96719438 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Chpexo

Pages: 1 2 3 [4] 5 6 7 8 9 ... 20
Okay I made one direction sprite so far today tell me what you think.

I will say that Yuga's pants color change from picture to picture. Sometimes they're green and sometimes they're blue. I have enough colors for either one.

Newcomer's Board / Re: X68000 Translation
« on: May 09, 2015, 07:10:43 pm »
It's nice to see some X86K games translated, I hope you do some others. What game are you translating?

Glad you like it! Updated the sprite so it uses 15 colors and looks more paint-like.

I got bored. The painting sprite was easy enough to reproduce. I might just do a 360 and help you out with the project more!

Well I wish you best of luck finding someone to contribute. This seems rather difficult but I would definitely check out Wizards and Warriors for a knight in armor sprite; tiny but you can use it as a reference and something to give you a general idea what the sprite should look like.

Hey I read your help wanted ad and would like some more details on the pixel art and music. What particular type of art would you want from Luigi's Mansion and the newer Zelda games? I am also a music composer I can make some .spcs for you but I have no idea how to even use AddMusicK; it's also not very friendly to use. If you have the MIDI files I can surely make some .spcs for you you so a music porter can look at it. The music composition should take a little under an hour if the MIDIs can import into my program but the art should take some time depending on how much you want and how complicated it is.

Personal Projects / Re: Final Fantasy Reconstructed
« on: May 06, 2015, 01:19:16 am »
First of all I must say these graphics look gorgeous especially for the NES :thumbsup:. I see you really went for detail here. I do have a few critiques, I hope you don't mind:

I see that the tables and chairs have brick underneath them. Is this intentional? It would look more nicer if you had the same background as the floor for objects. If you are reusing the graphics in another area, make the floor surrounding the objects a solid color like you did with the pot in another screenshot. A lot of games on the Game Boy recycle graphics in other areas with different background and do the thing I mentioned (Pokemon does this a lot). Also in lower in lower middle where the walls intersect there seems to be a break. Do you four free CHR tiles for the walls intersecting? Though it's okay if you don't take my suggestions.

That aside, a great improvement an already good looking game for its time. I can't wait to play it!

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: May 05, 2015, 11:11:54 pm »
So I assume the Mega Man Origins patch was removed because the patch contains all the Mega Man 2 data?

On a more technical note, do you happen to have the notes on how and why you expanded the ROM, and how much data / program code you added? I would assume the rom expansion to be to allow for more data space for screen flags, dungeon rooms, etc. and of course for more routines. With regards to that sanity check, I think the details of that would greatly interest TCRF.net, as that would be a great addition to the article on there regarding Zelda 1.
The Cutting Room Floor doesn't cover hacks and doesn't cover things like expanding a ROM. It only covers unused content which is indicated by the name (but covers other random crap like bugs for God knows why). This kind of information would be more suitable for datacrystal.

General Discussion / Re: Classicboy for Android, Audio issues
« on: April 29, 2015, 02:11:27 pm »
How about contacting the developers about this?

Wow dude, I gotta say that's pretty rude to go over his head and release your own hack of his hack when it's only been out for eight days.

EDIT: Maybe that came off a bit harsh. Look, I get it, you want to help out, but the way you're going about it is unsolicited and tacky. His hack was 7 years in the making, I’m pretty sure he set up the art the way he wanted it to look. Not everything has to look like Castlevania.
Yes I like to help people out. I will take the patch down if that is what you and Dr. Floppy wish. Sorry if I offended you two.

I decided to look at the game and improve the game's graphics at bit. Here's a patch; apply it to the patched ROM with the hack on it. It should work with any version:


This patch does the following:
  • Changes the chicken and egg graphics
  • Changes the title screen (including the pig and the font graphics so the text is readable with the palette changing)
  • Changes the file background green
  • Changes the tree graphics (double check that I replaced all them correctly, Dr. Floppy)

This is what I did tonight. There will probably be more changes to come. There also seems to be a lot of graphics unused at the file screen so I overwrote the unused graphics with squares to signify they're unused.

There seems to be a lot of repeated graphics in the ROM; is there a way to be more efficient with the CHR and swap out parts with this mapper? I know that Gimmick! does this.

I'm not epileptic but specifically the dungeon darkrooms were a strain on my eyes as you have to focus on the screen to play the game with the whole screen blinking. I would suggest checking out Final Fantasy's screen transitions for NES to see some colorful blinking that isn't too harmful to the eyes. Zelda II is the worst offender of NES epileptic screen flashing.

There shouldn't be an issue with the title screen; the lights don't flash fast enough to cause seizures and the transition between colors is smooth enough. There may be an issue with the overworld sun as if flashes to quick and the difference between the two colors is significant enough. I'm not aware of any other instances that are problematic.

Also the Wikipedia page on photosensitive epilepsy is worth checking out.

For the most part, I haven't seen big fusses over the preemptive releases of patches on the site, though there have been some rare cases of some people flipping out and holding grudges because of it. A good rule of thumb for everyone is to let the author submit it themselves.

Dr. Floppy, have you considered releasing a seizure friendly version of the hack for our epileptic friends? For me, the flashing lights hurt my eyes a little bit, but of course the save error is your main priority.

I don't know if this bug is in the original Zelda but I can stand right here without entering the dungeon.

I'm sure this was said before, but this hack looks gorgeous. Keep up the good work! :thumbsup:

As previously stated the song "Plot" was a throwaway song (made in an hour actually) and is just a filler for the video; basically you don't need to tell me it's crap, I already know :P. In hindsight, using bloody tears for the video is a better option. I'll consider making a better song when I have enough free time so I can study the style of Konami, specifically the styles of Satoe Terashima and Kenichi Matsubara who composed for the game. The are quite great at making catchy music with great music theory and in my opinion; much work will have to be put in to match their style.

Also feel free to modify the problems you have with the first song; however, those "dischords" are not by accident but on purpose; they are there to create a sense of unease which can be used for sad songs, but feel free to change it.

Again I appreciate the feedback. The main reason I contribute to projects is to improve on my music skills. I actually excel as slow paced songs as opposed to fast paced songs. So your feedback does help!

Don't hesitate to ask, send me a PM once you have a new hack in the making and I'll make some graphics and music for you! :thumbsup:

April 25, 2015, 09:14:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I found a weird thing happen in the game. I don't have any screenshots, but at one of the areas where there's a fairy that restores your life, there is a black sun graphic. Something seems to be off about the blinking animation as some tiles don't flash with the other tiles. Is this intentional?

Personal Projects / Re: Fixty Sour's Misc. Modifications
« on: April 22, 2015, 08:57:58 pm »
Those are some great looking title screens. Good work. :thumbsup:

I noticed that there are a few tiles missing in the cave at the bottom of the screen when I am running in the PAL resolution. I would assume this is because you ran out of tiles but there are two free, unused tiles with the values $3C and $3D that you can use. Though I haven't looked at this game in a while so maybe you can't.

Also I noticed that pigs shoot arrows, it would be awesome if they could shoot bacon, if you have space that is...

Pages: 1 2 3 [4] 5 6 7 8 9 ... 20