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Messages - DarknessSavior

Pages: 1 ... 46 47 48 49 50 [51] 52 53 54 55 56 ... 67
1001
You should definitely keep up on this, and don't give up on the text dumper idea either. There are many people here, I imagine, who would love to see a full-fledged Lufia editor released. I am one of them.  :thumbsup:

~DS

1002
Personal Projects / Re: Super Robot Wars Alpha Translation
« on: November 19, 2010, 03:10:13 am »
It got as far as
                  the mission where you

1003
Front Page News / Re: Other: DMCA used to defend fan translation
« on: November 19, 2010, 03:07:15 am »
I highly advocate reading through the thread, it's not only interesting but sheds some serious light for anyone wishing to take action against these people in the future.

QFT.

Also, D advocates using his request to try and get other works taken down from the site. So, someone like...say...Gideon, could probably get that entire website taken down, since half of the translations are his. n_n

~DS

1004
Thanks, guys. Now I have two titles to work with. If I cannot get the first one to fit, I'll try and work with the second one. :D

~DS

1005
Someone wanna make me a fancy, archaic subtitle for ActRaiser 2?



It says "The Crusade for Silence".
Anyone willing to do this yet? >_>

~DS
I'll keep quoting myself until someone does this. The only things left are the title screen and script revision.

~DS

1006
Someone wanna make me a fancy, archaic subtitle for ActRaiser 2?



It says "The Crusade for Silence".
Anyone willing to do this yet? >_>

~DS

1007
Front Page News / Re: Translations: Mad City Translation Released
« on: October 13, 2010, 10:47:09 pm »
Can we have some screenshots other than the title? :P

~DS

1008
Site Talk / Re: So which theme are you using?
« on: October 10, 2010, 07:44:00 pm »
I was using Bonsai for a while, but a while ago a forum upgrade completely broke themes for a while, so I switched back to default for the time being and forgot to change it back :p I'm now on Bonsai again.

I'm with Gid. I like this Bonsai theme. It still looks like the old RHDN theme, but without the crappy dinosaur. :P

~DS

1009
Front Page News / Re: Translations: Take the day off to play Grand Master
« on: September 08, 2010, 03:21:54 am »
The title looks like it says "Grana Master" . :P

But what can you do, eh?
It does. >_>

~DS

1010
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: September 04, 2010, 06:30:48 pm »
Oh, wow. It'll be really interesting to see what kind of ASM work you'll have to do to implement this. Will you be removing Zero's Z-buster, either to make room for whatever coding is involved to generate the new attack scheme or to stay true to his Megaman X4 moveset?
He said that he plans on making X do the saber, and Y do the buster, and to let you have control over mapping them to whatever you want if you don't like that, IIRC.

~DS

1011
That'd be because he named them the same thing. So he accidentally deleted the other one.

~DS

1012
Interesting. The opera sequence he plays is in Japanese. You know, there IS an English one that uses a translation similar to the GBA one.

Anyway, in case any of you were interested, this is what the Japanese opera says:

Quote
いとしの あなたは
   とおいところへ?
Are you headed to a
   far-away land, my dear?

いろあせぬ とわのあい
 ちかったばかりに
Our love will never fade
   because we swore it so.

かなしい ときにも
 つらいときにも
When I'm sad
   and when I'm hurting

そらにふる あのほしを
 あなたとおもい
A far-off star falls from the sky
   And I think of you.

のぞまぬ ちぎりを
 かわすのですか?
どうすれば? ねえあなた?
   ことばをまつ
Will the vow I did not
   ask for be exchanged?
What should I do, my dear?
   I await word from you.

ありがとう わたしの
 あいするひとよ
いちどでも このおもい
 ゆれたわたしに
Thank you, my love.
   Though it was but once,
you gave me hope anew
   when I was shaken.

しずかに やさしく
 こたえてくれて
いつまでも いつまでも
 あなたをまつ
Quietly, softly,
   please answer me.
No matter how long,
   I will wait for you, forever.

