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Messages - Jorpho

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Newcomer's Board / Re: Super Smash Bros. for Game Boy
« on: July 31, 2014, 09:33:16 am »
So I plan on starting a Game Boy Homebrew that recreates the Smash Bros games in grayscale 8-Bit, but I won't start the project until sometime after August 4th.
You have stated that you have no idea how to make a Game Boy Homebrew and consequently I do not expect you will get anywhere.

Have you already seen Super Smash Land?

Newcomer's Board / Re: Mega Man X4 PC Voice Mod Help
« on: July 23, 2014, 09:10:33 am »
I did the whole replacing RIFF thing, but every single time I started up the game it would crash (Although that might be because of file size).
Yes, that would be a bad idea.

All right, I took another look.

You will notice at the start of the file after X_DAMAG1.WAV you will find the hex codes 00 1D 2B 00.  Before that you will find E1 00 00 00.  If you go to http://www.binaryhexconverter.com/hex-to-decimal-converter (or use whatever hex-to-dec converter you have handy) and convert "2B 1D" (note that the order is reversed) and "E1", you get 11037 and 225. Your hex editor will tell you that the first occurrence of "RIFF" appears at byte 225 and the second occurrence is at 11037.

So, if you want to insert a longer file, you'll have to insert the new data, delete the old data, and then find the new locations of each occurrence of "RIFF" and then update the appropriate hex codes that appear between the file names at the start of the file.  (Remember to get the order correct!)  The last number before the first occurrence of "RIFF" is "12 41 03"; this appears to be the total size of the file plus one.  (Covert "03 41 12" and you get 213266.)  You'll need to update that too.

Alternatively, if you already have all your WAV files, you can paste them together on the Windows command line by using
Code: [Select]
copy /b file1.wav + file2.wav + file3.wav VO_PL00.SEZ
Then you can copy the first 225 bytes of the original VO_PL00.SEZ (everything before the first occurrence of "RIFF") and insert it at the start of your new VO_PL00.SEZ.  Then find the locations of each occurrence of "RIFF" and update the hex codes.

This is about as easy as it ever gets.

Also, your WAV files probably have to be uncompressed 8-bit 22050 Hz Mono.

Gaming Discussion / Re: Guardian Heroes
« on: July 23, 2014, 08:44:25 am »
Magic Sword?  Castle Crashers?  Foul Play?

Newcomer's Board / Re: Mega Man X4 PC Voice Mod Help
« on: July 23, 2014, 01:23:23 am »
Saying you need a hex editor to make the change is kind of like saying you need a wrench to fix a car.

This looks like what you need:
HI is very simple, the file sez are very similar to WAV Filetype but in the case of SEZ Filetype are multiple Files WAV files in one SEZ Files like a compress files, now if you open a SEZ file in a hex editor you see firs a list with names of file in format WAV, second various parameter similar to WAV Filetypes just remember in one SEZ Files contain multiples WAV files. now one thing to do each files on wav files created must be match wiht the each files compress on the SEZ

So... If I understand this correctly, you'll want to open up your WAV file in your hex editor, select all the data, and paste it into the appropriate spot in VO_PL00.SEZ.  You'll notice that any WAV file you open will start with the word "RIFF", so the location where you paste the data will likewise start with the word RIFF.  The first block that starts with "RIFF" will correspond to X_DAMAG1.WAV, the second block corresponds to X_DAMAG2.WAV, and so on, following the list of names that appears at the start of the SEZ file.

The tricky part is that the size of your WAV data has to exactly match the size of the data in the SEZ file that you're overwriting.  Or at least, that's what I understand from the above.

P.S. For anyone else reading this: The linked file is about 200 kb, so if you want to have a look, download that instead; the full pack linked to in the Youtube video is over a hundred megs.

General Discussion / Re: Screw the Dems: I'm joining the Greens
« on: July 16, 2014, 09:36:34 am »
Where will all the people displaced by global warming go?  The moon?
No, probably somewhere cheaper.

Real estate is a great investment tool, provided you don't do something retarded like invest in a shitty stick house farm (aka a suburb or exurb) dozens of miles from amenities, jobs, public transportation, and schools.  Most businesses don't own their property, they rent it.  Most people rent their house or apartment.  Most people would also prefer not to need to drive 50 or more miles a day to get to school and work.
There are many things that people call "great investment tools".  It is not clear to me that one inherently stands to make substantially more money in real estate than one might in some other venture, like even an ordinary index fund.

I want to build durable, energy-efficient apartment complexes with lots of studio apartments and the occasional 2 bedroom apartment.  Energy-efficient because if people pay less in utilities then they're more likely to afford rent, durable because it makes more sense to plan in the long run and make something that will last 50 or 60 years, and studio apartments because the more college kids you pack into a house the more likely it will get torn the fuck up.
Admirable, perhaps, but do you have any kind of experience in this area?  I very much doubt hiring architects and construction firms and property management companies and so on is particularly straightforward.

The only useful fields left are those which are not easily automated.  Science, technology, and engineering are great
That is hopelessly broad.  It is entirely possible to study a particular field of "science, technology, and engineering" that will ultimately become, if not obsolete, then at least one with limited job prospects.

Skilled trades sound pretty "useful".  Who else is going to build those studio apartments..?

but medicine could probably be reduced to a technical job if (and this is a big "if") diagnosis tools become cheap and effective.  That would take the medical equipment equivalent of Telsa releasing their patents into the wild, so don't hold your breath.
That might make them cheaper, but will do little to bring about a remarkable revolution in their effectiveness.  One of the points of having a patent system at all is that patenting an invention requires you to release a full disclosure of how the invention works.

