« on: October 26, 2014, 06:32:17 am »
We're a rare breed, blaze! Hahaha. I personally love Maki and the Mikage-cho Defense Force the most. Everyone considers P1 to be horrible, though. Makes me sad.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Sorry to go offtopic here, but why port the PSX version to the SNES? All it added(I am not counting the porting difficulties such as the occasionally inaccurate sound and the slowdowns of JESUS CHRIST) was a music player, a bestiary and a little bit of uncensoring.Well, there were a few textual changes made, and I like the uncensored graphics, so that's basically why I'm doing this. It'll be a cleaned up Ted Woolsey translation with some changes the PSone port made and uncensored / reverted graphics. I also want this to be a base for other patches, so people won't have to look for stuff like all the uncensored graphics and such with major changes. If I've changed anything from the original US game, it's only for completionist issues or user-friendly changes.
You don't have to uncompress anything to fix that. Just paste all the original signs over the Cafe signs, and it'll be uncensored in battle too. The game loads the same Pub sign from the field.Oh! Awesome! Thank you so much, Almagest!
It's no secret that I didn't copy the battle tiers myself, but Dr Meat on the ff6hacking.com boards was able to do so with his own project, which I play tested. From what I understand that he did, he copied directly from the Japanese ROM, but the pointer table was in a different place than the US rom. Once located he copied it directly, which he accidently copied a line too much screwing up Cyan's dream. After realizing he did that, he put the right amount of data in, we play tested and everything ran smooth. I got a little anxious to release it and that was my version 1.4 and 1.4a. I gave him credit on my hack because it was a major accomplishment. I still have the patch that is JUST for the final battle.Would you be able to teach me how to import the original tiers? Also, what about the Cafe sign in the Zozo battle backdrop? You reverted all the Cafe signs, right? I'm doing a small hack that's more or less porting the PSone port to the SNES game, while cleaning up some typos and making some of the text more coherent... I know that it's pretty easy to replace the Cafe signs, but the one in Zozo's battle backdrop is compressed.
As for the MUTE button, the graphic is not compressed, but it is in about 5 pieces. If you are using a headered ROM, then in YY-CHR the offset is 130500. Without a header, seeing the word MUTE is much easier, but it is still in a lot of pieces. You could redraw it, but you'll need to test to make sure it lines up properly.I managed to more or less replace the original Silence symbol. It has a few problems, but I managed to do it.
Expanded menus, mostly from today's stream.It looks great! Thanks for everyone's hard work.
[Snipped the images from Aeon Genesis' Shin Megami Tensei: If... translation for brevity.]
both of youWell, to be honest, I only kind of wanted to play the Phantasy Star series. I was mildly interested, but was frustrated at PSI. I didn't like the battle music, and the learning curve and grinding were a bit discouraging. I had made the Phantasy Star II and IV patches for personal use, but figured I may as well share them... Little did I know, the PSIV patch had tons of bugs in it. Oy..
Just out of curiosity : why do you work on this game in particular ?Are you asking lory1990 or both of us, tryphon?