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Messages - SidGallup

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Ahh yep, forgot to list that i tested the Multiout´s pins for continuity and all of them are fine, cleaned the contacts and ruled out the cable since it wqorks fine on my N64.

Ive found an old thread where some guy actually did what im trying to acomplish

"At first, I tried connecting a pair of RCA jacks directly to the output pins on the APU (pins 21 and 22) through high-quality capacitors and resistors for protection"

The downsideis that from his experience, the volume level was somewhat low, however i wouldnt mind that, since all i want is to fix the sound.

I dont understand how he did it mainly because he just says APU pins 21 and 22, but my guess is that he used the latest Snes revision with only 1 audio chip, and mine is the second revision with 2 chips.

Long story short, my old ancient Snes has no audio at all either from Mutliout or RF, ruled out the cables since i tested them on my N64, anyways.

What i tried so far:

Replacing all caps, still no audio.
Trying to find any broken trace on the audio chips side, found none so far.
Trying to find any cold point on the audio chips but found none yet.

bear in mind my knowledge in electronics is very limited so im just using a magnifying glass, a basic tester and some schematics ive found on the web like this one

So, as im at the brink of giving up, the last thing i would like to try is getting audio out directly from one of the chips, i know about the digital audio mod but thats just not an option for me since the board alone costs almost $30.

From my understanding on that schematic, i COULD try to get sound out from the NEC DAC chip, pins 6 and 11 crry out the audio channels, but i have some questions before attemting this.

Can i just solder those pins (6 and 11) from the DAC directly to the multiout's pins 11 and 12? should i add any resistors in between?

Or, can i get audio out from the DSP or SMP chips?

Any help appreciated to resurrect my childhoods Snes.

Gaming Discussion / Re: Building Snes custom repro carts
« on: May 20, 2016, 05:19:40 pm »
carts go for stupid prices these days (just so they can sit on posers shelves) so they're a rip off. If you look up the prices on some of the most classic SNES games then you will see that the price of those would quickly eclipse the price of a flash cart like those mentioned above
*I forgot Top Gear 3000

Yes ive noticed this too, that was the only reason why i went for a Super Famicom, games are way cheaper so far ive bought Super Metroid $24, Mario Collection $11, Mario Kart $12, Mario World $10, Zelda Lttp $10, Super SF 2 $10, Yoshi's Island $12, all of them including shipping, my goal is to get just the ones that are sub $40 like castlevania, Ghouls n Ghosts, Contra 3, and some other Japanese stuff like GoGo Ackman which go for cheap, the ones i just cant afford are the obvious ones like Crhonno Trigger, Mario RPG, FF 3, Secret of Mana, Ninja Gaiden trilogy, Megaman x1-2-3 and stuff like that which goes for around a hundred each, no way im paying those prices.

I dont have money to burn, but i want to build a decent collection just for the nostalgiua factor, at least the ones i had as kid and sold for i dont know how much years and years ago.

Ill check that Power Pak you mention to see hows the compatibility.

fginally, im pretty sure there's a ROM hack for Yopshi's Island which lowers the volume of the baby screams or removes them completely.. im sure ive read on some hacking forum years ago but i dont know if it was actually finished or released.

Gaming Discussion / Re: Building Snes custom repro carts
« on: May 20, 2016, 03:29:43 pm »
"someplace reliable" and "get flashed ROMs" are somewhat contradictory.

By reliable i mean, someone whit experience and who's not gonna run away with my money.

Ive found some web stores like this one  they sell the chips and they can flash them for you if you send them the files sadly they are not in the US so the shipping completely kills the deal for me, also some of the hacks and translations i want to play are tricky to make them work on real hardware, i just got a Super Famicom recently and i want to use it obviously, nothig like the real thing with real controllers.

$230 is way too much for what i need, my plan is to buy 2 multigame boards, one for Zelda AST the other for Yoshis Island hack, Starfox 2 and Seiken Densetsu 3. So i would need someone in the US who's familiar with Snes ROM flashing to take care of deciding which chip is more convenient for each game and flash the correct-patched files so they run on original hardware.

Gaming Discussion / Re: Building Snes custom repro carts
« on: May 20, 2016, 01:51:07 pm »
Or you could just get an SD cart. That kinda makes this one obsolete.

well ive found this long ago but is not compatible with games that use special chips so cant play Mario RPG hacks, or Star Fox 2, or Yopshis Island hacks.

those might be good for just normal games, but the catch is you need to also buy the cart flasher wich goes for an extra $20, and compatibility isnt too high from what iv e read on their forums.

besides that, theres also the SD2Snes, but... man have you seen those prices? $220 waaaaaaaaaaaaaay above my budget, also i wanna try it for the fun of building my own, i have some soldering skills and im a DIY afficionado, i modded my Gamecube myself, and a friends PS3.

All i need is someplace reliable to get the flashed ROMs, and that has experience handling Snes ones since some of them are tricky to make them work on real hardware.

Gaming Discussion / Building Snes custom repro carts
« on: May 20, 2016, 01:18:12 pm »
Anyone here has experience building Snes repros?

Ive found this video recently andi was impressed by what these boards can acomplish, multigames with save function working for 4 games on 1 cart sounds impressive.

Anyways, ive been in contact with him and im about to bite on a couple of those boards to build some carts and put some hacks and translations on them.

My question is... and im not sure if this is against the rules... is there any service where i can order the chips already flashed with the games? he told me he doesnt do that, and a ROM flasher is very expensive and doesnt worth it since i only want like 3 or 4 carts.

