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Gaming Discussion / Re: Final Fight
« on: January 24, 2017, 12:26:00 am »
Then be sure to keep up on Rotwang's hack of FFG. Some of the things he is doing with that game recently are above and beyond.

A lot of promises there but still no patch.

Gaming Discussion / Re: Did any of you ever play retro western RPGs?
« on: January 24, 2017, 12:22:37 am »
Those old games tend to be more inaccessible due to the necessity of emulating some clunky stuff, more than anything.

Gaming Discussion / Re: Your favorite JRPG Ending Themes
« on: January 24, 2017, 12:15:23 am »
Final Fantasy 6 just on composition alone. On top of that it was a satisfying amount of content. None have come close since, in my view. Back in the day, I vividly remember looking forward to the FF7 ending. It had to be even better than 6, but instead, it was just a couple of scenes with a baroque amount of content and music closer to atmospheric. (I mean, what really happens? They save the day and Aeris' spirit shows up.) Good but not even close to the drawn out, symphonic opera style ending of FF6, and on top of that a character medley after before that.

Looks great, just a small suggestion for the upload. Make the readme in UTF-8 encoding.

Gaming Discussion / Re: Did any of you ever play retro western RPGs?
« on: January 13, 2017, 09:15:29 pm »
I won't lie, most of the ones I played in the 90s/00s I didn't like nearly as much as Japanese games, and that's still generally the case for me.  Much like with Japanese games overall, there are a lot of garbage games in the pile, but good ones too.

It was the same for me, although my options were limited since I didn't own a PC back then. I am only now getting into these games. I don't count modern 3d adventure games in the type of wRPG I am talking about here. I have no idea if I would have gotten into these old wRPGs if I had access to them as a kid, and if so to what degree. I was definitely all about Final Fantasy, up to FF8. As I mentioned previously, jRPGs were specifically designed to maximize the most basic aesthetic delights for a young audience, which was the core console market. Youth together with being a card-carrying weeaboo of course meant I would prefer jRPGs in comparison to the handful of wRPGs I even touched. A game like the Lord of the Rings for SNES is probably what formed my opinion of wRPGs. The game is one of the worst, but I specifically remember even then hoping that it was good because I liked the way it looked and sounded. But ultimately I wanted it to be more like an prime action jRPG, which it was not.

January 13, 2017, 09:17:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, sure, but what if you make a "mistake", and the only way to fix it is to reload a save you made hours ago..?

If I can keep playing, then whatever happens, happens. If I can't then I'd have to load a save anyway. I only save cheat to undo losing a lot of money, or something like that.

Gaming Discussion / Re: Did any of you ever play retro western RPGs?
« on: January 12, 2017, 05:22:18 am »
Eh, what's the hurry?  Some things are worth savoring, aren't they?

I can always replay. I'm guessing you see different stuff depending on choices. I want to beat this game once to have a valid opinion of it. Besides that I have a lot of things to get through, a lot of shows, some creative projects and, less importantly, other stuff I don't want to do but have to.

It is considerably more difficult to do so when you realize you made the mistake a couple of hours ago.

I save often.

By the way, there's at least one list of highly recommended mods out there somewhere.  Good harmless stuff – resolution tweaks, bug fixes, restoration of cut content, that sort of thing.

Yeah, I heard of those on the gog forums, I think. For now I'll stick with the plain original. I will leave modding for other playthroughs.

Gaming Discussion / Re: Did any of you ever play retro western RPGs?
« on: January 10, 2017, 12:40:04 am »
Planescape - Torment is one of the best fucking games made in any genre and any era.

I don't know about that. I do see that it was a worthy game but I'll have to play it through, or at least get far into it to rate it properly.

And I don't remember if I played Ultima VII. I am sure I never beat it. But my favorite Ultima was IV. A great game with an irregular premise, nothing about destroying an evil boss or anything. Strangely enough, the best port of Ultima IV might be the Sega Master System version.

January 10, 2017, 12:45:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well idk since there are games that also looked very good, like Albion and Lands of Lore:

It's subjective, but the way I see it, western RPGs focused on "cool" looks, while the jRPGs focused on prettiness, both the graphics and music. I would say the designs of Planescape Torment are "ugly", but that is a design choice, to be gritty and to evoke a dirty carnival feeling. Compare that to something like Final Fantasy 7, where even what is supposed to be dirty ghettos look fairly flashy; even the "horrible" things tend to look pretty, to evoke aesthetic delight. Not to mention FF6, where even the hideous beasts look like a Renaissance painting during the fights.

