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Messages - Jorpho

Pages: [1] 2 3 4 5 6 ... 77
1
ROM Hacking Discussion / Re: Dino Crisis Hidden Stuff
« on: December 05, 2016, 11:46:06 am »

2
Programming / Re: Chrono Trigger NES hacking.
« on: December 04, 2016, 09:13:22 pm »
That music at 4:00, right after arriving in the past – isn't that from Phoenix Wright 1?

3
Gaming Discussion / Re: DoomRL may be shut down by ZeniMax
« on: December 02, 2016, 10:38:22 pm »
DRL's pretty much been finished a long time ago.
That's kind of what I figured.  I'd heard it was a rather great game, but I also hadn't heard anyone mention it for a long time either.

It's been suggested that what set off the alarm bells is that the author happened to mention it in a Kickstarter for a new, similar-but-unrelated game.

4
There are false positives all over the site, unfortunately.  ("Heur!gen" suggests it is being picked up by the heuristic scanner, which means it's something that only looks like it might be a virus).

Examination with Notepad reveals that the .exe is created with "diablo2oo2's Universal Patcher" from https://dup-patcher.blogspot.ca/ .  Unfortunately, there is no utility there to turn it back into an .ips.

5
I'm not sure what sort of answer you're expecting?  It would look like bytes, just like everything else.

You say you already tried looking through the ROM; if you didn't see anything that looked like text, then either the data is compressed or it uses a non-standard character table.  You can probably decipher the character table (i.e. which bytes correspond to which letters of the alphabet) using standard techniques (see below).  If the data is compressed, then trying to look at the ROM directly is hopeless, but using the debugger you might be able to see the decompressed data loaded in RAM (though you might still need to decipher the character table).

The Newbie Package of REQUIRED Material
---
ROMHacking.net FAQ: You ask, we answer!
ROMHacking.net Getting Started Section: Newbies Go HERE!
ROMHacking.net Documents Section!
How to ask questions the smart way.
On the Essence of ROM Hacking
Talk with experienced people in our IRC chat and ask specific questions there.

Quote
Then I tried contacting EA themselves, but their support turned up nothing. Twice. Then I found out which branch of EA made the game, but they merged into Visceral Games and they don't seem to have any sort of website anymore.
Does the game include developer credits?  If you're really that desperate, you can try tracking down one of the original programmers by name – though make sure you are polite in your queries.  (No walls of text!)

6
Gaming Discussion / Re: Is there a game you love but cannot beat or master?
« on: December 01, 2016, 12:14:33 am »
I can always make it to Chapter 3 (or whichever one has ~3-4 dungeons in a row that you have to basically complete in one shot), but I can never quite get all the way through that one.  The farthest I made it was to the boss in the water room with the tile jumping--and I came very close to beating it once, but never got that close again.  There's just something about that whole chapter I can't do for some reason.
To hell with the Ghost Tunnel.

7
Gaming Discussion / Re: The HD Mini-NES is a thing.
« on: December 01, 2016, 12:12:10 am »
I read somewhere that the big problem is the noise channel.  Maybe they'll fix it in the next run of units?

8
Gaming Discussion / Re: Is there a game you love but cannot beat or master?
« on: November 28, 2016, 11:03:27 pm »
I play Mario Kart 7 regularly with some folks, and just can't seem to get any better.  I've gotten a triple-star ranking, but just can't figure out what I need to do differently do move up the ranks.  I think I may just retire soon.

Super Smash Bros. 3DS is an even more hopeless cause.  At least it's fun with the items on – but of course no one wants to play with items.  And Smash Bros. Melee is darn near insurmountable.

Elite Beat Agents, its very hard but enjoyable on normal, it astounds me though how far the difficulty can actually go and that people can play it that way.
Ahh, I never finished that one.  Unlocked Very Hard mode, but barely got started there.  I recall being very frustrated with the scoring system – there was a way to break your combo stream without actually missing a beat, I think, and it would have a profound effect on your score, but there was no way of tracking your max combo, or something.  I might go back to it some day.

9
Gaming Discussion / Re: Recording footage from an Adobe Flash Player game.
« on: November 27, 2016, 12:06:36 pm »
When BB Flashback Express asks you to select a window to record, you should be able to just waggle the mouse cursor over the main window and capture it without the borders and menu bars.  If this is not possible with Adobe Flash Player, then as I said, it might be worth trying with a different player.  Or you can set it to record a specific region and keep the window in that particular region.

If all else fails, it should be easy to crop out the stuff you don't want using VirtualDub.

