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Messages - vivify93

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1
I also noticed, Rodimus, that you can't seem to decide whether to use RPGone's formal speech + "sir" or Woolsey / Slattery's Elizabethan English for Cyan... Some lines are Elizabethan, and some speak in RPGone's accent for him...

2
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 22, 2015, 12:21:50 am »
v2.11 has been up since March 17th, apparently. Go for it, if having the Cross changed to Revivify is that important to you. :)

3
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 19, 2015, 01:57:25 pm »
Alright... I just have a question. Are you guys giving alternatives to offer input, (Which I appreciate!) saying Revive Potion and Revivify are too close and need to be changed, or both?

4
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 18, 2015, 11:59:24 pm »
It's a lovely suggestion, but I would rather not because Phoenix Tail doesn't really have a precedent in the FF series.

5
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 18, 2015, 02:36:39 pm »
A Cross isn't necessarily a religious symbol even if it's used as one. Technically it's a method of execution. But if it was already used in US II then I say use it.
FFII US only had Heal Potions, which cured all status ailments. They were put in every shop alongside Ether at their regular price.

Um... What was the rationale behind nixing Life in favor of Revive to begin with?
If you remember, the Potions in FFII US were named after the spells: Cure1 Potion, Cure2 Potion, Cure3 Potion, Life1 Potion, Heal Potion. I didn't think the spells and Potions needed to have the exact same names. Revive Potion comes from the English FFII beta, Shadow of Palakia.

In this context, the cross is definitely a religious symbol!
Definitely! :) That's why I'm averse to putting it in. Trying to somewhat follow NoA's censorship policies at the time, with some leeway regarding death references.

6
Awesome. Thanks  for letting me know. Kudos on the project, it's pretty fantastic. :thumbsup:

7
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 17, 2015, 08:15:23 pm »
No, we've been over this multiple times: I hate abbreviations with a burning passion. That spells out neither Phoenix nor Down fully. If it's enough of a problem that people report they're confusing Revive Potions and Revivifies, I'll change Revivify to Cross.

8
I have a bit of an odd question. While working on my failed text cleanup mod, I noticed that the conversation regarding the Three Goddesses was all fucked to hell and back, because Ted Woolsey had assumed the stories that can optionally be read on the idols of the Goddesses was actually part of the main story text. Has that been cleaned up?

9
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 16, 2015, 09:20:52 pm »
I like the Nectar and Trance suggestions. Not sure about Dash Boots. They'd need to be DashBoot or DashShoe. I kind of re-imagined Hermes and Bacchus as small statues of the respective gods that the characters use, if anyone's wondering why I didn't think of alternatives for them. And I'm going to say no to SunFlare because it was MegaNuke in FFII US, and Nuke was in FFI and FF Legend. I'll keep Trance and Nectar in mind for the next release, however. :) No immediate new release because we just did one.

10
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 16, 2015, 12:18:38 am »
No, but thank you. This does remind me, now I remember why I wanted to keep it as Pray to begin with: the Tower of Prayer. I'm not keeping it as the House of Wishes, that's dumb. Also, EarthBound got away with the concept of prayer.

Anyway, does anyone think it's a bit odd to have Revive Potion and Revivify as items, or no? It kind of bothers me, but not really enough to undo anything. I mean, Revivify is eight letters and Revive is six, so at a glance, you'd know what to use...

11
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 15, 2015, 12:42:36 pm »
There's a reference there because Rodimus did a lot of work and I'd still like to thank him. I'm not changing Silver to Mythril; that's something for Namingway. It was called Silver in FFI, so it stays as Silver here. Bserk / Bersk is not coming back. Skelton has been Skeleton since the v1.00. Eggtimer is staying. It's not becoming Wake Bell. Nuke can't become Flare because of Bahamut's MegaNuke. If I changed Nuke to Flare, it'd be MegaFlre or MegaFlar. Besides, it's Nuke FFI. The point of Project II is to be a natural bridging point between Phil Sandhop's FFI and Ted Woolsey's FFVI.

12
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 14, 2015, 02:50:14 pm »
...

Why didn't I think of that? Thank you, Cavery210. That's even an FFVI item name, too.

Edit 1 - v2.11 has been submitted. I won't upload it here since it's such a minor change.

