« on: October 22, 2012, 07:56:53 pm »
Hi! I'm thinking of doing a translation hack of Zerd no Densetsu, which looks like a cool Gameboy RPG that people haven't worked on yet. Of course, eventually I'll need to ask somebody how to dump all of the Japanese text so I can translate it, but this question is about Relative Searching in Windhex. In TLP, I copied alphabet tiles from Link's Awakening on top of the Japanese symbols (backing up the original of course). This generated cavespeak, which then I tried to use in Relative Searching. However, it can never find anything unless it's less than 5 characters long, and then it's wrong. Do you think I entered the alphabet tiles in the wrong order? Is there a more logical way to make table files than random relative searching? Thanks!