10
Gaming Discussion / Re: Recording footage from an Adobe Flash Player game.
« on: November 26, 2016, 11:54:21 am »
Last time I needed something like that, I used BB Flashback Express.  I was entirely happy with the results.

But yes, opening the FLV in Media Player Classic might be useful.

11
General Discussion / Re: How often do you use a dictionary?
« on: November 23, 2016, 12:12:24 am »
I like to have a dictionary handy when I'm reading, but I don't do nearly as much reading as I used to these days.

When writing, I'm usually sufficiently confident in my vocabulary that I rarely resort to a dictionary.

12
General Discussion / Re: The benefits of using ogg vorbis?
« on: November 22, 2016, 11:15:11 pm »
I have a couple of wma files stashed away somewhere that I think I downloaded off the old "Napster" service.  At the time they declared they would remove DRM from US downloads, but alas, not so in Canada.  I'm not even sure they'll play anymore.  I read somewhere that a security flaw in a particular version of MP10 meant that it was possible to strip the security without having to re-encode them, but I never got around to it.

Agree. For me personally, FLAC is a bit much. 600+ MB per album?
If you're getting 600+ MB for a single CD with FLAC, I suspect you're doing something wrong – that's practically the size of the uncompressed data.  I would expect something in the 350 MB range, which is still big enough to chew through my MP3 player's capacity pretty quickly.

can tell when a TV or monitor is on in a room even if the display isn't visible, etc.
I am inclined to believe that doesn't require particularly good hearing, but then I can't say I know anything about the statistics.

Quote
Kind of wish Theora had caught on more than it did as well, but that boat sailed eons ago once h.264 became the defacto standard for video.
I understand Theora has some serious, irredeemable technical deficiencies that cannot made up for by its openness. Unfortunately I cannot recall where I was reading about that.

14
General Discussion / Re: The benefits of using ogg vorbis?
« on: November 18, 2016, 08:06:15 pm »
I agree that audio quality is highly subjective.

but unlike mp3 bitrate is not a constant number which come with a big advantage
Variable bitrate has been a thing for MP3s for ages.  There is very little reason to select anything less than constant 320 kbps these days, though, with transfer speeds and storage space being what they are.

15
While I am aware the hacks exist, I am not aware as to whether the tools used to make them have been made publicly available.

CPS3 uses encryption and CPS3 games are thus quite resistant to standard hacking techniques.  CPS2 is also encrypted, though I understand the encryption is simpler and has been more thoroughly studied – though there is no abundance of CPS2 hacks either.

16
ROM Hacking Discussion / Re: Thanks Jorpho!
« on: November 17, 2016, 06:57:38 pm »
I've been messing around with the editors I found, so I can compare ZC to them. I assume its creations output to a ROM or IPS file.
No, if I'm not mistaken, Zelda Classic cannot be used to produce anything at all usable on an NES or an NES emulator.  But then again, unless for some strange reason you are dead-set on producing something that can be loaded on a real NES (probably via a Powerpak), I strongly suspect using Zelda Classic will be a much more pleasant experience than trying to work within the existing limitations of the original Zelda NES ROM.

17
Gaming Discussion / Re: The HD Mini-NES is a thing.
« on: November 16, 2016, 09:45:53 pm »
There are also embedded unix distributions which Nintendo has dealt with in the past.
When was that?

18
ROM Hacking Discussion / Re: How to hack on a Chromebook?
« on: November 16, 2016, 07:34:40 pm »
I figure any advice at all is better than the jackassed response you got from Jorpho.  :thumbsup:
Jorpho probably just glimpsed at your post and thought it was about hacking "chromebooks", not "ROMs on chromebooks".
Yes, thank you. :P Hacking a Zelda ROM is an entirely different and much more feasible experience than trying to hack a Chromebook.

That said, you might want to consider looking into Zelda Classic, depending on your specific needs.

19
Gaming Discussion / Re: The HD Mini-NES is a thing.
« on: November 16, 2016, 09:07:59 am »
Not "duty-bound" but legally bound by the licensing terms.
Is it not possible to license the software in more than one way?  Surely there are other commercial devices running Linux whose developers were never obliged to release sources?

Look at it this way: Nintendo knew that such a limited quantity would cause this but did it to consumers anyway. So it's partly their fault, not just the people who want to take advantage of schmucks.
Maybe they didn't know because they read so many message posts stating that it was a terrible idea and they were a terrible company for making it.  :P

20
The "they begged" part sounds pretty speculative.

Who "begs" in the business world, anyway?  I would believe "presented a sufficiently compelling financial argument", but not so much "begged".

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