logo
 drop

Main

Community

Submissions

Help

56577689 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chpexo

Pages: 1 ... 3 4 5 6 7 [8] 9 10 11 12 13 ... 15
141
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 21, 2012, 12:12:50 am »

142
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 19, 2012, 09:54:16 pm »
It would not offend me if you edited the first area of the game, I only edited it as a demonstration.

143
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 17, 2012, 06:51:13 pm »
Fixed.
To fix it, go to 0x1fd061 in the hex editor and change 00 to 01.


Thanks for letting me know.
Let me know if you find any others.
There's more than just one collision error actually near the entrance and other entrance of Mythril Mine.

The red indicates solid area.

144
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 13, 2012, 05:02:10 pm »
For the map I found a collision error, outside of the Mythril Mine, hugging the mountain, go left then up , the grass appears to be solid.

145
General Discussion / Re: April Fools
« on: March 31, 2012, 07:42:41 pm »
I bet a user is going to make a topic on znes' April Fools start up message (:D again).

146
Personal Projects / Re: Final Fantasy VII NES Project
« on: March 30, 2012, 03:59:21 pm »
I must say, nicely done. It looks great.

147
General Discussion / Re: Tengai Makyo II Hex Message.
« on: March 22, 2012, 06:08:37 pm »
While programming long hours for years on the same game you can slowly lose your mind. The Legend of Zelda Ocarina of Time, Banjo Kazooie, and Earthbound Zero are games with some hidden messages from angry programmers.

148
Front Page News / Re: ROM Hacks: Pokemon Yellow NES Music Hack
« on: March 01, 2012, 01:35:42 pm »
You did a great job on this.

I guess once you know about one Nanjing game, you know about almost all of them.

150
Personal Projects / Re: Final Fantasy VII NES Project
« on: February 20, 2012, 06:51:34 pm »
How about implementing the Active Time Battle system?
you just need a counter variable for everyone on the battlefield and increment it regularly
 how much you add depends on his speed ,if the counter overflows,its turn time.
I believe a Chrono Trigger Chinese bootleg on the NES used this kind of battle system. You could borrow some of the code.

151
And make one of Kirby's moves Transform.

152
Personal Projects / Re: Final Fantasy VII NES Project
« on: January 21, 2012, 06:25:42 pm »
I don't think scaling is going to be helpful here... however, have you ever tried redrawing the mug by yourself? It's actually pretty interesting... you can try and draw your own miniature version of it, and often times, it doesn't come out too bad. At least, I've been incredibly lucky redrawing things at different dimensions in YY-CHR ^^
I did try it sometimes. My method is scaling the image on photoshop and on a new layer trace the image and make the shades almost exactly like the image.

I do not use YY-CHR a lot, I'll try it out.

153
Personal Projects / Re: Final Fantasy VII NES Project
« on: January 21, 2012, 11:37:39 am »
I made a mugshot for Cid. I have been scaling the original image to the NES mugshot sizes.

The blue looks rather harsh.

EDIT: Here's Tifa's mugshot

154
Personal Projects / Re: Final Fantasy VII NES Project
« on: January 19, 2012, 05:18:58 pm »
Nerd42 that is enough. It is not a crime to discover nesticle is limited to certain games.

155
General Discussion / Re: Stop SOPA and Protect IP
« on: January 18, 2012, 08:46:14 pm »
I can't shake this feeling that SOPA and PIP are going to be passed regardless of what we do. It's as if we the people no longer have a voice at all. Or you the people I guess, I'm kinda with DankPanties on the whole humanity thing.
If it passes, people will boycott the internet. But then again millions are greatly dependent and addicted to it. They picked a PERFECT time to release the bill if you ask me.

156
Gaming Discussion / Re: Growlanser!
« on: January 18, 2012, 06:25:13 pm »
The game looks cool; I might buy it.

It looks like Final Fantasy tactics. Who came up with the gameplay style first?

157
General Discussion / Re: Stop SOPA and Protect IP
« on: January 17, 2012, 07:40:53 pm »
Don't get me wrong - I'm not saying people should breathe easy, but I think a lot of the hysterics and cynicism going around ignores that it IS possible to kill the bill.
Either four things will happen; the top being the most probable and the bottom being the least probable:
1) SOPA will be passed secretly.
2) SOPA will be secretly be placed into another bill.
3) It will be postponed further.
4) It never happens.

158
The thing is, I don't want to glorify drug use.  I want to make a game of this type as realistic and horrifying as possible.

In any case, I seriously doubt I, or even the two of us, could make this.  We'd need spriters and tile artists to create the images, a team of writers to come up with the most messed up dialog and descriptions we can get, and, most important, we'd need a group of game mechanics creators and testers, to make a playable and compelling hack.
Why don't you make Mega Man rid the world of the Drug Dealer's 8 Drugbots.

159
When you think about dreaming you dream, thus I did. I dreamt about mowing my lawn, reading in Spanish (I actually could read it, though the Spanish was bad), and staple clothes :-\.

160
Personal Projects / Re: Final Fantasy VII NES Project
« on: January 07, 2012, 02:59:54 pm »
Here's some minor one's:

When Cloud is dressed as a girl and enters the room on the right in Don's mansion, he is now dresses as a man. Be careful when modifying this event since you can reenter the area later and the area is used for an event.

When you play as Aeris in the Shinra building and go down the stair, you are Cloud.

Pages: 1 ... 3 4 5 6 7 [8] 9 10 11 12 13 ... 15