I usually draw a lot of 9, 29, and 30 for females and sometimes I do 3 and 11. However a lot of Anime is digital now, so these are eyes I usually prefer:
I don't draw a lot of guys (wonder why )
I don't draw a lot of guys (wonder why )
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* I don't like the part of melody that goes in patterns 4 and 5 at rows 00-0F. There's something wrong with it, but I can't quite name it. It sounds like the type of music you would hear if you played a track backwards. In addition, pattern 3 (which is really cool) seems to build into something great and then we get this wet fish instead...
* The chord progressions are awful at times. The F + F# dischord in patterns 8 and 9 (,I think) row 1C doesn't seem to serve any purpose, and it hurts the ear. The B-A and A-G dischords in pattern 2 rows 02-08 are fine because they serve as anticipation
*The chord progressions are awful at times. The F + F# dischord in patterns 8 and 9 (,I think) row 1C doesn't seem to serve any purpose, and it hurts the ear.Are you talking about the G-3 and F-2 chord. Even if you're not, I tend to put in some sharps or "sour" notes when it deals with a creepy atmosphere, in this case Simon is in a graveyard. It would help if you point the place specifically.
I don't know whether I should have said this though. Some people might react and say "%&@! you, do it yourself if you're so full of it". I'm just saying what I honestly think when listening to it, and I'm bad at giving truly constructive feedback.
Here's an intro of a different game that works for that game nicely musically in my opinion: http://www.youtube.com/watch?v=0rU577pEx0M&t=5m30sI guess you envisioned more of an action-y sounding intro right? Well it's not really logical to have action music when it's a flashback. The events of Dracula being killed are not currently happening in the game thus there is no reason to have suspenseful music. I chose calm music because the past is unmoving.
See 5:30 onwards. You may skip from 6:10 to 8:15, as it just plays one (good) song in that period. Pay attention to how the song that plays from 8:20 to 9:25 on is well timed to the events on screen.
I'm not 100% sure, but I thought in one of the GameBoy Zeldas, most of the main character sprites were compressed? If so, maybe that new Link's Awakening editor could help out for decompressing and recompressing/inserting the graphics for you.I am pretty sure they're not. From what I remember, they look normal.
I found the Gameboy Tile Editor and looked around, but naturally everything's all jumbled up. Anybody know of a better tool? I also didn't see anything in there for working with the GBC colors.I use Tile Layer; however, others tend to use Tile Molester.
Any plans for a next project?*whistles*
I just went through the whole GameFAQs database looking for NES action games.I have played a good amount of NES games over the years. Yet, I believe I've only played half of them out there .
Seems Nosuch found one I overlooked.
(then again, that could be quite a long task if one hasn't played enough NES games over the years to recognize a nice part of the library, at least to be able to narrow down the possibilities.)
The juice is not actually blood. Also, if you don’t have it often, you should just have it how it tastes best to you since you’re probably going to be dodging the negative health effects.You learn something new everyday. The red stuff is not necessarily juice but actually a protein which is called myoglobin.
I'd like to point out that in Castlevania III Simon's boots are red. In Castlevania II his boots are white.
How do you say "carne asada" with sausage in English?Carne asada en inglés es “grilled meat”. También, lo siento decir que tu inglés es muy malo. Muchas personas en este sitio web no comprenden que tú dices.
I love meat! "Carne asada" FTW
With guacamole and onions
I like it best when it's well done that is "tdin" since it's chewier and it leaves a pleasureful sensation in my teeth as I bite away.