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Messages - Jorpho

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I was invited to be Swarte Piet in someone's celebrations this year.  It seemed, ah, inappropriate.

"Numbered socks that are quick and easy to pair up after getting out of the wash.  A tool for watering my humble office plant."
Isn't that called buy all the same socks and get a cactus?
Well, you know, the socks don't always wear out at the same rate, so even if they all look the same there's pressure to ensure that they're all matched up with relatively equal amounts of wear.  Or maybe I'm the only one who does that.

I'd accept a cactus as a gift, I suppose.

Newcomer's Board / Re: Megaman X4 PC Voice Mod help
« on: November 24, 2015, 09:48:39 am »
My wav file begins with RIFF
Yes, every .wav file always begins with RIFF.  The .sez file is just a bunch of .wav files stuck together end-to-end.  At the start of the .sez file (before the first occurrence of RIFF) is a section with the file names and the size of each .wav file.

I'm unsure what exactly I'm supposed to copy and if I'm supposed to just paste the text from my wav file into the .sez file.
That will only work if your .wav file is exactly the same size as the file in the .sez file.  Otherwise, you will have to update the file sizes at the start of the .sez file.

For example, should I copy the first line of my .wav file and replace that with the first line of the sez file?
What gave you that idea..?

General Discussion / Re: Off-Topic Final Fantasy Ultra
« on: November 24, 2015, 02:28:29 am »
I'll go even further and say not only are they not mutually exclusive, but they're almost certainly linked.

It stands to reason that men fantasize about having power because women find power sexy.
It seems to me this is a discussion that's been had many times before in various Internet places.  Around this time someone points out that there are genuinely sexualized males in games, but they're fairly uncommon.  I'm not going to go searching for examples.

Gaming Discussion / Re: A gift from my bro! Ho Ho Ho, merry Christmas
« on: November 23, 2015, 11:47:32 pm »
Meh.  Christmas and my birthday are pretty much null at this stage of my life, I think.  What few things I might want are mostly far too obscure to suggest that someone else try and track down for me.  I sure as heck couldn't ask for games in good conscience – not when I have so many of those sitting around unplayed already.  (It would be pretty amazing if a copy of Rhythm Thief turned up, but that would be a miracle.)

I'd be happy if someone tracked down a few things to solve the little inconveniences I deal with.  Something to organize and display all the interesting coins I accumulate (there are a lot of those in Canada).  Numbered socks that are quick and easy to pair up after getting out of the wash.  A tool for watering my humble office plant.

Newcomer's Board / Re: Megaman X4 PC Voice Mod help
« on: November 23, 2015, 09:35:03 am »
I remember that thread.  (You probably could have just bumped it instead of starting a new thread.)  Everything you need to know is already there in the post I made.  Is there something specific you would like clarified?

I could try to knock together some Python code to automate the process, but I have a busy week ahead of me.

ROM Hacking Discussion / Re: Having Trouble Extracting ISO
« on: November 22, 2015, 09:31:57 pm »
The only other thing I can suggest is to try booting some version of Linux from a bootable USB drive, and then try a CD-ripping program there.  (Sometimes the CD drives in Windows can run into "filter" problems; this would be the easiest way to eliminate that factor.)

ROM Hacking Discussion / Re: Having Trouble Extracting ISO
« on: November 22, 2015, 01:22:29 pm »
It's quite possible your drive is in the early stages of hardware failure.  I've had drives go bad on me, and they usually start off by not being able to read certain kinds of discs (DVD+R but not DVD-R, or regular DVDs but not burned DVDs, and so on).

Have you tried reading audio CDs, perhaps?

My only gripe was when you were supposed to yell at the DS - then they took it a little to far.
I understand blowing also worked just as well in that case.

Zophar's Domain was pretty much the territory of Swampgas in its heydey, wasn't it?

What has Demiforce done lately aside from Trism?

The last tweet on https://twitter.com/trism2 is from May, so maybe the sequel isn't dead yet.

