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Messages - Jorpho

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He hasn't quit. He was showing current/new work on Twitch a few weeks ago.
Abuh?  I'd pretty much given up on this ever seeing the light of day.

Gaming Discussion / Re: Nintendo's New 3DS
« on: September 01, 2014, 03:34:02 pm »
It does?  I was not aware of that.

Still, I figure they could put some sort of pre-authorized debt on one's credit card when you buy a 3DS and say you're going to trade it in, and then remove the pre-authorization when you bring in the one you want to trade in before a certain number of days.  Yes, that would require a credit card, but it's still better than disallowing it entirely.

But then, I've never worked in retail and there could well be some perfectly logical reason (perhaps relating to legality) why that isn't feasible.

Newcomer's Board / Re: Questions about Super Mario Bros(NES) Hacking
« on: September 01, 2014, 12:30:40 am »
RE-EDIT: I tried to open SMBar in Compatibility Mode(using ALL of the Operating Systems), and now I need to download COMDLG32.OCX. I think a download is mandatory, or else I'm screwed, since this program refuses to work. Do you know any safe places to download .dll and .ocx files?
This particular dependency is a common problem in old Visual Basic programs.  Presumably it works the same way in Windows 8 as it does in Windows 7:

You may also end up needing comctl32.ocx.  You can get that from http://support.microsoft.com/kb/896559 ; you will need to register it the same way.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 31, 2014, 04:12:55 pm »
How bizarre!  I would sooner blame Gamestop for being backwards and unfriendly than call out Nintendo.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 31, 2014, 10:53:07 am »
Does Gamestop not let you do a system transfer when you trade in a 3DS?  There's money to be made.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 31, 2014, 02:15:47 am »
I guess that's possible, but considering that prices on the secondary market seem to be kind of lousy, and considering how much it costs to purchase individual games, it just strikes me as unlikely.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 30, 2014, 10:24:57 pm »
With the 3DS I can do a system transfer, but I need both DS' for that to work. Which means I can't sell my current, soon-to-be obsolete 3DS without losing everything I bought online. Sure, I can transfer it, assuming I keep this 3DS, but I can't recoup some of my spent money until after the transfer.
...So, it's a big deal that you can't sell your old system before you buy a new one?  No, I do not see this as being a great concern to anyone.

If you're suggesting you would be able to sell your current 3DS on the secondhand market for a substantially greater sum at the moment than you will when the new model comes out, that also seems unlikely.  The new 3DS will be available at the price of the current 3DS.

The other side are apologists which seem more interested in justifying the move than actually explaining how it isn't a bad move.
We are not privy to the internal workings of Nintendo, ergo, how should we be able to explain their reasoning?  To assume malice or ignorance seems like an unreasonable leap.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 30, 2014, 05:22:38 pm »
It's a little bit discouraging that the only thing they can think of so far to sell this new system is a port of an old Wii game.

Especially because downloads are tied to systems instead of accounts. So if you want to trade in your old 3DS, then there goes your downloads, or anything else tied to your system.
3DS system transfers were introduced quite some time ago; more recently, they even changed things so you can do the transfer an unlimited number of times.  The only problems emerge when your older system is completely busted.

Newcomer's Board / Re: Questions about Super Mario Bros(NES) Hacking
« on: August 30, 2014, 05:15:49 pm »
4: Are there any good places to download .dll files? There is a utility I'd really like to try  out on this website called "Super Mario Alternate Reality", and it requires a .dll file, so I download a .dll file fixer that automatically installed the .dll file I was looking for, and when I opened Super Mario Alternate Reality, afterwards, it still didn't work, except this time, it's not because of a .dll file.
I assume you're referring to http://www.romhacking.net/utilities/71/ .  It seems that it requires compatibility mode: right-click smbar.exe, select Properties, then the Compatibility tab, and then select "Run this program in compatiblity mode".  XP will probably work, or maybe Windows 95.  The optimal way would be to use XP Mode if you're running Windows 7 Pro or Ultimate, or to use a virtual machine running XP.

Also, please don't say things like "it still didn't work" without providing some explanation of what exactly happens.

Newcomer's Board / Re: Need help translating?
« on: August 30, 2014, 02:39:16 pm »
The "Abandoned" section over on the left has lots of script dumpers/inserters for various projects.  I'm sure a lot of people would love to see Tomato Adventure.

Gaming Discussion / Re: Capcom suing Tecmo-Koei
« on: August 27, 2014, 11:24:13 pm »
I've had to look at some Japanese patents in the past, though I wasn't aware they had software patents at all.  The claims are generally much fewer in number than US or EP claims.

