That was announced quite some time ago. I am not at all concerned. Midgar is a fine setting and it can easily be argued that the original game didn't make nearly as much use of it as it could have.
I am far more concerned that the game is being built from the outset as having combat being optional. Ideally, you would hope for the combat and the story to reinforce each other in subtle ways; for the game to be designed such that combat can be cut right out suggests that the designers have very little confidence in the combat being worthwhile.
making me spend $60 * 3 = $180
Ayoye, are you buying games new
or something? Do you not have hundreds of games in your backlog already that can keep you busy until the price inevitably drops down to $20 or less? Do you have some sort of pressing deadline that absolutely requires you to play the game as soon as it comes out at the risk of your livelihood?