Have you thought about adding other things...The only character I haven't pixeled and shown yet is a nagging wife. Other than that, and a few items, I just have to finish the frames of animation for the existing sprites and knock out the four backgrounds.
The goal is that for a complete beginner, after a couple of trial-and-error attempts at moving pieces and being denied by the computer, that these pieces would become self-explanatory--removing piece memorization from the initial learner's curve.Spoiler:
Using wikipedia's piece names and order:
0-King, 1-Rook, 2-Bishop, 3-Gold General, 4-Silver General,
5-Knight, 6-Lance, 7-Pawn, 8-Promoted Rook, 9-Promoted Bishop
If anyone actually plays Shogi, please drop some feedback on this. I own a couple of sets, but have never gotten around to playing it.
...there was nothing to set the King apart from the rest, I've put together these. I'm leaning towards number 4.
Previously, I had thought the four lower ranks all upgraded to the Gold General. However, after reading more, they more promote to new pieces that move the same as the Gold General. With my previous designs, there would have been no distinction between these pieces, which is necessary because if you capture one it reverts to its unpromoted status.
So, I've changed the designs to use the same abbreviations as those used in English notation of the game, and altered the graphic movement for each to accommodate.
As is shown, I've opted to keep the letters right-side-up, even when on the opposing team, for ease of reading. Considering the small chance of it being played in a cocktail cabinet... it should be fine.
Also, the game originally showed a small graphic of a man playing against a robot. (Sadly, I don't think there's a two-player mode.)
Following are my sprites for the man, the robot, and each one's cursor for selecting pieces: