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ROM Hacking Discussion / Re: Solstice Randomizer (NES)
« on: April 04, 2021, 03:06:03 pm »
Please go ahead and add to your notes! I couldn’t have done any of this without your documentation anyway.
I zeroed out the bytes in group 1 and 2 and played around a bit. There were no issues but I wasn’t thorough in any way.
That is awesome that you figured out the graphics, at least within yy-chr. I’ll take a look at it soon and see if I can get any more information.
I have a lot of other documentation I have gathered over the year. I created a complete, color-coded spread sheet of all room data. I have color coded each section of room data so that it is easy to tell what part it is. Specifically, I have objects, room graphics, exits, normal blocks, special blocks all color coded.
I plan on making an room exit randomizer soon but it will take some serious planning...
I zeroed out the bytes in group 1 and 2 and played around a bit. There were no issues but I wasn’t thorough in any way.
That is awesome that you figured out the graphics, at least within yy-chr. I’ll take a look at it soon and see if I can get any more information.
I have a lot of other documentation I have gathered over the year. I created a complete, color-coded spread sheet of all room data. I have color coded each section of room data so that it is easy to tell what part it is. Specifically, I have objects, room graphics, exits, normal blocks, special blocks all color coded.
I plan on making an room exit randomizer soon but it will take some serious planning...