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Fixed.There's more than just one collision error actually near the entrance and other entrance of Mythril Mine.
To fix it, go to 0x1fd061 in the hex editor and change 00 to 01.
Thanks for letting me know.
Let me know if you find any others.
again).
How about implementing the Active Time Battle system?I believe a Chrono Trigger Chinese bootleg on the NES used this kind of battle system. You could borrow some of the code.
you just need a counter variable for everyone on the battlefield and increment it regularly
how much you add depends on his speed ,if the counter overflows,its turn time.
I don't think scaling is going to be helpful here... however, have you ever tried redrawing the mug by yourself? It's actually pretty interesting... you can try and draw your own miniature version of it, and often times, it doesn't come out too bad. At least, I've been incredibly lucky redrawing things at different dimensions in YY-CHR ^^I did try it sometimes. My method is scaling the image on photoshop and on a new layer trace the image and make the shades almost exactly like the image.

I can't shake this feeling that SOPA and PIP are going to be passed regardless of what we do. It's as if we the people no longer have a voice at all. Or you the people I guess, I'm kinda with DankPanties on the whole humanity thing.If it passes, people will boycott the internet. But then again millions are greatly dependent and addicted to it. They picked a PERFECT time to release the bill if you ask me.
Don't get me wrong - I'm not saying people should breathe easy, but I think a lot of the hysterics and cynicism going around ignores that it IS possible to kill the bill.Either four things will happen; the top being the most probable and the bottom being the least probable:
The thing is, I don't want to glorify drug use. I want to make a game of this type as realistic and horrifying as possible.Why don't you make Mega Man rid the world of the Drug Dealer's 8 Drugbots.
In any case, I seriously doubt I, or even the two of us, could make this. We'd need spriters and tile artists to create the images, a team of writers to come up with the most messed up dialog and descriptions we can get, and, most important, we'd need a group of game mechanics creators and testers, to make a playable and compelling hack.
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