News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - M-Tee

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 26
101
Personal Projects / Re: Rockman 2 Everlast
« on: June 29, 2015, 08:36:46 pm »
Looks much, much better, and is reading far more as you had originally intended.

I'd definitely reapproach the idea of Clash Man's exposed innards. Intended or not, it definitely looks like bricks. Perhaps following the contour of the head  with some of the details and removing  the dots. Honestly, for he and Quick Man though, I don't really buy the idea of the exposed inside being rusted and the outside not. I'm not saying that it couldn't happen that way, I'm just saying that it's such an unexpected approach, that the viewer will probably not read the red as rust. I think approaching them more like Metal Man, where the red is exclusively for worn paint might be better.

Have you updated any of the in-game boss sprites to match?

102
Personal Projects / Re: Rockman 2 Everlast
« on: June 28, 2015, 09:54:27 pm »
Looks better. Metal Man is probably the most effective.

Small things: the horizontal and vertical banding on Bubble Man's goggles doesn't read as anything other than horizntal and vertical lines.

What is on Clash Man's eyes? Grey sunglasses under his visor? If so, the mid point doesn't line up with his nose, like a Crayon Shinchan comic. Also, why sunglasses under a visor?

Also, the inside of his head looks like tiny bricks.

Why are Airman and Flashman such drastically different colors than before (I understand the technical reason, but giving into that reason is very obvious here.)

Air Man's fan looks like a fleur de lis. Is it supposed to be broken? Would a fan blade break like that? It just looks like "change this to a spike because spikes are cool."


Lastly, you might want to darken Woodman's body to add contrast from his head, which existed before. (Is Woodman's head on fire?) And maybe shade one side of HeatMan (even though he wasn't in the original) to emphasize the lighter shape.

Weathered select screen looks much better and helps sell the concept. Might want to weather that Wily logo too, though.

103
When I firat saw this thread, I thought  it said "Autobot Castlevania" and I was slightly disapointed when I realized outherwise.

104
Gaming Discussion / Re: Lame movie, great game!
« on: June 28, 2015, 12:25:25 am »
Demolition Man, and I can't possibly imagine how anyone that actually enjoys action movies would consider it less than great.

105
Personal Projects / Re: Rockman 2 Everlast
« on: June 27, 2015, 02:57:01 am »
If they're "battle-damaged" there should be visible robot parts or something.

What's under the fake skin? Is it just grey fake skin? Also, there would be far more paint left. Look at worn ships , factories, and old tools. There's a method behind their paint loss. How to display that with the palette limitations is up to you. But right now, what you have isn't selling it.

Also, for those heatman stages, think about the actual place he is at, and what functions the detailing on the walls serve. Are they exhaust, access panels,  ventilation, displays, etc? If you can answer that about each before drawing it (and not forced upon what you have), better designs will come to you.

106
Personal Projects / Re: Rockman 2 Everlast
« on: June 25, 2015, 10:00:31 pm »
Pretty good looking level graphics. Try to resist the urge to "make a pattern because you can't think of anything for something." It's a pretty big problem in a lot of NES graphics and is most noticeable in Heatman's stage and somewhat in Flashman.

Also, you might want to reapproach that character select screen. I kind of get the feel that you're going for battle-damaged? robots. But honestly, it just feels like half-finished vandalism of the original screen -- not up to the quality of most of your bground graphics.

looking forward to seeing how this turns out.

107
As a person that plays games almost exclusively as two-player: Level or Death with joint progress is my preferred method. Otherwise the game becomes unenjoyable for players of differing skill levels.

108
Gaming Discussion / Re: The original NES Controller
« on: June 23, 2015, 09:14:10 pm »
For two button games, I prefer to play with the tip and ball of my thumb, so Y and B on an SNES pad, where B is jump if I'm platforming.

I do not like to play with the left and right of my thumb (B and A).

Retro Collections that did not allow this layout on XBOX and PS2 were very disappointing.

But now, I don't even have gamepads, just some small famiclone and USB  joysticks.

109
Personal Projects / Re: Communist Mario 3
« on: June 22, 2015, 08:14:06 am »
Interesting. Though, I'd find it to be moreso if the tilesets were designed to imitate the realworld locations you've assigned to the maps instead of just "strangely colored Mario" and patterns".

Solid titlescreen though.

110
ROM Hacking Discussion / Re: [Asm6502] 8x16 sprite
« on: June 17, 2015, 09:24:52 pm »
Thanks for a great document.
NES game font has a tendancy to be 8x8, which is impossible to display accent such as Ŝ, Ğ... So by changing 8x8 to 16x8 sprite, may be I can come up with letters with accents above them.

That wouldn't really matter anyway, though. Text is 99% of the time background, not sprites. Sprites max out at 8 per scanline (hence flicker), so you couldn't have more than 8 characters on a line (or 64 on screen) if you used sprites for text.

111
ROM Hacking Discussion / Re: [Asm6502] 8x16 sprite
« on: June 16, 2015, 12:16:13 pm »
I'm sure you've got it under control, but I went ahead and rounded out that document and uploaded it to my blog. It really only explains tile arrangement for using 8x16 sprites, but you may find it useful.

NES 8x16 Sprites Overview.

112
ROM Hacking Discussion / Re: [Asm6502] 8x16 sprite
« on: June 16, 2015, 09:00:07 am »
I wrote a small doc explaining it a while back for the coder of a homebrew project I'm working on. I will link it when I get home in an hour or so.

113
Gaming Discussion / Re: E3 2015.
« on: June 15, 2015, 11:10:42 pm »
I doubt any Transformers game could be better than the 2004 PS2 one.

114
I'd rather someone recolor the movie to match the NES game.

115
Baldur's Gate was pretty good, I will say. I never played the sequel. Is it any good?

I haven't played the game, but the phrase liquid kids makes me …

I'm not one to comment on Baldur's Gate II. I actually find very little pleasure in Action RPGs outside of the Elder Scrolls series (Still haven't played Skyrim), and have only played the console versions of the Baldur's Gate and Champions of Norrath series because it's one of the few genres that regularly features couch-side co-op.

Liquid Kids is a scrolling 2P platformer in which you play as platypuses. Its gameplay is reminiscent of Bubble Bobble (with the water bubble power-up), but like I said, scrolling instead of single-screen.

It was #1 on a list of recommendations I recently wrote for a friend when he had stated, "I'm building a MAME cabinet, what games do you suggest I play with my wife?"

116
Bubble Bobble's a classic. Bubble Symphony's a fantastic sequel. Bubble Memories unfortunately has garbage photos of animals instead of backgrounds.

I had forgotten about Liquid Kids, else I would have mentioned it in my earlier post. Totally me favorite cute Taito game.

117
I believe those are just called Action RPGs. Very little separates a Baldur's Gate game from a beat 'em up, save for RPG stats and leveling.  ;D

118
Those are some great suggestions.

[urlhttps://www.youtube.com/watch?v=VFn3NTvQpCQ]Warriors of Fate[/url] was in one of the arcades I used to frequent. Sadly, about 2/3 of the arcades that were open here five years ago have closed, and I think that was one of them.

Warrior Blade looks great as well. Two monitors wide. Would love to see that in an actual arcade.

119
KoF falls in that place where I prefer like, 98 UM and 2002 UM. I actually own 13 but can't run it on my toaster.

I think my KOF list is something like this: 98 > 99 > 97 > MI-2 > XI >  '03 > MI-1 > '01 >'02. I haven't played 94-96 enough to make a judgment on them. 97 has the heaviest presence in my local arcades, so its ranking is probably based more on availability than anything, and I've never actually seen a XII or XIII machine. However, I think '01 and '02 were both pretty hideous and find no pleasure in them.

120
Elevator Action Returns.

It does everything that an Arcade game should.

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 26