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Messages - Drakon

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Well - if you cant do it, you cant do it.

Thanks for giving it a shot though...for ten minutes...


If you really like the game then you can make that your own project, I'd rather put my time into games I like.

ROM Hacking Discussion / Re: Drakon\\\\\\\'s mini hacks
« on: January 02, 2014, 07:33:56 am »
Are you planning on adding these to the database? I think they should be uploaded as they are neat "mini hacks"

I usually wait for staff to ask to add them on my behalf.

January 02, 2014, 01:29:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Gimmick! Easy Type hack updated, I fixed all the graphics bugs.

January 03, 2014, 10:48:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Added Gimmick! Plus romhack.

January 04, 2014, 06:46:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Updated my belmont's revenge hack to have the music tracks changed around.

ROM Hacking Discussion / Re: Drakon's mini hacks
« on: January 01, 2014, 11:03:44 pm »
Nice! I really should try this beast out.

You'll hopefully like how I handled the health display.  The game only draws up to four health sprites but I wanted to increase it to 15 and be able to know how much health is remaining.  Therefore I changed the programming to change your "lives" number to the number of remaining health when you get hit or when you pick up a life container.  I learned a lot about nes programming from this, now that I think of it this is the first time I've ever done nes programming.

This was a lot of work but I really love gimmick! so it was completely worth it, also now I have a much better understanding of nes assembly as a result.

Well the game is just Rockman Super Space except with a new title and new levels. So no I wont be using the robot masters from the contest they will be in the sequel. I don't want to spoil too much but the All Morai is the center of the universe and Dr wily wants to use it to rule the whole universe and not just the world.

So there's stages on other planets?  Planet zebes stage?

ROM Hacking Discussion / Re: Drakon\'s mini hacks
« on: January 01, 2014, 11:08:24 am »
Much better, man.  Is there a particular reason you chose Gimmick?

My pleasure sir, thank you for pointing it out so nicely.

I like gimmick! because it's a great game that's just too difficult (the music in gimmick is phenomenal too).  My next hack is an "easy mode" gimmick which is almost done there's one minor glitch I need to work out.

I like to be sure that my hacks run on the real thing.  I cleared the game start to finish and it ran fine on a real cartridge.

January 01, 2014, 05:01:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Added Gimmick! Easy Type to the first post.  Here it is again:!+Easy+Type.ips

Description coming when I feel like adding one.

ROM Hacking Discussion / Drakon's mini hacks
« on: January 01, 2014, 09:21:30 am »
M-Tee made a good point I shouldn't make a new thread for every mini hack I post so I'll just stick them all in here.  Sorry for all the new hacks all at once I only recently got good enough at romhacking to start fixing a lot of things that bothered me in great games:

Castlevania 3 J music tracks

Castlevania 3 J (akumajou densetsu) where I changed which song plays at which point.

Gimmick! Plus

This is a further improvement of my Gimmick! Easy Type romhack.  It's easy type where I changed the music tracks played on various stages of the game.  I call it Gimmick! Plus like Windows 98 Plus!!

Gimmick! Easy Type!+Easy+Type.ips

In this version of gimmick! for the famicom you start with 15 health blocks and 20 lives.  Those numbers can easily change I just haven't bothered tweaking what values are balanced.  Since gimmick only draws up to four health blocks I hacked the "lives" number to display the number of health blocks remaining when you get hit or when you pick up some health.  When the stage starts the "lives" number displays the number of lives remaining, it only changes to how much health is remaining when you get hit or pick up health.  Point based one-ups are disabled, I could probably have kept that I just left it out because I re-wrote a lot of the code for updating the lives number.  Point based one-ups aren't necessary since I changed the number of lives you start with.  I disabled the game checking if you collected the secret items so you get the hidden final stage even if you didn't get any of the hidden items.  When the true last boss dies the explosion sprites display the wrong tiles, I find this entertaining.  The above video is recorded from a real av famicom with a viletim nesrgb kit, my reworked audio circuit, and a real sunsoft 5b gimmick cartridge with the prg rom socketed so I can play gimmick hacks.

