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Messages - SCO

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News Submissions / Re: Translations: Energy Breaker English V1.00
« on: October 06, 2012, 07:35:04 pm »
Secret wat? It's right there in the open. Also i don't object to using them on the bosses, or even that you can use them more than once on each enemy (debatable). Just that it being infinite removes all the elements of resource management of the stuff.

News Submissions / Re: Translations: Energy Breaker English V1.00
« on: October 06, 2012, 05:56:17 pm »
Who said it was a bug? I just said it completely breaks combat in the most ridiculous fashion i can think off, and i would appreciate if there was a diff somewhere to disable that in-game cheat. The newgame+ turns on infinite stuff for everything anyway.
Heck, you're better off buying tornado and poison scrolls than equipment, it's that broken. If it was limited like most of everything else, you'd only use them for hard or a especially hard boss (instead of every one getting 4 poison drops and being killed on 2 turns).

Search your feelings, you will *use them* when you get to the hard bosses

News Submissions / Re: Translations: Energy Breaker English V1.00
« on: October 06, 2012, 06:05:35 am »
large swathes of the story mostly seem to be about Lenardo, Star is kind of inconsistent as a character, Krill comes out of nowhere and so on. I think Leon's story and character were certainly a casualty of this - the original Japanese text was a lot worse about letting Leon off the hook for everything he does.
Yes, i had successfully blocked Krill from my mind just after playing - it makes *that* much sense
I kinda liked Star, mostly because he's a creep for most of the late game, obsessing about someone he shouldn't, seriously, the girl didn't seem to be into him anymore and probably wasn't mind controlled or anything, really seemed to enjoy her new boyfriend (in fact, she seems a lesser female Leon).
Actually the part where, don't remember the name, the female part of that scientist triangle, appears at the end makes ... very little sense considering the implications the game gave, and how Leibniz (sp) apparently has a immortality process.

In fact, how the 'worlds' connect seems really strange, because they seem not to be the *same* world, not only different periods - the angel dude dialog implies this and it nicely papers over some things - but they share characters with presumably the same experiences.
It's kinda like two or three different writers couldn't agree if they were doing alternate worlds or a time travel plot.
That there is dialog implying that the events on the early part of the game repeat over reincarnations on other realities only makes it more confusing what's what. When the time paradoxes come into play at the end of the game i gave up.

edit: they probably are the same world, continuously destroyed (as the factory shows) - which 'works' for time travel and for the reveal that Myria is a reincarnation (but why amnesia at the start? Maybe i misread and she is actually *really* a 20 something that destroyed the world 3 years ago?).

Probably overthinking a trainwreck.

Nobody knows. :(
Hilarious. I'm going to think of it as the corpse of Leon forever after.

The best programmers-as-creators (computer scientists) are also skilled mathematicians... they have to be since algorithms is what math is. Look at Knuth for a prototypical example
Even as a 'normal-straight-consumer' programmer you *need* some math, for instance big O.

News Submissions / Re: Translations: Energy Breaker English V1.00
« on: October 05, 2012, 09:50:45 am »
you have a maximum per positive/negative element and a shared pool of points (that, btw, do not get allocated automatically once you 'lower' them once)
In fact, one of the things that tripped me is that for the longest time i qualified for the high level abillities and summons, but couldn't use them because of the wrong manual allocation - i was in 'auto-jrpg mode' where usually you don't configure shit at level up (not to mention i didn't notice the negative elements in the first play).

1 small suggestion:
Game is ridiculously easy with 'infinite' scrolls, especially poison, considering you always only use 1 balance point per inventory use, and can even move stuff in combat without any cost at all as long as you are in range...
Get poison and tornado scrolls, win boss fight on turn 1 or 2 with 2 npcs.

Please please, fix the game and remove the 'infinite' part on the stores of the normal game, or (more radical) remove the inventory only uses 1 balance exploit.

Btw: It's easy to miss you don't need to repeat fights if you beat them once, go into the menu where you usual 'end turn', you can run away, which in effect terminates the fight in the same screen and location.

Things i really like in the game are the movement abilities, especially the long range slash and crane abilities - tornado is godly as a scroll, but only 'nice' as a spell - that turn combat into a nice, but not very hard puzzle; as well as a few of the later encounter design; how the shinny pebbles minigame was thought out so the ultimate reward is only slightly above 1/2 of the pebbles in the game, that are hidden quite devilishly (imagine the hell of trying to find them all without a walkthrough), the ability to run away easily on already beaten battles.
The escher-like rooms are nice too.
Things i dislike is how the plot gets quite confused about midway, only straightening up near the end (was that the translator tweaking?), the *ridiculous* backtracking, the moral relativism of some things (Leon is a scumbag) and the weird stuff with that 'inside the body (womb)' sequences, especially the one with the prepubescent girl.

Spoiler question:
What's that drowed+water elemental stuff at the end of the credits, is it related to some of the other games or is that Leon's body at the bottom of the sea? His hair was not grey though.

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