January 10, 2017, 12:55:06 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Torment is retro now?

I would call it retro, but that's just a subjective term.

Anyway, by "retro" I assumed the likes of the AD&D Gold Box games, or maybe the old Ultimas.

I lumped together everything before the "modern" era, largely defined by 3d polygons. For sure the time of video game RPGs began around the early 80s, with the golden age being when the first 4 Ultimas released. But the late 90s games of the sort were in the same spirit, if not the final evolution of those 2d games. That's my perspective.

Thanks for the recommends. We'll see how things go for me with PT, but I hear it's a long game. The other day, I was playing and I made the mistake of talking about everything to everyone I could find. Four hours later, I had only competed 2 or 3 side quests. I'm going to try rushing through it while still thinking things through, without talking to everyone about everything. And anyway, it's not like you can't cheat your way out of mistakes with saved games.

Gaming Discussion / Re: Did any of you ever play retro western RPGs?
« on: January 09, 2017, 04:48:49 pm »
I never particularly found the Western and Japanese delineation that useful.

I'm not sure what you mean by delineation. There were definite differences.

The Japanese certainly do/did things differently but compare the average German and US game that could fall under the term RPG and to the layman they will probably appear to be a somewhat different concept.

Somewhat different but far more similar than to jRPGs. I don't know much about the RPG scene in Germany since the early 80s to the late 90s, which is the era I'm talking about. I do know that throughout the 80s, what was about the Atari 2600 era in the US, the UK dwarfed the rest of Europe when it came to video game market share, with things like the ZX Spectrum and the C64. Also, from what I can find of the games you speak of, they were well within the general scope of western RPGs in general. Either way, the bottom line is these outsiders you allude to were not significant in this context.

Equally while you might have been sitting there playing Planescape Torment, I was probably sitting there playing Might and Magic VII: For Blood and Honor, and also the same year Icewind Dale 2 came out then Morrowind hit.

Why equally? Yes. I know about many other western RPGs, including Might and Magic. Although Baldur's Gate was the better series, and certainly Diablo is the one with the most mainstream acclaim.

January 09, 2017, 05:03:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
On the other hand the games tended to be kind of ugly, have more anonymous music and lack focus in terms of the main story/quest.

You could say that, but you could also say they were more baroque, while the jRPGs prioritized the optimization of aesthetic appeal. WRPGs suffered in optimal aesthetic appeal for their design philosophies, while the jRPGs suffered in variety and player involvement (not reader involvement) for theirs.

But that difference is also seen in the general philosophy of W vs J game design, to this day, even if by now it's inched closer to a globalized mish mash of stuff.

Gaming Discussion / Did any of you ever play retro western RPGs?
« on: January 09, 2017, 01:59:36 am »
I'm talking about things like those old 2d games on PC. I was only a console kid and completely passed them by when they were a thing. Final Fantasy 7 was about the time where these type of western RPGs had their swan song.

I've recently found a game called Planescape Torment on gog, and I think it's fascinating. In jRPGs, in all but a few rare games, the choices you are allowed to make make no difference. We know the clichés of getting asked questions in jRPGs which have only one right answer to be able to continue. You can be an a-hole to everyone and they just keep repeating the question until you're nice. In Planescape Torment, your answers very often matter and can change the story. This is the best thing that these western RPGs have above jRPGs, imo. There seems to be much more choice and more playing of a role in general in these western games than jRPGs. jRPGs are exactly the rhetoric I remember reading about them, from the time they were dawning: that they were the 'streamlined' version of PC RPGs like Ultima, but some would say more childishly simple.

With that said, I still think jRPGs can be great. I wouldn't trade any other single player RPG for FF6, western or not. It still kind of sucks to have missed out on this era, and from what I've read, Planescape Torment was not a hit and that's why no more games were made. All the RPG nerds were playing Final Fantasy at the time, including myself. The analogy I would use is that jRPGs are like pop music and western RPGs are more like classical, jazz or at the very least blues.

ROM Hacking Discussion / Re: SNES power thought experiment
« on: January 09, 2017, 01:41:21 am »
The first question I have to ask is.. why? For what reason do you need that screen resolution???

