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Messages - M-Tee

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A separate thread that should have quickly been moved into this one. :)

I've still got a Shogi in the works, sitting at 90% complete on my PC, sparked by an idea from here. I also think the NPC items in Super Mario Kart project started as a suggestion here.

But, I think if the eventual successor to this thread were to start off with something along the lines of "all ideas are welcomed and encouraged, but this is not a request thread. Do not expect others to share your interests or follow through with them." then posters would be less likely to repost, wondering why no one's done their bidding.

In fact; if we were to dig through the 100 pages of this thread, make a list of links of projects started by suggestions here, and compare it to the number of ideas proposed, it could make a mighty fine OP.

That said, I enjoy reading this thread, even if the "insert x character into y game, convert x game into demake/port of y game, and alter extremely specific aspect of some RPG" do tend to bore the daylights out of me. :)

So, just outta curiosity, how are these hack requests usually handled?

The thing is that this is actually not a request thread. There is no request thread. This is an idea dumping ground. Have an idea? Dump it here.

If you're lucky, and the idea is interesting enough, it might spark some light discussion.

The odd chance that someone will actually share the interest, have the know-how, and put forth the work is very low. Less than a very small handful of these ideas have come to fruition.

ROM Hacking Discussion / Re: Screenshots
« on: July 13, 2015, 11:23:43 am »
uggh. I need to clean up that old font of mine some.

Newcomer's Board / Re: Hacking my own homebrew NES games
« on: July 10, 2015, 08:16:07 am »
The most efficient way to do it would be to use photoshop actions. At least, that's how I'd do it.

Gaming Discussion / Re: Does anyone know what game this is?
« on: July 09, 2015, 07:53:05 pm »
The concept of it being "an obscure homebrew" is absurd, which is why no one has acknowledged that possibility. The closest thing to that is the unlicensed Super Noah's Ark.

Likely, you're combining elements of multiple games in your memory.

Instead of expecting people to Google in your stead, how about, you pull up a list of the first person dungeon crawlers (There's probably less than 10 of them). Address them one-by-one in a post."Eye of the Beholder is not it because..." "Isles of Terra is not it because..." etc.

Gaming Discussion / Re: Does anyone know what game this is?
« on: July 09, 2015, 09:27:36 am »
If it's not one of the very few games that comes up from a search for "first-person dungeon crawler snes," then likely your memory is skewed by time and nostalgia.

Considering you were at an age of pre-literacy, this is highly likely and easily explainable.

Personal Projects / Re: Rockman 2 Everlast
« on: July 05, 2015, 10:34:56 am »
What's your specific "pitch" for each stage? Right now, the backgrounds still have a bit of "random graphics and patterns" feel to them. If you were to pitch the stages, one-at-a-time, I could give some specific feedback and suggestions.

Let's start with Bubble Man's stage,  for example.

Gaming Discussion / Re: Best Street Fighter Combatant IYO
« on: July 05, 2015, 10:19:12 am »
Haha. I used to record Game Genie fueled playthroughs of NES games I rented. I remember doing the same with Double Dragon II. Also, with the Video Painter.

Yeah, CvS and CvS 2 were both really Mugen-like and shoddy. I did have a roommate that had one of them on the Gamecube though. I seem to recall it having a Smash Brothers-like control scheme that mapped special moves to the c-stick, so I could use them as quickly as the PC.

The result is that one of the final bosses, perhaps Bison?, that I found unbeatable with regular gameplay suddenly became very beatable with Blanka.

Gaming Discussion / Re: Best Street Fighter Combatant IYO
« on: July 05, 2015, 08:26:38 am »
Alpha 3 was one of the few games I bought myself from summer-job work, new, for PSX.

This was also around the time I discovered the recording of audio and video from different sources, and I recall sitting around with my friend, choreographing fights and building "a story" through our childish voice acting over the fights.

Nothing like pre-teen / early teen nerddom.

On the silent protagonist, there was interesting discussion on here some months back regarding them.

Also, there are games that I thoroughly enjoy that are essentially movies or novels in which the gameplay merely progresses the story. Shenmue is the strongest example that comes to mind. I find that that game's unique setting is what drew me to it in the first place, and that it's also an example of a "realistic" art style which I've enjoyed.

I just don't find the JRPG combat system to be engaging enough to warrant it. In fact, I find that it takes me out of the story more than anything. However, there have been some translated famicom RPGs showing up lately here that I want to take a stab at. Sometime in the distant future when I have free time and an everdrive, I'll give em a shot.

True, OP provided an utterly biased and unfair representation, as seemingly hinted at by Disch, but I reckon that I get the gist of the concept enough to be able to weigh in without taking his view into consideration.

That said, my main reason to prefer Western-style is that I like to actually role-play while playing a role-playing game. I don't want to just move a character around and grind while hitting story elements. So, I like my RPGs to be rooted in the tabletop tradition of designing and building a character that's somewhat representative of yourself and inserting them into a world. Then, having your decisions have actual consequences, and seeing how things play out.

