71290900 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jorpho

Pages: [1] 2 3 4 5 6 ... 56
Newcomer's Board / Re: [Too Ambitious?] Mario RPG Text Dumps
« on: April 17, 2014, 09:35:39 pm »
Did you see the bit at http://tcrf.net/Super_Paper_Mario#Unused_Capture_Cards about the text for unused capture cards?

hint- Injecting yourself into a conversation simply to shout "I'm old! Pay attention to me!" has little to no relevance on the topic at hand.
It serves to illustrate how laughable it is to establish authority by saying you've been playing games for a long time.  We've all seen the industry "go through shifts".

And, despite your best optimism, I've seen that arrogance, hubris and the inability to change can destroy even the strongest company.
Oh, but they've been playing games for over four decades!  :o

You talk about Nintendo's cash reserves- except that no company with a loss-leading single focus can continue to survive on simple cash reserves for long periods of time. With Nintendo's downward spiral, if things keep going downhill within half a decade those reserves will be completely gone.
Have you read about just how large those cash reserves are?

No it's not.
Yes it is.  :P

Seems that you're angry about Nintendo's new focus, but them abandoning game consoles and focusing on something that can make them profit seems perhaps a smart idea.
Why the heck would I be angry about Nintendo?  See, that's what happens when you speculate.  :D

I get angry reading page after page of posts written by random gamers who seem to believe they know exactly how video games should be produced and marketed and feel they can dictate with authority precisely which moves Nintendo should have made and which moves they must make next.  I don't think it's unreasonable to believe that Nintendo actually has the resources to hire Competent People who might actually have a decent idea of what they're doing.

Because, to be quite frank about it, they just can't afford it. Sony and Microsoft have massive, multibillion dollar war chests from their external divisions that have, so far, shielded them financially from the fallout of venture losses. The abysmal Vita, for example, doesn't run the risk of bankrupting Sony.

Nintendo doesn't have that buffer. They went this year, as a company whole, from a net gain (and projected profit of 100 billion yen) all the way down to a net loss of over 35 billion. Even after accepting responsibility and slashing his salary in half, Saturo Iwata knows that he and his company are in deep trouble. The board is looking long and hard at his leadership and there has been talk of a change.
It is popular these days to note that Nintendo has tremendous cash reserves and could go on operating at a loss for many years if they were so inclined.  There is also much speculation (there's that word again!) that Microsoft and/or Sony might spin off their videogame divisions, as they are not particularly great profit-generators for either of them, depending on how you count it.  Certainly, both companies have other concerns of their own.  (There's been plenty of talk of Sony shuttering Sony Pictures Entertainment, and certainly Microsoft's made their share of missteps lately.)

Did you miss this story back in January?

Really, it makes at least as much sense as some of the outlandish scenarios bandied about by the legions of armchair CEOs; there were a lot of Wiis sold by the Wii Fit and the general premise of getting people to be more active.  But it is really quite useless to speculate further at this point.

Also I am not sure if this is what Jorpho meant but the colour conversion on the GBA were also not the best for the GB/GBC
In regards to the Game Boy Pocket – the original, early black-and-white revision of the original Game Boy – Nintendo reportedly used a slightly different version of the Z80, which was enough to cause sound effects in certain obscure games to play wrongly.  I'm just saying that it seems an inability to be scrupulously faithful to the original hardware might not have played much of a part when they were considering backwards compatibility.

(The Game Boy Player for the Gamecube does contain actual GBA hardware, doesn't it?)

Super Mario Galaxy 2, at least, was the most fun I've had in a long time.

What exactly is "Storytelling" these days?  Sitting through a few hours of cutscenes?

GBC on a DS would've required an extra CPU, adding a bit of cost and some complexity to the console.
But emulation of Game Boy games can be done in software – either with Goomba in GBA mode, or Lameboy in DS mode.  Granted, neither of those options are perfect, but then the Game Boy Pocket wasn't strictly compatible with original GB games either.

Except that it does become an issue, because it means that you still have to have your Wii around, taking up space, in order to play your library of games, thus removing one of the main reasons for backwards compatibility in the first place- as well as cutting down the software library. And with such a small Wii U library in the first place, deliberately hobbling it is a very bad move.

