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Messages - MetroidMst

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Personal Projects / Re: Super Metroid: Fear
« on: January 02, 2012, 10:49:50 pm »
Definitely riffman! I had no idea you were watching Person's stream that day. But yeah, I will let you know about the cover art stuff. The hack is closer, but I'd say mid-to-late 2012 is still the goal right now. So maybe in a couple months I'll shoot you some stuff. I've still got a couple of concepts on the table which may or may not make it in at this point, so some things are quite finalized yet. But progress is still ongoing, and I am really hopeful to get this out this year.

Personal Projects / Super Metroid: Fear
« on: January 02, 2012, 01:30:48 am »
So I've been working on this hack for over 2 years. Started out as a mini-boss rush type hack. Or, that was my plan. It has ballooned into something much bigger. It is now a full blown mega hack of Super Metroid. What do I mean by that? Well, to put it simply Super Metroid was somewhere around 1200 explorable screens. Fear as it stands now is over 2100 explorable screens, and it is still growing.

So besides size what else is new about it? Obviously the world is completely different. There are a few new items to be found, one replacing the XRay visor and turning it into an automatic Shine Spark item. The others you will just have to find yourself. The bosses you know? Now most of them are at the very least changed slightly, and some of them are completely different fights now thanks to some amazing ASM done by some fellow hackers. There will even be new bosses to face, one of which is done, and some others currently being worked on. It uses a new HUD interface that was made specifically for Fear by yet another amazing SM hacker.

Fear is heavily influenced by Searching For Items. I loved that hack. I like collecting items, SFI had items everywhere, so I put items to collect everywhere in Fear too. They are probably better hidden and harder to get to than the ones in SFI, but there will be a lot of them, and it will be a focus of the hack. But the difficulty is higher than the original. The item pick-ups enemies drop will give you more to help make it slightly easier. This won't be an impossible hack, but it won't be a pushover either. The other thing I'm trying to focus on is exploration. I believe the player should be rewarded for looking in odd corners, and so I hope the player looks, and maybe they'll find something useful.

So now for the few videos. You will notice I have already released a "Final Teaser" of Fear. This doesn't mean it is weeks away, it just means you've got this content only until the hack is finished.

Release is still TBD, but right now it stands at TBD 2012, which is something I've never been able to say before. I fully expect it to be done this year, though setbacks do happen. However, in the end I'm hoping this turns out to be a fun little distraction for those who play it.

So the new features in Fear.
  • New HUD Interface
  • New Items
  • Different/New Bosses
  • New GFX
  • Huge Area to Explore
  • Gameplay Tweaks

Comments welcomed.

Newcomer's Board / Re: Introduction Topic
« on: January 02, 2012, 12:46:57 am »
So yeah. Hi.

I have been known for the past few years as MetroidMst. Been in the ROMHacking scene since early/mid 2009. Saw my brother hacking my favorite game, Super Metroid, and he then showed me some YouTube videos of Redesign and another hacker was born. Started off making a hack with my bro, which he named Super Metroid: Again. Got a little bit, restarted, went further, restarted again, got further and getting way better at using SMILE and restarted yet again. We built quite a ways, then a bug destroyed the hack. Deciding we needed to get better ourselves before doing our big "main hack" as it were, we started to do separate hacks. This has led to both of us becoming even more advanced at using SMILE. Helped us both really get good with building the rooms. I've learned to be competent with a HEX editor, and he has taken it farther and is doing ASM for Super Metroid. This separation of us has led to him releasing one hack, AngryFireChozo, and I just recently released So Little Time, a hack I made in a single week for a competition.

So yeah, we started going our separate ways about 3/4 into 2009. I've been working on a hack called Super Metroid: Fear since that time. I personally hated each restart we did with Again, so I have never restarted Fear, I just keep working on it and working on it, fixing errors and bugs, expanding it, building new rooms, fitting new ideas in. It is a ways off, but I can finally see the light after over 2 years. This has been fun. I used to draw maps/enemies/bosses/items for Metroid all the time. Super being my favorite game ever I always wanted to make my own 2D Metroid that would advance it further than Super. Little did I know it was actually possible to try it. So yeah, getting close to 3 years hacking Super Metroid now. I find it amusing to look back and see that first room I did. It is terrible.

So, I hack Super Metroid, I play Super Metroid hacks and often upload it to YouTube under the guise of ShyGuyExpress.

I'm probably not going to be too active over here, but I don't want to be a total stranger. You will find me more often than naught on the MetroidConstruction forums, where people put up with my stupid questions. I will probably be around every once in a while. I will definitely release hacks here too, as I want to get a broad audience to my silly creations, and I look forward to maybe watching someone make videos of my hacks on YouTube someday.

So my favorite games are:
  • Super Metroid
  • Super Mario RPG: Legend of the Seven Stars
  • Legend of Zelda: Majora's Mask
  • Donkey Kong Country 2: Diddy Kong's Quest
  • The Lost Vikings 2
  • Metroid
  • Super Mario Bros 3
  • Legend of Zelda: A Link to the Past
  • Metroid Prime
  • Donkey Kong Country

A lot of SNES games on that there list.

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