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Messages - vivify93

Pages: [1] 2 3 4 5 6 ... 24
1
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 22, 2015, 12:46:10 am »
I did one for Lufia 1, actually, but it uses D-boy's hack as a base since he did the booze uncensoring and changed one of Gades' lines to make more sense. I think I tried to contact him but to no avail

2
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 21, 2015, 10:27:20 pm »
FF Tactics has a patch like this that inserts War of the Lions' translation. You can probably find it on FF Hacktics. Zelda 1 was done on GBA as an official release. Zero Wing has had a patch for some time now, I think it's on Zophar?

I'm saying no to the rest of those since I have never played and never want to play them. (Including Pokemon. I never got the appeal of Pokemon.) I did touch FF Adventure for a tiny playthrough though, and my lord, the AI is stupid in that game. It was terrible. I never want to play it again.

Edit - v2.08's correction has been approved. :)

3
Personal Projects / Re: Final Fantasy IV Namingway Edition
« on: February 21, 2015, 11:37:50 am »
If you guys want to go the extra mile, you could expand command names to eight letters. That'd be enough room for most everything except White Magic and Black Magic. J2e expanded it to 10, but that's unnecessary in my opinion, since the only command names that would theoretically need to be longer than eight letters are the two magic commands.

4
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 21, 2015, 11:29:23 am »
Rosa's dad was a Dragoon,
This one actually was added in. Take Rosa to her mother Joanna after the Tower of Zot and before the Underworld.

The rest are basically extra fluff that don't need to go in. I could try to reword one of Tellah's lines to add in that the Octomamm is a mutant, but the rest are pretty much just extra fluff. I'd like to add some of these things in, but there's just not enough space.

Just a heads up, the readme @ http://www.romhacking.net/hacks/1659/ says v3.0 under Changelog, but patch is v2.08.
Yes sir, and I made note of this already. :)

Edit 2 - It's come to my attention that there are still traces of Namingway Edition and v3.00 in the readme, but I assure you those are just anomalies in the text. My excuse is that this release was somewhat rushed.

I think I might resubmit it, since v2.08 might be the last update for a few months.

Edit - I resubmitted v2.08 for the readme corrections. The Status Glossary of the supplements has also received a very minor update, swapping a fraction for a percentage in one instance, and giving a number to how many HP you lose per step while under poison. :) That's about it.

5
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 19, 2015, 05:51:37 pm »
The only reference in FFII I can recall is a callback to FFI...? I mean, he crunched the script down and neutered Guy's speech impediment, but other than that it strikes me as fairly accurate. Keep in mind, J2e's FFIV problem is that they made garbage up out of thin air, shoved in blatant, unhidden references, and then shit FFII US' script into the gaps they couldn't fill in. Demi's FFII didn't have a translation to "steal" off of, since Shadow of Palakia hadn't been dumped yet. I will concede that he may've made things up though.

Hey, Vivify93.
So, I don't know if you're going to be happy or exhausted to hear this, but I figured out how to widen all of the necessary menu windows enough to accommodate 8 letter class names.
Definitely exhausted. I had hoped there'd be a way to avoid resizing menus. As it stands, I really only think Cecil's name needs anything, and I'm thinking of solving it by making a squish-tile set so I can write out D.Knight as opposed to DKnight.

Thanks so much for letting me know, though. :)

Edit 1 - v2.08 is up, cementing the separation of Project II: Final Fantasy IV and Final Fantasy IV: Namingway Edition.

Edit 2 - It's come to my attention that there are still traces of Namingway Edition and v3.00 in the readme, but I assure you those are just anomalies in the text. My excuse is that this release was somewhat rushed.

