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Messages - Chpexo

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Shortly, I don't like it. This is my honest opinion, however blunt it might be. And because it is a faux pas to say something like that to someone who has invested creative effort in it, and I have absolutely no idea how to sugarcoat it, nor how to offer constructive suggestions, I have not posted anything. Well, there we go.
To tell you the truth, I admire you're kindness. I had some kind of lingering feeling-- no, a foresight -- about your discontent. If you didn't like it say so, so I don't pile garbage on garbage (and the timed music for each scene didn't help either).

Why did I volunteer to do this then?

1) I do stuff like this for experience. The joke in today's society is that people only hire people to do work with experience, but you get experience from work. So how do people get experience?

2) I had some pity for you. Your chance of getting a professional 8-bit composer from the Famitracker forums is basically zero.

For the most part while composing I thought to my self, "What the hell should I do and how should I go about doing your requests?" I am sorry to say this, but it sounds like you don't know what you want. I'm not inside your mind. You should work with what you get; I don't see anyone else volunteering and asking a composer to make a song for you won't go well.

"No Trespassing!" would work better as a replacement for "Get distracted, those with free time keep out!" imo. Sorta feels like something you'd actually put on a sign and not something you'd say out loud.
I think it was supposed to be a little humorous. I suppose along the lines of  "No trespassing, especially detectives!" was the original intent.

General Discussion / Re: Eye Styles in Anime and Manga
« on: June 22, 2013, 03:21:37 pm »
I usually draw a lot of 9, 29, and 30 for females and sometimes I do 3 and 11. However a lot of Anime is digital now, so these are eyes I usually prefer:

I don't draw a lot of guys (wonder why :P)

I got around to work on the song. Here it is in progress. Click Here!

ROM Hacking Discussion / Re: NES PAL to NTSC hacks
« on: June 18, 2013, 03:19:48 pm »
I've only seen reproductions of the Gimmick prototype but no pictures of the original cartridge. I question the legitimacy of the prototype.

* I don't like the part of melody that goes in patterns 4 and 5 at rows 00-0F. There's something wrong with it, but I can't quite name it. It sounds like the type of music you would hear if you played a track backwards. In addition, pattern 3 (which is really cool) seems to build into something great and then we get this wet fish instead...
* The chord progressions are awful at times. The F + F# dischord in patterns 8 and 9 (,I think) row 1C doesn't seem to serve any purpose, and it hurts the ear. The B-A and A-G dischords in pattern 2 rows 02-08 are fine because they serve as anticipation

Some of the things you said were things I were thinking about actually! I was wondering if patterns 4 and 5 suited the mood of a boss, I guess it is not quite. That "backwards" type of music is a style I've adopted. It would explain why I'm a little backwards or quirky myself.  :P

*The chord progressions are awful at times. The F + F# dischord in patterns 8 and 9 (,I think) row 1C doesn't seem to serve any purpose, and it hurts the ear.
Are you talking about the G-3 and F-2 chord. Even if you're not, I tend to put in some sharps or "sour" notes when it deals with a creepy atmosphere, in this case Simon is in a graveyard. It would help if you point the place specifically.

I don't know whether I should have said this though. Some people might react and say "%&@! you, do it yourself if you're so full of it". I'm just saying what I honestly think when listening to it, and I'm bad at giving truly constructive feedback.

It's good to hear from another ear. I wouldn't feel bad about the criticisms, it is YOUR hack! And experience can help me improve. :) I'm also kind of new to creating custom music for a hack and especially for a cutscene.

Here's the song in progress. Click here! I'm not sure about measure 0A and beyond because it kind of sounds too upbeat. I'll leave it as a placeholder unless you say so otherwise if you like it.

Here's an intro of a different game that works for that game nicely musically in my opinion: http://www.youtube.com/watch?v=0rU577pEx0M&t=5m30s
See 5:30 onwards. You may skip from 6:10 to 8:15, as it just plays one (good) song in that period. Pay attention to how the song that plays from 8:20 to 9:25 on is well timed to the events on screen.
I guess you envisioned more of an action-y sounding intro right? Well it's not really logical to have action music when it's a flashback. The events of Dracula being killed are not currently happening in the game thus there is no reason to have suspenseful music. I chose calm music because the past is unmoving.

I'm going to be busy next week but I'll work on the song when I can in the free time I have. This is the song I have so far in the FamiTracker file format. Click here. Remember it is NOT done yet.