Bear in mind that I'm not arguing that Nintendo had to have ADDED anything in order for GC Mode to work. I just believe that Nintendo shouldn't have walled it off. Determined hackers have discovered via certain means that the Wii U secretly has the means to play GameCube games- Nintendo just has disabled it.
I don't know about where you are, but GameCube games are pretty hard to find hereabouts, and I bet there's a huge percentage of Wii owners out there who never owned any of them.

Besides, Nintendo would have at least needed to add GameCube controller ports, which would be an extra level of mechanical complexity.  And I'm not sure what those determined hackers are doing, but I would have thought that including BC would potentially introduce security issues and perhaps make quick and easy Wii U softmods feasible.

Gaming Discussion / Re: Septerra Core: A total ripoff?
« on: April 10, 2014, 01:40:11 am »
I was about to mention Anachronox, but then I realized it's not really easy to call it a knock-off of something else, except maybe in the sense of the base mechanics.

I'd like to go back and finish Septerra someday; I didn't get very far into it.  I guess I keep hoping someone will come out with a wicked-amazing patch that will speed up the battle times; fanmade patches are available, but nothing that addresses that specifically.

Gaming Discussion / Re: Frog Fractions
« on: April 07, 2014, 12:36:32 am »
Well, looks like the Kickstarter for the sequel has succeeded.

Alas, $15 is a rather hefty chunk of cash, considering.

Gaming Discussion / Backing Up Warioware: D.I.Y. Saves
« on: April 04, 2014, 08:04:52 pm »
I see there are a bunch of utilities for Warioware D.I.Y., but how exactly can you get the save data off a retail cart?  Normally I use Savegame Manager for this sort of thing, but Warioware D.I.Y. is one of the explicitly unsupported games.  Are all of the utilities in question only useable with emulators and save data copied off of flashcarts?

Gaming Discussion / Re: Live A Live Logo Font
« on: April 04, 2014, 12:39:33 am »
Good ol' Impact looks like it ought to suffice nicely, at least if you don't mind squashing it a bit.

General Discussion / Re: Ukraine
« on: March 28, 2014, 10:09:42 pm »
Is there something definitively wrong with the referrendum Crimea held that showed the population overwhelmingly in favor of joining Russia?  I mean, isn't it possible that the vote was an accurate representation of the will of the people?  Is there any clear-cut evidence of outright fraud?

Newcomer's Board / Re: Trouble opening patches
« on: March 24, 2014, 09:20:53 am »
Anyway, I use IZArc for my unRAR tasks.  I used to keep a copy of WinRAR handy, but it seems to have been so long since I last needed it that I no longer have it installed.

I think countries should follow an official time synchronization. Like, base their official time from their country's capital or something.
That would work poorly in Canada and the US.

Newcomer's Board / Re: Trouble opening patches
« on: March 21, 2014, 09:46:08 am »
So, this Quest of Ki?

I'm not sure what to tell you, as it works fine for me.  What decompression program are you using?  (If it's sufficiently old, it may not support newer versions of the RAR format.)

The MD5 of the downloaded file is 3a44dc7e0b0384fd5f5c48309400e408  .  You can check if your file is the same using WinMD5 from http://blisstonia.com/software/ , or any other MD5 program.

ROM Hacking Discussion / Re: SEGA Gamegear Translating
« on: March 16, 2014, 06:43:33 pm »
If it's on the title screen, I would think it would be very likely stored as tiles.  If you can't find it with a tile viewer, it might be compressed.  Which tile viewers did you try?

I think you should start looking at text somewhere else in the game other than the title screen.  If you need someone to identify kana for you, why not post a screenshot?

Newcomer's Board / Re: Pokemon Transfer Utilities? (GB/GBC/GBA)
« on: March 12, 2014, 09:30:18 pm »
The problem is I only own one compatible system to play the game(s) on, so linking two systems together to do the transfer the traditional way is not an option.
So, are you using an emulator,  or do you have physical cartridges?

The first Google hit for <pokemon gen 1 editor> is http://pkparaiso.net/pikasav/information .

Gaming Discussion / Re: Favorite Super Mario Kart (SNES) Tracks?
« on: March 11, 2014, 12:03:05 am »
It sure was nice to see SNES Rainbow Road again in Mario Kart 7.  Many of the other iterations of Rainbow Road just don't really compare (though the MK7 edition itself is pretty nice).  Killer music too.  Same goes for Koopa Beach.

Pages: [1] 2 3 4 5 6 ... 56