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Messages - tryphon

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81
If you know the level format, you write a simple python script that translates this format to and back some standard (such as tmx) and you edit it with something like tiled.

Writing a specific tool is a loss of time and skill.

82
ROM Hacking Discussion / Re: Proposal: IPS Revision for CRC checking
« on: March 31, 2016, 06:23:58 pm »
^this

83
ROM Hacking Discussion / Re: Ever notice weird things in a ROM?
« on: March 28, 2016, 06:14:29 pm »
Perhaps I'm just being a grumpy old man but does it bug anyone else when leaving code in place is referred to as laziness? I guess there are instances where it could be but I'd reckon 9 times out of 10 it is more a case of efficiency (faster to comment out code than remove it), safety (less likely to introduce errors by leaving the code in but removing the references to it) and forward planning (I've saw managers ask for a feature to be removed only to later ask for it to be reinstated).

There are arguments against such practice of course (keeping code tidy, clean, clear) but might point isn't that it is a good / bad practice just that blaming it purely on laziness is, well, lazy!  ;)

I'm a grumpy old man too and was always bothered by reading guys who are using huge libraries to colour a pixel claiming that games were poorly coded.

84
ROM Hacking Discussion / Re: Ever notice weird things in a ROM?
« on: March 27, 2016, 07:12:31 pm »
I don't know if it's frequent, but Golden Axe III for Megadrive has code in its header.

85
I always found the princip of a top x stupid, but it's all the more stupid when you make a top 100 on consoles that have not much more titles (especialy when considering that a good ratio of them is clearly bad).

86
Newcomer's Board / Re: PSX translation questions
« on: March 19, 2016, 08:09:37 am »
Could be interesting to archive all of these pages somewhere
, for example on datacrystal wiki.

87
Newcomer's Board / Re: Phantasy Star II Mega Drive Translation
« on: March 17, 2016, 07:41:29 pm »
That's correct. I am wanting to use the JP game on the RetroN 5 because it has slightly different content.

Which one ? The only difference I know is that drums are louder (too much) on the Japanese version.

Also, the procedure given by mz will transform your japanese ROM in an exact copy of the AMERICAN patched ROM, so any exclusive japanese content will be lost in the process, like tears in the rain (I watched Blade Runner for the 17th time recently).

88
I can't see your pics, but I can have a look at the game code if you want. Which version do you work on ?

89
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: March 05, 2016, 12:12:03 pm »
CRT-TVs weren't that bad (if that's what you were getting at). Or were you talking about arcade screens? Either way, in my opinion Genesis games were notorious for having disgusting palette choices in general.

You already said an uncountable number of times that you didn't play Genesis games, so I don't think we should give too much credit to "your opinion"  ;D

Also, using the words "notorious" and "in my opinion" in the same sentence feels weird.

90
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: February 25, 2016, 02:40:25 am »
The Darius recolor patch is also impressive. Just compare with the original...

91
Newcomer's Board / Re: How did you guys learn assembly 6502?
« on: February 12, 2016, 03:11:29 am »
I would have said it's overkill to write an assembler/emu in order to learn asm, and that I hadn't done that myself.

Then I remembered that I wrote a 6809 and a 68000 asm at the time I learnt (20 years ago, in BASIC  ;D) so it may not be a bad advice after all...

92
I have no problems with noobs asking naive questions, I did and do from times to times.

The problem is indeed that it takes time to answer, and more than often it's lost time. I remember some Diesch's (and others') wonderful posts (thus not those in General Discussions  ;D) (by the way, he doesn't post a lot these days, less time I guess), giving precise details about some non-trivial hacking, and being totally ignored.

We don't emphasize enough that hacking, and especially asm hacking, *is* hard. Really. It's almost  worthless to dive into if you never programmed before. And even with that background, it's hard, especially in this time when most languages are so high-lrvel that most coders have no idea about what's happening low-level.

There is a reason why there is so few romhackers. Even on this board. Skilled hackers barely answers noobs (Diesch is an exception),  SunGodPortal bashes them, but he/she isn't credited for any asm hacking, from what I see :)

We should have some trial to filter unwillingly noobs before they deserve precise answers  ;D

So, yes, we're an unfriendly community, but there are reasons.


93
Because the majority of ROM hackers have no taste at all. Don't believe me? Check out the favourite music threadand the favourite food thread!

That!

As for NES homebrew and hacking specifically, I think there's another specific reason: because it's easier. (Usually.)

I wouldn't bet NES programming is easier than, say, Genesis.

Also, there's a real homebrew scene for the Megadrive, and some homebrews are really impressive.

94
Programming / Re: Algorithm for best optimizing string compression?
« on: February 04, 2016, 10:25:46 am »
Bad faith...  :P

95
Programming / Re: Algorithm for best optimizing string compression?
« on: February 04, 2016, 08:08:27 am »
It's a public wiki. Don't hesitate to write on it.

You can't blame Wikipedia for the fact that Basco-Inuit locutors are less lazy than romhackers  ;D

96
ROM Hacking Discussion / Re: Maldita Castilla
« on: February 01, 2016, 08:46:56 am »
Perfect answer  :o

Thanks a lot, not only did it work perfectly, but also you made me know a software that is quite appealing :)

97
ROM Hacking Discussion / Maldita Castilla
« on: January 31, 2016, 06:47:17 pm »
I wanted to rip sprites from the free indie game Maldita Castilla, by locomalito (a very good clone of Ghouls'n Ghosts). i didn't find a good way to do it :

The game ressources are probably in a file named data.win (around 48 Mb, maybe I can post it since the game is free, but you can dl it from the link above). I opened it with an hex editor, it's an archive, some tags can be found. Among them one is SPRT (but also FORM, BB8, OPTNX, EXTN, SOND, AGRP,...).  I opened it with tile molester, found some gfx but not in the SPRT area (and the one I found are not sprites).

I tried to capture them with CamStudio Recorder but can't achieve 60 fps with my PC which cause some frames to be very difficult to capture.

Some ideas ? Either on the .win format (is it known ?) or on a way to capture ?

98
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 30, 2016, 06:50:52 pm »
You would be incorrect. There was a period of time where they were not submitted as frequently, but we hve gotten a lot of them in the past. The first dick nazis came out in like 2009, well before the first half of the site's life.

The first dick nazi registered on this site is from 2013 though, and the 3 others from 2015. There's a dicktale registered in 2008, but that's all what I've found with the words naked, dick and nazi...

99
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 30, 2016, 11:51:46 am »
They've been allowed since the site went up.

Yes, but there wasn't any(or so few) until quite recently.

100
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 30, 2016, 11:31:35 am »
Not having this discussion again. That would be about the 31st time or so we've had people troll and complain about the badhacks style hacks we host. They're allowed, period.

Was there at least a poll with other forum members to discuss this quite controversial point ?

Edit : note I didn't say I was against it.

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