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Programming / Re: Castlevania Harmony of Dissonance Menu Music
« on: December 25, 2020, 12:00:47 pm »
Gotcha, thanks for the insight.  I was hoping the menu played its own silent track, but I don’t believe it does.  When looking at the memory viewer in mgba I can see where it has the stage track index change and it stays the same when pausing. 

I’ll have to scan more and see if there’s anything changing in the memory viewer when I hit the pause button.

I’m trying to do a music swap where I replace the music with a wav, but pausing to the menu breaks it.  I think it pauses the song when it’s the regular background music MIDIs and then continues when exiting the menu, but the wav simply just stops.

I was hoping that if there was a way to just have the music continue playing the problem would be solved, lol.

Programming / Castlevania Harmony of Dissonance Menu Music
« on: December 24, 2020, 04:30:23 pm »
Hello all.  For Castlevania Harmony of Dissonance, when you press start to go to the menu options (like equipping items, read bestiary, etc) the background stage music stops and goes silent.

Does anyone know if there’s a way to keep have the background stage music continue playing while pausing the game and being in these menu screens?

Personal Projects / Re: DSVania Editor (v1.10.1)
« on: December 14, 2020, 04:25:54 am »
Hello Lago, I had a quick question regarding Castlevania Harmony of Dissonance, is there a way to be able to set music to play when entering the various Menu Screens rather than have them be silent?

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