Mega Man 9 is relatively new, so if Capcom releases a C&D letter, the patch will be removed. I also advise anyone who plays the patch to support the official release. I in no way condone piracy and the project's purpose is not for financial gain.
A while back I worked on a Mega Man 3 hack that recreates the Mega Man 9 levels. However, I stopped working on the project. One main reason being that the game actually uses more than 256 tiles in a level. I will upload the work in progress in patch form and hopefully someone else may find the patch useful. Please note that it is unfinished so don't expect anything perfect (ex. the title screen is a mess, levels are incomplete). The graphics were ripped and inserted from the Wii game into the ROM.
I got a new project on my hands.Here's the latest patch. Apply the patch to the American version of Mega Man 3.
Some various levels.
80% Stage layout is finished, no enemiesJewel Man:
70%, Stage layout almost done, no enemies, glitchy in the beginning and at the end of the stageHornet Man:
80%, Stage layout done, no enemiesTornado Man:
70%, Stage layout almost done, no enemiesPlug Man:
70%, Stage layout almost done, no enemiesGalaxy Man:
80%, Stage layout done, no enemiesMagma Man:
70%, Stage layout not done, no enemies,Splash Women:
79%, Stage layout done, no enemies, needs to have animated water, has palette errors
Fake Man: Wily Stage 1:
80%Wily Stage 2:
10%Wily Stage 3:
80% More of Mega man must be added (as a sprite)Boss Select:
70% More sprites must be displayed. Needs a fade in fade out transition. The text on the boss selected screen must be lowered a tile.Weapons:
0% The weapon screen will have to also be a separate screenShops:
0% Option screen:
0% Credits and ending: