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Messages - Psychlonic

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Gaming Discussion / Re: Sega embraces game modding.
« on: April 28, 2016, 03:10:52 am »
Welcome to 25 years ago. Neither Sega nor NEC make consoles anymore so I guess it doesn't really matter which console was supposedly better.

Personally, I'm glad both Sega CD and TG-CD exist, both have fantastic games. The number of awesome games might not be as high as other consoles, but I'd feel cheated without some of their titles. And in my perspective it's cool seeing different ways they handled the same game.

Sorry to contribute to the off-topicness, I just don't get this argument at all that's going on right now.

Gaming Discussion / Re: Sega embraces game modding.
« on: April 25, 2016, 03:55:08 am »
I grew up on Sega, but it's so hard to have confidence in basically anything they do anymore. They just make bad decision after bad decision, so I don't know what to make of this. I learned a long time ago to just not get excited about anything Sega does anymore. It's the rule these days, if broken it's a remarkable exception I'm sad to say.

If the hand of Midas can turn anything to gold, right now the hand of Sega can turn anything into a train wreck. At least when it decides to touch it. "What's Streets of Rage?"

Gaming Discussion / Re: Graal
« on: April 03, 2016, 12:23:46 pm »
Graal should be study material at universities for how not to manage a game company. They could have gone anywhere, but instead they went straight into the ground.

I got stuck at that spot too. I found, interestingly,

That if you reach this point and are able to kill Majnun you get a game ending. Perplexed by this, I went to GameFAQs to see what the game endings were and how to get each and found nothing of this possibility. Although the ending is mentioned, it doesn't say you can get it so early. Not knowing what to do, I killed him in hopes that it would unlock more of the story since I couldn't get through the mountain either and didn't know what the hell to do. Also, it appears I've missed the criteria for the good ending anyways so I think I'm done with the game as I don't care to replay up to the point I'm at much less the level I'd reached running around trying to figure out WTF to do - UNLESS someone has cheat codes to fix this.

Pretty fun little game, but thank goodness for emulation because I don't think I could tolerate the world map otherwise. Between the slow movement and high rate of random battles, I would have had enough before I got the second magic crystal easily, if not the first.

At any rate, thanks for the release for us bottom feeders. :) It's greatly appreciated.

General Discussion / Re: Stop SOPA and Protect IP
« on: January 23, 2012, 12:37:58 pm »

Time to start a Supreme Court donation fund to hire guys that will take the bill to court as soon as something is taken down where the main purpose of the site is to inform people, IMO. Imagine a news site going offline just because it hosted some copyrighted works. You can't snub the first amendment just because of some dumbass bill. While they probably will anyways, there's no reason that the people couldn't fight on the same turf by throwing money into pockets. Plus, the lawyers on our side would have a lot more ground to stand on. The terms of SOPA are potentially unconstitutional and everyone knows it. In fact, I'd be surprised if Google and others weren't already prepared to try it.

General Discussion / Re: Stop SOPA and Protect IP
« on: January 19, 2012, 12:13:06 pm »
Discussing a lot, doing little.

This is sort of my impression of the whole thing, actually. It's funny how most of the Occupy movements died down and now there's a real issue that's more than likely directly related to what they were protesting in the first place: corporations buying out politicians to get bills passed. If anyone honestly thinks Lamar Smith is not getting contributions from big companies to push SOPA forward, I've got a bridge to sell to you. All of these people could be out there informing people that this is going on. A disturbingly huge number of US citizens still have no idea this is happening.

But what can you expect when half of them were just there for the free food and shelter, anyways? Not really caring about the actual issues at hand, they just wanted to join the party. And most people don't care what's happening with the nation, they want to know what's happening on the red carpet instead.

This is why the bill WILL pass someday, among others. Too few people actually care about their freedom anymore. They have no concept of a life where everything they've taken for granted is gone. Even here, I hate to say. But it's hard with so much going on so I can't blame anyone but still. We all use the internet so this is a common issue, but while we were all worried about SOPA and PIPA, how many of you even had a clue about this?

I don't know why it never occurred to me to track down more about these games as I've always loved the game play. River City Ransom was one of the first games I played when I was a kid and I can still enjoy it just as much today as I did back then. Perhaps TMI but back then we actually had to sell the game back when it was still somewhat new along with a few others we had because at the time my family wasn't doing so well off. Really sucked.

Thanks for all the links and information, man.

Front Page News / Re: Translations: Ys Origin english Patch is out!!!
« on: September 29, 2011, 05:13:57 pm »
I actually like Ys 3. I'll only play the PCE-CD or Genesis version though.

I'm with you on this. I've always gotten a kick out of how Adol can run around constantly slashing like a madman and will not hesitate to show it off to friends who aren't overly familiar with the series. Crawling around constantly stabbing at stuff and repeatedly swiping the sword in the air is just pure gold. Ys III - NEVER STOP ATTACKING.

Well looking at your YouTube vids, I think you're all doing a great job.   :thumbsup: Again, I'm just happy to see some Chinese love haha.