General Discussion / Re: Screw the Dems: I'm joining the Greens
« on: July 15, 2014, 11:46:09 pm »
* Don't invest in any property less than 100 meters above sea level.
I'm not convinced real estate in general is a particularly good investment, but then I've never really bothered to educate myself on the subject.

* Get an education in something useful.
What might be deemed "useful" can vary considerably from moment to moment.  Some might even say that a liberal arts education is "useful" in order to learn how to more persuasively lead others to rally to one's cause and to understand historical reasons for lack of success.

General Discussion / Re: Screw the Dems: I'm joining the Greens
« on: July 15, 2014, 06:18:29 pm »
Except it is meaningless to state that the collective will should win out over the rights of the individual in all cases and vice versa.

I'm not familiar with Retroarch. So it effectively takes GTE transformations and implements a true z-depth?
Eh?  No, I mean it applies filters to the whole-screen video output as-is.

How exactly do you Google for news about pSX, anyway?  Apparently http://psxemulator.gazaxian.com/ was the homepage, but it's down now.

General Discussion / Re: Common misconceptions about computers
« on: July 09, 2014, 10:43:34 pm »
Brand matters
 -generally it all comes from a factory in china, no difference.
Dell and the like will at least give you warranty service.  And PC-Chips is famously deficient in quality as far as motherboards go.

-Laser Discs were like DVDs...except in the late 1970s, speaking of DVDs, they've been around since 1996 or so.
Laser discs are analogue and are not like DVDs.

The best way I'd upscale a PSX game would be a simple interpolation on the whole screen rather than internal upscale.
I was under the impression that was precisely what Retroarch did, in contrast to ePSXe.

Retroarch is better for accurate emulation I am trying to find a filter/shader that works well with it.
You trade quality for accuracy.  Same goes for pSX, if I'm not mistaken.

-Extreme graphical enhancement, combined several hacks, including a map.
The fancier versions still rely on emulators with Lua scripting, don't they?

Super Mario Bros Special
-Originally released on the PC88, needless to say it could not handle Mario...the NES on the other hand, due to the dedication of fans, can now play these beautifully crafted levels made by Hudson.
I have never heard anyone refer to those levels as "beautifully crafted".  Anyway, the NES version lacks the custom powerups and can hardly be considered faithful.

-un censored
Surely it is best played on the Macintosh for which it was originally written?

Super Mario All Stars
-A newer version includes Super Mario World. Nothing new other than some really well done Luigi sprites. Can only play as him in 2 player mode, and he plays no differently than mario unfortunately.
The block-breaking physics in SMB are buggy.  There's a patch to fix it.

Zelda Ancient Stone Tablets
-These are a series of BS Zelda broadcasts that involve 4 separate roms, dedicated for one quest, you have rename the sav file after each of the 4 roms to carry data over. They have been hacked to work without BSX hardware and now star Link instead of the St. Giga Mascot. Everything is translated.
AST never starred the St. Giga mascot.  Only the earlier BS Zelda had that.

Gaming Discussion / How does the "Goldeneye Cart Tilt" work?
« on: July 09, 2014, 12:00:55 am »
Some of you might be familiar with this video:

The story goes that if you ever so slightly nudge a Goldeneye cartridge while it is being used in an N64, the character models will go crazy.  However, as demonstrated, everything else will oddly continue moving normally.

I was just wondering: does anyone know the specific reason for this behavior?  I would expect the game to crash outright rather than specific elements being uniquely affected.

ROM Hacking Discussion / Re: Sonic in SMK!!!!
« on: July 08, 2014, 11:57:01 pm »
You're not speaking English, so I'm not sure exactly what you're saying.  Maybe you're referring to https://www.youtube.com/watch?v=ApjBHbBaE7A&feature=kp ?

There have been numerous sprite edits of Super Mario Kart at this point and it's not all that remarkable anymore.

Um... Keep using ePSXe and wait for Retroarch to get better?

Personal Projects / Re: Final Fight CD - Enhanced Colors project
« on: July 04, 2014, 12:14:11 am »
Quote from: Pyron link=topic=18318.msg263247#msg263247 date=1404When I finish this project, people will be able to patch any iso converted to "BIN"?[/quote
Perhaps you should make one xdelta patch for the .ISO, and one for a .BIN?

ROM Hacking Discussion / Re: Weird BMP format?
« on: July 02, 2014, 09:05:19 am »
Did they come from a reliable source (as opposed to, say, a decaying floppy disk) ?

I'm not following ds homebrew as much as I used to, but last time I checked, this project was recommended by most people: https://github.com/polaris-/dwc_network_server_emulator/wiki
Wow, I was wondering if someone was working on something of that nature.  This is the first I've heard of it.

If I'm not mistaken, there's no reason to expect Harvest Moon to use the same checksum generation method as SD3.

Which brings me to my question of how do you figure out the checksum offsets for snes roms and go about changing them so your game runs correctly?
As Mr. Denim implies, I think the only way to be sure is to look at the assembly code of the game.  It is not necessarily a straightforward process.

Also note that checksums for SNES ROMs and checksums for SRAM data are two very different things.

Wasn't there also a DOS version of this game?  It might just be easier to make some hacks of that game rather than swinging away at the NES version.  (Or it might not.)

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