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Messages - cobaltex

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21
For Celebi, you do know the GS Ball event to get it exists in the game? It's just you can't do the event without using a cheat to add the GS Ball to your inventory and another cheat to tell the game the GS Ball  is "real".
And I agree with wanting to see this done for crystal.

22
ROM Hacking Discussion / Re: Pokemon Trading Card Game 2 Hacks
« on: January 22, 2013, 11:05:04 pm »
Like I said, I don't know where I'm going with this... I might make some second-gen cards, no guarantees, but keep in mind I'm a lousy artist... as far as I know.

Unfortunately a card can have only 2 attacks including pokemon powers, so I'd have to remove one of ho-oh's attacks. Other than that it should be quite doable.

But the mewtwos? I could only make a rough approximation of them. Clearly they reference a lot of elements not in the game, such as burn status and steel type. I'd be more interested in making real, balanced cards - that Mecha Mewtwo is the most overpowered card I've ever seen... just saying.
I wasn't expecting you to put those mewtwo's in the game as is, I just really loved the art on those and would love to see the art used in the game.
Also if you think thats powerful you obviously haven't seen what's been being released over the last few years, 100 damage with 200 hp is now the norm for 2nd stage, and if you go into the ex,etc form's your looking at 200 damage (needing only 2-4 energy) 300-400 hp pokemon, and let me tell you it's not fun being on the receiving of one of those if you have nothing that can counter it.

Edit: Here's an example: Rayquaza

And this thing's included in a starter deck!

23
OK.
Also Lugia looks like it's feeling lonely so I've got another recommendation Ho-oh


Also, I'd love to see what you'd do with these:


Both are fan  made.

24
Ah, I see you specified their respective games before but I didn't notice. A long time ago I made a simple editor for the original tcg, so maybe I'll do the same for its card-pop only cards if I find the time.

I'm not going to add more new cards right now until I decide where I'm going with this. Ancient Mew would be a possibility, but Birthday Pikachu? How would it know if it was your birthday? I could just imagine a prompt whenever you attack saying, "Is today your birthday?" :P
I'd say instead of "If it's not your birthday, this attack does 30 damage. If it is your birthday, flip a coin. If heads, this attack does 30 damage plus 50 more damage; if tails, this attack does 30 damage." have it be "Flip 2 coins. If both are heads, this attack does 30 damage plus 50 more damage; if either is tails, this attack does 30 damage.", alternatively you could just have it be a flat 30 for 2 energy, possibly with the option of discarding 2 (3 if you want to be a bit mean ::) ,4 if you want to be outright sadistic >:D ) energy cards for the bonus 50.

25
I managed to force the game to give me a Lugia card in a booster pack by relocating all rare cards in that pack to elsewhere... so I'm pretty sure this will work. The only issue with it is that the cards don't show up properly on the card album. Most of them do show up, but... it's kind of wonky. They aren't assigned a blank line before you get them and they show up at the end, and without a proper number.

So maybe I can improve it. But here is the patch. It puts each of those 4 cards into one of the first 4 booster packs, with high rarity. It won't make the correct rom checksum because this ips was actually made between 2 of my homecooked hacks of the game. But it should work with the original japanese or whoever's translation.

Edit: Hold on, I was browsing bulbapedia and according to its page about phantom cards, Venusaur and Mew are actually obtainable in game - they can be bought from the GR game center for 2000 coins. So if I can fix the card album issues I'll probably leave them out of the booster packs, unless you really want them in, still.
Those two are card pops from the first game (where I'd like to see them attainable in game [I play both games]), so they more or less included them as bonus's in this (2) game, where you can get them the easy way or the hard (read:nigh on impossible) way.

Also I'd like to make a suggestion of Birthday Pikachu and Ancient Mew as cards to add to the game.

26
All are available through trade or "give aways" in the game. Except those bolded as Card Pop! cards. Those you can only obtain through the IR port.
And even then the chance is so slim that even if you card poped 1000 time theres still no guarantee you'd even get 1 of them.

27
Thanks. The thing they all have in common is their booster pack # is 7. That just indicates that they're promotional cards, and there's no easy distinction between promotional cards found only in card pop, and ones you can trade for in-game. Here is a list of said cards:

VENUSAUR Lv64
VENUSAUR Lv67
CHARIZARD Lv76
ARCANINE Lv34
MOLTRES Lv40
BLASTOISE Lv52
MAGIKARP Lv10
OMASTAR Lv36
ARTICUNO Lv37
MARILL Lv17
PIKACHU Lv13
PIKACHU Lv16
PIKACHU Lv16
FLYING PIKACHU Lv12
FLYING PIKACHU Lv12
SURFING PIKACHU Lv13
SURFING PIKACHU Lv13
ELECTABUZZ Lv20
ZAPDOS Lv68
DIGLETT Lv16
DUGTRIO Lv40
MANKEY Lv7
MACHAMP Lv54
GOLEM Lv37
ALAKAZAM Lv45
SLOWPOKE Lv9
GENGAR Lv40
MEWTWO Lv30
MEWTWO Lv60
MEWTWO Lv60
GR'S MEWTWO Lv35
MEW Lv8
MEW Lv15
JIGGLYPUFF Lv12
MEOWTH Lv14
DARK PERSIAN Lv28
FARFETCH'D Lv20
KANGASKHAN Lv38
COOL PORYGON Lv15
HUNGRY SNORLAX Lv50
DRAGONITE Lv41
DRAGONITE Lv43
TOGEPI Lv8
LUGIA Lv55
IMAKUNI?
SUPER ENERGY RETRIEVAL
COMPUTER ERROR!
BILL'S COMPUTER
HERE COMES TEAM ROCKET!