I'm not sure what you mean by 'need'. Why do we need HD video? Higher resolutions opens up more creative possibilities (assuming the same amount of colors could be used).

But I guess that settles that, if the vram is a bottleneck.

Now that I remember, I have seen one game which apparently uses higher res, in-game (as opposed to just a still menu or logo), but I think it was only the vertical that was doubled. RPM Racing. And it ran choppy.

Gaming Discussion / Re: Contradiction in Castlevania 64 Intro
« on: January 06, 2017, 03:51:49 am »
The real question is, why are there motorcycle riding skeletons with machine-guns?

It's obvious. Dracula invented motorcycles and machine-guns.

ROM Hacking Discussion / SNES power thought experiment
« on: January 06, 2017, 01:18:15 am »
Just to keep it short, I am curious about something that someone familiar with SNES architecture might know, but I'm not sure if anyone would know this for certain.

Aside from the difficulty of creating such a thing, let's say there is a SNES homebrew SuperFX2 support. Would that be enough to run in 'higher' definition mode (512x448), with decent speed? Something like a typical SNES RPG, such as Final Fantasy, Dragon Quest, etc. (no 3d effects).

No Kenny Blankenship and Vic Romano.  :(

News Submissions / Re: ROM Hacks: And We're the Game Grumps!
« on: September 09, 2016, 08:00:05 am »
Someone old enough to rom hack likes game grumps? That's odd. I think they are annoying, like the lesser pewdypie. I can tolerate continue show or even mike and bootsy plays, but that's my limit.

Gaming Discussion / Re: What's your favourite bad game?
« on: May 10, 2016, 04:41:28 pm »
Psycho Dream. Probably the weirdest game on that system.

A color hack for Biometal (SNES) that makes all enemy shots stand out, maybe pink or purple. It's ridiculous to see orange shots within orange explosions going on constantly.

ROM Hacking Discussion / Re: I'm having a problem with 2 patches.
« on: May 08, 2016, 07:32:59 pm »
Ohoho, I guess know what's up.  :P
It's the good old dreaded Megadrive red screen of death, isn't it?

That's Sega's anti-piracy scheme.
Megadrive roms have an internal checksum calculated from rom data, and naturally tampering with rom data messes it up. There are tools to fix that checksum whenever modders are done editing their roms.
Besides a wrong checksum, the red screen of death can also be triggered with cheat codes enabled at startup in some cases, with some emulators.

Thanks for the tip. That was the problem and it's been resolved. I was even able to add a 3rd patch. I wasn't able to use that application because I'm on Linux, but this worked for me:

ROM Hacking Discussion / I'm having a problem with 2 patches.
« on: May 08, 2016, 05:48:23 pm »
I'm trying to apply these two patches on a rom through a flash cart:

Each one works, but there is only a red screen when I try patching one over the other. One is only a graphical hack, so it should work, in theory. Is there something I'm missing?

Gaming Discussion / Re: The Sega CD rememberance thread
« on: October 17, 2013, 10:24:56 pm »
There was more worthwhile there than that, although I'm not sure if you tried some of the other good stuff.  Eternal Blue is one of 'em, Popful Mail is quite good, too.  But there were a lot of games, as you say, that weren't really any better than Genesis games.  In fact, there were quite a few that were basically Genesis games with redbook audio.

Snatcher is indeed a great game.  Well, text adventure / visual novel / whatever it is.  Amazing atmosphere, even now.  Even if it did swipe liberally from Blade Runner and Terminator.

There are a lot of games where I really liked the cinematics, etc. Popful Mail, the Lunar games, and others. But the actual gameplay was something else. Maybe Lunar had a nice story, but the execution of the game wasn't too great, imo. The ones I mentioned are SegaCD games I can still play today; the games that have stood the test of time (for me).

Gaming Discussion / Re: OpenPandora
« on: October 15, 2013, 11:32:30 pm »
All the stuff mentioned is basically emulation on jailbroken stuff. This is supposed to be no-nonsense, simple emulation, and with an OS to run other applications. As the open pandora sites says, 'completely open, no jailbreak bullshit'. I think if it had video output to more than old TVs, I might consider coughing up that much, since it's a tiny laptop with 10 hr. battery (if the claims are true). But because it's not, then it does seem painful to pay that much for that thing. I guess it depends how much you want to pay to remove all the hassle of old game emulation on a handheld. But then you buy it and it turns out to be hype and it actually sucks. No way to test this before buying.

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