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ROM Hacking Discussion / Re: RPG Maker - PS1 Larger Memory card support?
« on: March 03, 2012, 12:56:09 am »
Well that memory card is great for a ps2, I have tried making my own memory card with 30 blocks instead of 15, but the emulator will simply ignore it, even when I modify the code to accept larger memory cards. (unless of course I simply did it wrong, which is also a possibility :-P)
I think this is due to the fact that the bios will only accept 15 blocks, I can also confirm that not one PS1 memory card is above 15 blocks, they have some that are like "9 memory cards in 1" but not truly more than 15 blocks, it has a button to change the memory card (assuming all memory card access goes through the bios, I am still kinda wondering that too).
so I have one of three options.
A) make the memory card larger, and make the bios support it, as well as the game to support it.
B) make more memory cards available and make RPG maker look for them (not sure if this would include editing bios, yet)
C) figure out how to take the saves and compile them to work in place of the sample game, which seems to be the easiest, although I can't get a handle on the compression to the memory card saves vs the comdata.bin
does anyone have any input or good documentation on PlayStation assembly and PlayStation disassembly?
I think this is due to the fact that the bios will only accept 15 blocks, I can also confirm that not one PS1 memory card is above 15 blocks, they have some that are like "9 memory cards in 1" but not truly more than 15 blocks, it has a button to change the memory card (assuming all memory card access goes through the bios, I am still kinda wondering that too).
so I have one of three options.
A) make the memory card larger, and make the bios support it, as well as the game to support it.
B) make more memory cards available and make RPG maker look for them (not sure if this would include editing bios, yet)
C) figure out how to take the saves and compile them to work in place of the sample game, which seems to be the easiest, although I can't get a handle on the compression to the memory card saves vs the comdata.bin
does anyone have any input or good documentation on PlayStation assembly and PlayStation disassembly?
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