Gaming Discussion / Re: Five Night at Freddy's
« on: August 27, 2014, 09:49:26 am »
The review at PC Gamer suggests the game actually becomes quite manageable, to the point that there's nothing left to do, once you work out the movement patterns.

The question in the subject line makes no sense.  Did you mean with a flashcart?  Isn't the DStwo a flashcart?

Considering the GBA "Ambassador" games exist, I would say yes, a GBA emulator has been made for the 3DS without a flashcart.

I've lost track of all the SMW level hacks out there, but I can at least recommend Super Demo World: The Legend Continues.

Newcomer's Board / Re: 6964 - Mysterious number in Hexadecimal guide
« on: August 03, 2014, 10:19:25 pm »
Hmm, http://www.romhacking.net/documents/658/ has it too.

I checked http://www.romhacking.net/documents/657/ with a hex editor, and it doesn't look like it has an ASCII number appended after the end of the archive, at least.

Newcomer's Board / Re: Super Smash Bros. for Game Boy
« on: July 31, 2014, 09:33:16 am »
So I plan on starting a Game Boy Homebrew that recreates the Smash Bros games in grayscale 8-Bit, but I won't start the project until sometime after August 4th.
You have stated that you have no idea how to make a Game Boy Homebrew and consequently I do not expect you will get anywhere.

Have you already seen Super Smash Land?

Newcomer's Board / Re: Mega Man X4 PC Voice Mod Help
« on: July 23, 2014, 09:10:33 am »
I did the whole replacing RIFF thing, but every single time I started up the game it would crash (Although that might be because of file size).
Yes, that would be a bad idea.

All right, I took another look.

You will notice at the start of the file after X_DAMAG1.WAV you will find the hex codes 00 1D 2B 00.  Before that you will find E1 00 00 00.  If you go to http://www.binaryhexconverter.com/hex-to-decimal-converter (or use whatever hex-to-dec converter you have handy) and convert "2B 1D" (note that the order is reversed) and "E1", you get 11037 and 225. Your hex editor will tell you that the first occurrence of "RIFF" appears at byte 225 and the second occurrence is at 11037.

So, if you want to insert a longer file, you'll have to insert the new data, delete the old data, and then find the new locations of each occurrence of "RIFF" and then update the appropriate hex codes that appear between the file names at the start of the file.  (Remember to get the order correct!)  The last number before the first occurrence of "RIFF" is "12 41 03"; this appears to be the total size of the file plus one.  (Covert "03 41 12" and you get 213266.)  You'll need to update that too.

Alternatively, if you already have all your WAV files, you can paste them together on the Windows command line by using
Code: [Select]
copy /b file1.wav + file2.wav + file3.wav VO_PL00.SEZ
Then you can copy the first 225 bytes of the original VO_PL00.SEZ (everything before the first occurrence of "RIFF") and insert it at the start of your new VO_PL00.SEZ.  Then find the locations of each occurrence of "RIFF" and update the hex codes.

This is about as easy as it ever gets.

Also, your WAV files probably have to be uncompressed 8-bit 22050 Hz Mono.

Gaming Discussion / Re: Guardian Heroes
« on: July 23, 2014, 08:44:25 am »
Magic Sword?  Castle Crashers?  Foul Play?

Newcomer's Board / Re: Mega Man X4 PC Voice Mod Help
« on: July 23, 2014, 01:23:23 am »
Saying you need a hex editor to make the change is kind of like saying you need a wrench to fix a car.

This looks like what you need:
HI is very simple, the file sez are very similar to WAV Filetype but in the case of SEZ Filetype are multiple Files WAV files in one SEZ Files like a compress files, now if you open a SEZ file in a hex editor you see firs a list with names of file in format WAV, second various parameter similar to WAV Filetypes just remember in one SEZ Files contain multiples WAV files. now one thing to do each files on wav files created must be match wiht the each files compress on the SEZ

So... If I understand this correctly, you'll want to open up your WAV file in your hex editor, select all the data, and paste it into the appropriate spot in VO_PL00.SEZ.  You'll notice that any WAV file you open will start with the word "RIFF", so the location where you paste the data will likewise start with the word RIFF.  The first block that starts with "RIFF" will correspond to X_DAMAG1.WAV, the second block corresponds to X_DAMAG2.WAV, and so on, following the list of names that appears at the start of the SEZ file.

The tricky part is that the size of your WAV data has to exactly match the size of the data in the SEZ file that you're overwriting.  Or at least, that's what I understand from the above.

P.S. For anyone else reading this: The linked file is about 200 kb, so if you want to have a look, download that instead; the full pack linked to in the Youtube video is over a hundred megs.

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