6
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 19, 2015, 01:52:43 pm »
That could work too. Thanks, Cavery210. :)

7
Personal Projects / Re: Final Fantasy IV Namingway Edition
« on: February 18, 2015, 11:54:45 pm »
Thank you so much for making a thread! I'm sure everyone will appreciate your continued dedication on this. :)

8
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 18, 2015, 11:53:51 pm »
I'll think about it. I could change it so only Biggs and Wedge are talking. Maybe take a cue from Chrono Trigger and make the man at the helm Piet. I'd need to closely reexamine the whole intro, though. And then figure out which two soldiers to make into Biggs and Wedge in Baron Castle...

It is a very good suggestion though! I never played The After Years and quite frankly have no desire to, despite all my shoehorning in the names used in TAY. :P So I have no idea what new names are in, aside from Joanna, Theodor, Cecilia, and Leonora.

Thank you Rodimus and Spooniest. Y'all make me blush! :laugh:

9
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 18, 2015, 03:46:03 pm »
I would die to fix up FFVII PSone. That's been on my dream list since forever. I think the only thing I wouldn't change is "This guy are sick." The rest can be tidied up nicely.

I don't know about changing hidden chests. To be honest, I forget about them most of the time... And I'm pretty sure they were removed in all FFIV ports, except the PSone port.

I learned how to edit events in ff4kster. :3 I took out the dialogue in the Flashback during the intro. :D
Rodimus Primal may be interested in this. :)

v2.08 has been submitted. I have a bit of an announcement to make.

Rodimus Primal and I have agreed that I've been to restricting on changes he'd like to make to Namingway Edition, and furthermore, I never wanted Namingway to exist in the first place. So, we're splitting them off into two separate projects come v2.08. He has yet to decide on a name and release date for this new project, but he will be in charge of it without my yessing or vetoing any of his changes.

10
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 18, 2015, 03:22:03 pm »
Did you fix the Sealed Cave glitch. Basically you can use Warp in the Crystal Room in the Castle of Dwarves and grab the Crystal, skipping the Sealed Cave and its TrapDoors and EvilWall.

February 18, 2015, 03:18:41 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also it would be cool to do a similar thing to Project II to the Dark Shadows Over Palakia FF2j prototype.
Yes, I did; and I would love to, but it's kind of pointless since Demiforce's translation is pretty accurate and to-the-point. Furthermore, there are no good editors for FFII other than the extremely buggy Jade.

11
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 18, 2015, 11:52:25 am »
I'm thinking I'm not gonna give her Cure2, since I got one maybe, one no, and one yes. Not to mention, it would be useless for those of you who already played past that point, and those of you with saves with child Rydia on the team would need to start the game over so her acquisition rates are right.

The Gunslinger code should still work. I'm not changing the Fire and Ice Mails. If you want the Easy Type content, Dragonsbrethren made FFII *is* Easy Type, but you won't get my nice new script.

12
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 17, 2015, 04:08:40 pm »
No, you changed them all. I made sure of that. :) So, the high monk it is. Then, I just want a few more to tell me about Rydia having Cure2 and I'll ship it out.

13
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 17, 2015, 03:10:20 pm »
I think I got it. Alright, well, back to square one. And since the removal of eight-letter jobs makes the rest of the changes not so amazing in comparison, the newest version has been downgraded to v2.08.

I just need more opinions on whether or not Rydia should learn Cure2. I have one "Yes, but it's not that useful on Rydia compared to the dedicated white mages." Anyone else?

Edit 1 - Also, is Yang the High Monk of Fabul, or a High Monk of Fabul? I'm currently under the impression that he's like, the commander of the monks.

Edit 2 -

v2.08 changes so far:
- Cid's apprentices now call him Chief, for consistency
- Cry now lowers Magic Defense and not Magic Evasion
- Yang is now introduced as the high monk of Fabul (And "High Monk Yang joined!")
- (Vanilla only) Squashed another (hopefully the last!) reference to Yang being known as a black belt

May or may not change Rydia learning Cure2 upon her rejoining event to her learning it as a child.