I've crossed out the ones I know can be obtained through trade and whatnot. I'll assume the rest are card-pop exclusive unless you know otherwise.
I bolded the card pop only cards for you.

29
You know the card pop only cards from the first game? (does this one have card pop only cards as well?) would it be possible to make them obtainable in-game?

30
Gaming Discussion / Re: Best SNES emulator for PSP?
« on: January 18, 2013, 11:56:38 pm »
I'd like to point out that the mecm versions are designed to make use of the additional 32MB of ram the 2000/3000/go models have and that the mecm will be disabled if you're playing on a model 1000. Also note that some games (mario rpg) constantly update the sram, so you'll want to disable automatic sram update, or you'll have to deal with the game pausing every 1 second to update the sram.

31
Never mind the Dejap translation, are there any major differences between this and the Absolute Zero translation?  That translated the PSX version as well.
From the screenshots I'd assume font (which looks much better in this one as far as I'm concerned), and battles quotes seem to be subbed as well. I could be wrong though.

32
Personal Projects / Re: Pokemon All-Stars (Emerald Hack)
« on: November 04, 2012, 07:22:28 pm »
Does anyone have any ideas for what characters I should include?
Mega man>Mega man X>Mega man X (in X3 Upgrade armour)
Zero (X3 variant)>Zero (Zero series variant)>Black Zero
Kid Link (Eevee)>Adult Link (Jolt)
-------------------->Goron Tunic Link (Flare)
-------------------->Zora Tunic Link (Vape)
--------------------> Doppelgänger (Dark) Link (Umbre)
-------------------->Silver or Gold Tunic Link (espe)
Kid Zelda>Shiek>Adult Zelda
Haseo>Haseo (2nd Form)>Haseo (3rd Form)>Haseo (Xth Form)
Skeith>Skeith (Berserk)>Skeith (Xth Form)
Kite>Azure Kite
Orca>Azure Orca
Balmung>Azure Balmung
Ovan>Tri-Edge Ovan>Rebirth Ovan
I'll add more as I think of them.

Also I'd make Ronald non-evolving if you plan on including him (and the proportions on that sprite hurt to look at, no offence).
Also, What tool are you using to replace the sprites, I'd recommend "GBA Pokemon Game Editor" which is a multi-tool, and one of the tools allows you to edit the way pokemon evolve (it can be found at the pokecommunity forums).

33
News Submissions / Re: Site: SMW Central enters Super Mario 64 hacking
« on: October 31, 2012, 11:58:27 pm »
I wish there was a Megaman hacking site like this.
Agreed, it's a royal pain in the a$$ to find any megaman hack not hosted here (I'm looking at you ShadowRock, and BA Crossover)

34
Personal Projects / Re: Addie's Present [PS1] Fan Translation
« on: October 31, 2012, 11:53:31 pm »
looks interesting, I'm looking forward to trying it out when it's done (on my PSP of course).

35
News Submissions / Re: Translations: Energy Breaker English V1.00
« on: September 23, 2012, 11:07:48 pm »
Thank you for this, I've been looking forward to this for the last few years.

36
If you need anyone to beta test on a psp just ask, since I would love to play this on my psp (the original dont work on psp).

37
Is it for sure random?
When I tried playing PS1, it seemed to only happen if I accidentally pressed a button on the "NOW SAVING. DO NOT TURN OFF YOUR GBA" screen, rather than waiting for it to return to the game on its own.
pressing a button on the "NOW SAVING. DO NOT TURN OFF YOUR GBA" screen, (almost (~90%)) gerenties (SP?) a crash, but it will still randomly happen even if you don't press anything, I can vouch for that personally.

38
Personal Projects / Re: Pokemon red proud eyes edition V2
« on: May 28, 2012, 07:01:03 pm »


that is really cool !!

can you post some links to the source of these emulators ?

* for some reason i can not find them *
The dev's retired from the scene long ago and the original project page has since been taken down (to the best of my knowledge), for the next best thing you could use wololo.net as its one of the primary psp-hacking-scene pages.

39
EDIT 2: I'd like to note that I would also be interested in making a version of this for Phantasy Star II's port in the Phantasy Star Collection for the GBA. I'd also like to tinker around a bit with the GBA port of Phantasy Star - as in the first of the series - and though it's in mostly ASCII so I could go do it right now, I really, really want to mess with the names of the battle commands and spells. ATTK, MAGC, HELP, PROT, TELE, TERR, WIND, and THUN all definitely, definitely need to be changed... But I don't really have the desire to do that right now.
If you do just remember that psc's ps has a few bugs, just to name a few (that I remember), certain combinations of levels+equipment make the chrs immune to certain monsters (take no dmg>lvl up>start taking damage again), and the whole collection shares a bug where it'll randomly crash when you go to save (not a problem if your using save states :P, but when your playing on the actual cart it's pretty damn annoying :banghead:)

P.S. Do you still want those sendspace links or are you good?

40
Zippyshare deletes files after a time, so get ‘em while they're hot! Thanks in advance for checking them out, and have a lovely day! :)

If you want I can make sendspace mirrors that will last for at least 3 1/2 years (the length of my max account) for you?

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