« on: May 23, 2016, 08:53:18 pm »
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The level of conditioning and manipulation is already awesome... the real reason this community is small is because people are afraid. So many people know this site exists and the tools, and they've been wishing for years that they could produce something meaningful with them but they know they risk prosecution by the publishers. (if I had a nickle for the number of single moms living on state aid who say they've experimented with the tools here...). Now they can. We've been willing pawns in their hype gambit.
Interesting how he slams pirates in the summary text
It probably resembles the Turbo-Duo BIOS. Like the Turbo Duo and Sega CD, the SNES-CD loads tracks to RAM 2KB at a time. Major hassle... that's why CD file systems were invented.
There's no verification either. Almost everything on TCRF about the unused Industrial Area stage in SNES Final Fight is incorrect.
Some people have alleged that Visual BASIC is inferior to Visual C because it's buggier.
Personally I find BASIC, visual or not, many times easier to deal with than C. For one thing, object overloading becomes confusing, makes many C++ programs languages unto themselves.
For another: MAKE. Don't get me started there. I think MAKE turns people off from C++ more than anything else... many people refuse to try to learn it because they know that they have to deal with MAKE.
Finally, the interpretation burden. I have no difficulty making sense of well-written BASIC. C/++/# on the other hand, even when well written, requires deep concentration to make sense of.
C also seems to promote shorthand variable names which make code less self-documenting.
That attitude is incomprehensible to me, for several reasons. While it may be true that people who prefer BASIC have less talent as programmers than people who prefer C, there is nonetheless a much larger pool of them, and they tend to be more enthusiastic.
Additionally, BASIC, with its GOSUBs and GOTOs, is actually more like ASM than C is (at least on the surface), so it's not a huge learning curve for someone who is familiar with QB64 to start working in Z80 or 6502. In summary: the community is likely to grow if we push BASIC as the language for developing debugging tools.