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Messages - Chpexo

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141
Personal Projects / Re: Final Fantasy VII NES Project
« on: July 25, 2013, 09:07:57 pm »
Thanks for the graphics Chpexo :thumbsup:, the map looks much better now.
You're very welcome.

For a complete submitted project on this site you need a readme. Look at this one: Click me!. It would be cool to have some comments from you and major contributors on the hack in the readme and possibly discuss Vanya's abandoned project. It's a big project and there would be an interesting story to tell in the readme.

142
But, oh!! Try syncing the original song with the intro! It's almost perfectly synched as is. And the part of Voyager that pics up the pace happens right during the battle and ends with enough time for a series of closing notes before getting to the "Lady in the Mist" scenes.

I dunno, maybe try another arrangement that mostly just uses the CV2 instruments and see how that turns out?
Do you want a cover of Voyager? Here you go (incomplete though):

Famitracker
Listen online

143
Personal Projects / Re: Magic Kids; Scubbing McD's from M.C. Kids
« on: July 20, 2013, 12:51:02 am »
Como están?  ;) quería felicitarlos por el gran juego que han hecho, me ha gustado mucho. Soy de argentina y me he propuesto hace un tiempo traducir este gran juego al español, ya que es uno de mis favoritos desde niño. Pero me he topado con el problema de que no encuentro el texto de diálogos. El texto que describe el nombre de niveles y los mensajes al final de cada nivel si he podido hallarlo y traducirlo con Translhextion, pero no lo demás. Le escribí un mail al señor Tavarezz y su respuesta fue que el no recuerda que el texto estuviera comprimido, lo cual me dejo desconcertado  :banghead: pues esperaba que el me diera le respuesta clave para terminar la traducción. A mi esto se me complica mucho, ya que la programación no es a lo que yo me dedico, pero he leído realmente mucho del tema desde hace unos 2 meses y he probado de todo pero nada!. Sin mas que decir espero que ustedes puedan darme alguna ayuda para poder terminar con mi trabajo ya que han logrado un excelente hack estoy seguro que podrán ayudarme. Sin mas que decir los felicito nuevamente y GRACIAS!  :thumbsup:
Here's a translation of the post. I had to change a lot of the wording to make it sound more natural:

How are you? ;) I wanted to congratulate you for the great hack you've made, I like it a lot. I'm from Argentina and I started a project to translate this awesome game to Spanish, as it is one of my childhood favorites. But I've run into a problem; I cannot find the text for the dialogue. For example, the level names and also the messages at the end of each level. I couldn't find it with Translhextion. I wrote an email to Tavarezz and he said he was unaware that the text was compressed, which didn't help me at all :banghead:. I did some research for a couple of months because I am unfamiliar with this sort of thing, but still no luck! I have nothing more so say except that I hope you can help me and that you have made an excellent hack. THANK YOU! :thumbsup:

144
This one uses the CV2 instruments.

Famitracker File

Listen Online

145
The theme for the reacap. No expansion chips for this one.

Famitracker File

Listen Online

The original Castlevania credits theme

146
Another attempt. This time with the VRC6 chip.

Famitracker File

Listen Online

147
Personal Projects / Re: Final Fantasy VII NES Project
« on: July 16, 2013, 12:23:36 pm »

Looks good, but I believe some easy fixes can be made to improve the map.

First, I don't remember those pillars in the original game and they seem out of place. Also, the rocks' palette can be improved changing the tan color to a light grey color. The rock texture on the bottom seems orderly. Rocks in real life aren't this organized, but I realize you are limited with tiles (removing the pillars will give you some tiles). Below is my modification of the rocks I made. Feel free to use it.



For the top image, make the stars grey and it would be fine.

148
Personal Projects / Re: Dark Gimmick!
« on: July 08, 2013, 11:40:45 am »
Is it still possible to play this beta? All the links ITT are broken...  :-\
I have the ips patch. Click here!

149
Allow me to say that I disagree with this statement and support your decision, Bisqwit, not to compromise your vision by settling for "anything you can get."
I can understand he wants this project to be pristine, but warn me earlier about your true thoughts next time. I did learn some stuff from the experience though. No harm was done.

PS: I appreciate you not being a douche about your opinion :P

150
Shortly, I don't like it. This is my honest opinion, however blunt it might be. And because it is a faux pas to say something like that to someone who has invested creative effort in it, and I have absolutely no idea how to sugarcoat it, nor how to offer constructive suggestions, I have not posted anything. Well, there we go.
To tell you the truth, I admire you're kindness. I had some kind of lingering feeling-- no, a foresight -- about your discontent. If you didn't like it say so, so I don't pile garbage on garbage (and the timed music for each scene didn't help either).


Why did I volunteer to do this then?

1) I do stuff like this for experience. The joke in today's society is that people only hire people to do work with experience, but you get experience from work. So how do people get experience?