Konami GB Collection Vol.4 (E) [C][!] Belmont's Revenge improvement edition romhack

I decided I don't like going through that menu of four games to get to my colorized castlevania 2 for the gbc.  Therefore, I romhacked the menu to auto-start castlevania 2 for me.  I also included in this hack the speed hack that makes the walking speed much better.  I then further hacked it to also adjust the speed you climb the ropes.  Lastly I changed what music track gets played at certain points.

Gimmick! License to Kill Edition

This is a joke hack I did for fun.  In this version of Gimmick! You start with 99 lives and it's impossible to gain or lose a life (from the limited play testing that I did).  Therefore you have unlimited lives.  You start with just one health bubble and it's impossible to gain health (again only mildly tested).  Therefore everything kills you in one hit, but remember you do have unlimited lives.  I edited the intro to include the hack name.  See the above video.

I named this hack "Licence to Kill Edition" after the n64 goldeneye "license to kill mode" code that makes everything kill you in one shot / hit.

Journey to Silius + Trip World Easy Type Romhacks

Journey to Silius is too hard no matter what, but in this quick hack I gave you way more life to make the game somewhat more enjoyable:

Here's trip world, I haven't tested this one fully yet.  Report bugs / whatever:

Contra - Super C Spread Shot Edition

I think both the original Contra and Super C are two of the best games ever made for the nes / famicom.  Unfortunately I find both of these games are way too difficult.  The solution?  I decided to sit down and see how easy they are to romhack.  I managed to fairly easily hack Super C so you start the game with the spread shot gun and also so you start with the spread shot gun after you die.  Finally the game is playable.  Simple hack:

Contra 3 Load'em'up Edition

This is another quick romhack I did of contra 3 alien wars for the snes where you start with the spreadshot gun.  In this hack on any stage whether you die or continue you keep both your main and secondary guns.  You never lose whatever gun you currently have.  You even keep your bombs.  I changed in the options menu from being able to select between 3, 5 and 7 lives to being able to select 7, 10 and 30 lives.

Looking forward to it.

@Drakon: I actually find your assorted "concept hacks" or "mini hacks" to be very interesting, but in the same vein, I don't believe they warrant individual threads, and would be more inclined to participate in a longer discussion that included all of those projects as they came out.

Sure, I can make some sort of "mini-hacks" thread.  That's a good idea.

ROM Hacking Discussion / Re: Work flow
« on: January 01, 2014, 09:09:26 am »
FCEUX's documentation is pretty good I'd say. Enough to teach you debugging fundamentals? Well, for beginners probably not.

Not that long ago I was a beginner.  It took a lot of asking around to figure out what all the things in a debugger mean.  It's not just learning debuggers, you also need to read documents on how the software works and talk to people with experience to understand the programming.  Someone should make a tutorial about the general things that all debuggers and asm languages share.

I don't think that word means what you think it means. I don't want to read a wall of text, and i don't think anyone else does either. I pointed out, in two different ways, what he could do to improve his writing. I don't understand how my, Pennywise's, and Drakon's statements could be interpreted as 'bullying' except by creative reinterpretation.

Incidentally, I think you're guilty of the exact same issue he is, and I think both of you need to learn to be concise.

Yeah what I was hinting at was that he can find a way to either make the wall smaller or break it up into multiple posts over time.  The point of a forum is people interact with the conversation one man rants tend to  I guess next time I'll just say nothing and let him continue making posts that nobody will want to read since I get insulted for suggesting a better way to post.

ROM Hacking Discussion / Re: Work flow
« on: December 31, 2013, 09:43:57 pm »
It wouldn't hurt to have a little introduction to how:
  • to use a hex editor
  • FCEUX debugger and trace logger works and how to use it (ex. how to add more lives to a game, increase speed of a character)
  • pointers work and how to repoint
Though covering how to hack beyond the NES might be a wise choice. I recall that a Gameboy emulator called bgb has a debugger that's worth checking out. I'd also like to see more Nintendo 64 hacks that aren't simply texture hacks.

You can't make some universal guide for a lot of these things.  Every game is programmed differently.

I agree debuggers are anything but user friendly.  Luckily once you learn one they're all pretty much the same thing, just the asm language changes.

