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Messages - Chpexo

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561
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 20, 2011, 06:49:48 pm »
Can you tell me how it works.

EDIT: Here's my tweak hope you like it. http://www.mediafire.com/?dtbub2c4de5098a
BTW those Soldiers are actually called MP in the original FFVII.


562
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 20, 2011, 06:37:33 pm »
I never really used the Data Logger because of how long it takes.

563
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 20, 2011, 06:02:03 pm »
Editing the sprites would be tedious; trust me. They repeat in every map.

564
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 20, 2011, 05:57:07 pm »
Then you would have to recode the sprite palettes.

565
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 20, 2011, 05:18:02 pm »
Quote
Changing the color for the menu is easy, but for the maps is a little harder.
I guess what I could do is switch out the blue used for character sprites and mugshots for brown on every area where Tifa will be making an appearance.
Don't be cheap! Do it the professional way and change the mugshot code. Also Cait Sith and Cloud shares the blue palette as well.

566
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 20, 2011, 02:27:05 pm »
Mediafire works the best for me.

@Lugia2009

If you edited out the green for Tifa's mugshot you can make her mugshot brown.

567
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 20, 2011, 01:08:14 pm »
Ok, I'll do my edits and send 'em back to you.
BTW, what translation patch are you using?

568
News Submissions / .
« on: April 19, 2011, 09:40:20 pm »
.

569
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 19, 2011, 05:28:51 pm »
Here's Aeris' mugshot.
Edit:Here's Sephiroth's mugshot.

Also don't make Sephiroth the size of the protagonists.  Enemies for all 2-D Final Fantasys have been bigger than the protagonists, don't change it, fans wouldn't like it.

You should also change Tifa's mugshot color to brown.

Can you give us a beta patch so it would be easier to critique?

570
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 19, 2011, 03:49:42 pm »


White can't be with red. Sorry, it had nothing to do with 5 colors. It's fixed now

EDIT: Here's the Cloud mugshot:

571
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 19, 2011, 01:49:10 pm »
The windows could look more original. Look at this picture to get an idea

The Aeris' battle sprite that vivify93 gave you cannot be inserted into the game since there are 5 palettes in a 8x8 box. Adjust the staff so it doesn't get into the brown or whites.

I can make a Cloud mugshot for you.

572
Personal Projects / .
« on: April 18, 2011, 08:05:22 pm »
.

573
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 18, 2011, 07:57:42 pm »
You know where the status screen mugshots are? They're at $1AA519. Open up tile layer and go to the address I gave you. In the mugshots will be unfitting tiles, that is your mugshot color data. So Barrett's or Cloud's status screen color mugshot data
(that's a mouthful!) is at $1AA629.

574
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 16, 2011, 02:42:23 pm »
Rufus must share someones mugshot data or you altered his by accident.
Don't forget to edit the status screen's colors too.

575
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 15, 2011, 09:37:48 pm »
Thanks. Also the edit button is a lot better than reposting.

Edit: Hmm... look at the pattern table for battles
The backdrop has repeating graphics. You could get rid of the repeating ones and edit the battle map so it only uses 5. You can use the unused ones for graphics like name and hp like in the original FF

576
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 15, 2011, 05:21:12 pm »
Here's some battle sprites . For Aeris you have to use Red XIII's palette and change the color white to peat. Then you change the palette and tile data to match my picture.

Edit: If you want to edit the mugshots data, that's included in the map data for each map. The mugshot data is different from regular sprites.

577
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 14, 2011, 07:57:15 pm »
If you want to edit more sprites this is how it works(take note that this only works for bootlegs)

__     __
|         |
|         |
tile    palette
data  data

First byte: Tells to flip or not (00 regular, 40 is flipped)
Second byte: Tells what palette to choose from a scale of 0 to 3

578
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 14, 2011, 05:39:17 pm »
Quote
I'll make the changes to Aerith's sprite. Aerith's battle sprite has been bothering me too. I want to change
her dress colors, but then Cloud, Tifa, Cid, and the  colors on the top part of Cait Sith will change too.
You want to change Aeris's battle color? I'll tell you how to do it:

Change 00 to 03 for all the adresses I give you

$21335
$21337
$21339
$2133D
$2133F
$21341
$2134D
$2134F
$21351
$21355
$21357
$21359
$21363
$21365
$2136B
$2136D

Note: This does not edit the actual palette, this edits which palette the sprite chooses.

579
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 13, 2011, 03:54:28 pm »
By viewing the HTML source code, you are correct.

580
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 13, 2011, 03:47:59 pm »
I would recommend using imageshack as your picture hosting site. Your pictures look crappy even though it's in .png format.

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