2) I had some pity for you. Your chance of getting a professional 8-bit composer from the Famitracker forums is basically zero.

For the most part while composing I thought to my self, "What the hell should I do and how should I go about doing your requests?" I am sorry to say this, but it sounds like you don't know what you want. I'm not inside your mind. You should work with what you get; I don't see anyone else volunteering and asking a composer to make a song for you won't go well.

151
"No Trespassing!" would work better as a replacement for "Get distracted, those with free time keep out!" imo. Sorta feels like something you'd actually put on a sign and not something you'd say out loud.
I think it was supposed to be a little humorous. I suppose along the lines of  "No trespassing, especially detectives!" was the original intent.

152
General Discussion / Re: Eye Styles in Anime and Manga
« on: June 22, 2013, 03:21:37 pm »
I usually draw a lot of 9, 29, and 30 for females and sometimes I do 3 and 11. However a lot of Anime is digital now, so these are eyes I usually prefer:



I don't draw a lot of guys (wonder why :P)

153
I got around to work on the song. Here it is in progress. Click Here!

154
ROM Hacking Discussion / Re: NES PAL to NTSC hacks
« on: June 18, 2013, 03:19:48 pm »
I've only seen reproductions of the Gimmick prototype but no pictures of the original cartridge. I question the legitimacy of the prototype.

155
* I don't like the part of melody that goes in patterns 4 and 5 at rows 00-0F. There's something wrong with it, but I can't quite name it. It sounds like the type of music you would hear if you played a track backwards. In addition, pattern 3 (which is really cool) seems to build into something great and then we get this wet fish instead...
* The chord progressions are awful at times. The F + F# dischord in patterns 8 and 9 (,I think) row 1C doesn't seem to serve any purpose, and it hurts the ear. The B-A and A-G dischords in pattern 2 rows 02-08 are fine because they serve as anticipation

Some of the things you said were things I were thinking about actually! I was wondering if patterns 4 and 5 suited the mood of a boss, I guess it is not quite. That "backwards" type of music is a style I've adopted. It would explain why I'm a little backwards or quirky myself.  :P

Quote
*The chord progressions are awful at times. The F + F# dischord in patterns 8 and 9 (,I think) row 1C doesn't seem to serve any purpose, and it hurts the ear.
Are you talking about the G-3 and F-2 chord. Even if you're not, I tend to put in some sharps or "sour" notes when it deals with a creepy atmosphere, in this case Simon is in a graveyard. It would help if you point the place specifically.

Quote
I don't know whether I should have said this though. Some people might react and say "%&@! you, do it yourself if you're so full of it". I'm just saying what I honestly think when listening to it, and I'm bad at giving truly constructive feedback.

It's good to hear from another ear. I wouldn't feel bad about the criticisms, it is YOUR hack! And experience can help me improve. :) I'm also kind of new to creating custom music for a hack and especially for a cutscene.

156
Here's the song in progress. Click here! I'm not sure about measure 0A and beyond because it kind of sounds too upbeat. I'll leave it as a placeholder unless you say so otherwise if you like it.

157
Here's an intro of a different game that works for that game nicely musically in my opinion: http://www.youtube.com/watch?v=0rU577pEx0M&t=5m30s
See 5:30 onwards. You may skip from 6:10 to 8:15, as it just plays one (good) song in that period. Pay attention to how the song that plays from 8:20 to 9:25 on is well timed to the events on screen.
I guess you envisioned more of an action-y sounding intro right? Well it's not really logical to have action music when it's a flashback. The events of Dracula being killed are not currently happening in the game thus there is no reason to have suspenseful music. I chose calm music because the past is unmoving.

158
I'm going to be busy next week but I'll work on the song when I can in the free time I have. This is the song I have so far in the FamiTracker file format. Click here. Remember it is NOT done yet.

Things you wanted:
*No extra DPCM samples
*1st scene reminiscent from Castlevania I

Things to address:
*It is kinda hard to time the scene well and NOT make it tight. My suggestion for you is to not have the text type out, but just make it appear and fade out at a specific time.
*I have the final boss song in the triangle channel in the second part of the song. Is this necessary?

159
Personal Projects / Re: Link's Awakening GirlType WIP
« on: June 02, 2013, 09:53:38 am »
I'm not 100% sure, but I thought in one of the GameBoy Zeldas, most of the main character sprites were compressed? If so, maybe that new Link's Awakening editor could help out for decompressing and recompressing/inserting the graphics for you.
I am pretty sure they're not. From what I remember, they look normal.

I found the Gameboy Tile Editor and looked around, but naturally everything's all jumbled up. Anybody know of a better tool? I also didn't see anything in there for working with the GBC colors.
I use Tile Layer; however, others tend to use Tile Molester.

160
Hey, I heard you needed someone to make the intro music, right? Well I am a composer myself. Here is a sample of some of my songs on FamiTracker in the form of .nsf files:
Sample 1
Sample 2

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