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Messages - tryphon

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41
Programming / Re: Optimizations that LA,OOS,OOA used?
« on: May 20, 2016, 05:41:26 pm »
You mean things like quadtrees (for a 2D game) ? Do you know if some old-school games 8/16 bits era) used this kind of strategies ?

42
Then make sure you got the latest pre-release from the forums (last update was may 16th or something like that). Like I said, these are YM2151 based, but DM will auto-change depending on the opened file.

Thanks ! I had the stable release, it works with the prerelease. And you're strong :)

Did you replay all by ear, or is there a way to import a vgm file you can edit ?

I know near to nothing in music, but I like what you do!

Ok while poking around I found this thing, with the filename SLPM_625.53

Nope, the SLPM file is the source code, it contains quite few data and certainly not music.

Quote
...Is the SOUND.DAT file just for sound effects? Is this the music files? I see a 300,000 byte file that says simply "data." Could that be the music files?

I can't be of any help for that. What I can tell is that it seems too big just for sound effects (there are about no sound effects in this game) and the size seems quite fitting for music, even in raw format. But I don't know how you can edit them. Did you try to unpack the SOUND.DAT archives with CUE tools ?

43
Programming / Re: Optimizations that LA,OOS,OOA used?
« on: May 20, 2016, 06:57:39 am »
I'm not a gamemaker specialist (just toyed with it some hours yesterday), but I highly doubt the lack of performances of GM lies here (actual machine "VRAM" is orders of magnitudes higher).

If by performance you mean game speed, then your problem more likely go with your coding. You use unefficient algorithm, either in your code, or, more likely, in GameMaker generated code. For example, collisions testing are usually slow in Gamemaker, because they are done pixel wise, which the old console didn't.

Two useful links : http://www.yoyogames.com/blog/2 and http://www.yoyogames.com/blog/32

44
I can't open the dmf files in deflemask (it asks if I have the latest version, which should be the case since I downloaded it recently). I selected Megadrive as system...

@ Spooniest : did you achieve something with the .DAT files and CUE's tools ?

45
VWF already allows much more words to fit in one window, so I don't think a 3rd line is necessary (moreover, it'd be ugly, in the window as it is, and if you enlarge the window vertically it's not better).

Good job Toruzz, I like too VWF and I find your choice of font very nice.

46
There's a Super Shinobi port to the NES ? Is it any good ?

47
Thanks :)

48
Gaming Discussion / Re: What's your favourite card game?
« on: May 07, 2016, 11:18:50 am »
Classic : belote !

49
I still don't understand how a spanish (italian?) website is supposed to show me how to decompress SOUND.DAT from the ISO. :-\

So...if you manage to find your way back, tryphon, I guess I'll try telling google to translate this page and see how far I get. :P

It's portuguese, since the site is brazilian  ::)

But here are the tools made by CUE some years ago, that I used to do the translation of the games. You need psg-pack to pack / unpack archives, and maybe psg-lzr to compress / decompress each file.

50
Gaming Discussion / Re: What's your favourite board game?
« on: May 07, 2016, 08:06:58 am »
(Or Go, arguably, but I don't find Go to be fun)

That's the first time you disappoint me :)

Go is fun, imaginative, bright. I reckon the beginnings can be quite unpleasant, since a small difference of level can make you totally crushed. But with some kind opponents, and adequate handicap, it's really rewarding :)

51
Gaming Discussion / Re: What's your favourite bad game?
« on: May 07, 2016, 08:01:44 am »
Rastan Saga 2. It's almost unbelievable a game can go that wrong, while its predecessor was a masterpiece...

52
Script Help and Language Discussion / Re: メデューン Medyun?
« on: May 04, 2016, 05:07:30 am »
Yes, I understood you wanted to make a pun, but I wasn't sure it was this precise pun :)

I don't know if English locutors know the root "merd-" (merde, merda, mierda,...), but for a French, a Spanish or an Italian (at least), it's clearly the first thing you think of when reading it.

53
Script Help and Language Discussion / Re: メデューン Medyun?
« on: May 02, 2016, 05:58:13 pm »
Does an English locutor hear the same thing than a Latin one with "Merdusa" ?

54
Hi :)

Yes, all is doing well, and I'm starting to have a little more time. Don't worry, I didn't forget about your project (and the final version of PS2 Generations translations) but I'm on something totally different right now and can't switch for the moment. But it's next on my to-do list :)

55
- The term "Maruera" has been changed to "Marela" (An anagram of Laerma. Compare the Japanese names: Maruera and Raeruma)

Interesting. We missed this one in Generations 2 translation...

56
Great find ! I love PS soundtracks, especially 2 and 3 :)

57
News Submissions / Re: ROM Hacks: The Great AIDS Pandemic Begins!
« on: April 28, 2016, 01:05:49 pm »
Likely not, but no one forced you to read it.

That said, it would be a good idea to add a warning sign for this kind of hacks, that definitely divide the community.

58
ROM Hacking Discussion / Re: PSX Games Text (Right to Left) ?
« on: April 28, 2016, 12:08:35 pm »
Replace 0001 and FFFF by something else and see if it changes anything.

BYW, FFFF is -1.

59
Do you plan to give a try to PS3 ? Among my hombrews/hack projects, I have a PS3 remake...

60
Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 10:26:24 am »
Just because a game doesn't have a large fanbase, doesn't mean no one will translate it. Hell, in a few weeks I will translate the game if needed  :P

If you translate Bahamut Senki, I'll do the hacking (I made the hacking of Psy-O-Blade translation, with 2 VWF, gfx edits,... just to prove I'm able to do it)

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