This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Curious, how do you guys handle your ASM hacking projects?
Do you use a hex editor to do all your asm hacking, or do you use an assembler? If you use an assembler, do you assembly directly into the rom or do copy the assembled code into the rom?
Awesome!! I really love the idea of playing thru all of the stages without missing anything. But... I really don't like the idea of having Alucard unlocked from the beginning. You think you could make an alternate patch to only remove the routes? Also, I'm not a fan of music changes either. Don't get me wrong, it all looks really well done, but I'd like to simply have the original game extended without all the extra stuff. Wouldn't one be able to use multiple patches in the same ROM, anyway? Why include all of your hacks together?
Oh I see. I was aware of the 256k limit on ROM's but my word, didn't know it was THAT big!
Yeah, would be interesting to add/edit songs as I myself is still trying to figure out how both the U.S and Japan ROM's tick for music since I want to do music hacks for certain projects that I have planned for Castlevania III and/or Akumajou Densetsu (want to aim at Akumajou more since I have found an English hack for it). People have told me how to do such music hacks but since I don't have much experience on in-depth hacking and most 'tutorials' that I've read on ASM Programming and 6502 Assembly doesn't help me out much since there's not much there unless I've found some poorly explained ones. So for now I'm just messing around creating custom character designs to place into the character sprite areas while still continuing to find info that will help me in editing Castlevania III's music or someone that is willing to volunteer their spare time when they desire to in order to help me out in editing/adding music for the projects. I might have to release a project beforehand before anyone takes me seriously about helping me out in my quest for hacking the music lol
Now that is very nice to see! Currently almost done watching it all the way through and liking of what was done so far.
Though I deeply enjoy the original I am liking the fact that all stages can be played through without any choices of routes to take! Looking at this more as I'm at the 58 minute mark I'm already seeing tons of possibilities to add onto this hack like more music tracks instead of the same ones, new bosses along with new boss mechanics to dodge the repeats and new abilities for the heroes to undertake new obstacles.
So many possibilities it's awesome
My hat goes off to you sir and am definitely keeping an eye on this hack's progress to see on what comes up next!
Pretty damn cool. I'd definitely like to give this a try.
SRAM is always a great addition to any NES game. How complex is it? Are you just saving the password and loading it automatically?
I'd love to see a more fleshed out version of it some day with say multiple save slots, an interface and skipping the intro scene. If it hasn't been done by the time I finish my Megaman project I might just tackle it.
Also, is it compatible with the translation?
And are you going to release the SRAM, Long Version, And Alucard hacks separately?
Nice! Very nice! I hope you keep at the ASM hacking. So many doors and possibilities open up when you ASM hack.
Years ago on an early version of acmlm, someone released a program called Nightmare. It was similar in idea, and was essentially a GUI frontend for a hex editor. You could create text modules which would explain at range data could be found and what that data was, and then Nightmare would simplify the process for the user by making a makeshift editor with dropboxes and other neat stuff. I ended up sharing this program with the Fire Emblem community around 2005, and now it's the main tool used by English-speaking fans to edit versions of Fire Emblem and Advance Wars. I haven't seen it adopted anywhere else, so I guess it sort of died off except where I shared it
A universal map editor also seems really snazzy. I'm seriously impressed with the amount of games this program already supports
How about support for Bonk 1 and 2, for PC-Engine?
I just ended up timing some music to it: http://www.youtube.com/watch?v=zfDA8BcXsLw
Yeah the problem is : I don't have any PCE, so all I can do is watch the video and say this is an amazing hack ^^
Is there a reason people don't just edit text straight through FCEUX's hex editor? I like to be able to reload the pages and preview them before saving.
- Metroid [NES]
- Legend of Zelda [NES]
- Everything else [NES]
I've made both hacks and editors for items 1 and 2, and I've got a much more extensive Metroid hack in the works, but lately I've been having a hard time keeping myself interested in that :/
Otherwise, I enjoy just about anything NES-related.
No! That's not true! The game only auto saves at the end of each level. The secret boss fight does not trigger any auto saving. If you lose, hit the reset button. The game will load back to the start of Wily #4. You'll have to fight the Cutman/Elecman hybrid and the Woodman/Quickman hybrid again, but you won't have to repeat the whole game, and you also won't be stuck without getting another chance.
Haha, fun hack, the only problem is that Alucard's weapon is still horrible, and you're completely defenseless in the stairs.
If only he had a sword like in SOTN
PS : Also he magically turns into Trevor when you join with Sypha.
That's not that far off, just needs to be more metallic sounding/ringing at the end