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Messages - Chpexo

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141
General Discussion / Re: Body Hair?
« on: December 21, 2012, 10:25:22 pm »
If you plan to shave your body, any hair on your body, it will grow in thicker and fast. However, do shave facial hair, after awhile it gets uncomfortable and crap will most likely end up in it. One of my personal preferences is having no beards.

142
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 21, 2012, 10:13:18 pm »
For the overworld sprites, the sprites are shifted to the left by one pixel for the walking up animation.

143
Personal Projects / Re: RoM-Jacket
« on: December 15, 2012, 08:21:33 pm »
I heard of programs like this before, never really liked them though. I just adjust my file settings so a certain ROM will be opened with a certain emulator when I click on the ROM. I do this by left clicking the ROM > open with> default programs.

RoM-Jacket will introduce itself and make obscene gestures. RoM-Jacket knows what to do with your bios. Just relax and let RoM-Jacket handle your joystick.
Am I the only one who finds this bawdy?

144
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 15, 2012, 07:48:23 pm »
I edited the titlescreen to be more like the original. However becuase of space, I can't include the pikachus around the border

Get it here. Patch over my previous titlescreen hack.

That indicates it's using wide characters.  A wide char is 2bytes long vs the 1 byte used for ascii, and depending on the type of system they used the upper byte will either be 0x00 or an indicator like 0x81 etc.

On screen

PPU


In ROM



145
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 15, 2012, 03:05:45 pm »
Don't they use widechars though?  It's really worth it moving to 1-byte ASCII.
I'm not a 100% sure what you're asking but I am basically asking Lugia2009 to create a whole new graphic tile for the "é". The graphic tile will be a 8x8. (And not regular e with a ` tile over it. Resulting in a 8x16)


Some of the graphics are messed up because the text takes up way more space than it should and overflows.

The text is stored as in the memmory:
Quote
O h !  A  w i l d  R a t t a t a  a p p e a r e d.
Opposed to:
Quote
Oh! A wild Rattata appeared.

In Chinese the extra space is essential for displaying the complex characters, however in English it is downright wasteful.

146
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 15, 2012, 01:43:42 pm »
Can you change the text speed? It's awfully slow.

Also Poke'mon? Pokémon.

I also wonder why you created a new bank of English characters. Nanjing ROMs already have a English character set and sometimes even utilize it.

147
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 15, 2012, 03:08:13 am »
I made a title screen hack for you:



Here's the patch. Patch it to a translated ROM.

148
Agreed

Also if I was unclear:

Newbie=Spoony Bard
Junior Member= White Mage
Full Member= Black Mage
Senior Member=Black Belt
Hero Member=Fighter

or if you don't want a Final Fantasy title, you can do a Mario, Kirby, ect. I got the idea from the vizzed boards.


Also if you have a submitted two hacks you have the option to have the site's theme change when its a holiday. Like give the dinosaurs some Santa hats on Christmas. You can even have Christmas themed hack contests. And the prize is a virtual trophy that can be viewed on the user's profile.

149
For example, changing the site theme from blue to green. Also the ability change a member's title scheme. For example to change Newbie to Spoony Bard. Also this is off topic, but why are there dinosaurs?

150
Personal Projects / Re: Final Fantasy VII NES Project
« on: December 01, 2012, 01:08:43 pm »
It looks great, but make the floorboard outlines brown.

151
That's not a bad idea. Some sort of promotional day for discovering and adding new things that aren't here sounds interesting to me. Perhaps even a little contest to see who can find and add the most new stuff. A separate, similar thing done with updating entries that are here that may have fallen out of data could also be considered. I like you're thinking! :)
Isn't one of the purposes of the contributions count to promote this? Perhaps make the contribution count give you neat features on the site when you reach a certain number.

152
Front Page News / Re: ROM Hacks: Cosmo Cops go Japan
« on: November 25, 2012, 11:19:16 am »
English to Japanese? Well you don't see that everyday. Also I find it hard for someone to play on the emulator since you will have to literally tilt your computer on its side to play.

153
Personal Projects / Re: Final Fantasy VII NES Project
« on: November 19, 2012, 07:31:43 pm »
...and that Chinese port has a sorta faithful intro from what I could see (I can't read Chinese). I mean, it's obviously not the same, but it's not as bad as I thought it would be. Of course, the... uh... random battles... That's... uh... What is up with that?
I am actually hacking the game. I just need to edit some more things and it should be done. I translated some stuff without touching the dialog and items names and doing so minor refineries. I haven't had enough time to work on it recently because of school work. You know study and doing an essay which I should be working on right now!

154
Personal Projects / Re: Final Fantasy VII NES Project
« on: November 16, 2012, 08:00:40 pm »
Agreed, it's way better than male model Sephiroth.

155
ROM Hacking Discussion / Re: Final Fantasy IV NES Easy Type project.
« on: November 16, 2012, 12:48:29 pm »
Trial and error with the RAM. I believe you can use the data logger also.

156
ROM Hacking Discussion / Re: Final Fantasy IV NES Easy Type project.
« on: November 15, 2012, 05:19:07 pm »
Random but this cheat code gives Kain maximum strength: 602F FF

157
ROM Hacking Discussion / Re: Final Fantasy IV NES Easy Type project.
« on: November 14, 2012, 04:17:11 pm »
If you are hacking the Nanjing Final Fantasy IV NES, then you should have no problem getting help from Lugia2009 who is hacking Final Fantasy VII NES. You see, Nanjing's games are very similar and reuse music and battle engines.

EDIT: Also, SE possibly having a C&D has been brought up at times. And I say it's kind of getting annoying. There is no gain from worrying except stress.

158
ROM Hacking Discussion / Re: Final Fantasy IV NES Easy Type project.
« on: November 13, 2012, 04:24:59 pm »
Are you saying that what I want to do is illegal?
This site is illegal...

Also are you experienced with ROM hacking? Few will join a project unless the leader can also contribute a good amount of work. Organizing a project doesn't count.

159
Looks good! I do miss the various foods crowded around the title though.

Now it isn't in engrish like the previous attempts.

160
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 13, 2012, 03:15:39 pm »
I looked at my old Marlene mugshot and I have to give you a new one, since I've improved over the years.

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