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Messages - Midna

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Personal Projects / Re: Metroid II EJRTQ Colorization
« on: April 06, 2019, 06:51:21 am »
Just a thought, has anyone considered a "Justin Bailey" version of this excellent project?

I believe it was discussed earlier in the thread, and it was decided that there wouldn't be, because the sprite used in that hack is frankly hideous and makes Samus look like some weird square-headed lanky alien.

Personal Projects / Re: Metroid II EJRTQ Colorization
« on: April 04, 2019, 01:36:38 am »
I don't think the idea of "Black Samus" as seen in the original EJRT version is necessarily a bad one, but I definitely feel it could have been executed better. As is, the colors of her skin are so dark that she almost blends in with the dark space background, and definitely would on real hardware. I decided to tweak the palette a little for visibility's sake:

Personal Projects / Re: Secret of Mana: Relocalized
« on: March 16, 2019, 07:30:56 am »
I wonder if Secret of Evermore is coded similarly to Secret of Mana..

I remember hearing that although the gameplay of Evermore is handled similarly, it's almost 100% different from Secret of Mana under the hood.

Personal Projects / Re: My Neighbour Totoro (SMB1)
« on: February 24, 2019, 02:57:42 am »
I've been thinking for a while that there really should have been some Totoro games on classic consoles. I couldn't find anything so I thought I'd make something (if there are any Studio Ghibli hacks out there already I'd love to know).

This is because Hayao Miyazaki doesn't like video games, so he doesn't license Studio Ghibli's properties out for them. He did take a gamble once back in the mid-'80s and had a few games put out based on Nausicaa, but they were at best inadequate and at worst barely qualified as "games," and either way they didn't convince him it was worth the extra money.

The hack itself looks very cute, though. Hope it'll be fun! (And not like the Nausicaa games.)

目が回る or 目が回った is a pretty common turn of phrase that just means "I'm dizzy." You could translate it as "my eyes are spinning", but that's awkwardly literal at best.

ROM Hacking Discussion / Re: Screenshots
« on: December 04, 2018, 05:25:11 pm »
I think I'm in love. Panel de Pon has always been one of my favorite series, and I'm so glad to see there's work being done to turn Pokemon Puzzle Challenge into the game it was originally meant to be.

...but you'd know that, since we're in the same Discord server. Heheh.

Personal Projects / Re: Sonic Cronos (My WIP Sonic 1 hack)
« on: November 30, 2018, 04:32:30 am »
I assume you meant to post these directly:

Personal Projects / Re: ROLL♥CHAN Evolution!
« on: October 28, 2018, 09:31:32 pm »
The JP version of Wily Wars has no real advantages over the PAL version aside from playing in 60hz.

Personal Projects / Re: ROLL♥CHAN Evolution!
« on: October 28, 2018, 09:46:25 am »
If you want the work done, you should do it yourself. Don't demand it of other people.

ROM Hacking Discussion / Re: Screenshots
« on: September 19, 2018, 11:26:46 pm »
It wasn't even DiC who dubbed Sailor Moon, it was Nelvana.

I understand nostalgia for the 1990s dub, corny and inaccurate as it is, but...I feel like characters who live in Tokyo and wear outfits based on sailor-suit school uniforms should maybe have Japanese names? At the very least?

This isn't a retranslation, it's a mod designed around taking advantage of the MSU-1 chip--basically allowing streamed audio on the SNES's hardware. (All that said, though, I wouldn't mind a new fan translation of FF6, considering how dated and admittedly bad Sky Render's translation is. That, or an import of the GBA script into the SNES game. Either would do.)

Personal Projects / Re: NES Metroid HD Pack
« on: August 19, 2018, 02:58:44 am »
"hey could you take this game that was designed for one system and reprogram it for another with completely different hardware? that's something you can do in a couple of weeks, right? like i'm sure it doesn't take literal years or anything"

Personal Projects / Re: Donkey Kong Country (GBA) Palette restoration
« on: August 19, 2018, 02:09:29 am »
I'd beg to differ, but to each their own.

Maybe they are the same and run on just an internal capcom emulator or maybe they got some changes.

The original-series Mega Man Legacy Collection does use at least an NES emulator (which, given how well Capcom's attempts to recode their games from the ground up have turned out in the past, is probably for the better), so it'd surprise me if the X Legacy Collection didn't.

As far as I know, the only major changes to the games in the X Legacy Collection is changing the Maverick names in X5 to more closely match the original Japanese version (e.g. "Volt Kraken" not "Squid Adler", "Spiral Pegasus" not "The Skiver"). Again, it's probably for the hilariously awful as the name "Duff McWhalen" is.

Personal Projects / Re: [Homebrew] INTO THE BLUE for the Game Boy
« on: July 23, 2018, 09:10:59 am »
Looking up the gameplay, it does look a lot like Megapanel...which in turn looks like someone decided to turn one of those "sliding tiles" things into a puzzle game.

Personal Projects / Re: [Homebrew] INTO THE BLUE for the Game Boy
« on: July 22, 2018, 11:27:43 pm »
Panel de Pon or Puzzle League, not Tetris Attack. Puzzle League isn't my preferred name for the series, but it's still a better name for it than "let's give this female-lead puzzle game a low-effort reskin with mostly male characters because ew girly cooties, then give it the name of a completely unrelated series because we have that little faith in it selling."

Looks like fun, though!

That's probably a lot more difficult than you're making it sound. It's very likely that the PSX version uses that console's internal sound hardware and the Saturn version uses streamed audio, meaning that a rewrite of the entire sound engine would be in order in that case.

Personal Projects / Re: Donkey Kong Country (GBA) Palette restoration
« on: July 14, 2018, 07:11:43 pm »
The post directly above yours says that they're not.

Personal Projects / Re: Donkey Kong Country (GBA) Palette restoration
« on: June 28, 2018, 02:30:11 am »
Nope, having played Donkey Kong Country 3 on the GBA, it got the same treatment as its predecessors. Most of the new renders made for the game, like the redone overworlds and Brothers Bear houses, look fine, but the graphics ripped from the original game look really washed-out and hideous. Ropey Rumpus is particularly eye-gouging. Even the stages that don't look that bad suffer from awkward palette choices (pink snow in Lemguin Lunge).

Take Floodlit Fish for an example. In the original game, you basically couldn't get through the stage without hitting every one of the yellow fish to light up the stage. In the GBA remake, the colors are so much brighter that you can see where you're going on any properly backlit system, making those fish a pointless distraction.

Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.7]
« on: June 04, 2018, 05:27:21 pm »
Um Daisy always had her dress yellow and white in the GameBoy era? Why red?

You'd have to ask whoever made the "Mario Land Colorized" hack.

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