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Newcomer's Board / Re: Edited Overlay Too Big - NDS TL
« on: April 07, 2012, 10:38:10 am »
From top to bottom!
OSS does use compressed overlays. -nod-nod- I use CrystalTile2 to descompress/pull them out and compress/put them back in.
I'm not at all sure what you mean about updating both fileszies! @_@ Do you--
oh my goodness I'm a fool
The previous translator gave me this as a quick rundown of the how's of overlay table editing. Taking a second look at it, there's a section for ram_size. I'm guessing that's where I've gone wrong-- not editing that section. I'm going to answer the rest of your q's anyway, just in case!
The new overlay file is/should be compressed when I stick it back in. WIP versions of the same overlay-- more "edits" than "versions"-- worked fantastically using the current method.
The text does use pointers! Little Endian, pointing from table start to string start, with in-line <END> commands.
I'm going to poke around the ram_size section for a bit and see if that's the issue. I'll edit this post if it does or doesn't do the trick.
Serious loads of thanks, Cue!
OSS does use compressed overlays. -nod-nod- I use CrystalTile2 to descompress/pull them out and compress/put them back in.
I'm not at all sure what you mean about updating both fileszies! @_@ Do you--
oh my goodness I'm a fool
The previous translator gave me this as a quick rundown of the how's of overlay table editing. Taking a second look at it, there's a section for ram_size. I'm guessing that's where I've gone wrong-- not editing that section. I'm going to answer the rest of your q's anyway, just in case!
The new overlay file is/should be compressed when I stick it back in. WIP versions of the same overlay-- more "edits" than "versions"-- worked fantastically using the current method.
The text does use pointers! Little Endian, pointing from table start to string start, with in-line <END> commands.
I'm going to poke around the ram_size section for a bit and see if that's the issue. I'll edit this post if it does or doesn't do the trick.
Serious loads of thanks, Cue!
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