Gaming Discussion / Re: Advice Super Famicom power adapter
« on: December 30, 2015, 09:10:32 pm »
mmm. im in Mexico, isnt 240 used only in Europe though.

Gaming Discussion / Advice Super Famicom power adapter
« on: December 30, 2015, 07:10:22 pm »
So... i got a Super Famicom from the flea market about 2 weeks ago, and just today some games i bought finally arrived, problem is, just as i was plugging everything to play some Super Donkey Kong, i noticed the power adapter that came with it its for the Neo Geo AES.

Any of you knows for sure that it will not melt my console, is it safe to use it at least until i get the original one.

specs can be read in the pic

Gaming Discussion / Re: sony just announced the playstation 4
« on: February 22, 2013, 01:25:33 pm »
just gonna leave this here

Gaming Discussion / Final Fantasy 7 engine deconstructed
« on: February 06, 2013, 11:11:22 pm »
Hasd any of you read this? it's quite fascinating to read even when i don't understand 80% of what the author says.. all those numbers and terms and equations... so fascinating, anyways it's in pdf form

Also, i wonder if there's any other piece like this for any other game? i would love to see one for a Zelda game.

Gaming Discussion / Re: 3DS getting big price drop in August
« on: September 16, 2011, 05:06:46 pm »
Things are getting interesting

Gaming Discussion / Re: 3DS getting big price drop in August
« on: September 13, 2011, 02:38:27 am »
>The Nintendo 3DS Expansion Slide Pad will be released on December 10, opposite Monster Hunter 3G. Pricing is set at ¥1,500.

>The Slide Pad requires one AAA battery to run. Nintendo is including one battery with the device. 

>The device will only work with compatible titles. The current list of compatibility includes Monster Hunter 3G, Resident Evil Revelations, Metal Gear Solid Snake Eater 3D, Ace Combat 3D Cross Rumble, Dynasty Warriors VS and Kingdom Hearts 3D.

Welp... it begins...

Gaming Discussion / Re: 3DS getting big price drop in August
« on: September 07, 2011, 01:14:35 pm »
Seriously... the only people defending and/or saying this isn't a big deal are "Ambassadors" in denial or having buyers remorse... im SO GLAD i didn't got one last christmas expecting at least, until some good games come for it this holidays, but this is turning into a Sega 32x proportions fiasco... At least early adopters would have a kind of rare console and some 20 year old Roms...

Gaming Discussion / Re: 3DS getting big price drop in August
« on: September 07, 2011, 12:17:33 pm »
Sounds like it's mostly targeted at Monster Hunter, though.  I don't see it gaining significant traction.

So... 3 shoulder buttons and another thumbstick are not going to be used by another developers when the control standard has been like this for the past 15 years? i mean, this is not a damn GB Printer or Wii Board... it's a Gamecube controller...

Gaming Discussion / Re: 3DS getting big price drop in August
« on: July 30, 2011, 11:59:24 am »
3DS drops $80 after 4 months... give free 20 year old Roms as a reward, and also a stupid title tag that's more of an insult... DSi Xl still no price drop, those silly rascals.... i'm happy they are felling the heat, for the past 4 years they have been lazy, but this year they became even more lazy and also greedy. Let's see if on black friday those DS XL prices do not drop.. let's see that Ninty...

So... they are REALLY feeling the heat, what evades me is why on earth did they expect the 3DS to sell like the 8th wonder of the world, when the DS had a slow start? even at a higher price, 3DS is selling better than DS in the same period at launch, the fact that they were expecting sales at the millions mark confirms how damn greedy and stupid they are as a company these last years, they thought those casuals that have a Wii and bought Wii sports resort, would be also buying a 3DS just because they had a bunch of soccermoms and hipsters on the adds... silly rascals, they deserve to be failing, hopefully they will learn from this mistake and w0ould not even think of pulling the same overpriced bullshit for the Wii U...

News Submissions / Re: Translations: Policenauts for PSX released
« on: August 25, 2009, 02:39:57 pm »
It was definitely worth the wait.  I don't think there will ever been another translation project I looked forward to playing as much as this.


Now, if the game in pSX looked better in full screen :(

What is the issue?  In pSX it should look identical to how it looks on a real PS1... it can't get any better than that ;)

of course what he means is if the game didn't look as pixilated fullscreen in pSX on a monitor

of course he could always rig his computer to a TV to get the normal look, but many people don't know how to or have the desire to do such a thing.

I really want to play my emus on a normal TV, but i can't decide as to which videocard would be better... any suggestions?¿ i plan to only play "retro" games and Mame... i need something good, with TV out but not to fancy with 512 mb ram, etc...

News Submissions / Re: Translations: Wonder Project J2 V1.0
« on: December 18, 2007, 05:22:20 pm »
Rakuga Kids came out in Europe

Ahh.. go figure... that reduces my wish list only to: Bangai-O FOR N64, as the Saturn (or was it Dreamcast?¿) emus dont run fine on my system.

News Submissions / Re: Translations: Wonder Project J2 V1.0
« on: December 17, 2007, 07:31:43 pm »
Awesome work, this is one of only 3 N64 games i wish to see translated before i die... along with Bangai-O and Rakaguki Kids.

News Submissions / Re: ROM Hacks: New Submitted Hacks Added to the Database
« on: December 13, 2007, 05:12:42 pm »
That Castlevania hack seems interesting, i will try it for sure...

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