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Messages - wyndcrosser

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101
Personal Projects / Re: Mega Man 9 NES
« on: September 02, 2013, 02:01:58 pm »
thanks for introducing me to NES2PCE titles.

102
Personal Projects / Re: Final Fantasy VII NES Project
« on: September 02, 2013, 01:54:12 pm »
If you need assistance with getting the data off, please PM me. I can help you. I have the equipment at work.

Thanks

103
Personal Projects / Re: My NES Translation Projects
« on: August 29, 2013, 01:13:56 am »
I'll keep you to that :)

104
Personal Projects / Re: My NES Translation Projects
« on: August 28, 2013, 12:45:19 am »
Samurai Lord Musashi GB and NES versions. I can't wait. I stopped translating bc I was hoping you'd finish it. And Obviously you're better at this than me lol

Wynd

105
King is right. Those settings in monkey Moore should be automatic.  You would select shift jis in word for the encoding.

106
Use a table formatted by monkey moore (http://www.romhacking.net/utilities/513/).

Then open it up in word etc. and edit the file to correspond to your specific needs.

Save it, if word asks any question about formating, etc. hit yes.

Load the table into Windhex.

I used monkeymoore, Tile Layer pro and Windhex for everything.

107
.ZIP files have been around for a very long time :).

download WINRAR. Install it. You can google the name to find it.

Once WINRAR is installed, it will turn the .ZIP file you downloaded to be associated with WINRAR.

Double click the file and you'll see two items.

Data
Patcher.exe

Extract both to a folder.

Download the related Iso for that game (or rip the game from your personal copy)*

*I don't think you can do that, since you don't know about .ZIP files

Keep the Iso in the same folder as the DATA and patcher.exe files/folders.

Run the patcher.exe

This will copy the DATA folder into the ISO.

108
Newcomer's Board / Re: downloaded 2 super mario world hacks....
« on: August 17, 2013, 03:17:33 pm »
Maybe I missed you answer, but are you attempting to play the .ips file or the converted patched file using a legitimate rom?

109
Personal Projects / Re: Mega Man 9 NES
« on: August 17, 2013, 02:46:14 pm »
Again, great work all around.

Thank you

110
Personal Projects / Re: Mega Man 9 NES
« on: August 13, 2013, 10:19:47 pm »
I meant now glitched. Lol.

111
Personal Projects / Re: Mega Man 9 NES
« on: August 13, 2013, 10:11:36 am »
Awesome work the both of you, I see that after the second patch, the title screen and boss intro screen are now glitched, or at least they are on FCEUX.

Thanks

Wynd

112
Personal Projects / Re: Mega Man 9 NES
« on: August 12, 2013, 07:04:18 pm »
If you have the desire and if someone can assist you, I'd love to see this finished.

Great work so far.... very impressed.

113
Personal Projects / Re: Final Fantasy VII NES Project
« on: August 08, 2013, 03:44:24 pm »
Would you be interested in producing a round of reproduction carts of this game, if NESinfinite can create the proper reproduction cart for NES systems (or if he's willing to)?

That would be amazing.

Wynd

114
really nice work, congrats on the a nice start.

115
Any sample rom I download, I don't see any English. So, I think I may have downloaded bad Roms. Where does the English start? I just found a working copy, there's like numerous "Sample (U)" games that are actually just the japanese version lol.

Yup, from scratch.

116
mrrichard how are we looking with this?

117
Folks, here's another run at the start of an English Translation for a unreleased to the states Neo Geo Pocket Color title.

The game is about playing music and creating a band of characters to play with you.

This is just the download to Dreamcast screen, I think I'll do all the menu's first, then the actual gameplay, instead of skipping around.

The game has about 4 main text tables, due to the fact that you turn the handheld in various directions while playing certain instruments. Pretty neat actually.








118
Well, the same idea still is true.
Usually the actual printed name window is text strings, and then there's a separate data table indicating which character each spot on the window represents.
You'd replace each with blank space.
(well, changing the selectable portion of the menu is a better option. But that's an advanced thing usually requiring ASM hacking. Replacing data with spaces will have to do though if that is not an option. :) )

Gotcha I'll look into it. I assumed it was ASM hacking lol.

119
I didn't see a naming screen in this game.

But anyways, you replace the font. There's usually a separate table for the text on the screen (like text" A B C D E F") and another table for which character each slot on the name window represents (ABCDEF).

Hi King,

Why I'm asking is this... I have two Neo Geo Pocket titles, that I'd like to use some of the japanese characters and turn them into english words (basically for the unit names), as the area is SOOOO small for them, however if I were to do this, I would then be screwed because they would show up in the name entry screen.

120
Awesome man, very clean work.

Do you know anything about input screens? aka, removing kanji, etc. from being shown as letters to be used for a player's Name at the start of a game?

thanks

wynd

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