EDIT: Also just tried this out on my gf's pc and it still has an error. This time where it patches the file and says it does not exist.
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Yes, actually; it's an expanded NEStroid ROM that has roughly 384 kilobytes, but still has an MMC1 mapper. That, plus some unpolished ASM that is the reason why I'm recreating it from scratch. The issue isn't that it can't run in NEStopia though; it technically can run the ROM and goes past the titlescreen. It's just that after the Samus fade in sequence, it resets back to the title screen. Hopefully, this will be fixed by the time it releases, seeing as Rogue Dawn apparently runs fine on that emulator.
I tried it, but it still does not run in Nestopia. Mb I do something wrong. Original ROM parameters:
<cartridge system="Famicom" dump="ok" crc="49123146" sha1="D43D51E63AB14F5DEB38FD2C393E7550705675B4">
<board type="KONAMI-VRC-2" mapper="23">
<prg size="128k" />
<chr size="128k" />
<chip type="Konami VRC II">
<pin number="3" function="PRG A1" />
<pin number="4" function="PRG A0" />
<pin number="21" function="CHR A10" />
<pin number="22" function="CHR A16" />
<pin number="23" function="CHR A11" />
<pin number="24" function="CHR A13" />
<pin number="25" function="CHR A14" />
<pin number="26" function="CHR A12" />
<pin number="27" function="CHR A15" />
<pin number="28" function="NC" />
Please tell what you changed except prg size.
Too bad it doesn't run on Nestopia. Does it run on an everdrive? I assume the nestopia problem is some special chip issue, needs an entry in NstDatabase.xml. Only a blank screen comes up when trying to use the same entry for the original unpatched. Anyone know what the parameters for this ROM are, or better yet a custom NstDatabase.xml entry?