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Messages - Midna

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681
News Submissions / Re: ROM Hacks: Chrono Trigger - Envy Hack
« on: March 06, 2013, 06:27:18 pm »
I'd appreciate this if it was a gameplay improvement and/or an uncensor patch only, but I'm really not a big fan of "spoof" hacks that insert swearing and mature humor just for the sake of having swearing and mature humor, sorry... ironically, it does nothing except make the author seem immature and easily-amused.

682
Personal Projects / Re: Super Mario World (NES) gfx hack
« on: February 08, 2013, 08:25:49 pm »
The NES is limited to four four-color background palettes, out of which one color each must be transparent/a "background" color, and four four-color sprite palettes which have the same limitations, so no, I think this is as good as it's gonna get. One of the perils of porting an SNES game to a console it wasn't designed to be on.

683
Personal Projects / Re: Project Mario Adventure 3
« on: January 12, 2013, 12:39:32 am »
The first game was several orders harder than "typical Nintendo fare", so I doubt very many people will be complaining at all.

Screens look gorgeous as usual, keep it up.

684
This is just me, but I'd change "Capcom Presents" on the ending screen to "Presented by Capcom".

685
Just want to say that, while ルチア is an acceptable translation for "Lucia", I probably would have gone with ルシア, which is closer to how the name is pronounced in English.

686
Script Help and Language Discussion / Re: Cotton 100% translation help.
« on: December 22, 2012, 11:30:20 am »
From the look of things it's the SNES version.

687
Script Help and Language Discussion / Re: Character Identification Needed
« on: November 13, 2012, 04:55:57 pm »
:huh: i hate to ask...So I won't... :o

Bonji are characters from the Siddham alphabet, used to write Sanskrit. That's as much as I know on the subject, though.

It's not as scary as you might have thought it was, but it probably will require tracking down someone who's familiar with the language (if it even means anything at all).

688
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 18, 2012, 02:59:23 pm »
I think that's what's pictured in the upper-right.

689
Not to mention the octopus named "Soccer".

690
ROM Hacking Discussion / Re: Screenshots
« on: August 03, 2012, 03:12:05 pm »
I guess he'd figure out the way the music is coded and then hack in the LA tracks himself.

I'd love to see a Link's Awakening remake. In my opinion, the Game Boy games don't get nearly as much recognition as they should.

691


Here's a very quick mock-up of something I've been wanting to do for a while but could never figure out.

692
ROM Hacking Discussion / Re: Tetris Attack Graphics hacking...Help!
« on: July 23, 2012, 06:01:06 pm »
Try Imageshack, Photobucket (you'll need an account for those two), imgur, tinypic... there are lots of image-uploading websites. Just pick your favorite!

693
ROM Hacking Discussion / Re: Tetris Attack Graphics hacking...Help!
« on: July 16, 2012, 08:09:10 pm »
Editing music isn't easy, even for experienced hackers, and to my (limited) understanding usually requires a lot of screwing around with the hex code until you find the music data and then more screwing around to find out how the music is read by the game.

If you need help learning how to program, you could always ask someone to give you a few pointers - just don't tell them to do all the work themselves, like Danke says.

What are you planning to hack the game into, by the way?

694
ROM Hacking Discussion / Re: Tetris Attack Graphics hacking...Help!
« on: July 15, 2012, 09:40:38 pm »
If all else fails use fire ask someone else if they could do it for you.

695
ROM Hacking Discussion / Re: Tetris Attack Graphics hacking...Help!
« on: July 15, 2012, 06:02:09 pm »
They're compressed, i.e.  you'll need to figure out which compression method the game uses to store its graphics and then write a program that'll get the graphics out in editable form.

696
Newcomer's Board / Re: Decompressing .GB graphics
« on: March 16, 2012, 05:12:03 pm »
Quote
You could also try to figure out how the decompression works as itself and that way you would be able to input your new images through hex editing.

I managed to edit a bit of Yoshi's portrait by fiddling around in VisualBoy Advance's ROM map, if that counts. I'm having no luck finding where it is in the ROM using hex editors, though. Trial and error, maybe?

697
Newcomer's Board / Re: Decompressing .GB graphics
« on: February 23, 2012, 06:38:12 pm »
That helps a little. Some more recognizable graphics are starting to show up, but there's still a few errant lines here and there and since I can only display two colors at once on 1bpp, editing it would be sort of problematic.

698
Newcomer's Board / Re: Decompressing .GB graphics
« on: February 18, 2012, 09:20:38 pm »
No one?

699
Newcomer's Board / Re: Introduction Topic
« on: February 06, 2012, 04:45:54 pm »
I'm new here. I've done a bit of hex editing for a minor Super Mario Kart hack, but other than that I'm pretty much an amateur (I don't quite know how to decompress graphics yet). :3

700
Newcomer's Board / Decompressing .GB graphics
« on: February 05, 2012, 11:17:37 pm »
(This is my first post, so apologies if it's a little rough around the edges. :3)

For a while now I've been planning on hacking Tetris Attack for the Game Boy to turn it into Panel de Pon (since it was a Yoshi game even in Japan and PdP just needs more love in general). While the changes between PdP and TA are pretty extensive, I figured that the easiest thing to start with would be editing the graphics to replace the Yoshi's Island characters with the original game's fairies, so the first thing I do is open the game up in YY-CHR. This is what I see:







All of the game's graphics, bar the "Game Over" text, several other graphics in the same bank, and a handful of others, are compressed. There are two major problems with this:

1. I'm relatively new to the ROM hacking business, so I can't identify the compression method the game uses.

2. To my knowledge, decompressing graphics from non-GBA games requires writing a program from scratch specifically to do so, and I have zero programming experience.

If I could overcome those hurdles, I'd be able to edit the graphics.

Does anyone have any help they could offer? (Do not know how I missed that.)

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