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Messages - Jorpho

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Gaming Discussion / Re: Chrono Trigger gets a Steam release.
« on: Today at 11:39:10 am »
It seems to me that although modding tools exist for FFVI PC, people seem to have abandoned the task of fixing every sprite in the game.  Quite understandable, considering how arduous that would be.  I would not expect Chrono Trigger to have a better fate.

Also, Tim Rogers is still doing stuff? Huh. "Professional Video Game Expert", indeed.

Would there be a way for me to make sure the size of the header is appropiate? Thank you for replying!
If the header's size has changed, then the size of the file will also be changed.  So, if you have two files of the same size, and the ROM CRC32 is the same, you should not expect them to be affected differently by a patch.

Does the File CRC32 even matter, or should I stick with the ROM CRC32?
If two ROMs have the same ROM CRC32 but different File CRC32s, then that would imply the only difference is in the header.  And unless the size of the header has changed (or unless it's been removed entirely), the content of the header is irrelevant.

If so, why are the Bugfix and Balancing Hack by Grond and Final Fantasy Negative One by Pinkpuff listing just the File CRC32 (named just "CRC32")?
Because maintaining consistency is difficult, I reckon.

ROM Hacking Discussion / Re: This should be simple.....but...
« on: March 14, 2018, 08:50:36 pm »
In the future please try to use more descriptive subject lines when posting on message boards.  In this case something like "How can I hack the MAME game 'Burgertime'?" would be much more helpful.

I have the ROM.  I have a hex editor.  What do I have to do to open the correct file, find this location and change the value from 05 to 99?
Well, what exactly have you tried so far..?  You already know the file name is "maincpu.pb", and your hex editor should be able to tell you when you are at location 002B.

Are you having trouble finding the file "maincpu.pb" ?

ROM Hacking Discussion / Re: Mortal Kombat 1 SNES hacking
« on: March 14, 2018, 08:44:43 pm »
What you propose will require extensive analysis of the game's ASM code.  There is no easy way to do it.  If it was that easy, then someone in the last twenty years would have done it already.

ROM Hacking Discussion / Re: Mortal Kombat 1 SNES hacking
« on: March 14, 2018, 05:12:16 pm »
Your question seems a little unclear.  That's like asking if it's possible to write a 50,000 word novel using English (or Hungarian) knowledge.

Gaming Discussion / Re: Chrono Trigger gets a Steam release.
« on: March 14, 2018, 09:48:21 am »
And even with that scope limitation, CC's story is STILL a bit of a hot mess (I still don't quite understand much of the overarching plot, and I've finished it multiple times).
It makes enough sense to me.  Well, I suppose the whole business with Queen Brahne and the Black Omen is a little weird.

Gaming Discussion / Re: one handed games?
« on: March 12, 2018, 09:53:06 pm »
For that matter, I seem to recall Nintendo Power once mentioned a one-handed Super Famicom controller, but good luck finding one of those.

Gaming Discussion / Re: The hardest NES game.
« on: March 08, 2018, 11:34:42 pm »
As long as we're naming Rare games, how about Snake Rattle & Roll?  That's pretty obnoxious, isn't it?

I also forgot Solomon's Key, whose 100% completion sounds pretty stupid unless you have a walkthrough telling you exactly how to proceed.  Milon's Secret Castle might fall in that category too.

Gaming Discussion / Re: The hardest NES game.
« on: March 08, 2018, 09:12:07 am »
There are undoubtedly some very hard games which are hard because they are mostly unplayable and awful.  Master Chu and the Drunkard Hu, maybe.  Or Athena.

I think you will find there are a great many patches for ISO images hosted here.  So yes, it is possible.

But what you're talking about would probably be most easily remedied with a Gameshark code or a hacked save file.

Gaming Discussion / Re: Chrono Trigger gets a Steam release.
« on: March 06, 2018, 11:12:25 pm »
That and time travel is a veeeeery tricky subject to keep going for too long, which is why there aren't many games in general that use it as a main point.
I wouldn't say that at all.  Off the top of my head, Tales of Phantasia, Final Fantasy Legend / Saga III, and Mario & Luigi: Partners in Time spring to mind, and I have no doubt I'm forgetting a bunch of much more obvious examples.  Heck, didn't the orginal Final Fantasy involve time travel in some capacity?

Of course, the latter is particularly sloppy in that there's nothing you can do in the past that actually affects the present, except for one unskippable cutscene.

Gaming Discussion / Re: GameHut's Sega Genesis Tutorials
« on: March 03, 2018, 12:49:05 am »
It's a bit of a shame that so much hard work and technical trickery went into such generally forgotten games like Sonic 3D Blast, Mickey Mania, and Toy Story.  But those would be his other videos.

Gaming Discussion / Re: Chrono Trigger gets a Steam release.
« on: March 03, 2018, 12:41:10 am »
Do you think a fresh port of PSX Chrono Cross would be next?  I expect it would be just as good as the FF9 port.

I have been taking it easy and making Youtube videos!  I might not ever make any money off of this, however, I love to do it.
Your subject line sounds much more alarming. :o Taking it easy and doing what you love is one thing, but I do hope you're planning to find something else rather than "going all in".

At least you have ladies.

ROM Hacking Discussion / Re: Contra Hard Corps hacking questions
« on: March 03, 2018, 12:24:33 am »
Are you looking for a new Game Genie code?  You're kind of limited in what you can do with those.

If you're looking for a ROM hack, there are already some options available.  Have you seen them?

Newcomer's Board / Re: Removing everything but the backgrounds
« on: February 25, 2018, 08:43:46 pm »
Is there some reason you're being shy about naming the specific racing game..?

If this is a SNES game, then some emulators have the ability to selectively disable different "layers" and it would be trivial to get rid of everything but the background.

Now that I read your post again, it's also quite possible that the script has undergone some kind of compression, in which case a hex editor won't help you at all.  It's not clear from Maeson's readme if he edited the game's script that way.

Well I think DKC on SNES had pretty smooth animation and showed a lot of colors at once for the system
See, "showing a lot of colors at once" by no means constitutes "pushing a limit".  In the case of the SNES, it means nothing more than selecting a graphics mode and having something aesthetically pleasing to display.  (It might be different on the GBC, since – as seen in Alone in the Dark – the hi-color modes are genuinely CPU-demanding and restrict what you can do in terms of gameplay.)

I scrolled through the Game Boy list and didn't much care for what I was reading.  Most games did not seem to be included for any particularly compelling reason.  In particular, I really don't think the Donkey Kong Land games did anything unusual on a technical level.  (You could easily say much the same for SNES Donkey Kong Country, no?)

If you want a game with big sprites and smooth animation (and a kicking soundtrack), I would point out TMNT2, which also looks a hell of a lot clearer than DKL ever did.

I'm glad Wario Land at least made the cut, but there's no mention that Wario Land 2 was the largest B&W cartridge produced.  (I'm not gravely misinformed, am I?)

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