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So you know, Nintendo doesn't care whether or not your hack works on original hardware. Nintendo is opposed to ALL romhacks of their intellectual property, even when they're emulated and not used for commercial gain. You can see this because Nintendo has been targeting YouTube videos of Super Mario World romhacks. SMW romhacks compete with Nintendo's Mario Maker product, so they've developed a policy opposed to romhacks of their IPs.This is not just limited to romhacks. Nintendo has pulled the plug on fan made projects like Super Mario 64 HD. If you use any of Nintendo IP without their permission, it's illegal.
However:This is only a forum rule and doesn't apply to submissions. If you disagree with me, ask a submission reviewer or a moderator.
rule2 from forum rules:This is a paradox then. Since if it is required for the game to work on real hardware (or Not on certain emus only), then it is automaticlly possible to make a repro out of it and sell it, which means that the RHDN would be used as a vehicle to piracy and even money making.
Puzzledude, I respect, and admire the fact that you made an 8mb hack of probably one of the more difficult snes games to hack, but I have to agree 100% with Disch. Besides, you clearly like puzzles, so here one is, get it under 6mb.Well you start in the light world and then go to the dark world before going to the meat of the hack; the dungeons. Theoretically, it seems like you can trim some fat off the hack by removing the two. Though it's easier said than done.