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Messages - Jorpho

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Newcomer's Board / Re: Need Programming Advice
« on: Today at 08:53:54 am »
    EDIT : Why does this [/list] Always comes back after each edit ? Is it a forum bug ? It is quite annoying.
    It's because you've got
    Code: [Select]
    [list][list] at the start of your post.

    Newcomer's Board / Re: Need Programming Advice
    « on: Today at 12:13:47 am »
    I would like to emphasize that BASIC is a terrible idea, though I might question whether jumping right to C is the best idea if your experience is so limited that you are considering BASIC.

    I like Python, but I am not a computer science teacher.

    Gaming Discussion / Re: How did Operation Rainfall succeed?
    « on: March 02, 2015, 01:36:49 am »
    By some accounts Operation Rainfall didn't work and Nintendo was planning to to what they wanted after all.

    General Discussion / Re: BZero needs himself some Springtime!
    « on: February 21, 2015, 09:35:48 am »
    As tempting as it is to complain about the weather, lately every time I think of doing so, I remember http://www.dorkly.com/post/58826/winter-is-like-being-in-an-rpg .

    Newcomer's Board / Re: Correspondence between ZST and SRM?
    « on: February 19, 2015, 12:17:18 am »
    ZST is a savestate of the ZSNES emulator and is completely specific and emulator based. The savestate of other emus, such as Snes9x, have again their specific savestate file, in this case with the .000 extension.
    I read once long, long ago (on Zophar.net, to be precise) that they are in fact interchangeable as long as you rename the files correctly, but that might have changed somewhere along the way.

    ROM Hacking Discussion / Re: Zelda III hacking *sigh*
    « on: February 19, 2015, 12:11:38 am »
    Is it just me, or does it seem like it would be easier to learn to write a program capable of editing the game without constantly destroying it, than it would be to make a complete hack of the game with the existing tools and come out the other side with a functional ROM and your sanity intact? :banghead:
    Coding a bug-free, user-friendly program is actually an excruciating exercise in tedium.  That's why you find so few of them that aren't commercial products.  ;)

    Newcomer's Board / Re: Correspondence between ZST and SRM?
    « on: February 18, 2015, 01:32:50 am »
    I would just like to add that sometimes (but not always) save ram contains checksums generated by the game itself (and not necessarily in any standard fashion).  In such cases even if you can find where some value like your current HP in the save ram, you won't be able to change it there without deciphering the checksum algorithm, calculating a new checksum, and inserting the new checksum. 

    Generally no such protection exists in a savestate.

    ROM Hacking Discussion / Re: Help finding site
    « on: February 12, 2015, 10:18:10 pm »
    Don't you think "Looking for a site with Neo Geo hacks" would have made a much better subject line than "Help finding site" ?

    Anyway, is there a particular hack that you're looking for?

    That sounds like a nice idea, but there are a million gajillion Tetris fans out there and since what you propose evidently hasn't been done before, it's probably not very easy to do.

    Anyway, this is what the Hack Ideas thread is for.

    Gaming Discussion / Re: Final Fantasy I 3DS remake
    « on: February 11, 2015, 10:20:11 am »
    Yes, the bonus dungeons become available during normal gameplay.  Some of them have branching paths such that you need to go through them more than once if you want to see everything.

    Rewards include the Judgement Staff, which lets anyone cast Flare as much as they want with no penalty – and you can wind up with two of them.  It felt like I was literally tearing through battles at the end.

    The GBA version was my first experience with the game, and I didn't care for it much at all; there's some bad, primitive design that no amount of tweaking the battle system will remedy.  You pretty much have to talk to absolutely everyone, and if you miss somebody, you're screwed unless you have a walkthrough.

    General Discussion / Re: Head-scratching quotes
    « on: February 01, 2015, 09:06:56 pm »
    Words escape me. There really is no hope for humanity.
    It's not inconceivable that the answer could be a "Royale with Cheese" or something.

    I tend to start my day with a gander at http://www.notalwaysright.com , and a prayer of thanks that my job keeps me isolated from the public.

    Gaming Discussion / Re: Qustion about rpgs
    « on: January 30, 2015, 01:44:40 am »
    How about the classic Dungeon Master?  The Dark Spire for the DS also seems to have its fans.  And Paper Sorcerer has been getting some attention lately.

    The part of script dumping that's always confused me is that we often talk about it as if it's some sort of automated process
    Actually, I was not aware people spoke of it in that manner.

    or is "dumping" for many 8-bit games really...less systematic and automatic than that term makes it sound?
    Anything can be made systematic and automatic if you're willing to go to excruciating lengths to code a custom tool, I reckon.

    I'm not sure what SJIS encoding is, so I will look that up and figure it out.
    Shift-JIS is basically ASCII for Japanese characters.  Just like assorted binary values might happen to randomly look like ASCII when viewed with a hex editor, some of them might happen to look like Japanese characters in a hex editor or other viewer that supports Shift-JIS.  But again, there's nothing obliging a game developer to store text data as Shift-JIS, or any of the other established encoding standards for Japanese characters.

    It should not be this hard
    What gave you that idea?  If it was easy, someone probably would have done it already, considering the popularity of the series.  I agree that there is not necessarily any basis for the conclusion that all the text should just be sitting there decompressed in plaintext Shift-JIS; it could just as easily be compressed and in an entirely different encoding.

    It may be helpful to note that there's a debug menu, if you didn't know already.

    ROM Hacking Discussion / Re: Genesis music editing
    « on: January 20, 2015, 10:36:07 pm »
    If you want to use the unit's built-in speakers, you'll probably have to crack it open and apply some electrical engineering skills.  This is probably only slightly more complicated than trying to hack the music engine of each game.

    If you want to use headphones or different speakers, well, there's bound to be something suitable out there with a built-in equalizer.  I wouldn't know offhand, though.

    Newcomer's Board / Re: Using MSU with Higan
    « on: January 20, 2015, 09:20:34 am »
    Quote from: The Readme
    Are you using that?

    General Discussion / Re: FRENCH TOAST CRUNCH BACK IN STORES :D
    « on: January 14, 2015, 12:47:07 am »
    Just picked up two boxes today :D I don't know why this stuff was ever taken off the shelves, it tastes awesome!!!  :crazy:
    It's always been available here in Canada.  Some eBay folks were doing a brisk business running exports.

    I largely stopped eating breakfast cereal a few years ago, but French Toast Crunch is definitely quality stuff in my book.  Its sweet flavor and texture is distinctive.

    Random aside: I remember back when Apple Cinnamon Cheerios were introduced, and every O was practically studded with tiny bits of apple, or at least apple-like product.  It's not nearly the same these days.

    Site Talk / Re: What can be uploaded to the "PC Hacks" section??
    « on: January 11, 2015, 04:02:52 pm »
    I reckon there's not too much point to uploading things like DOOM mods here simply because there are already so many other places where such content would be much more appropriate.

    ROM Hacking Discussion / Re: NES to Sega MD
    « on: January 09, 2015, 10:08:53 pm »
    It is Possible as I have a Few NES and SNES games playing on there myself
    You were suggesting that you already have certain SNES games playing on there. Are you now saying that you already have DKC, Secret of Mana, and Stunt Race FX running?

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