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Messages - Chpexo

Pages: 1 ... 3 4 5 6 7 [8] 9 10 11 12 13 ... 23
141
Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: April 19, 2015, 03:19:44 pm »
Impressive Game Boy hack at work. What made you want to hack its GB port and not the NES original? I heard mostly bad things with that port from people who had it on NES. If anything, it blows my mind that no one has tried sooner to turn Battle of Olympus into a full fledged Zelda game like you are doing now.
Those complaints are mostly because Zelda II is completely different from the first one. Zelda II is far from a bad game but isn't perfect, but is still fun to play. Those who say that the game is bad clearly haven't played the whole NES library as there are quite a lot of stinkers even with Nintendo's quality control and restrictions.

142
Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: April 14, 2015, 11:27:26 pm »
I think changing her skin color to just white to match link's skin color would suffice as this was they way in the original Zelda II.

Here's the full title screen music now finished:

Listen on YouTube
Download Deflemask File

143
A less half assed answer:
Text with the address 0x1234 will have the pointer 3412. The first two numbers are switched to be the last. Of course not all pointers will be like this which is why you should learn how to program in assembly as henke previously stated.

144
Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: April 11, 2015, 01:05:28 am »
I fiddled around a bit with DefleMask and recreated part of the Zelda II title screen music. Deflemask can also export the music in the form of a .gb file which is nice.

https://www.youtube.com/watch?v=XfK6by8Bjyc

Tell me what you think.

145
I think it would be ideal to have an ips patch for each bugfix so the hacker can select which patch they want but that is just my opinion. I'm also glad you found my GameFAQs link helpful.  :) I would also recommend checking out the datacrystal ROM map on Final Fantasy NES.

datacrystal.romhacking.net/wiki/Final_Fantasy:ROM_map

Most importantly you can remove those annoying battle windows in the battle screen. You can actually improve it quite a lot as I did with an unreleased hack that probably won't be worked on anytime soon.



It needs a little work but I feel like I did a decent job with it. If you want the patch, I can give it to you.

146
ROM Hacking Discussion / Re: How do you edit sounds in an NES rom?
« on: April 10, 2015, 03:56:49 pm »
Fortunately for you, there is a Mega Man level editor that has the ability to change the theme used in each stage. It is called Rock and Roll and is on Romhacking.net!

http://www.romhacking.net/utilities/246/

147
While we're on the topic of improving Final Fantasy, I suggest you look at the GameFAQs bug fix thread. It also lists how to make your character run too. According to the thread, there's also a warp that was removed (but still in the data) from the final dungeon that warps you out too.

http://www.gamefaqs.com/boards/522595-final-fantasy/45575058

Re: the animated CHR, you'll need to change the mapper of the game, basically you'll need to do some 6502 assembly. I know you have to do this for Super Mario hacks but I would check if Final Fantasy ++ changes the mapper. If the mapper wasn't changed, you are in luck. All you have to do is locate the code that animates the water, copy the code, and credit them (easier said than done).

148
Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: April 05, 2015, 11:18:10 pm »


I might tweak this one a little - but I think it turned out pretty decent, considering the limitations presented - both in tiles and colors (Black/White/Gray)

It may take a while before I post anything new again, but trust me - this hack is going to get finished... someday...

/dACE

The loftwing looks nice, but the wings look a bit iffy, but I must say great job on the hack so far that graphics look much better than the original.

Also is this a graphic only hack? Do you plan edit the msuic at all, there is a program called DefleMask that will let you compose Game Boy music (along with other system msuic). It would be cool to have Legend of Zelda music.

149
Personal Projects / Re: Fire Red Hack
« on: April 05, 2015, 11:11:11 pm »
can't figure out how to hack cries... :banghead:

There is indeed a utility for that. A website called "whack a hack" has a bunch of utilities that you'll need. The only catch is that it is in Spanish. The utility you need is called "Advanced Cry Editor", so crtl+f it on the page below.

http://wahackpokemon.com/en/download/tools-gba


150
Groovie. Any news on the new intro music?

Muzak:
https://www.youtube.com/embed/6zwVL9cvkNU

The video contains four songs:
1) The Voyager music (CV I credit music)
2) Plot music (custom)
3) Wind Sound Effect (yep)
4) Castlevania Starting music

I don't like the instruments in the "Plot" music (it uses instruments from Batman NES). The game, though has an awesome OST, it has echoey lead instruments that don't go with Castlevania. The song needs a lot work, though I did make it in an extremely short amount of time so go figure. It's just filler for now, but feel free to use the bloody tears instead. I will probably update it with a better less-lazy version (it did sound alright after I finished it though). Though if you like it, that is fine too.

I will probably add better transitions between songs too.

Download: http://www.mediafire.com/download/t75i2r59ose69b9/Castle.zip

151
ROM Hacking Discussion / Re: Animating Tiles in SMB1
« on: September 18, 2014, 03:06:10 pm »
A Super Mario hack that does this is Toadette's Christmas Adventure. If you are unskilled with mapper changing I would use this as a reference.

152
Front Page News / Re: ROM Hacks: Legend of Link 1.2 Released
« on: September 12, 2014, 08:46:58 pm »
Well 3.0 is up. I wouldn't bother playing until 5.0 is out. :P

Man, do you guys have a life?
No.


153
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 23, 2014, 04:51:27 pm »
I'm not sure how it all works but isn't all that WELL over the NES's color limitation?
I'm sure it's possible if you utilize sprites.

154
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 13, 2014, 01:38:17 pm »
Oops, if only I remember to put the link in my post containing the remix tracks :laugh:

Anyway here's the playlist if anyone wants to listen to them, I'm not done uploading all the tracks if you're wondering but I'll get there soon
https://www.youtube.com/playlist?list=PLnCh0yod29An5X20uo5qDrwMZMxCKpyNl :thumbsup:

Thank you for uploading those tracks. I wish some one would create .nsf files for the game though.

155
Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 10, 2014, 03:59:18 pm »
Well now, it looks like we got a great translation here. I can assure you I'm going to play these games again with your translation. I just with every character had VWF.

156
General Discussion / Re: Really bad songs that are hilarious
« on: August 09, 2014, 11:55:31 pm »
You haven't seen anything yet!

There's a lot of songs by icefish on YouTube that are god awful. He sounds like he's tone deaf.
Also My Ding-A-Ling

157
Gaming Discussion / Re: Favorite Game Music?
« on: August 09, 2014, 02:25:00 pm »
One of my favorites:

Chronos by Tim Follin

MOTHER 3: The Peddler's Grand Speech

Alfred Chicken Stage 1 Music

Kamidori Alchemy Meister (Ars Magna Ver.S) (Pic in video NSFW) I never played the game though.

158
I agree with Isao Kronos here, why the Facebook links? At least link to the project page on ROMhacking.net or a privately owned website. It doesn't help you're using the word "beta" incorrectly.

159
Personal Projects / Re: Conker's™ Dystopian Tail
« on: July 28, 2014, 01:43:27 am »
As a beta tester, I know the answer to this. Once that timer counts down to zero, you are teleported to the beginning of the area. It's a pretty neat gimmick if you ask me.

160
ROM Hacking Discussion / Re: Banana Prince Music Fix
« on: July 18, 2014, 10:10:13 am »

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