Personal Projects / Re: [SMD] Rock n' Roll Racing Hack v15
« on: December 31, 2013, 09:36:16 am »
This looks awesome.  I'm glad there's people who care about this gem of a game.

The reason I do that is because when I DO add on to an old thread nobody reads it and they ask me questions about something I already posted on an old thread... and I am still a little nooby at this whole forum thing  :P

Yeah I post a lot of things that get ignored too.


Can you do the same to volume1 - with Castlevania: The Adventure?

Yes - I know it is inferior, but I need the prequel to enjoy the sequel...


I probably could but I won't bother because I dislike that game.  It's a laggy poorly programmed mess.  The walking speed of the game seemed fine, it was just laggy.  I think I took a look at changing the rope climbing speed but didn't find it in 5-10 minutes and that's about as much time as I'm willing to give up for that game.  The lag reminds me a lot of contra force, it just seems like they did a poor job programming it.

Oh, is there one of those in the works?  I would have thought the USB 64M Smart Card would have that segment of the market covered.

USB smart card 64 is definitely not a proper solution it doesn't recreate the mbc chips properly.  There's a lot of gb / gbc games that don't run at all or crash on the smart card 64.  To prove my point even further this castlevania hack crashed on my smart card that's why I did official testing on my devcart that uses the real hardware and it didn't crash.

I have nothing against using a flash device but when testing a romhack having a perfectly accurate hardware recreation is vital.  My devcard also uses the battery power as slowly as a regular cartridge where the smart card eats through the battery in record time.

Krikzz did announce he's working on a gb / gbc everdrive and I'm really excited because krikzz really cares about accuracy, quality, and making hardware that uses the least amount of power possible.  I really don't think the inaccurate smart card is going to push romhacking since there's a lot of games it wont' even run.  Also with a micro sd loading card you can upload the one game instead of having to reflash half the memory every time you want to try little changes to your hack.

Thanks! :)
Play my partial CV1 hack and you'll see exactly what I mean. ;)
I really do need to get around to finishing that thing.

Go ahead and post the link, if it's a related game I don't consider it as a "thread hijack".


This one?

I love classic castlevania games (especially the ones with good music).  I enjoy having to play each move half a second or so in advance.

I usually cry foul over easy types. Most young'uns these days don't know what a hard game is. I even scoff at such projects! *scoff*

However,... Journey to Siliuis is some feckin' buuuushit! That game is just ridiculous! I'll give this patch a try. While getting health drops more often is a more idea situation, there IS more than one way to skin the proverbial cat.

On a side note, I've always wondered what Journey to Silius would have looked like if they had been able to keep the  Terminator license. Could make a cool romhack some day.


OK. Just tried it. Wow, that's a hell of a lot more playable now. Damn. Good job!

Thanks.  It's amazing how adding some extra health can make such a difference.  The game is still stupidly unfair, but at least it's more enjoyable now.  To actually make the game enjoyable would require changing a lot of things to make it fair which I don't have time to bother with.

Are you going to make a new thread for every new thing you make for the same hack?

ROM Hacking Discussion / Re: Gimmick! License to Kill Edition
« on: December 30, 2013, 11:05:39 pm »
That's good to know, this is certainly not a serious hack.

ROM Hacking Discussion / Re: Work flow
« on: December 29, 2013, 10:00:44 pm »
No offense, FAST6191, but you write too much. I have a feeling you could write an essay to an answer for a simple question. ;)

Word.  I'm never going to bother reading a post that big.

Changing the game name shouldn't have been a problem.  Sunsoft may make awesome games that are too hard but irem makes awesome games that are even moreso too hard.

Personal Projects / Re: Street Figher 2 CE for PC-Engine
« on: December 29, 2013, 09:48:05 pm »
Looking forward to this.  It's nice to have the turbo everdrive so I can play pc engine romhacks.  I'm...not exactly sure what sort of hacking you plan since the existing port is pretty awesome already.

ROM Hacking Discussion / Re: Rockman Super Space (NEW DEMO)!!!!!
« on: December 28, 2013, 08:38:49 pm »
I think it would be wise to help him out

That's fine, it's just I have zero experience / interest in hacking megaman 2.

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