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Messages - Chpexo

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General Discussion / Re: Where's Gamefaqs?
« on: September 02, 2015, 05:42:54 pm »
might want to start considering virus scanning your machine, I hate to say.
Um, what? What kind of virus does this?! Hate to say it, but weird stuff happening on your computer doesn't mean you have a virus or have been hacked; not to say that there are not obvious viruses and hacks. A virus fails it's purpose when it's easy to spot. In reality, there are many viruses that a virus scanner just cannot detect.

Newcomer's Board / Re: Make a walkthrough from a PC98 game.
« on: September 01, 2015, 09:34:05 am »
Unfortunately there were just so many visual novels and eroges back in the day (and still are) partly due to how easy they are to produce. Chances are you aren't going to get much info on games unless they're well know like JESUS. There is hardly any information on modding PC-98 games so I wish you luck. I think more PC-98 games should be translated so I guess I'll just be your cheerleader.

Personal Projects / Re: Zelda 2 for GameBoy - Missing Link - Need Help
« on: August 30, 2015, 09:01:47 pm »
I used them and it helps a bit

BTW I wrote part of the Zelda II title screen theme via hex editor. I can't finish it now because I am busy with school.


I forgot that when I realized the 8th frame  didn't work, I scribbled nonsense over the tiles associated with it. what could have been a simple byte change ended up taking  90 minutes.
What's wrong with having nonsense flashing all over the screen for a frame? Having a seizure-ific game sounds interesting!  :D Nevertheless, I like the choice you made.

Personal Projects / Re: Zelda 2 for GameBoy - Need Help Decoding Music
« on: August 30, 2015, 03:37:06 pm »
Chpexo: If you feel like it - please try and download the application and verify that it functions properly. Also - any input regarding timing of the songs would be appreciated - are they running to fast / to slow?
I tested it out, the interface looks good but the output songs don't sound right. For one, the notes in the title screen playback song are too short and don't sustain. In addition, instead of using MIDI instruments, try using instruments that sound like the ones in-game. The notes with MIDI instruments clash right now.

I also noticed that the songs in the program don't loop; the bytes at the end of the songs might deal with looping.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 29, 2015, 10:32:57 pm »
Interesting; however, even when RED and BLUE are canon I still simply HATE the choice of names. Even knowing they're canon still makes me cringe when I hear the names of Pokeomon trainers named after colors. They sound extremely awkward in English, not to mention how awkward this sentence is in the Black and White manga:

I see you haven't fixed the 8 frame bug, are you going to fix that for the release?

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: August 29, 2015, 07:24:19 pm »
I'm sure it's been discussed before, but I think you guys would do well to have some kind of "acceptable content" guidelines when it comes to spoof hacks. This offensive piece of trash has absolutely no redeeming qualities, and you're not doing anyone any favors by hosting it here.
Baddesthacks will accept your compliment, they try their hardest to make the most offensive material possible. Take your discussion to rustedlogic, #bubsy, or something.

General Discussion / Re: FF VII Advent Children NES hack
« on: August 29, 2015, 05:30:37 pm »
The ROM should be named Final Fantasy VII (C).nes or something along those lines.

More info on this page: http://www.romhacking.net/hacks/1657/
    CRC-32: E5BF8F0C
    SHA-1: E4439CF42D0EE0500FD7FA97C9D7FBAC5C1A454D
    SHA-256: 5BEDD5B789B025EBA8F6B5EF3C7CDD6DFD6A52538A43432C2FD13897D3B31C22
    MD-5: 1B07874D73756F1EC33A957F1640153C
    Final Fantasy VII (C)
    [NJ063] Final Fantasy VII

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 29, 2015, 05:23:59 pm »
I have one problem with this.

The protagonist's name in the POKéMON games is not Ash. Ash does not exist in the POKéMON games (outside of that US-only Puzzle N64 one)

The protagonist's name is Red.
Nope. Two of the three options the player is given in Pokemon Yellow is "YELLOW" and "ASH". The game is loosely based off the anime so this understandable

Personal Projects / Re: Megaman Silent (my mm1 hack) (preview)
« on: August 29, 2015, 10:36:07 am »
Looks nice but I'm more concerned that RHDN didn't auto-merge your previous 2 posts that are a day apart. What gives?

Personal Projects / Re: Koopamite (Gyromite Hack) *UPDATE* 08/17/2015
« on: August 28, 2015, 04:27:52 pm »
Modify addresses 0x3734 and 0x3735 to the value $55 to change the top part of Bowser's palette. I'll leave the other half to you.

Thank you for the corrections even if some of them weren't in the best attitude. You learn something new everyday.
Eventually, I won't need Windows 7 to be connected to the Internet, so it won't be a problem.
I see no problem here especially since a lot of utilities here run on windows (you can use emulators though).

Welp, I got that info from Extreme-tech:
An ExtremeTech reader called Benny sent us an email to say that the number 9 is considered unlucky in Japan.

Because emails never lie. ::)

This says something different
Number 9 in Japanese is pronounced as kyuu or ku, the pronunciation ku means agony or torture, so it is also better not to use this one.

Source: http://www.worldofjapan.net/2011/11/unlucky-numbers-in-japan/
Source 2: http://jisho.org/search/ku

Personal Projects / Re: Koopamite (Gyromite Hack) *UPDATE* 08/17/2015
« on: August 27, 2015, 07:20:28 pm »
The current edit to the background looks much better and hopefully you get that palette bug sorted out.

In addition, some NES games have a simple way of dealing with what tiles gets what palette if it's not compressed. Lugia2009 has a guide that's not hosted on the site called "NES Color Programming" about how it's done but the method is usually used for title screens. Other games can use unique ways for deciding what gets what palette; Deadly Towers and Zelda comes to mind.

Download: http://www.mediafire.com/view/y4b8gu29jzjzbvv/NES_Color_Programming.txt

Heh, I forgot Microsoft skipped 9. I was going to type Windows 7 and above but changed it because windows 10 doesn't have the privacy concern through updates; my mistake. Apparently Microsoft skipped 9 because it is unlucky in Japan. All of the other information from my previous post is correct.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 27, 2015, 05:31:18 pm »
Is there just going to be two patches? I was hoping there would be two patches, one with just the translation and another with the translation plus some bug and consistencies fixes.

I found those links, by the way:


That should be sufficient in and of itself as to why I won't be using any further Microsoft operating systems so long as they continue down the route that they are going down.
Just so you're aware, these privacy concerns also affect Windows 7, 8, and 9 when you update them. If you care about your privacy, you will have to trade off security updates for your privacy from Windows, which is a terrible idea.

Personal Projects / Re: Koopamite (Gyromite Hack) *UPDATE* 08/17/2015
« on: August 26, 2015, 10:38:53 pm »
Eh, I liked the first image more mostly because it seems weird not to have that pattern behind the vines. If you really want a background, make the black background color a very dark blue and see how that turns out.

Nice. For the last picture, who is that in the painting? They look familiar.

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