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Messages - M-Tee

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Newcomer's Board / Re: Newbie title screen editing
« on: December 31, 2014, 08:08:03 pm »
That's exactly it. You know you can take a screenshot with F12, right? You don't need to print screen for it.

What design to have in mind for the title screen itself?

Newcomer's Board / Re: Newbie title screen editing
« on: December 31, 2014, 07:23:01 am »
That's not necessary. You have plenty of space, even with the repeated tiles. You should edit the number of repeats to result in a perfectly centered rectangle, probably one row shorter than what's there. Just make sure that you're using the same amount of data to do it.

The palette issue is having to do with the screen's attributes data. It is completely separate and easy to take care of. If no one else helps out and you get your graphics conpletely put in and lined  up, I can help you with the attributes.

Gaming Discussion / Re: The Future of Gaming
« on: December 30, 2014, 05:29:13 am »
Sadly, Dethlands, the game I posted about earlier in this thread has since been cancelled. This is a bummer because it was the in-development game that I was most anticipating. (Apparently it was cancelled many, many months ago.)

Here is a link to "the final Alpha build" (demo) and a Youtube video of it being played.

ROM Hacking Discussion / Re: Castlevania 3j Long Version with SRAM Support
« on: December 30, 2014, 05:26:20 am »
Quite honestly, I'd just like to see Drakon have a thread that isn't consistently derailed and necroposted in with criticisms of his decisions regarding distribution, and instead focus on the product of the work itself.

On that note, I also don't much care for SRAM support, but that might just be my nostalgia for putting in passwords.

I did like it when games had the ability to disable BGM when I was a kid for that purpose exactly.

Newcomer's Board / Re: Modernizing Retro Games?
« on: December 28, 2014, 06:56:23 pm »
Also, considering that you'd be ripping all of the assets, and that there are game making utilities specifically designed to make 2D RPGs, the saving of time would be significant, especially considering the difference in learning curve between learning to use RPG Maker and reverse engineering an SNES ROM.

Actually, I seem to recall Grimlock telling me via PM that the armor sprite is not used in the game anymore, just the unarmored.

The only problem that comes up there is that even though it'd intended to be a dofferent character, it's still practically visually identical to Samus.

ROM Hacking Discussion / Re: Zelda Marriage Proposal help
« on: December 21, 2014, 10:27:36 pm »
If you're going to do this correctly, in a way that's realistically feasible and engaging enough for an engagement [/pun] I'd say do it as follows:

Use the first Zelda and the editing utilities available for it.

Build a very small over world that serves soley as an entrance to a single dungeon. The dungeon should have a  very low difficulty level with an estimated playthrough time of 15-20 minutes, and finishing it should result in the save Zelda screen and ending. The save Zelda screen should be you and the proposal. The items collected and the rooms in the dungeon previously would represent sentimental points within your history... and have someone that knows what they're doing produce custom sprites. Not just "Zelda with Black Hair"

..or at least use Oracle of Seasons/Ages graphics as bases for the characters. There are plenty of NPCs to choose from.

That seems awfully melodramatic. The situation seems very simple. You misunderstood the purpose of the thread. You thought it was for requests, when really it was just a dumping ground for ideas. It's an easy misunderstanding to make, as someone tends to come along every few months and makes it. (Perhaps a mod could edit the now abandoned OP to reflect this).

However, I can't imagine how realizing this mistake would illicit an emotional response. Everyone has hobbies, man.

Imagine this same discussion (a fan of a hobby posts an idea for a project, and then gets upset that no one takes their own time and effort to produce said project) occurring within a forum for, say, handcrafting fly fishing lures, and I'm sure you'll realize how unnecessary an emotional response is in the situation.

One of my yet-to-be-released projects sprouted from an idea in here. Also, I believe the inclusion of Super Mario Kart NPC items modification that was done a few months back stemmed from an idea in here.

So, one chance in a couple of hundred, someone with the skills will take one of these on, but as has been mentioned, it is not the purpose for the thread.

It is simply a dumping ground. A place to say, "Wouldn't it be cool if…" and if the planets and stars are aligned in your favor, then maybe someone will actually agree with you, have the skills to do it, and actually think it's worth the effort.

In my case, I check this thread regularly, but 99% of what's posted in this thread doesn't interest me. The majority of the remaining 1% fall into the "yeah, that'd be cool, but totally not worth the effort" category. Then there's the rare 1/1000 case that actually inspires me to do something.

Personal Projects / Re: ROLL♥CHAN Evolution!
« on: December 18, 2014, 10:15:11 pm »
I think it was made pretty clear on the previous page that due to palette restrictions, doing that and having it look good is not an option.