Things you wanted:
*No extra DPCM samples
*1st scene reminiscent from Castlevania I

Things to address:
*It is kinda hard to time the scene well and NOT make it tight. My suggestion for you is to not have the text type out, but just make it appear and fade out at a specific time.
*I have the final boss song in the triangle channel in the second part of the song. Is this necessary?

Personal Projects / Re: Link's Awakening GirlType WIP
« on: June 02, 2013, 09:53:38 am »
I'm not 100% sure, but I thought in one of the GameBoy Zeldas, most of the main character sprites were compressed? If so, maybe that new Link's Awakening editor could help out for decompressing and recompressing/inserting the graphics for you.
I am pretty sure they're not. From what I remember, they look normal.

I found the Gameboy Tile Editor and looked around, but naturally everything's all jumbled up. Anybody know of a better tool? I also didn't see anything in there for working with the GBC colors.
I use Tile Layer; however, others tend to use Tile Molester.

Hey, I heard you needed someone to make the intro music, right? Well I am a composer myself. Here is a sample of some of my songs on FamiTracker in the form of .nsf files:
Sample 1
Sample 2

Personal Projects / Re: Final Fantasy VII NES Project
« on: May 25, 2013, 09:25:24 pm »
Cool! A final release is coming soon! Though this has been a long project, you've improved greatly in your style of hacking and of art. You never gave up through the process, which many have a hard time doing so. I'm glad I helped you when you first started this project and saw you grow in the process.
Any plans for a next project?

I made a title screen for the Chinese Final Fantasy IV by the way.

The patch

Gaming Discussion / Re: Your #1 RPG you ever played?
« on: May 22, 2013, 06:31:34 pm »
Earthbound (SNES)
Mother 3 (GBA)
Pokemon Blue/Red/yellow (GB)
*Quest 64
Pokemon Gold/Silver/Crystal (GBC)
Final Fantasy III (NES)
Tales of Phantasia (SNES)
Paper Mario: The Thousand Year Door (GC)

*EDIT:* I revisited now this game and it's not as good as I remember it.

ROM Hacking Discussion / Re: Remember a nes game
« on: May 22, 2013, 12:43:06 am »
I just went through the whole GameFAQs database looking for NES action games.
Seems Nosuch found one I overlooked. :)

(then again, that could be quite a long task if one hasn't played enough NES games over the years to recognize a nice part of the library, at least to be able to narrow down the possibilities.)
I have played a good amount of NES games over the years. Yet, I believe I've only played half of them out there :-\. The NES is probably the system that has the most games for it. There's  about 700 licensed games that the USA got, however, Japanese-exclusive and unlicensed games are a different story.

ROM Hacking Discussion / Re: Remember a nes game
« on: May 21, 2013, 12:41:45 pm »
I looked up some 4-in-1 NES carts and did find some with Rainbow Island and Jackal. Due to it being a 4-in-1 you might be confusing other games in it. I found games that had some of the things you described.

One 4-in-1 Game:

Good o'l Contra

Rushin' Attack that is mislabeled Jackal

Another 4-in-1:

Captain America

An Adventure Island hack

Gaming Discussion / Re: Game Center CX
« on: May 17, 2013, 03:18:26 pm »
I didn't pay much attention when I first saw this thread. Somehow I found a YouTube channel with a funny Mr. Gimmick playthrough. Then I realized it was Game Center CX. :D And yes it is good.

Personal Projects / Re: Final Fantasy VII NES Project
« on: May 13, 2013, 01:32:14 am »
I am confused why some people like the original Chinese version's maps. They clearly put zero effort in making them because the graphics are unoriginal and the maps look haphazardly put together. Most of the time the maps don't even come close to looking like Final Fantasy VII.

General Discussion / Re: YouTube Glitch?
« on: May 09, 2013, 08:48:51 pm »
YouTube was better off not being sold to Google. They keep changing the site for the worse. Each time they update, it resembles more and more like Facebook.

General Discussion / YouTube Glitch?
« on: May 09, 2013, 04:48:30 pm »
Did anyone else get a weird message on a YouTube search saying "Experiment: There may be confidential content in your search results. Please do not share outside Google. "?

General Discussion / Re: Steak Preference
« on: May 03, 2013, 10:41:04 pm »
The juice is not actually blood. Also, if you don’t have it often, you should just have it how it tastes best to you since you’re probably going to be dodging the negative health effects.
You learn something new everyday. The red stuff is not necessarily juice but actually a protein which is called myoglobin.

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