Is it like the mic in that DS Zelda game? You know, the one where you have to blow out candles and make windmills spin or whatever? I thought that was a pretty stupid feature in that game. But particularly stupid because it's a mobile game. So I could be sitting outside a dressing room as my wife tries on a dress or whatever and so I pull out my DS to kill some time playing - what was it, wind waker? Seems like it should be wind waker, so we'll call it that - only I'm at this part where I can't go any farther unless I start blowing on my DS like it's hot. And they don't let you gentle-breeze it, either, you gotta make like it's your fiftieth birthday. So yeah, that was lame.
There were a lot of DS games (mostly early on in the system's life) that required blowing into the microphone.  It was a pretty lousy "feature".  The hardware was definitely capable of recording sound with some fidelity (Warioware Touched had a little "toy" that could play back your own sounds) but pretty much every game I've ever seen managed made do with just blowing into the mike.

But anyway, I can't really even think of why I would need that kind of function in original LoZ. I mean, I've played the whole thing through many times without ever needing to blow on it (well, OK, it was a NES cartridge, so that's not true, strictly speaking). So... Does anybody know what the mic was supposed to do?
Yers, it's in the link I posted.  Making sounds at the microphone would instantly defeat all Pols Voice (the rabbity thingies, normally vulnerable only to arrows) in a room.  Warioware Touched also replicated that in one of its minigames.  Link's Awakening had a callback of sorts to this in that playing the Ballad of the Wind Fish on the Ocarina would likewise defeat all Pols Voice.

Gaming Discussion / Re: Misleading Box Art/Game Titles (Good and Bad)
« on: November 21, 2015, 06:17:14 pm »
The AVGN covered SF2010.  It seems like a truly terrible game.  (And yes, it has strict time limits.)

If I'm not mistaken, the code is still in there and it's just a matter of using the right controller.

Gaming Discussion / Re: The Classic Era and The Modern Era of Gaming
« on: November 21, 2015, 06:02:24 pm »
Things the manual makes absolutely no mention of:
- Lanterns can burn certain bushes (it just says it's used for lighting dark rooms)
- Bombs open passageways (it just says it's a weapon)
- Recorder opens passageways
- Certain walls can be walked through
- Hints at where any hidden dungeons are

If anything, the manual's description of items is deceptive, as it leads you astray as to what the items true purpose is.
Ah!  But the map included separately from the manual does mention many of these things.  There's a good argument to be made for the game never being intended for play without the map.

ETA: I guess Mr. Bob beat me to it.

Gaming Discussion / Re: Misleading Box Art/Game Titles (Good and Bad)
« on: November 21, 2015, 12:29:39 am »
5) Bubble Man, Air Man, Quick Man, Heat Man, Wood Man, Metal Man, Flash Man, Crash Man... which one of those guys do they think has a drill arm?!
It's like they didn't even consider playing the game...
Crash Man totally has drills for arms.  What do you think they are?

General Discussion / Re: Rename this band
« on: November 21, 2015, 12:23:32 am »
Quad Damage
The Tetrazzinis
Four Score

General Discussion / Re: Rename this band
« on: November 20, 2015, 01:02:20 am »
Dengeki Big Bang.  Now there's a reference no one will get.

Gaming Discussion / Re: Misleading Box Art/Game Titles (Good and Bad)
« on: November 19, 2015, 06:53:31 pm »
Galleries of terrible box art exist in abundance.

Curious that you would cite Unlimited Saga; its box art doesn't seem particularly distinguished at all.

ROM Hacking Discussion / Re: Gamecube audio mod
« on: November 18, 2015, 10:39:45 pm »
Many things are possible; few things are easy.

Many GBA games use what is known as the "Sappy" sound engine.  Googling <pokemon emerald sappy> turns up https://www.youtube.com/watch?v=fy8rQhosnGU as its first hit, which might be a good start.

Sticking that into a Gamecube game is a whole different ball game.

General Discussion / Re: Rename this band
« on: November 17, 2015, 09:15:56 pm »
The Debilitating Anguish.

Gaming Discussion / Re: Shining Soul?
« on: November 16, 2015, 09:34:31 am »
The great Paul Robertson did the graphics for Lock's Quest, which is enough of a selling point for me.

(He also worked on Drawn to Life, but not Scribblenauts.)

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