Edit 2 - Also, I noticed my CRT TV is the exact same kind The_Atomik_Punk! used. Sony Trinitron. Not sure if it's the same size, though. Mine has some awful pincushion distortion going on, but eh, it was free, and I figure it adds to the authenticity. :P

13
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 04:23:44 pm »
Thanks for all your feedback, The_Atomik_Punk!. :) I do appreciate it, even if I seemed hardheaded at times.

v2.10 (Decided to skip v2.09 in favor of a more round number.) has been submitted.

Changes:
- Enemies who were changed to Leshy, Marilith, and Bavarois in v2.08 were reverted to their FFII US original names: Weeper, Screamer, and Slime.
- King Fabul is now said to have been the high monk before becoming king.
- Fixed Silk Web name bug.
- Changed Uncurse Potion to Cross.
- They Might Be Giants, The Dark Knight, Star Trek, and "This isn't even my final form!" references eliminated.

Edit 1 - You can also get it here if you're eager to upgrade.

Hopefully, this is the last update for a few months, until something major happens.

Edit 2 - Submission approved, now on RHDN official page.

14
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 03:27:26 pm »
Memes removed. I remember I mentioned what memes / references I put in Project II in one of Mato's streams, so I shall go look for that.

Edit 1 - Nope, those four are the only ones, and they're all gone. (The new mini's line in Silvera is "Hoity toity! Are you guys giants?!") This shall be in v2.09. As I understand it, you're done with Project II, right, The_Atomik_Punk!?

Edit 2 - You reference beating Zeromus, so yeah, you're done, as far as I can tell. v2.09 will come out either later today or tomorrow.

15
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 11:01:59 am »
No, Grimoire LD, the restored enemy difficulties were in Namingway Edition. Should still be.

16
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 12, 2015, 09:56:42 am »
I can remove the fandom-I'm-not-even-into reference, (This would probably also entail me removing the following lines. Golbez: Why so serious, Kain?; Lugae: This isn't even my final form!) but in no way am I going to insert another movie reference while inserting another.

Tentative replacements:

(v2.08 > v2.10)

Golbez: Why so serious, Kain? > Golbez: You forget yourself, Kain.

Lugae: This isn't even my final form! Lugae: I'll best you yet, you curs!

Fusoya: We must go now. Live long and prosper. > Fusoya: We must go now. May your lives be long and healthy.

Mini Person: Hoity toity! They might be giants! > Hoity toity! Are you guys giants?!

Need a better replacement for "We are animosity!" than a movie reference, though. Sorry. Not taking out references / memes and inserting new ones.

Can anyone else remember any references or memes I might've inserted? I know there's a They Might Be Giants reference in Silvera, ("Hoity toity! They might be giants!") but I can't remember any others. I tried to be natural about it.

Edit - Added in all the references and their replacements.

17
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 10, 2015, 09:49:40 pm »
Hey, welcome back, The_Atomik_Punk!. :) I just fixed the Silk Web issue. I thought I had caught all of them, but nope, Silk Web made it through somehow...

And yes, you need to press the R Button to cycle through teammates to get back to who you want to represent your team as you walk around.

Edit 1 - v2.09 changes thus far:
- Enemies who were changed to Leshy, Marilith, and Bavarois in v2.08 were reverted to their FFII US original names: Weeper, Screamer, and Slime.
- King Fabul is now said to have been the high monk back in the day.
- Fixed the Silk Web name bug.
- Changed the Uncurse Potion to Cross. I know, another religious reference where it doesn't belong... (Bringing FFIV up to a hefty three religious references! Nintendo of America wouldn't have let it pass by in 1991 with that, but eh, whatcha gonna do. I never liked the Uncurse Potion's name, and there are no good alternatives for Pray and GodsFury's names.)

18
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 09, 2015, 08:15:42 pm »
OK, see, though, Cavery210--the whole point of Project II is to pretend that J2e's translation didn't exist, unless you're really hard-up for the original maps. There's the PSone version, the GBA port, and the PSP collection if you really need FFIV with the original difficulty and maps.

19
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 09, 2015, 10:21:22 am »
Aw, thanks dude. I wouldn't care if you did a DS-inspired version, though. <.< More variety is great!

Edit - While I'm here... If you guys can, try to play Project II on a CRT TV! It's divine. Takes me back to when I first played the PSone port in 2002.

20
Personal Projects / Re: Project II: Final Fantasy IV
« on: March 08, 2015, 04:55:58 pm »
Like I said, I have a patch ready to go, but I can't find D to save my life. KingMike directed me to where he might be found, but I couldn't find a trace of him. All I need is his permission to use his patch as a base...

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