I was having a discussion about this online last night with someone who translates numerous articles, mangas, game scenes, etc. and we sort of hit a way of explaining the issue that comes from literal translation. The biggest thing that a lot of people don't seem to realize - and I suspect even a lot of bilingual people haven't even realized - is that Japanese (and this can presumably apply to Chinese as well) is a more direct and immediate representation of the idea to be conveyed. Us English speaking people rely on a systematic language that builds upon itself and needs to adhere to various rules to convey specific images into one's mind, so as a result we have to really look at the words and translate it to an idea in our head. That's why things can look completely ridiculous to us when translated literally, we focus on the words. The ugliness of what has just been said is there because it's words first, ideas second. You can convey that same idea with English words and do so elegantly, but most likely you cannot capture the magic by using a literal translation and must therefore use some artistic liberty to spice up the words that form that image.

Many people who translate literally often lose sight of this because they've already seen the image being conveyed through kanji or whatever and don't seem to understand that for someone who's about to try to get that same image for the first time, the literal translation is going to look ridiculous. The reader most likely won't even be able to get through the entire phrase without laughing at the odd words being used, and that breaks the suspension of belief completely. That, in my opinion, is not a "true" translation. It's a bad one. It's not literal even because the translator failed to carry across that idea - that image - that was there for anyone who understands the original language without invoking a snicker. Did the original invoke a snicker? Probably not.

ANYWAYS, what I'm getting at here is that liberty is almost always needed if you want to carry across the idea. Translation runs deeper than the words. Don't worry about pleasing the literal crowd too much, they either were able to read the original and already have the image anyways, or can only understand English and only think they are being short changed on the translation because they don't understand literal doesn't always work.

My two cents on the matter.

The whole point is that chinese-to-english translations, professional or otehrwise are rare, due largely in part to the fact that chinese games are negatively (and unfairly) stereotyped. This translation project likely has little to do with politics, or a desire from the "Chinese fan community" to spread "cultural product" on other people

The first part seems to be my observation as well and it's really a pity. And you know honestly? I really wouldn't mind if there's an effort to get out a cultural/historical product to people because China seems to have a fascinating history and cultural quirks stemming from it that are buried in obscurity for everyone else. The problem is that so many people when they think "China" today just think of communism and some underlying agenda as if every Chinese person is in on it.

Well whatever the reason for the games not being translated and released in the west, this is awesome. Something about Chinese and Korean RPGs have been a big interest of mine lately, a lot of them seem to have a healthy blend of western and Japanese elements that come together nicely. Of course, there's also just the simple fact that these regions are "new" compared to Japan, from which I've played games since I first started playing games in the first place.

Thanks to those involved for the undertaking.

They weren't too bad, but I wouldn't complain about it getting SMB3 physics. Anyways, those graphics look pretty spiffy. 

Personal Projects / Re: Emu-X-Station
« on: December 31, 2010, 06:19:03 pm »
Oh nice, I see that now. Seems pretty complete to me, I can't even think of anything else for it.

Personal Projects / Re: Emu-X-Station
« on: December 28, 2010, 06:15:31 pm »
This is epic badassery. Have you considered some sort of internal PDF viewer so that you can also check out scanned manuals?

You might also be interested in a program called IMANDIX which can generate cool isometric views of your covers to make it look like an actual case sitting there half opened or laying closed at an angle of choice. I used it to showcase the cover I created here: http://i48.tinypic.com/2v3kev9.jpg   You can even create small filesize rotating AVIs of your cover so it will show it spinning slowly, showing it off.

Personal Projects / Re: Romance of Forgotten Kingdom (DOS) Translation
« on: November 01, 2010, 09:58:42 am »
Props for this, man. I only recently read up on Mirinae starting from HardcoreGaming101 and a lot of their work seems pretty interesting. Cool to see something a little more obscure getting love.

Personal Projects / Re: Chrono Trigger MusiCompanion [v1.1]
« on: July 07, 2010, 04:14:11 pm »
This is nothing short of awesome. This is an idea which could apply to so many games out there that have extensive amounts of remixed/remastered music floating around. In an ideal world, there would be a bare bones function available for anyone willing to chop up their PSX video files and insert them strategically where appropriate. Obviously that's out of the scope of this idea, just day dreaming I guess.

Personal Projects / Re: PS-X2 - Project
« on: April 01, 2010, 02:02:15 am »
I like the idea a lot, I'm really OCD about my game collection and like everything neat, organized, and cataloged. Not sure where you intend to go with this 100% but you've caught my interest and I'll certainly be watching out for this in the future. Regards.

Edit: 250 posts/senior member? :( I feel like a nerd...

Front Page News / Re: Translations: Tactics Ogre betatest begins.
« on: March 30, 2010, 05:53:45 pm »
I have heard these myths for years and years and busted them long ago. The load times and sound are damn near identical... I have personally ran BOTH on the REAL systems (PSX and SNES) SIMULTANEOUSLY on the same TV and sound system. Using a switchbox I could run various parts of the game at the same time on both. Switching back and forth was near seamless in most instances possible for me to test. At best, I'll give you an occasional extra delay on the PSX version during some non prime gameplay loads. I really didn't notice any differences in the music on my system.

That's interesting if true, however it's been my personal experience that the SNES music is much more "muddled" sounding. I should note though that I've only played the SNES version via emulators and listened to the ripped soundtrack. Realizing that emulation is not the real thing, the PSX version - be it emulated or on actual hardware - has always sounded much better and while I certain am not calling BS nor asking anyone to oblige, it would take a HQ video with crystal clear audio showing the switching and identical sound to make me believe otherwise. In no case - on any emulator, ripped soundtrack, etc. - has the SNES music sounded anywhere near par with the PSX version - even considering the SNES sound was emulated and not perfect the difference is too extreme. Maybe I'm just an audiophile.

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