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Personal Projects / Re: Final Fantasy VII NES Project
« on: April 14, 2013, 10:34:17 pm »
The point wasn't about his character in story, it was about his (original, PSX) design. He is pencil-thin with nearly no muscle, doe-eyed, a weak-pointed chin, and a disproportionately large head for such a lanky body:

I understand these are common features in anime, but the aesthetic never clicked with me. (I was the type of kid that preferred the muscle-bound barbarian look of the original Castlevania coverart and in turn didn't enjoy games like SOtN, which I felt had effeminate looking characters.)
Regardless of preference or not, Cloud is inarguably a lanky character by design, in contrast to say Barrett, so I was saying that his representation in game should reflect that... and using a sprite-edit of the much more muscle-bound Warrior's battle stance from FF1 seems unrepresentative of the character. (talking about the battle stances here, not the walking sprites)
EDIT: Image added for clarity

I understand these are common features in anime, but the aesthetic never clicked with me. (I was the type of kid that preferred the muscle-bound barbarian look of the original Castlevania coverart and in turn didn't enjoy games like SOtN, which I felt had effeminate looking characters.)
Regardless of preference or not, Cloud is inarguably a lanky character by design, in contrast to say Barrett, so I was saying that his representation in game should reflect that... and using a sprite-edit of the much more muscle-bound Warrior's battle stance from FF1 seems unrepresentative of the character. (talking about the battle stances here, not the walking sprites)
EDIT: Image added for clarity