JRPGs are (or were, it's been a very long time since I've played one) generally a long movie or novel for lack of a better word,  where either you move the protagonist around to progress the story... or you're a somewhat silent observer to the events, aka "a silent protagonist".

The problem is that I absolutely abhor generic art. I abhor generic anime art, and I abhor generic "realistic" art.

I don't want Final Fantasy. I don't want Mortal Kombat. I want something unique, and am willing to take it from either field. (Although I was biased against Asian pop art in my youth, I've since grown to find the variety in it and realize that I don't hate generic Asian comic art any more than I hate generic American comic art… which is a lot).

I also don't get into European High Fantasy (unless it's very strongly in the Sword and Sorcery, Conan, BeastMaster or Red Sonja variety). I do appreciate a lot of the unique world-building in JRPGs, but the effeminate male heroes and skinemax female ones kill it for me.

I always wanted to play Jade Empire. How was it?

I prefer Western to Eastern, but have major complaints with both, despite absolutely loving RPGs in concept.

Gaming Discussion / Re: Best Street Fighter Combatant IYO
« on: July 04, 2015, 02:01:17 am »
I don't care for SF's charge characters or the 360 degree role moves.

Like, it requires Guile more than 2 seconds to throw a projectile when the ryu-like characters can throw them instantly.

One of the reasons I think that the SNK-developed Street Fighter games (SvC Chaos and SVC on the NGPC) is that characters I genuinely like the design of, such as Guile and Balrog (boxer), are for the first time, legit contenders for casual players, because their charge times have been considerably decreased.

I also don't like when the games acquired half-screen sized projectiles or double-screen high jumping. Therefore, I've never enjoyed the Darkstalkers series or any of the Marvel fighting games from Capcom.

Moreover, Capcom's assorted compilations were quite shoddy, as I think having a different resolution background from the sprites looks unprofessional. Moreover, the use of characters from different games with different artstyles, most noticeably in Capcom vs SNK just makes it feel like a MUGEN game, which I've never enjoyed. Some characters had outlines (darkstalkers). Others didn't.

Chaos was boss. It was an SNK game. The Street Fighter characters were completely redesigned with new sprites made from scratch. Some of the SNK characters had new sprites. It played like a tight, SNK fighter, unlike the gimmicky and flashy Capcom counterpart. But it even suffered from the bankruptcy occurring during production. I swear, I'd put money down on being able to pick out which parts were made before and after the bankruptcy.

That said, I still totally dig Street Fighter. Awesome character designs. Solid gameplay in the main series. I enjoyed every entry in the SF2, Alpha, and III branches.

Personal Projects / Re: Rockman 2 Everlast
« on: July 02, 2015, 08:37:06 pm »
Looks great to me.  :beer:

Personal Projects / Re: Rockman 2 Everlast
« on: July 02, 2015, 01:18:42 am »
I had a few minutes before I had to leave, so I threw this together. Now I'm on the subway, so I'll type this out:

I like how much effort you're putting into the graphics. If I were in your shoes, I would approach Clash Man, something like this:

Granted, I'm not sure about the palette restrictions here (I haven't looked at the ROM to see which parts are sprites), but...

I would change the 2B you have to 3B (this makes the teal shadow more dominant, which I think helps Flashman, looks fine on Bubble Man, and especially helps Clash Man's visor) I then cleaned up the visor, trying to give cracks that followed the curve of the glass and were affected by the highlights.

I also reapproached his helmet, so that the red would be like peeling paint hanging on the metal surface, which I think would read more clearly than red internal mechanics.

For the face, I made the jaw small enough that it would conceivably fit under the skin, had the torn skin hang over it, and instead of trying to draw every tooth, simply implied a few that were visible.

Just a quick throw together to illustrate. I look forward to seeing your sprite work.

Personal Projects / Re: Rockman 2 Everlast
« on: July 01, 2015, 08:56:21 pm »
Eh, I'm not digging the repeat of the same damage on Flash manand Clash Man, especially since they're right next to each other.  I'd restore Clash Man's eyes and probably damage his skin (since no one else has skin damage) maybe like Zynk suggested, and have a t-800 style skull or jawbone exposed under torn flesh?

Anyway, looking way better than before.

Gaming Discussion / Re: Best Street Fighter Combatant IYO
« on: July 01, 2015, 11:22:13 am »
Balrog (Boxer) in SVC: Chaos.

Personal Projects / Re: Rockman 2 Everlast
« on: June 29, 2015, 10:49:58 pm »
I didn't even notice that. QuickMan's white shades totally work better than Clash Man's grey ones.

Personal Projects / Re: Rockman 2 Everlast
« on: June 29, 2015, 09:14:54 pm »
I actually think the way the Metal Blade is shaded in the image is the best looking part of the screen, I wouldn't touch it.

-in fact, approaching Quick Man's boomerang in a similar way could help there too.

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