This is an interesting hack. Judging by the title, I thought this was going to be badderhacks quality, I was wrong! This hack is surprisingly beautiful. I will say that the Russian symbols on the title screen look great but could use a little work. Try adding some shading with red because right now the black makes the shading too harsh. The star isn't symmetrical either. Despite these things, you did a great job on it, including your hack. Can't wait to play!
- Hitler's head exploding (Bionic Commando) - Burning a baby alive in an incinerator (Sweet Home) - A man slowly dying while being on fire (Sweet Home) - Beating up hippies (Earthbound) - A plumber eating magical mushrooms (Mario)
If you ask me people should put these ASM sources on datacrystal as it's more relevant to the site's purpose; to help ROM hackers. Though there isn't a section yet for it, there should be one added. This addition will also boost traffic to the wiki as it doesn't have much as it is.
I guess I'll chime in on this topic. I think hacks that help people develop hacks are a good thing, it helps improve the quality of ROM hacks, especially for newbies. I believe there should be a developer ROM hacks section or category, one that improves a game beyond what can be seen. This can include mapper hacks and disabling anti-piracy that may be triggered when hacking. For example, hacks that allowing animated backgrounds in Super Mario Bros. would be nice to host on the site. I've seen quite a handful of newbies request these.
tl;dr Add a separate section or category for hacks for hackers not players.
It looks like a nice sub. I didn't expect anything else but cute anime girls with the video you provided judging by your previous work. I see you romainzed the Japanese title, what's the title when it's not romanized? Searching for the title only gives the relevant search results of your videos.
It's nice to see that Mother 1 is coming to the states but I am puzzled why the game is rated T for teens. In fact, from the footage, they are just releasing the censored localized version that demiforce received as a prototype. The evidence revealing it is the localized version is the fact that the ape is not smoking a cigar and your mother's hair is down. Most of the stuff was changed to meet NOA's standards at the time, but the prototype still has a reference to a strip club in the script...
Plot: Princess Peach has become severely addicted to cum after the Dick Nazi’s inject a new, even more STD ridden version of their cum into her veins. It mutates her and she goes on a rampage in an attempt to ingest more cum
In all seriousness, if you want me to be honest about the level design, I think that is rather long for a first level but it looks easy enough. The graphics are bland and make each level monotonous and blend in with the other levels, though I do understand terrible graphics are basically a badderhacks staple. I will say not to use your layouts at once. Already on the first two stages you have already used your water level, overworld, and castle tileset. Instead of using them immediately, slowly introduce them otherwise you will bore the player at the end of the game where there is nothing new to offer.
It's fun, but it's kind of frumpy. You're not getting a big story from the in game text, that's for sure. "Save the princess," nothing more, nothing less. Yipee. One of the first 16 bit games, I suppose. I'd say play Ys instead, it's more of an original take on the adventure game genre.
It has an 8-bit processor so you can actually port NES onto the system, which has been done for Super Mario Bros. and Mega Man; however, it has a 16 bit GPU which makes it have 16-bit graphics. So it's a hybrid like the Atari Jaguar.
If you guys really want to know the whereabouts of the author, they have frequented on #Zelda on Xkeeper's IRC server, irc.badnik.net, not sure if now. PM GlitterBerri if the chat is set to invite only.
Well I have about 22 tracks to do, mostly covers on top of a limited music engine compared to famitracker's. I have quite a bit of work to do.
I would request someone to make a program that converts a famitracker file into data that can be inserted into Disch's engine because I'm certainty not going to . Sorry if blunt but I'm already doing the whole OST here and music insertion is a tedious task. It's much easier (and not as boring) to just make a program to insert the music as opposed to hand doing it.
I forgot about laptops . Yeah laptops have the tendency to heat up. This is a product of having portability which comes at a cost. I would consider buying a home, stationary computer and add some more advanced graphic and memory chips in the free slots.
The names are actually based off of the Japanese names and were then romanized, good job guys! While you're at it you might as well edit the Pokemon graphics, like removing Jigglypuff's teeth for example.