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Messages - SCO

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ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: September 04, 2018, 02:48:35 pm »
imo snes hacks submitted to rhdnet should be submitted as no-header. I understand that a long running hack with a header is probably still so for the dev environment of the author but for users it's a additional step nowadays that can create errors.

It's actually pretty easy to transform a snes/pce ips header hack into no-header with

(or just use bps).

As for wrong md5sum indicated on the romhacking pages, that's sadly not unusual because submitters often instead of checking with a md5, crc32 or sha1 utility they search for 'romname crc32' on google... which might get wrong results. We'll see what's happening here, but as a rule the readme has priority over the romhacking page checksum information for me.

Another common error is to only post the md5sum of the game *after* patching, which doesn't match the rom naturally.

Newcomer's Board / Re: Do these two ff3 hacks work together?
« on: August 24, 2018, 12:00:16 am »
Oh, i see, i missread and thought all those names refereed to the first translation.

August 24, 2018, 12:12:09 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also what a pity the FF3j - Battle Interface Upgrade isn't on the site. I depend on for hack upgrade notification.

Unless the Chaos Rush translation already has it like the b-dash hack?

Newcomer's Board / Do these two ff3 hacks work together?
« on: August 23, 2018, 11:40:02 pm » <-most recent translation <- removes class change CP cost

Create a romhacking page if you don't want the hack lost to the ages like several others have been. It's not that hard, even if you have to create the game page, and once done corrections can be done by others.

A pity the Rockman EXE - Operate Shooting Star translation is using the underdumped scene release.

Like some other projects, it's fine to 'create' a page to them even if you don't link to the patch itself (Final Fantasy Type 0 is one such case).
There are also less stringent borderline cases where a externally hosted patch is linked because of the space restrictions of

This might be considered useless, but it's actually quite useful for scripted tools and documentation of the last version of the patch, team members, md5sums, readmes etc.

For example, i use romhacking pages with a tool i created to check when a patch needs a update and to create dat files for the patches applied to the rom checksum (which i then submit to retroarch for the patches and games i actually have).

The romhacking page metadata is not the best for this (because the checksums sometimes aren't in a standard format and are difficult to parse and are often wrong), but just the update check is useful and doing the checksum locally is not so bad if you have the games.

So yes, you'll not be able to host the patches here, or probably even link them, but I for one would appreciate that the page was created anyway and the version updated once in a while.

When i tacked this for myself i patched the rom the hack wanted and then made a new patch from the no-intro to the patched bad rom. Your approach should be cleaner though.

Are you sure you're using decrypted roms for both sources? Some of the newer console dumps have both encrypted and decrypted dumps and sane patches use the decrypted sources (for obvious size reasons). I don't know about the NDS but DAT-matic says it's something that happens for that set:

(select Nintendo DS on the dropdown, click on "Standard DAT" - not download).

I dunno, it shouldn't matter because the difference you say you verified was so small it should be really obvious if the source roms were differently encrypted (or differently byteswapped which is another problem that causes uses patches on the Nintendo 64).

edit: so you fixed it and it was just missing compression? Weird. Anyway, i'll probably use your project. I hate it when a hack forces badly dumped roms on me (i'd like it even better to not be forced to use hardpatching but emulators are exceptionally bad at softpatching anything over 6mb).

Shouldn't the normal rom be marked as compatible? Since the overdump is just the same thing repeated and the rom works with the 'clean' dump?

Even if you can't distribute the rom on romhacking, there is (very useful) precedent of romhacking pages for patches that the site doesn't distribute, because of either size or other problems (like C&D for crimsom echoes or final fantasy type 0 for example).

So even if you can't drop a link to your patch, having the metadata updated in a central place is still useful. Mostly the version, but checksums, authors, hack names and such are also useful (they could be more useful if romhacking had a form that given the original and the patch calculated the checksums and phoned them home without any user intervention or error though).

I made a tool for keeping my downloaded patches (and retroarch hack metadata) up-to-date using metadata. So please don't give up on making pages for your hack and keeping them updated even if you can't archive the patch there.

It's done, godspeed.

It's LO + mrs Tea translation in xdelta that applies to redump.

April 24, 2018, 02:42:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
So, should i just resubmit it for the hacks section and you'll remove it from the translation section?

That's not quite what it is, it's a translation of a hack, not a hack of a translation.

Does it make sense to put it in translations? Because it's there as a 'translation' of 'Asuka 120% Limited: Burning Fest.' because that's the original game and since hacks are not 'games' and the translation section only accepts 'real games' as part of the main title, when if it was in the hacks section it could be marked as addendum of Mrs Tea patch and named 'Asuka 120% Limit Over' which is a hack of 'Asuka 120% Limited: Burning Fest.' which is more correct and less misleading.

The one hack i recently left a 'negative non-review' was something not related to checksums, just a warning that the hack won't ever work on linux on its current form because the patcher was python 3 badly done and that doesn't work on wine currently (it was Last Ranker iirc). I still managed to make it work by editing the code (it was just \\ replaced by / and call wine on a subprocess, but that was later. I couldn't submit a change because there was nothing to change on the form.

Well, there was also a header requirement change for something in pc-engine but that was a edit proposal.

ROM Hacking Discussion / Any way to move a translation to a hack entry
« on: April 23, 2018, 09:30:25 am »
I think i screwed up when i called this a 'translation' because it actually translates a hack ( Asuka 120% Limit Over ) so it should be on the hack section.

Yeah, i had the idea for a long time that we weren't allowed to post missing translations if not the author or staff. Glad I finally figured it's not the case as long as all attribution is correct. Just put in the Nayuta no Kiseki translation by flamewing from 2016 on the queue.

Will probably do the same for the Persona 1 PSP music hack and try to add all of these hacks to RA scanner.

Though i'm hoping someone else does the Valkyria Chronicles 3 page since i don't want to download the huge required files or work with janky windows software that may or may not work on wine.

I mean, i know it's too big but that didn't stop some patches from appearing here and just linking the external page with instructions.

He didn't say in what emulator was this.

Shouldn't this be submitted as a translation addendum?

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: April 15, 2018, 06:47:40 pm »
Isn't it time this hack had a page?

Personal Projects / Re: Kung Fu 50x: Fight Sylvia!
« on: April 01, 2018, 10:51:38 pm »
50 is way too long. I'd put it at... 10, tops, more like 5 or even right after the main game as 'game+' because i'm flighty about games.

50 is probably because it was a 'legend' ie: bull and the storyteller didn't want to be disproved. I'm surprised it isn't 100. Not even Akane from Ranma was kidnapped 5 times.

So yeah, if you complete this, i'll ask for a version that works as game++ and just shows the hack content right after one run, ie: normal game, Sylvia getting swole, Sylvia end boss game.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: January 22, 2018, 04:27:13 am »
When i use these patches to the no-intro rom i apply ipsbehead to them first. Otherwise it freezes some-when in the intro i think. I could also apply a new header to the rom with nsrt, but between the hack and the rom not being recognized for scanners i much prefer the hack (not that any scanner recognizes hacks anyway, because romhacking doesn't distribute a .DAT - like it should).

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