14
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 17, 2015, 01:57:15 pm »
The problem is the expanded job titles. None of the systems can handle them without spillover except the save menu and main menu. The "Whom?" menu and the magic menu can't handle it. Probably the item menu too.

Edit - The status menu can handle it. The item menu can't.

15
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 17, 2015, 01:50:00 pm »
We have a problem.

While going to grab Fusoya to test Regen, Edge got poisoned and I saw this issue arose. The images speak for themselves.


(First noticed it when Cecil was casting Heal on Edge.)


(This happened upon returning to Cecil's magic menu.)


(Checked Rosa's magic menu to confirm my fears...)

I'm thinking I should just undo it all, but my god, it's gonna be pain.

16
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 17, 2015, 01:20:17 pm »
Alright, thanks a ton chillyfeez! If it was so easy, I wonder why they didn't do it in the first place... :-\ I mean, not only just in FFII US, in the Japanese version as well.

I have one more question before I release v3.00. Cavery210 asked if I could give Cure2 to Rydia before she departs the first time, and I was wondering if you guys thought that would be a good idea. If implemented, Rydia would learn Cure2 at either level 12 or level 14. (For reference, Rosa and Porom learn it at level 13.)

It could be useful in the Mom Bomb fight. Any thoughts?

17
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 15, 2015, 08:30:45 pm »
It's cool, dude. v3.00 will be out eventually, then!

Changes:
- Cid's apprentices now call him Chief, for consistency
- Cry now lowers Magic Defense and not Magic Evasion
- Eight-letter job titles

And that really should be it, barring typo updates or any dialogue changes that are necessary.

18
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 15, 2015, 08:18:23 pm »
I've discovered a problem with the new job title / command name pointers. The in-battle info box still points to the old text when the command is executed. Like so:



Any ideas for a fix?

19
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 15, 2015, 07:03:54 pm »
Some potential graphics for Namingway Edition: [Edited for brevity.]
Yeah, no, sorry, the spells are staying the same because trying to stuff Blizzara into five letters looks awful. Blzra! Yaaaay! No.

Actually it was in the J2e patch but the curse effect didn't work. Yeah, I played J2e's patch. Wasn't that great. Got up to Tower Of Zot before I quit. Also for the patch the line "Well crap, you've proven me wrong..." has a swear, which could not get past NOA censors. Change the line to "My goodness... You've proven me wrong..."

Also I really don't like the Black or White magic icon when talking about spells. Same thing with items. There's also a line that Roddy missed in the Namingway patch when you talk to the Elder after becoming a Paladin where he calls the Devil's Road the Serpent Road.

Also, a good place to put the Porno Magazine would be in Eblan Castle. We all know that Edge loves the ladies. And the Underground Waterway in Baron should be changed to Old Waterway and the Watery Pass in Kaipo should be called Underground Waterway.
I don't consider "crap" to be a swear. I wasn't raised like that. I've been hearing more and more that it's considered one, though. My 6-year-old niece, Chrysologus, and you have all told me it's considered a swear. Funny enough, I've also heard "piss" isn't considered a swear... (I think I've said that before?) For reference, EarthBound got away with saying the word "crap."

I don't know how to restore Milon's AI script. I'll add that to my list of changes made to FFII US, though. If Rodimus stumbles across it, I'm sure he'll add it back in.

No one else has complained about the icons at the front of spells and items in dialogue. I tried to make it consistent with AWJ, SoM2, and Neill's FFIII translation. If I hear about it from anyone else, I'll consider it.

I actually changed the Serpent Road to the Devil's Road; I can change that no problem. Thanks for the report. :)

The names of the Watery Underpass and Ancient Waterway are fine as they are, although I don't object if Rodimus wants to change them.

Remember, we're not translators, just script rewriters. I don't know if Rodimus knows Japanese.

20
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 13, 2015, 04:33:07 pm »
Awesome. Thanks so much for the job title tutorial, chillyfeez. This will break compatibility for altering command names with FF4kster, right? Just checking before I make the changes.

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