ROM Hacking Discussion / Re: Shantae for Snes Hack Help request
« on: December 17, 2014, 06:39:50 pm »
What you're wanting to do, to do it well, will take more time and effort than creating an original game from scratch.

These look good, Zynk.

Edit: ...but you've seriously got to reconsider those buttons. It's arguably obscene, as I recall us discussing before. I think it'd be better off to leave them off altogether.

Newcomer's Board / Re: Getting Your Hack Seen
« on: December 12, 2014, 12:01:42 pm »
Interesting, but you lost me at the southern accent tangent.  Some get into that kind of thing, but I prefer commentary that stays more on topic. Maybe starting off by explaining who authored the hack, when it was released, and doing a bit of research could give you some more material. If you need more subject matter, you could read through the readme and its RHDN entry, try to track down old dev threads, and maybe even send the author an email with some questions or something.

Personal Projects / Re: Wario's Woods Nes Mario Revamp Project
« on: December 12, 2014, 07:35:58 am »
The Translation Corporation sounds like Schoolhouse Rocks some. I dig it. Haha

Personal Projects / Re: Wario's Woods Nes Mario Revamp Project
« on: December 11, 2014, 08:12:00 pm »
Honestly, the palettes all look pretty bad. You would need to keep a Dark-Medium-Light consistently throughout the three palettes. These need to be consistent with the Dark-Medium-Light order of the original sprites.  So far, almost none of the sprites in your screenshots do this (the shyguy with #17 outlines and #27 suits do this correctly). Some have their dark-light inverted (most of your ninjas) and some utilize equal values of different hues (green and red shyguys and red and blue puffy things), which are eyesores...

Don’t EVER use blue text on a red background or vice versa. Research has shown that those two colors on top of each other on a digital screen actually clashes so much, to many people the colors appear to vibrate.

So, you would need to change your palettes and probably change the order of colors within your graphics tiles as well. A good rule of thumb is that game-wide, the palette order should be consistent.

On a side note, the signing of your posts isn't necessary, we can all see your name to the left of the post. But some people still do it, so no worries.

However, what is the point of posting as an LLC? Do you think the limited liability will protect if Nintendo and its lawyers come knocking at your door? Or do you consider the insertion of copyrighted material from games into other copyrighted games to be a viable business venture?

Newcomer's Board / Re: Getting Your Hack Seen
« on: December 11, 2014, 08:05:43 pm »
"so I was thinking of doing Let's Plays for people that want me to play their games"
Are you particularly noted in the field of let's plays?

This is a solid point. I don't mean the grammar nazi that I am, but I am--so the mistakes in your original post left me with less than a feeling of confidence in the quality standard you would have in your videos. But, I'd love to be proven wrong because I don't think there are enough videos of hacks on YouTube.

So, I'd suggest grabbing a hack that catches your interest -and is for a game that you're familiar with. Then, make the video you want to make. Post it here, and if it's good, people will come knocking at your door wanting you to do videos of their hacks. If not, people probably still will, just less of them.

Gaming Discussion / Re: Suikoden 2 on PSN
« on: December 10, 2014, 07:24:40 am »
I had a new copy whenever it retailed at $30. I was in high school and didn't buy new games often (only had maybe 6 for my ps1 the whole time I had it.) I had enjoyed my  friend's copy of the first one so much, I bought the second one. Beat it. Let me friend beat it, then traded it off, as I didn't enjoy it as much as the first.

ROM Hacking Discussion / Re: Legend Of Zelda Romhack. Help!
« on: December 09, 2014, 12:23:15 am »
Changing the palette is as simple as clicking the colors. There's also a file that comes with it that can be editted to alter the startup palette. I forgot which, but I made the assorted orders of magenta above by doing that. Then, set the browns just for the screenshot. Does TLP support 8x16 tile arrangement? It's been a long time since I used anything else, but I can't imagine having to work on an 8x16 game again without it.

Also, if you can find version 0.98 (not on this site), it handles palette issues when pasting from an external source better.

ROM Hacking Discussion / Re: Legend Of Zelda Romhack. Help!
« on: December 08, 2014, 09:33:14 pm »
Case in point the sprite tile system in TLP is awfully hard to work with. I'm changing some item sprites right now and good god is it annoying. The top of one tile seems to be the bottom of another(If there's a reason this is necessary I'd like to know???) and I have to do weird color matching or I get a line through the middle or worse a random line on top.

You should release that stuff. It would make editing Zelda so much easier :D It kills my eyes to try to edit sprites in that game...

Quite honestly, I don't know why anyone uses any tile editing software other than yy-chr.

To get the tiles to line up correctly, choose FC/NESx16 (because it uses an 8x16 tiles) and then press either the +/- buttons a handful of times to change the address offsets. (I think KingMike or someone showed me the latter when I had a similar problem with Elnark).

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