Have you seen https://tcrf.net/Dino_Crisis_(PlayStation) ?
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DRL's pretty much been finished a long time ago.That's kind of what I figured. I'd heard it was a rather great game, but I also hadn't heard anyone mention it for a long time either.
Then I tried contacting EA themselves, but their support turned up nothing. Twice. Then I found out which branch of EA made the game, but they merged into Visceral Games and they don't seem to have any sort of website anymore.Does the game include developer credits? If you're really that desperate, you can try tracking down one of the original programmers by name – though make sure you are polite in your queries. (No walls of text!)
I can always make it to Chapter 3 (or whichever one has ~3-4 dungeons in a row that you have to basically complete in one shot), but I can never quite get all the way through that one. The farthest I made it was to the boss in the water room with the tile jumping--and I came very close to beating it once, but never got that close again. There's just something about that whole chapter I can't do for some reason.To hell with the Ghost Tunnel.
Elite Beat Agents, its very hard but enjoyable on normal, it astounds me though how far the difficulty can actually go and that people can play it that way.Ahh, I never finished that one. Unlocked Very Hard mode, but barely got started there. I recall being very frustrated with the scoring system – there was a way to break your combo stream without actually missing a beat, I think, and it would have a profound effect on your score, but there was no way of tracking your max combo, or something. I might go back to it some day.
Agree. For me personally, FLAC is a bit much. 600+ MB per album?If you're getting 600+ MB for a single CD with FLAC, I suspect you're doing something wrong – that's practically the size of the uncompressed data. I would expect something in the 350 MB range, which is still big enough to chew through my MP3 player's capacity pretty quickly.
can tell when a TV or monitor is on in a room even if the display isn't visible, etc.I am inclined to believe that doesn't require particularly good hearing, but then I can't say I know anything about the statistics.
Kind of wish Theora had caught on more than it did as well, but that boat sailed eons ago once h.264 became the defacto standard for video.I understand Theora has some serious, irredeemable technical deficiencies that cannot made up for by its openness. Unfortunately I cannot recall where I was reading about that.
but unlike mp3 bitrate is not a constant number which come with a big advantageVariable bitrate has been a thing for MP3s for ages. There is very little reason to select anything less than constant 320 kbps these days, though, with transfer speeds and storage space being what they are.
I've been messing around with the editors I found, so I can compare ZC to them. I assume its creations output to a ROM or IPS file.No, if I'm not mistaken, Zelda Classic cannot be used to produce anything at all usable on an NES or an NES emulator. But then again, unless for some strange reason you are dead-set on producing something that can be loaded on a real NES (probably via a Powerpak), I strongly suspect using Zelda Classic will be a much more pleasant experience than trying to work within the existing limitations of the original Zelda NES ROM.
There are also embedded unix distributions which Nintendo has dealt with in the past.When was that?
I figure any advice at all is better than the jackassed response you got from Jorpho.
Jorpho probably just glimpsed at your post and thought it was about hacking "chromebooks", not "ROMs on chromebooks".Yes, thank you. Hacking a Zelda ROM is an entirely different and much more feasible experience than trying to hack a Chromebook.
Not "duty-bound" but legally bound by the licensing terms.Is it not possible to license the software in more than one way? Surely there are other commercial devices running Linux whose developers were never obliged to release sources?
Look at it this way: Nintendo knew that such a limited quantity would cause this but did it to consumers anyway. So it's partly their fault, not just the people who want to take advantage of schmucks.Maybe they didn't know because they read so many message posts stating that it was a terrible idea and they were a terrible company for making it.