I'm not 100% sure, but I thought in one of the GameBoy Zeldas, most of the main character sprites were compressed? If so, maybe that new Link's Awakening editor could help out for decompressing and recompressing/inserting the graphics for you.I am pretty sure they're not. From what I remember, they look normal.
I found the Gameboy Tile Editor and looked around, but naturally everything's all jumbled up. Anybody know of a better tool? I also didn't see anything in there for working with the GBC colors.I use Tile Layer; however, others tend to use Tile Molester.