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Messages - pipoquette700

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@pipoquette700 at this point, were you able to address this?


I tried to fix the VI typo but the tileset is messed up, i think we need to delete the difficulty system and replace it with the password system.

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The HUD Update:
I changed the LIFE font to match the one in the SNES version, but i'm not sure if i'm gonna add shading to it and change the attribute data for it, also i'm trying to find the attribute data for the title screen in that little detail that NiO said.

Also, we need someone who knows composing music in FamiTracker and one who knows to change the sound driver in the game.
We can also do the mapper conversion to MMC5 so we can use the extended attributes mode for the backgrounds of the levels.



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Changed game over screen color palette to match the one found in the CONTINUE/PASSWORD screen in the original game.

Now i wanted to change the GAME OVER text to match the one in the original but i saw that the GAME OVER text in the original is 152x24, but in the bootleg is 144x24, i think there's no easy method to fix it.

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Personal Projects / Re: Mighty Morphin' Power Rangers III (NES) Improvement
« on: December 31, 2021, 04:17:10 pm »
If i can fix that little detail i should edit some of the attribute data in the title screen.
Or:
Convert the game from mapper 209 to MMC5 so i can use the 8x8 color palette assignment (ExAttributes) to fix it.

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Personal Projects / Re: Mighty Morphin' Power Rangers III (NES) Improvement
« on: December 29, 2021, 07:36:26 pm »
The original game didn't had a difficulty option, but the I, II, III and IV roman numbers are meant for the difficulty level, which:
I(1): Very Easy
II(2): Normal
III(3): Hard
and IV(4): Very Hard.
I think that the difficulty system should be replaced by the password system.

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Personal Projects / Re: Mighty Morphin' Power Rangers III (NES) Improvement
« on: December 28, 2021, 06:21:33 pm »
Not already, Flaviogames. We need someone to help in this full improvement. Much better if we can contact the user who made the UMK3 hack, Prince of Percia 2 and working on Streets of Rage on NES, which his channel is called vasyanchichek.

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Personal Projects / Mighty Morphin' Power Rangers III (NES) Improvement
« on: December 27, 2021, 08:01:59 pm »
(Sorry for my English)
I'm gonna show you guys a improvement of a Hummer Team game, a NES port of Mighty Morphin' Power Rangers, here is the comparison of the original and the improvement. This improvement will fix stuff to match the SNES version of MMPR.
Original bootleg:

My improvement hack:

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Here is a mock up i made of the Top Secret Area level, without the background.

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: August 29, 2021, 11:44:05 pm »
It is possible to fix the HUD to look more like the Sega Genesis/Mega Drive version?

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From the original you mean the real Mario's Missing? If so, that's interesting since that game used many sprites from Super Mario World. Just asking because this font doesn't match the one in SMW at all.
I took this from the original SMW text sprites.

August 06, 2021, 11:02:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The Yoshi Update 2:

I finally redrawed the sprites for Yoshi used in the THANK YOU screen in the original SMW.
https://cdn.discordapp.com/attachments/783800502977822735/873400282430709850/bandicam_2021-08-06_21-52-04-962.jpg

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amazing, this is what I always imagined, will it improve the sprites too? ;D
Yes. That's what I'm saying.

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Here is an mockup of one of the ending screens after you defeat Bowser (but Mario and Peach aren't there)
https://cdn.discordapp.com/attachments/783800502977822735/873070476640022528/bandicam_2021-08-06_00-09-17-096.jpg

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Hi guys again! I'm gonna show you guys an improvement on Aladdin (NES, Hummer Team) that I'm working on. This project is based off the hack by The Jabu and Gigasoft back in 2020, this hack should add everything from the original SNES version.

Here is the title screen that it is in work in progress.
https://cdn.discordapp.com/attachments/846784753507106826/873061680920293426/bandicam_2021-08-05_23-35-01-413.jpg
Here is an Discord if you wanna talk about it:
https://discord.gg/Ne58q26Yd3
Hummer Team Central:
https://discord.gg/8RrAJvNwF6

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Here is my mock up of the ''Nintendo Presents'' screen. I used NES Screen Tool for that.
http://cdn.discordapp.com/attachments/783800502977822735/868706291135164487/bandicam_2021-07-24_22-57-57-217.jpg

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That the hack will add Raffina (Puyo Puyo)'s voice lines in the title screen, jump, MARIO START! screen, spin jump, and other elements that should i add.

Like said, after PalaceSwitcher ends the disassembly, then we will work on this.


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Personal Projects / Super Mario World NES: Raffina's Voice Edition
« on: July 04, 2021, 01:05:14 am »
Hey guys. This is my first personal project. This one is planned by me to make the first SMW NES hack with voice lines. After PalaceSwitcher finishes the disassembly, this hack will start. Here is the copyright screen: https://cdn.discordapp.com/attachments/783800502977822735/861109697158578207/bandicam_2021-07-04_00-00-58-594.jpg

Also if you don't know about Raffina, is an character from the Puyo Puyo franchise.

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