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Gaming Discussion / Re: OpenPandora
« on: October 14, 2013, 11:49:05 pm »
But what are alternatives? Nothing that small could claim to run the stuff it claims, and with a built in gamepad. I guess waiting for better ARM netbooks (or whatever you want to call them), but today?

Gaming Discussion / OpenPandora
« on: October 14, 2013, 05:40:00 pm »
I don't think many people have this, but does anyone here? I'm wondering if it's worth getting, if it lives up to what's advertised.

Gaming Discussion / Re: Your first game
« on: October 14, 2013, 05:37:03 pm »
As far as I remember, it was Combat on Atari 2600.

Gaming Discussion / Re: The Sega CD rememberance thread
« on: October 14, 2013, 05:35:28 pm »
I only liked Shining Force CD, Snatcher and Keio Flying Squadron. The rest of the games I saw blew or weren't much better than genesis games.

Gaming Discussion / Re: Steam entering the next stage
« on: October 14, 2013, 05:31:24 pm »
I remain skeptic that anyone can actually make something consumer-level with Linux that won't promptly fragment into an ugly mess of poorly-supported forks.

Yeah, those android phones are always fragmenting to pieces.

I'm skeptical for different reasons. If it's too expensive I doubt it will sell too well. Most steam users are PC gamers and are Winbreds that couldn't give a shit about Linux. It remains to be seen how many people are interested in a steam console-ish thing. It will all depend on the cost and, if it's more native console than webtop it will depend on 3rd party support.

Gaming Discussion / Re: Castlevania 2 remake on PC
« on: June 03, 2013, 08:04:48 pm »
Looks real good but I prefer the retranslation for nostalgia reasons, even though it's buggy and crashy as hell. Mac version, no Linux? Boo! Macs are for girls. ;p

Gaming Discussion / Re: Your #1 RPG you ever played?
« on: June 03, 2013, 07:59:11 pm »
Final Fantasy 6 for sure. If I remember right, some audacious game list ranked it as the best video game of all time.

Gaming Discussion / Re: Only 16% of gamers hate grinding ?
« on: May 26, 2013, 02:35:31 pm »
I agree completely with this.
This is also, in my opinion, where the Final Fantasy series puts the Dragon Quest series to shame. DQ is exactly what I'd call a purels stats/chance driven menu battle system.

For most FFs, there is at least some kind of strategy required, at the very least equipping the right accesories to avoid being altered by boss' attacks, using elemental weaknesses, etc, etc,... all this is absent in the DQ series.

More then that some games have a timed button or combo attacks and special moves, and even more some moves have to be decided against enemy strengths and weaknesses, similar to equipment but on the spot. Of course the strategy of equipment and knowing the enemy is a plus in itself.

Gaming Discussion / Re: Only 16% of gamers hate grinding ?
« on: May 26, 2013, 02:19:16 pm »
I don't do this much anymore, but for me it would be more dependent on how the thing is crafted. To sit there and do something stupid can become a sort of half-zen thing if the music, sound effects, art, and the general presentation fit. But of course then there's hollow crap like what you're supposed to do on mmorpgs such as world of warcraft.

But even when it's well done, I'm not saying grinding should be added artificially. Required grinding usually turns the game tedious no matter what. The best compromise are RPGs with gameplay based battles, as opposed to purely stats/chance driven menu battles. If you are really good, you can pass with almost no grinding at all. If you suck, you need to grind to get by. Most players would be mid range, with only a small amount of grinding required, but even then they are motivated by trying to get better in the battle system.

Special moves and/or button timings. Super Mario RPG and Mario & Luigi for GBA had that sort of battle.

I saw it mentioned by others. I beat 7th Saga, the US port difficulty was broken. What a waste of time that game was. Stupid non-ending. I was already spoiled by the FF VI ending. The best video game ending on the SNES, and maybe of all time.

Gaming Discussion / Re: Anyone getting tired of the current gaming market
« on: February 25, 2013, 11:41:38 am »
I wonder why they don't bring back 2d games in a big way. I'm not talking about big pixel games like those of the past. They already do that. I am convinced games like that are primarily done to appeal to nostalgia. Nothing wrong with that, and some of them have been very well done, but I prefer sticking with the real thing in that area, the iconic games as they were.

But something that might be very interesting is to upgrade 2d games into something more. Before someone mentions Street Fighter 2 HD remix or even Guilty Gear X - SF2 was never trying to look like animation, it was trying to look realistic. The games they should have given the HD treatment to instead was the Street Fighter Alpha series. Guilty Gear X was higher resolution than older games, but it was the same pixel sprite technology as always. It needs to be more than that, and not the watery vector drawings of flash games, and certainly not 3d trying to mimic cell shading. Why no game that looks exactly like anime screens? Actual hand drawn animation rendered with whatever technology is necessary to avoid pixelation and typical vector curves. I've seen one game which comes close to attempting it, but it wasn't what I would call a good game: Skull Girls.  I would love to see a hand drawn Castlevania game in HD that renders like actual video animation.

I agree with him, sort of, but I also have another theory about what contributes to less playing by older gamers, or a different way to state the same thing; older gamers are simply bored of the same crap over and over again. Contemporary gameplay hasn't changed much, if at all since the 90s. Still the same analog gamepads, or keyboard/mouse stuff. All the so-called new gameplay styles are just reboots to casual arcade games of the past. Maybe when virtual reality arrives, things will change. That, or at least a real evolution of the game input. Motion controls like the Wii remotes are not an improvement upon competitive gaming as they are, but maybe that is the start of a gameplay evolution. Or maybe they're just a fad that will remain as a fad.

I was playing a game on steam called Alien Swarm. It's basically robotron arcade with better graphics and smooth shooting directions. FPS games are stale and still riding the graphical-showcase vehicle. Blasting people online is fun, but I imagine interest starts to drop off after dong that enough years. MMORPGs bore the piss out of me unless I just fart around for a while without being competitive; they are not worth paying to play at all unless you immerse yourself. There are games which still hold my interest as much as any game has, enough to immerse myself and spend time on it. I played the Dragon Age games a lot and I don't know if you can call these "casual" games. Which takes us to the other point mentioned, whether games are art or not. I think they are what you want them to be. Adventure games like Dragon Age certainly have movie elements, and movies are considered art. And I've seen a ton of games on steam, especially indie games, which are hard to not call art. Games like Sword & Sorcery and some others which I can't remember the names.

I wouldn't even know because it's so erratic from month to month. Sometimes weeks pass before I touch a game. Other times I'll play literally a whole day like a lunatic. And do flash games or java games on your phone count? If I had to put the past year into a weekly average, I can only take a guess of 6-10 hrs a week.

News Submissions / Re: Translations: Ys IV: The Dawn of Ys Speaks English!
« on: December 07, 2012, 06:01:26 pm »
All I have to say is  :woot!:   The dubbing sounds about as good as one of those working designs games.

I just wanted to say, if you get an error when compiling on Linux about missing symbols in, simply add that to line 5 in the Makefile like:

resource := /lib64/

such as fedora has it, or wherever it's found on your system. That will fix the compile.

Anyway, I hope it catches on, although the gui tool I think needs more clarity when creating a patch so that it marks what files you select and when.

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