you!" spills out of the text box. Maybe change "want to" to "wanna"? I'll report more as I come across them. :)

Also, the loading screen uses the old font, albeit in proper case. Lastly, I'm not sure if the question mark and exclamation mark were moved up to the same baseline as the period, comma, and other letters, but that's less of an issue.

18
Thanks so much for these patches, Supper. I, more than anyone, appreciate proper caps in games. :beer: And now I finally have it in the Lunar duo.

19
Lunar 2 v3 works well on GenesisPlusGX for Wii as well. So it might be an emulation issue. I wish I could help on the real hardware bit, but it should all be fine for emulator-users for the time being.

20
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 20, 2017, 08:09:34 pm »
Hi Steve, you have my permission to translate it, but please keep in mind that Project II isn't a translation, but a "script rewrite." So my script may not be the most accurate compared to an official translation.

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