Not quite as poetic in English, but the GBA translation does a pretty good job. It takes a few liberties here or there, but I think they were necessary to match the syllables of the opera. Plus, most of the ideas from the Japanese opera are there.

~DS

1013
Personal Projects / Re: [0.7.1] Megaman X Editor (January/26/2010)
« on: August 27, 2010, 08:02:22 pm »
Dude, guys, he's not HACKING the game, he's making a hacking tool. Doing weird things like improving the password system is not part of the goal. And anyway, the editor can only interface with Megaman X. Its sequels will require a fresh approach. I wouldn't expect Xeeynamo to work on them anytime soon if he's not even satisfied with the first one.

Also, inputting graphics can be done with a program like TileLayerPro. It's a lot of work, but you don't need a multi-purpose editor to do it. In fact, the editor's functions, so far, don't accommodate that kind of project very well.
Actually, many of the things they did in X2 and X3 are the same as they were in X. The dialogue system, for instance. Almost-exactly (if not -exactly-) the same.

~DS

1014
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 21, 2010, 11:54:58 am »
http://www.youtube.com/watch?v=Xq3reuctmc0 - Here's a beta for the arm upgrade dialogue.  It was slightly cut down and tweaked to save room and not be so chatty.

Input if possible on it so we know it's okay or not?
You really need to get a good editor, both for the fact that it sounds awkward (as if the person who wrote it does not speak English well), and the fact that it doesn't mesh well with the normal capsule stuff.

No. I am not volunteering. :P

~DS

1015
Personal Projects / Re: Code Naturalizer
« on: August 20, 2010, 07:23:57 pm »
You need to make sure that if you do this, your opcode descriptions for output are exactly what they are supposed to be. For example, you have ADC as "Add value at address (address) to Accumulator". It should include something about it adding one, if the carry flag is set. Maybe you could make a separate case for when the carry flag is set, and when it isn't. But make sure those little details are included.

~DS

1016
Site Talk / Re: RHDN Mentor Program
« on: August 20, 2010, 10:56:56 am »
"AutoMagicHack"?
What? Your sarcasm detector broken? >_>

~DS

1017
Site Talk / Re: RHDN Mentor Program
« on: August 16, 2010, 06:40:50 pm »
I don't usually do well with book-learning when it comes to this sort of thing, I need someone to explain it to me (in case I have questions that a document cannot answer) or show me examples.

You're the same as me in that regard.
Huh. I never knew there was a name for it. I would normally just have read this and gone "Well, that could be it." But I read something in particular that made me go "Oh. Yeah, that's me.":

"It is common for kinesthetic learners to focus on two different things at the same time."

I constantly do this. My parents have seen me playing a game (on a handheld) or playing guitar and watching TV at the same time, and asked "How can you do that?". I never knew why I can do it, I just do it. >_>;

~DS

1018
Site Talk / Re: RHDN Mentor Program
« on: August 16, 2010, 05:05:04 pm »
I can say from personal experience that I've benefited from some one-on-one tutoring from DaMarsMan, RedComet and Gemini. If it weren't for those guys, I probably wouldn't be ASM hacking as well as I do. I don't usually do well with book-learning when it comes to this sort of thing, I need someone to explain it to me (in case I have questions that a document cannot answer) or show me examples.

I think this would be a great idea, and I'd even volunteer to help people get started in SNES ASM, to sort of return the favor for what has been done for me. ^_^

~DS

1019
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 11, 2010, 10:13:38 pm »
Except again, none of this makes sense. Dr. Light died hundreds of years before X was discovered by Dr. Cain in the first game. So there's no way he'd know about Zero's existence.

~DS

DS,you seem to know a lot about mmx.Maybe you can write some good script for us.   ?
I'm only really familiar with the first three. I've played all of them up to X6, but I don't remember the PSX story much.

~DS

1020
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 11, 2010, 04:43:28 pm »
Except again, none of this makes sense. Dr. Light died hundreds of years before X was discovered by Dr. Cain in the first game. So there's no way he'd know about Zero's existence.

~DS

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