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The optional secret boss lacks a weakness on purpose. By design that means every weapon deals 1 damage, and getting hit by the Kunai depletes your ammo reserves too. You're suppose to deplete your reserves of everything - almost all your weapons, almost all your E-Cans. The fight is suppose to test you to the limits. The most effective weapons against him are the Water Jet, Toad and Ring Boomerangs, and the boss battle is designed to make you go through all of them and then have to use other weapons too like Sparkman Bow or even the Hell Wheel.
Upon defeat he drops a Yashichi - which just like in the first game restores all weapon and health energy, and the secret power up which makes the remainder of the game a breeze.
This boss is intended only for the hardest of the hardcore.
Drakon's changes to make him always appear and be weaker are thus missing the point from the design standpoint.
But again I'm not trying to suggest there is anything wrong with his hack, just that it should be noted that it's unofficial.
It might be for the most hardcore players, but I think making you play through THE ENTIRE GAME on one life just to get ONE CHANCE to fight the boss carries an excessive punishment for failure (repeating the FULL GAME after EVERY MISTAKE is not something I consider fun or fair design).
Thanks for the heads up that the 0.02 was just released. Aside from the 'configuration' menu, is there anything else different? I couldn't tell from the readme
I'm no masochist. lol.
The ROM hack work on the left side was done on the MM5 rom. I am, though, quite proud of the highjacking I did to the text display routine to have it print the name of the Robot Master at the bottom of the screen instead of them being listed under each portrait.
Here is the patch and a short vid of it in action:
PATCH R2 ALPHA
What's the purpose in changing the audio tracks?
Also, do you have any other mini-hacks in the works?
What music did you change around specifically?