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Messages - Chpexo

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Lot's of Chinese translations from BCD lately. I'd be interested in hearing the story of why they were holding out on translations especially for a games a old as Dragon Warrior Monsters for the Game Boy.

Looks like a good game to me. I don't recall there being a choice of responses in the original so good addition!

Newcomer's Board / Re: Decrypt 3ds japanese game without 3ds
« on: August 03, 2015, 10:19:00 am »

If you don't have a 3DS you will need either 2DS, 3DSXL, N3DS, or N3DSXL. There's no way around it though I'm sure there are privately held decrypting tools that we aren't getting anytime soon. It is a good idea that when you're hacking Nintendo's games to at least support their products anyway so consider doing so.

Meh, I can't really get excited over a pachinko game. I can only assume this game wasn't successful because it's late in the NES's lifespan and developing a custom controller for the game seems pointless in retrospect.

The translation seems so-so but I have no idea why you don't have numbers on the same Y-axis as the letters.

ROM Hacking Discussion / Re: Need help on Streets of Rage 2 Hack
« on: July 31, 2015, 11:18:51 am »
Cripes, stop bumping this thread. Also if you want a thread moved use the report button and say you want the thread moved or you can PM a mod.

Also if the Japanese ROM and American ROM are very similar, it should be easy to find differences that you can copy over via a hexeditor.

Personal Projects / Re: [NES] BattleToads (U) - bugfix
« on: July 29, 2015, 06:31:09 pm »
Now that I actually tested it out, the tweet is absolutely false, the collison box is not misleading. On the other hand,  the issue is the fact that your shadow disappears when you go over the ledge which can make what part of the Y axis you are on unknown (even if your shadow was present it would be hard to see). This can lead to a misunderstanding of where you should be on the X axis for the slanted floor ledge hitbox. The best advise for newcomers playing the turbo tunnel is to not touch your controller when you are airborne.

In other news, the title screen will prepetual irk me do to how the palette mapping changes after the toad emblems fade in with a screen blackout. The parallax scrolling in the turbo tunnel resting when you hit an enemy or pause will too.

Personal Projects / Re: [NES] BattleToads (U) - bugfix
« on: July 29, 2015, 02:48:40 am »
According to a tweet, the hit detection on the floors in the turbo tunnel are much smaller than they appear which results in players falling through the floor unfairly.

I'm glad someone is fixing all these bugs so keep it up!

Personal Projects / Re: Dark Mario - SMB3 Hack...
« on: July 27, 2015, 11:34:15 pm »
The hack looks alright to me especially your title screen. My suggestion here would be to change the bright happy palettes to a much darker ones.

ROM Hacking Discussion / Re: Puzzledude's seminar on romhacking
« on: July 27, 2015, 11:23:55 pm »
InVerse's guide is laughably out of date and I think it was not too long ago that it was removed from the newbie package. That being said there is still a kernel of truth to it to this day; in ROM hacking communities there are still people begging for attention or do absolutely nothing but talk on the forums and/or IRC. This can be said for any community though but I think ROMhacking.net is better off due to the age barrier as it targets modding old game as opposed to newer ones. The very mature admins also help tremendously to shape the relatively mature community as a whole as well.

Newcomer's Board / Re: Im new to forum but not to room hacking
« on: July 27, 2015, 05:51:20 pm »
All SNES games can be modified. You can find level editors under the Utilities option on your left.

Front Page News / Re: Translations: Energy Breaker English V1.00
« on: July 27, 2015, 05:49:16 pm »
Oh, and I found the "secret message" too. I'm actually a little curious about the... ahem... genital comments in the code.  ;)
What address is that at?

The graphics in the updated tileset are poppier yes but the major flaw in it is that's it's very obvious there's a tileset by looking at the screenshot when you look at the slopes. Fix this issues and this tileset is superior to your previous version.

By the way, have you ever considered renaming "elimination mode" to "delete file"? The first time I played the game I accidentally deleted my save file because I thought it would lead me to multiplayer elimination mode!  :laugh:

ROM Hacking Discussion / Re: Puzzledude's seminar on romhacking
« on: July 25, 2015, 08:40:06 pm »

Personal Projects / Re: Super Mario 64 Blast Off! Full sm64 hack
« on: July 25, 2015, 03:00:11 pm »
First impressions:

The logo you posted on here looks much better than the one used in-game, use it instead.

Course 1: High High Skies
The course is too flat here. In addition, to get to the top of the tower, the player needs to be very experienced in Mario's abilities. Considering the tower requires an experienced player, the boss on top does not. The bob-omb king is a tutorial boss from Mario 64 that does no damage to the player, very easy for an experienced player. i would suggest some tweaking to his AI so he's more aggressive.

Course 2: Dry Dusty Dunes
A huge improvement over course one because the terrain is dynamic. In the middle Mario gets stuck in a brick like snow so fix that. I also see that you made coins 3D which can be a nice touch but that means you can't have as many coins as screen when you have 2D sprites on screen.

Course 3: Bob-Omb Bayside
Another good stage but the water fall looks bad but this is an easy fix. Make the waterfall the same texture as the water and when the waterfall meets the water there should be a particle effect. See Tall Tall Mountain in SM64 for reference

Course 4: Whomp Swamp
An alright stage; just change that waterfall

Course 6: Maple Mushroom Mountain
An alright stage as well, the grass texture is too overpowering for me, stretch it out.

Course 14: Crazy Computer Chaos
A very whacky stage, I don't like the textures but that's about it. The surreal nature of the stage gives you, the level designer, more freedom to have harder challenges.

The hack is alright in my opinion. The some levels like Dry Dusty Dunes and Bob-Omb Bayside are the highlight of the hack to me and look straight from a Mario game. I haven't played the game myself though but so far I would recommend it. It looks competently done, and I am impressed with many of the levels.

I can certainly help with composing with the music tracks. Deflemask recently improved on its export feature so the the music can play well on a stand alone GB file, but it will have to be someone else's responsibility to do the conversion over from ROMs.

Nice to see some old games other than RPGs translated. The translation looks nice but the new English title screen looks disappointing when compared to the Japanese one but at least you translated it. I'm also not sure why you have romhacking.net credited but not the actual devs on the title screen.

Site Talk / Re: Forum Rule #1
« on: July 22, 2015, 06:38:07 pm »
The fact that this is a forum as a opposed to a face to face encounter changes the scheme of interpretation greatly. To the point information can be taken in different ways; one post to one one person might be stoic and to another it might be mean. There are always exceptions, people can just being jerks because of the social barrier or the pseudonymity, but such people are rare around here compared to other forums from what I've observed.

Absolutely insane to behold just how many projects of all sorts of getting completed of late---amazing work!   8)
Indeed the fact that this translation was made so quickly is impressive, but there are quality concerns as well. For example the lack of continuity between fonts is a major issue. The dialogue is a thick font with VWF while the font in the status window is skinny and mono-spaced. A thing like this probably would've been addressed if the developers took more time on the project. Though if the translation warranted the time and effort to do this is another topic. Other than that, the script looks well done  especially for the circumstances) as that is the main focus of a translation.

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