Also, Tim Rogers is still doing stuff? Huh. "Professional Video Game Expert", indeed.
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Would there be a way for me to make sure the size of the header is appropiate? Thank you for replying!If the header's size has changed, then the size of the file will also be changed. So, if you have two files of the same size, and the ROM CRC32 is the same, you should not expect them to be affected differently by a patch.
Does the File CRC32 even matter, or should I stick with the ROM CRC32?If two ROMs have the same ROM CRC32 but different File CRC32s, then that would imply the only difference is in the header. And unless the size of the header has changed (or unless it's been removed entirely), the content of the header is irrelevant.
If so, why are the Bugfix and Balancing Hack by Grond and Final Fantasy Negative One by Pinkpuff listing just the File CRC32 (named just "CRC32")?Because maintaining consistency is difficult, I reckon.
I have the ROM. I have a hex editor. What do I have to do to open the correct file, find this location and change the value from 05 to 99?Well, what exactly have you tried so far..? You already know the file name is "maincpu.pb", and your hex editor should be able to tell you when you are at location 002B.
And even with that scope limitation, CC's story is STILL a bit of a hot mess (I still don't quite understand much of the overarching plot, and I've finished it multiple times).It makes enough sense to me. Well, I suppose the whole business with Queen Brahne and the Black Omen is a little weird.
That and time travel is a veeeeery tricky subject to keep going for too long, which is why there aren't many games in general that use it as a main point.I wouldn't say that at all. Off the top of my head, Tales of Phantasia, Final Fantasy Legend / Saga III, and Mario & Luigi: Partners in Time spring to mind, and I have no doubt I'm forgetting a bunch of much more obvious examples. Heck, didn't the orginal Final Fantasy involve time travel in some capacity?
I have been taking it easy and making Youtube videos! I might not ever make any money off of this, however, I love to do it.Your subject line sounds much more alarming. Taking it easy and doing what you love is one thing, but I do hope you're planning to find something else rather than "going all in".
Well I think DKC on SNES had pretty smooth animation and showed a lot of colors at once for the systemSee, "showing a lot of colors at once" by no means constitutes "pushing a limit". In the case of the SNES, it means nothing more than selecting a graphics mode and having something aesthetically pleasing to display. (It might be different on the GBC, since – as seen in Alone in the Dark – the hi-color modes are genuinely CPU-demanding and restrict what you can do in terms of gameplay.)