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Messages - vince94

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Personal Projects / Re: The Legend of Zelda Editor - Sword I
« on: January 26, 2015, 08:27:55 am »
I just realized - there's no download link.  :o
It looks so promising, though, I'm excited!

Newcomer's Board / Lazy Shell Palette Corruption
« on: January 23, 2015, 09:54:15 pm »
I'm using Lazy Shell ( to tweak Super Mario RPG dialogue and item text, and this keeps happening over and over again.
Something in the editor seems to be changing the World Map Overlay palette (and the menu cursor palette too) into some kind of corrupt brown mess:

Since the glitch pops back up every single time I go into Lazy Shell to change something, I imported the original palettes from a vanilla ROM and made myself a simple IPS patch for when this inevitably happens in the future.
Is anybody else encountering this weirdness?

Personal Projects / Re: The Legend of Zelda Editor - Sword I
« on: January 23, 2015, 09:42:21 pm »
Does the text editor re-point the text so people don't have to worry about overwriting other strings? If so, schweeeet!

Here's an idea - remove the "DX" from the titlescreen of Link's Awakening DX.
I've looked and looked at the ROM in YY-CHR, but I haven't been able to find the DX graphic, even though the rest of the title screen graphics are in there. Maybe somebody else on here will have more luck!

I used the "without orchestra" one, it must not have been updated :P Oh well!
EDIT: Same thing with the American ROM. SNES music, but strange sound effects.
EDIT: Something just occurred to me...the Cura spell in the current patch is very quiet and shorter than the on-screen animation, and I'm used to it being a louder "pl-pl-pl-pling!!!" sound. Have I just been used to the GBA sound effects this entire time!? :O
The "enemy dying" sound is different too, it's muffled and more bass-y.

Either way, I'm not hearing any pops or clicks! Maybe you guys are getting buffer underrun with the sound settings.

ROM Hacking Discussion / Re: final fantasy 6 sound hack.
« on: September 11, 2014, 10:09:04 pm »
I remember at one point somebody made a program for Chrono Trigger that looked at the song number in RAM and automatically played MP3 files from a folder. I can't find it now, though, but something like that would be great for customizing your own soundtrack.

I just updated my copy to the latest version of the patch, and all of the sound effects (spells, monsters dying, etc.) went back to the GBA version! What gives?

News Submissions / Re: Utilities: FF4kster v0.3
« on: June 15, 2014, 01:37:21 pm »
EDIT: Nobody was responding, so I posted my question elsewhere.

Not too hard, you can actually import .tff font files into FF3usME. The word wrap might get thrown off, though.

Newcomer's Board / Re: Editing the End Credits in Super Mario 2
« on: May 16, 2014, 10:40:14 am »
For anyone else hacking this, this is how all the text in the credits seems to work:
[letter] [00] [horizontal_position] [F9]

Newcomer's Board / Editing the End Credits in Super Mario 2
« on: May 14, 2014, 08:58:35 pm »
I'm making a hack of Mario 2, and I'd like to fix some typos ("Clawglip" to "Clawgrip," "Hoopstar" to "Hoopster," and the Birdo/Ostro mix-up).
I made this table from examining the PPU when the end credits roll:

However, when I search for stuff with the table file loaded into WindHex, the search fails.
Does anyone know how this text is stored?

Here's a hack that'd be pretty easy to do. Replace the "BOMB" explosion graphics in Mario 2 with "BOOM." It'd make it a lot less engrish-y!

Newcomer's Board / Re: Chrono Trigger: how to expand the font
« on: April 20, 2014, 06:08:37 pm »
Temporal Flux seems to organize text editing around the maps, and I'd like something where you just have to hit Ctrl+F and search for a phrase. The text editor on here by Manaknight does that, but this does automatic wrap-around, which is pretty much the main thing I was looking for.

Newcomer's Board / Re: Chrono Trigger: how to expand the font
« on: April 20, 2014, 01:01:54 pm »
Is it hard to compile these? What exactly goes into doing that?
Hate to bump, but these tools look so promising. Automatic word wrap, ROM expansion, possible event editing? So cool!
I'd like to use the 2012 "120%, extra features" version, though, not the 2005 version...

I'd love to see a script editor for Final Fantasy 5 in the style of FF3USME.

A note to other people trying this out for the first time - you have to pick up the GB Player from Red's desk, next to his computer, or it won't be in his Key Items.
I love the combination of classic music and modern graphics. :D

I too would greatly appreciate some kind of text editor for Illusion of Gaia. It's a great game with a plot that feels like it's deeper than the translation lets on.
Another text-editing-related request would be Pokemon Red/Blue. There are text editors for the GBA games on here, but nothing for the originals.

Another idea I had today.

The Super Nintendo RPG "Illusion of Gaia" has an English translation that is somewhat riddled with mistakes.
on this site a translator has written down some of the most obvious ones, varying from wrong interpretations
to just full on mistakes.

I googled a bit and discovered someone who said he was making an Illusion of Gaia text editor,
I don't know if this has been made yet, but if it is then I think it would be interesting to have these translations
implemented in the English rom, a fixup so to say.

Sadly I was in a rush and forgot to bookmark the thread where I found the message of the person saying
he or she was making a text editor for Gaia, but I do remember it being an old post (2005 i think?)
So it wouldn't surprise me if it never came to fruition.

Anyway, just my idea for the day.  :)

One suggestion for the Antidote/Poisona spell - the Final Fantasy 3j fan translation named it "Pure," which fits in with what that game's character limit was, and makes sense as a poison-removal spell. Of course, anything's better than ff6's "Antdot" :D
By the way, are you using a hex editor, or did you make some kind of program to re-point things?

Newcomer's Board / Re: NES Nintendo 'Law Of The West' English Hack...
« on: September 30, 2013, 10:24:29 pm »
Nice. Did you write a custom tool to insert the text, or are you using a hex editor?

News Submissions / Re: Translations: Bionic Commando Retranslation Complete
« on: September 20, 2013, 01:06:39 pm »
How about something like this? It's 8x8.

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