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Messages - wyndcrosser

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81
Please, I'd appreciate it. Even an attempt would be appreciated. You can download the rom anywhere. I can simply add the tiles/hex edit the items back in, if you're able to find something.

The tiles are quite "dense" in this rom, so it's hard to tell where the title screen is, maybe I'm missing it. I would think it would be close to the "Press A Button" text, but I can't find that either. The title screen words do float into background, so my theory is that it should be separate and not part of the background, so editing it should be easier.

 I just fixed the name entry screen finally and have room in case I want to do lowercase letters.

82
I'm looking for some support, see the first post. If you help, please PM me or write on here. I'd be grateful, I'd love to finish this game within 2014.

83
For 12x12 text. have you tried searching for text in Shift-JIS? (I think that is the standard format the PCE-CD BIOS supports)
There's a font table for it on this site.

Thanks King, as always. I loaded the iso up and then the SHIFT-JIS that you uploaded in the documents section. I am able to see specific weapons, etc. I was messing around with Blood Gear, as it appeared to have some english letters to help identify if the table worked. Problem now is I'm not seeing any dialogue... Still reviewing this, I'll update soon with clearer questions/answers.

84
So, I was running through the game Babel.

I used the tool that RobinShadow supplied. it broke the ISO/CUE into about 82+ parts, their are 40+ .ogg (audio files) and 40+ Iso files.

Now the first and last .iso file contains the same information (same graphics etc.), so you guys are right :). The rest of the Iso files contain chunks of the background and artwork of the game, however I'm not seeing any real text, I've seentwo instances of Text (non Kanji 8x8 tiles) in the initial and last ISO file, however these can't be the tables they use, as the game does have Kanji, which I believe to be 16x16. I'm used to doing NGPC/NES translating, where it's pretty obvious how the text should be (usually), but those systems usually only use 8x8 tables as well.

Any support,evidence would be greatly appreciated.

85
Personal Projects / Re: My NES Translation Projects
« on: December 02, 2013, 07:42:56 pm »
The only thing I know that has decent pictures is Studio Pierrot's website for the series. It's dead now, but can be found with the wayback machine.

StudioPierrot.com?

86
Thanks for the love.

I've tried Turborip using a iso/cue mounted via Daemon Tools and it only produced another iso/cue, the tracks never split, unless I'm doing something wrong...

I'll try the link that RadioShadow provided (looks highly promising).

thanks again,

December 02, 2013, 08:20:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, can anyone explain the multiple ISO's I'm seeing within the dumped files.
I'll continue doing research, but I thought I'd ask here.

Btw, Shadow, awesome program/guide.


87
Personal Projects / Re: My NES Translation Projects
« on: December 02, 2013, 04:49:41 pm »
The DVD's have him on the all the covers...

It's REALLY hard to find pictures of this series/anime. Any tips?

88
Personal Projects / Re: Princess Crown (Saturn) English Translation
« on: December 01, 2013, 11:34:13 pm »
Highly interested in this title, I look forward to your work, especially sharing how you do it.

Thanks

89
I'm looking to try to extract an iso/cue or bin/cue to display what I believe should be an iso and wave/mp3 files. I'd then like to extract and mess around inside the actual iso of the game. I don't quite know how to do that for Turbo cd or pc engine supercd games.

Any help or direction would be great.

90
Personal Projects / Re: My NES Translation Projects
« on: November 30, 2013, 07:11:42 pm »
Those interested in building their own cart of this game, see my awesome label.


91
Necro thread. Any updates?

UPDATE: The reason I asked this is because I wanted to look into translating, but apparently I can't do that, as I received a warning. If anyone has knowledge or contacts with the OP, plesae have them PM. I'd hate to double up on our effort.

Thanks

92
Personal Projects / Re: My NES Translation Projects
« on: November 16, 2013, 11:55:01 pm »
Pennywise and others involved, I love you. Thanks for finishing Musashi the Samurai Lord.

93
Personal Projects / Re: Uncharted Waters New Horizons Expansion Project
« on: October 14, 2013, 06:10:58 pm »
I'd say try to submit via the help wanted ads section. good luck

94
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: October 03, 2013, 08:33:11 pm »
To be fair, the Final Fantasy games blatantly re-use palettes for things, much more obvious examples being the Black Mage sharing colors with the Monk and Thief, or the Fighter sharing colors with the White Mage and Red Mage.  But I still think it's a mystery.

I kinda liked the GSC sprites, they did excellent looking sprites with just 3 colors and transparency.  Some came out obviously wrong like the -Saur family, while the rest came out surprisingly good.  The cross hatching though is very hit or miss.

Also, regarding your previous idea of using sprites to overlap the Pokemon background graphics, that sounds like a great idea.  However, there's a tiny problem with that.  The Pokemon attacks use sprites, and they would likely cause flickering once too many of them are on the same line.  The GBC, despite being miles ahead of the NES, still suffered from the flickering problem.  Only difference is that the screens are way narrower (160 vs 256), so there was no need for more graphics on screen.  Shantae on GBC is designed the way it is because of flicker.  Shantae herself uses loads of palettes stacked on top of her, which would cause flickering if more than 2 enemies are onscreen.

Just curious, but how tricky would it be to make the health bars change color?  I was thinking the best way to do this would be to have BG palette with the colors black/green/green.  How this works is that the one green is for your own Pokemon, while the other is for the opponent.  When your Pokemon reaches 1/2 life, the first green will then turn orange, while the second green stays green since their HP is above 50%.  Sounds like it could work?  Also, is there enough room for there to be 8 different tiles for the HP bar, with each bar being 1 pixel smaller than the last?  Or how does this game handle the HP increase/decrease animation?

Also, what mapper does this game use, a proprietary Chinese mapper?  If so, what would be the most realistic mapper this game could use for reproduction purposes?

FCe Ultra will tell you what mapper, and there's no board outside the  original board where this game will be able to be reproduced. Our best option is to have InfiniteNESLives design a board.

95
Personal Projects / Re: My NES Translation Projects
« on: September 29, 2013, 10:48:33 pm »
I like your work, I'm still highly interested in a few.

Good luck

96
Did the final project ever see a release?

97
ROM Hacking Discussion / Biomotor Unitron 2
« on: September 17, 2013, 09:46:24 pm »
Hello,

I've been on here for awhile, I was wondering if there is anyone (or a group of people), who would like to assist me in handling a few hacking/modifying issues with this ROM translation.

I want to remove all unnecessary characters from the name entry screen (Japanese characters, so I can use the tiles elsewhere).

A few more issues, but this is the most important.

98
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: September 15, 2013, 12:15:49 pm »
yes, I don't quite get why we're doubling up on the effort lol TEAM WORK baby

99
yes, I don't quite get why we're doubling up on the effort lol

100
ROM Hacking Discussion / Re: uploading physical games to computer
« on: September 03, 2013, 12:14:02 am »
Dumping software/tools. Honestly these are a waste if you can already download the files. These are great if you have protos, etc. Also, this topic should be moved, it's not ROM Hacking related.

InfiniteNESLives
http://infiniteneslives.com/
-Has a dumper/programmer tool called Kazzo for NES, Famicom and SNES.

GameDoctorHK
http://gamedoctorhk.com/
-Has multiple copier/dumper units for Genesis, SNES, etc.

The old GBA linkers can dump GB/GBC/GBA titles as well.

Those are usually your best bet.

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