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Messages - M-Tee

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21
ROM Hacking Discussion / Re: Lost Romhack Request Thread
« on: August 27, 2016, 04:49:46 am »
I wonder what palette he was using for those screen shots.

22
Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 26, 2016, 10:58:15 am »
It's really cool that you're considerate about that.

Just message one of the devs about it, I've seen you post on NesDev, unless I'm mistaken, one of the developers is active on NesDev, username, na_th_an.

23
The amount of work it would require is irrelevant. It's a matter of artistic integrity. If I were to spend x-amount of time on assets for a game, it's because I would want them to be included in the game. I certainly wouldn't approve of there being "an alternate version" floating around without my work in it because someone asked for it to be that way. To request a version without Optomon's SFX (especially before hearing them) is nothing more than a direct insult to Optomon, by showing a lack of faith in the work he produces, and to Grimlock, by showing a lack of faith in what he chooses to put in his game. I can't possibly imagine how anyone would view it otherwise.

This isn't a localization being dubbed or subtitled. This isn't some open, community-driven "improvement" to a game. This is an entirely new game being developed by a small group of individuals that happens to be built upon a dismantled Metroid ROM, and all the "can you make x-version patch to cater to my specific needs" posts here (not just for this project) are nothing short of disheartening.

24
You might be right, but I still want the option to use the original sound effects. I cannot say which I will prefer until I try them both. It should be very easy to simply make two .ips patches available. Please do that.

He is right.

But, you know what? It doesn't matter if he's right or not. It's their project. They are the creators, and the result of whatever they choose to include in the game is their intention. What you "will prefer" is not a factor that should be taken into consideration on any level. What "the creators prefer" is the only thing that needs to be considered.

You aren't in a position to special order it. You are in the position to play it -or not- and are being extremely disrespectful by posting with such a sense of entitlement that creators should cater to you like they're taking your Burger King order. 

Sometimes folks around here seem to need a reminder that the work people do here, they do for free. They take away time from their families, their other hobbies, etc. to make these projects -unpaid- and then release them for free.

I appreciate your contributions to the retro gaming scene through your blogs, videos, etc. but you seriously need to step back a second and realize what you are doing and the effect it has on others, in particular those few who are actually producing new content for said scene.

25
Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 20, 2016, 10:41:02 am »
I'm sure that if it had ever been important, he'd take care of that and compensate for it.

However, for a game of this caliber, I wouldn't at all be surprised if it had just been added (because SMB did it, so it was expected) without it being a gameplay-specific requirement.

26
Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 05, 2016, 11:26:53 am »
Sad to see the head animations and frowns removed from the zombies. Those really made them stand out.
Site looks great though.

27
Personal Projects / Re: Super Pitfall NES (improvements)
« on: July 18, 2016, 12:46:02 pm »
Your new designs definitely have a creepiness to them that's working for them. Always excited to see what gets posted in this thread.

28
Personal Projects / Re: Super Pitfall NES (improvements)
« on: July 18, 2016, 09:21:39 am »
Those sprites look great and the transition to more zombie-inspired designs is a swell way to handle the questionable content of the original.

29
Newcomer's Board / Re: Loading Custom NES Palette in Nesticle DOS
« on: July 16, 2016, 10:05:47 pm »
Is the palette stored in hex in any of the supporting files for Nesticle? If so, it could be edited manually.

30
Gaming Discussion / Re: The HD Mini-NES is a thing.
« on: July 15, 2016, 10:48:07 am »
I see no difference between that and this:

It's a fun, cute thing for what it is. Not anything I would ever pay for. But, then again, I'm very much like Alton Brown in that I don't want a unitasker hooked up to my TV, but a lot of people are fine with it and will. Good selection of games it has on it though.

31
Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: July 08, 2016, 08:47:21 pm »
I'm honestly surprised that there's such opposition to the palette choices. The muted palette is what I find so very visually appealing about this project. Having a subtle palette has nothing to do with grit, realism or anything else alluded to by previous posters. These screenshots are all well-keyed in terms of both value and saturation.

Quite honestly, LoZ DX has an abhorrently garish palette, (possibly so to compensate for the GBC's weak lighting?) and I don't think anyone should want to follow that.

32
Gaming Discussion / Re: Looking for a copy of Shantae GBC.
« on: July 08, 2016, 10:59:52 am »
So, checking the sold items on Ebay, it seems Shantae does sell for $250+, even cart only.

So, is the point of this thread, "I want this remarkably expensive item, but don't want to pay market value for it. Would someone please sell it to me drastically under market value?"

33
If I ever do it, it won't be for a while anyway, as am quite busy. But, if I get around to working on it, it will be characters, text, and likely title screen logo-only. Background changes would only be done as palettes to provide contrast, since the old characters were cool in hue (and therefore frequently had warm backgrounds).

34
With the new Ghostbusters movie coming out, it'd been cool if someone did a gfx hack of New Ghostbusters II for the NES and throw the females in there. Whee! :D   


Names are displayed with sprites, couldn't track them down to change them.
Also, character sprites are horizontally mirrored, so they can't do justice to the distinctive asymmetrical hairstyles of Kate McKinnon, Leslie Jones, or Chris Hemsworth.

35
Wasn't aware it had coop mode. That alone will have me give it another chance eventually.

36
Its art direction killed my interest pretty early on. Character designs far too similar to MM's to appreciate on their own, really generic bgrounds, explosions/effects that don't match the other assets' style, etc.

Gameplay might be good, but gameplay alone's not enough for me to devote any of my already limited game-playing time.

37
ROM Hacking Discussion / Re: What are you looking for in a ROM hack?
« on: June 20, 2016, 09:53:57 am »
Commercial-level quality control, content, and polish.

38
Personal Projects / Re: Super Pitfall NES (improvements)
« on: May 31, 2016, 09:16:46 pm »
found goofy picture of Harry

"goofy picture" is an illustration from the 8-Bit Dreams series by Australian illustrator, Campbell Whyte.

39
Personal Projects / Re: Super Pitfall NES (improvements)
« on: May 29, 2016, 04:42:18 am »
I have no problems with the original water overlapping the rocks. The new palette looks better, but having the waterline cut across the rocks is unique and looks good.

Also, that jeep looks amazing. Is that original or did you pull it from something?

Everything's looking great so far. My only complaint would be the lava? It's really busy with all the horizontal black lines.

40
Writing a character's name in red for a game with a Japanese setting may not be the best decision due to superstition etiquette.

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